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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_ANDROID
- #include <stdio.h> /* For the definition of NULL */
- #include "SDL_error.h"
- #include "SDL_events.h"
- #include "SDL_joystick.h"
- #include "SDL_hints.h"
- #include "SDL_timer.h"
- #include "SDL_sysjoystick_c.h"
- #include "../SDL_joystick_c.h"
- #include "../../events/SDL_keyboard_c.h"
- #include "../../core/android/SDL_android.h"
- #include "../hidapi/SDL_hidapijoystick_c.h"
- #include "android/keycodes.h"
- /* As of platform android-14, android/keycodes.h is missing these defines */
- #ifndef AKEYCODE_BUTTON_1
- #define AKEYCODE_BUTTON_1 188
- #define AKEYCODE_BUTTON_2 189
- #define AKEYCODE_BUTTON_3 190
- #define AKEYCODE_BUTTON_4 191
- #define AKEYCODE_BUTTON_5 192
- #define AKEYCODE_BUTTON_6 193
- #define AKEYCODE_BUTTON_7 194
- #define AKEYCODE_BUTTON_8 195
- #define AKEYCODE_BUTTON_9 196
- #define AKEYCODE_BUTTON_10 197
- #define AKEYCODE_BUTTON_11 198
- #define AKEYCODE_BUTTON_12 199
- #define AKEYCODE_BUTTON_13 200
- #define AKEYCODE_BUTTON_14 201
- #define AKEYCODE_BUTTON_15 202
- #define AKEYCODE_BUTTON_16 203
- #endif
- #define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
- #define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
- #define ANDROID_MAX_NBUTTONS 36
- static SDL_joylist_item * JoystickByDeviceId(int device_id);
- static SDL_joylist_item *SDL_joylist = NULL;
- static SDL_joylist_item *SDL_joylist_tail = NULL;
- static int numjoysticks = 0;
- /* Function to convert Android keyCodes into SDL ones.
- * This code manipulation is done to get a sequential list of codes.
- * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
- */
- static int
- keycode_to_SDL(int keycode)
- {
- /* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
- int button = 0;
- switch (keycode) {
- /* Some gamepad buttons (API 9) */
- case AKEYCODE_BUTTON_A:
- button = SDL_CONTROLLER_BUTTON_A;
- break;
- case AKEYCODE_BUTTON_B:
- button = SDL_CONTROLLER_BUTTON_B;
- break;
- case AKEYCODE_BUTTON_X:
- button = SDL_CONTROLLER_BUTTON_X;
- break;
- case AKEYCODE_BUTTON_Y:
- button = SDL_CONTROLLER_BUTTON_Y;
- break;
- case AKEYCODE_BUTTON_L1:
- button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- break;
- case AKEYCODE_BUTTON_R1:
- button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- break;
- case AKEYCODE_BUTTON_THUMBL:
- button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
- break;
- case AKEYCODE_BUTTON_THUMBR:
- button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
- break;
- case AKEYCODE_MENU:
- case AKEYCODE_BUTTON_START:
- button = SDL_CONTROLLER_BUTTON_START;
- break;
- case AKEYCODE_BACK:
- case AKEYCODE_BUTTON_SELECT:
- button = SDL_CONTROLLER_BUTTON_BACK;
- break;
- case AKEYCODE_BUTTON_MODE:
- button = SDL_CONTROLLER_BUTTON_GUIDE;
- break;
- case AKEYCODE_BUTTON_L2:
- button = 15;
- break;
- case AKEYCODE_BUTTON_R2:
- button = 16;
- break;
- case AKEYCODE_BUTTON_C:
- button = 17;
- break;
- case AKEYCODE_BUTTON_Z:
- button = 18;
- break;
-
- /* D-Pad key codes (API 1) */
- case AKEYCODE_DPAD_UP:
- button = SDL_CONTROLLER_BUTTON_DPAD_UP;
- break;
- case AKEYCODE_DPAD_DOWN:
- button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
- break;
- case AKEYCODE_DPAD_LEFT:
- button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
- break;
- case AKEYCODE_DPAD_RIGHT:
- button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
- break;
- case AKEYCODE_DPAD_CENTER:
- /* This is handled better by applications as the A button */
- /*button = 19;*/
- button = SDL_CONTROLLER_BUTTON_A;
- break;
- /* More gamepad buttons (API 12), these get mapped to 20...35*/
- case AKEYCODE_BUTTON_1:
- case AKEYCODE_BUTTON_2:
- case AKEYCODE_BUTTON_3:
- case AKEYCODE_BUTTON_4:
- case AKEYCODE_BUTTON_5:
- case AKEYCODE_BUTTON_6:
- case AKEYCODE_BUTTON_7:
- case AKEYCODE_BUTTON_8:
- case AKEYCODE_BUTTON_9:
- case AKEYCODE_BUTTON_10:
- case AKEYCODE_BUTTON_11:
- case AKEYCODE_BUTTON_12:
- case AKEYCODE_BUTTON_13:
- case AKEYCODE_BUTTON_14:
- case AKEYCODE_BUTTON_15:
- case AKEYCODE_BUTTON_16:
- button = 20 + (keycode - AKEYCODE_BUTTON_1);
- break;
-
- default:
- return -1;
- /* break; -Wunreachable-code-break */
- }
-
- /* This is here in case future generations, probably with six fingers per hand,
- * happily add new cases up above and forget to update the max number of buttons.
