#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Anonymous Maarten 1e7d3b51de cmake: use APPLE in dep_option 5 months ago
.github c0e5fd55d2 CI: add OpenBSD workflow 2 weeks ago
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Xcode a223481ed3 xcFramework: Removing the simulators' debug symbols to reduce file size. 1 week ago
android-project 7920e48386 Fixed bug #13849 - Intent always explicit 1 week ago
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include 5938dce5de Add missing include 1 week ago
src 84af0bb53a Updated the 8BitDo Ultimate 2 Wireless Controller dongle update rate 1 week ago
test 285df94623 Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions 2 weeks ago
wayland-protocols b9ab8cf03d wayland: Add support for the key repeat event (seat v10) 2 months ago
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 year ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 years ago
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci 1 year ago
.gitignore f543faf837 Allow in-tree build 10 months ago
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CMakeLists.txt 1e7d3b51de cmake: use APPLE in dep_option 1 week ago
CREDITS.md 2ad0f1e1fe Updated the credits for SDL 3.0 8 months ago
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LICENSE.txt f2074d7af3 Updated copyright for 2025 8 months ago
README.md 5f4696ce63 Updating documentation for the 3.2.0 release 8 months ago
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 6 months ago

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])