- */
- SDL_assert(button < ANDROID_MAX_NBUTTONS);
- return button;
- }
- static SDL_Scancode
- button_to_scancode(int button)
- {
- switch (button) {
- case SDL_CONTROLLER_BUTTON_A:
- return SDL_SCANCODE_RETURN;
- case SDL_CONTROLLER_BUTTON_B:
- return SDL_SCANCODE_ESCAPE;
- case SDL_CONTROLLER_BUTTON_BACK:
- return SDL_SCANCODE_ESCAPE;
- case SDL_CONTROLLER_BUTTON_DPAD_UP:
- return SDL_SCANCODE_UP;
- case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
- return SDL_SCANCODE_DOWN;
- case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
- return SDL_SCANCODE_LEFT;
- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
- return SDL_SCANCODE_RIGHT;
- }
- /* Unsupported button */
- return SDL_SCANCODE_UNKNOWN;
- }
- int
- Android_OnPadDown(int device_id, int keycode)
- {
- SDL_joylist_item *item;
- int button = keycode_to_SDL(keycode);
- if (button >= 0) {
- item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
- } else {
- SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
- }
- return 0;
- }
-
- return -1;
- }
- int
- Android_OnPadUp(int device_id, int keycode)
- {
- SDL_joylist_item *item;
- int button = keycode_to_SDL(keycode);
- if (button >= 0) {
- item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
- } else {
- SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
- }
- return 0;
- }
-
- return -1;
- }
- int
- Android_OnJoy(int device_id, int axis, float value)
- {
- /* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
- SDL_joylist_item *item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
- }
-
- return 0;
- }
- int
- Android_OnHat(int device_id, int hat_id, int x, int y)
- {
- const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
- const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
- const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
- const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
- if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
- SDL_joylist_item *item = JoystickByDeviceId(device_id);
- if (item && item->joystick) {
- int dpad_state = 0;
- int dpad_delta;
- if (x < 0) {
- dpad_state |= DPAD_LEFT_MASK;
- } else if (x > 0) {
- dpad_state |= DPAD_RIGHT_MASK;
- }
- if (y < 0) {
- dpad_state |= DPAD_UP_MASK;
- } else if (y > 0) {
- dpad_state |= DPAD_DOWN_MASK;
- }
- dpad_delta = (dpad_state ^ item->dpad_state);
- if (dpad_delta) {
- if (dpad_delta & DPAD_UP_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_DOWN_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_LEFT_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (dpad_delta & DPAD_RIGHT_MASK) {
- SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- item->dpad_state = dpad_state;
- }
- }
- return 0;
- }
- return -1;
- }
- int
- Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
- {
- SDL_joylist_item *item;
- SDL_JoystickGUID guid;
- int i;
- int axis_mask;
- if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
- /* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
- if (naxes < 2 && nhats < 1) {
- return -1;
- }
- }
-
- if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
- return -1;
- }
- #ifdef SDL_JOYSTICK_HIDAPI
- if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0, name)) {
- /* The HIDAPI driver is taking care of this device */
- return -1;
- }
- #endif
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
- #endif
- /* Add the available buttons and axes
- The axis mask should probably come from Java where there is more information about the axes...
- */
- axis_mask = 0;
- if (!is_accelerometer) {
- if (naxes >= 2) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
- }
- if (naxes >= 4) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
- }
- if (naxes >= 6) {
- axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
- }
- }
- if (nhats > 0) {
- /* Hat is translated into DPAD buttons */
- button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
- (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
- nhats = 0;
- }
- guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, desc, 0, 0);
- /* Update the GUID with capability bits */
- {
- Uint16 *guid16 = (Uint16 *)guid.data;
- guid16[6] = SDL_SwapLE16(button_mask);
- guid16[7] = SDL_SwapLE16(axis_mask);
- }
- item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
- if (item == NULL) {
- return -1;
- }
- SDL_zerop(item);
- item->guid = guid;
- item->device_id = device_id;
- item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
- if (item->name == NULL) {
- SDL_free(item);
- return -1;
- }
-
- item->is_accelerometer = is_accelerometer;
- if (button_mask == 0xFFFFFFFF) {
- item->nbuttons = ANDROID_MAX_NBUTTONS;
- } else {
- for (i = 0; i < sizeof(button_mask)*8; ++i) {
- if (button_mask & (1 << i)) {
- item->nbuttons = i+1;
- }
- }
- }
- item->naxes = naxes;
- item->nhats = nhats;
- item->nballs = nballs;
- item->device_instance = SDL_GetNextJoystickInstanceID();
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
- /* Need to increment the joystick count before we post the event */
- ++numjoysticks;
- SDL_PrivateJoystickAdded(item->device_instance);
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
- #endif
- return numjoysticks;
- }
- int
- Android_RemoveJoystick(int device_id)
- {
- SDL_joylist_item *item = SDL_joylist;
- SDL_joylist_item *prev = NULL;
-
- /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
- while (item != NULL) {
- if (item->device_id == device_id) {
- break;
- }
- prev = item;
- item = item->next;
- }
-
- if (item == NULL) {
- return -1;
- }
- if (item->joystick) {
- item->joystick->hwdata = NULL;
- }
-
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
- SDL_PrivateJoystickRemoved(item->device_instance);
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Removed joystick with device_id %d", device_id);
- #endif
-
- SDL_free(item->name);
- SDL_free(item);
- return numjoysticks;
- }
- static void ANDROID_JoystickDetect(void);
- static int
- ANDROID_JoystickInit(void)
- {
- ANDROID_JoystickDetect();
-
- if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
- /* Default behavior, accelerometer as joystick */
- Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
- }
- return 0;
- }
- static int
- ANDROID_JoystickGetCount(void)
- {
- return numjoysticks;
- }
- static void
- ANDROID_JoystickDetect(void)
- {
- /* Support for device connect/disconnect is API >= 16 only,
- * so we poll every three seconds
- * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
- */
- static Uint32 timeout = 0;
- if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
- timeout = SDL_GetTicks() + 3000;
- Android_JNI_PollInputDevices();
- }
- }
- static SDL_joylist_item *
- JoystickByDevIndex(int device_index)
- {
- SDL_joylist_item *item = SDL_joylist;
- if ((device_index < 0) || (device_index >= numjoysticks)) {
- return NULL;
- }
- while (device_index > 0) {
- SDL_assert(item != NULL);
- device_index--;
- item = item->next;
- }
- return item;
- }
- static SDL_joylist_item *
- JoystickByDeviceId(int device_id)
- {
- SDL_joylist_item *item = SDL_joylist;
- while (item != NULL) {
- if (item->device_id == device_id) {
- return item;
- }
- item = item->next;
- }
-
- /* Joystick not found, try adding it */
- ANDROID_JoystickDetect();
-
- while (item != NULL) {
- if (item->device_id == device_id) {
- return item;
- }
- item = item->next;
- }
- return NULL;
- }
- static const char *
- ANDROID_JoystickGetDeviceName(int device_index)
- {
- return JoystickByDevIndex(device_index)->name;
- }
- static const char *
- ANDROID_JoystickGetDevicePath(int device_index)
- {
- return NULL;
- }
- static int
- ANDROID_JoystickGetDevicePlayerIndex(int device_index)
- {
- return -1;
- }
- static void
- ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
- {
- }
- static SDL_JoystickGUID
- ANDROID_JoystickGetDeviceGUID(int device_index)
- {
- return JoystickByDevIndex(device_index)->guid;
- }
- static SDL_JoystickID
- ANDROID_JoystickGetDeviceInstanceID(int device_index)
- {
- return JoystickByDevIndex(device_index)->device_instance;
- }
- static int
- ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index)
- {
- SDL_joylist_item *item = JoystickByDevIndex(device_index);
- if (item == NULL) {
- return SDL_SetError("No such device");
- }
-
- if (item->joystick != NULL) {
- return SDL_SetError("Joystick already opened");
- }
- joystick->instance_id = item->device_instance;
- joystick->hwdata = (struct joystick_hwdata *) item;
- item->joystick = joystick;
- joystick->nhats = item->nhats;
- joystick->nballs = item->nballs;
- joystick->nbuttons = item->nbuttons;
- joystick->naxes = item->naxes;
- return (0);
- }
- static int
- ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- return SDL_Unsupported();
- }
- static int
- ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- return SDL_Unsupported();
- }
- static Uint32
- ANDROID_JoystickGetCapabilities(SDL_Joystick *joystick)
- {
- return 0;
- }
- static int
- ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static int
- ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static int
- ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
- {
- return SDL_Unsupported();
- }
- static void
- ANDROID_JoystickUpdate(SDL_Joystick *joystick)
- {
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- if (item == NULL) {
- return;
- }
-
- if (item->is_accelerometer) {
- int i;
- Sint16 value;
- float values[3];
- if (Android_JNI_GetAccelerometerValues(values)) {
- for (i = 0; i < 3; i++) {
- if (values[i] > 1.0f) {
- values[i] = 1.0f;
- } else if (values[i] < -1.0f) {
- values[i] = -1.0f;
- }
- value = (Sint16)(values[i] * 32767.0f);
- SDL_PrivateJoystickAxis(item->joystick, i, value);
- }
- }
- }
- }
- static void
- ANDROID_JoystickClose(SDL_Joystick *joystick)
- {
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- if (item) {
- item->joystick = NULL;
- }
- }
- static void
- ANDROID_JoystickQuit(void)
- {
- /* We don't have any way to scan for joysticks at init, so don't wipe the list
- * of joysticks here in case this is a reinit.
- */
- #if 0
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->name);
- SDL_free(item);
- }
- SDL_joylist = SDL_joylist_tail = NULL;
- numjoysticks = 0;
- #endif /* 0 */
- }
- static SDL_bool
- ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
- {
- return SDL_FALSE;
- }
- SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
- {
- ANDROID_JoystickInit,
- ANDROID_JoystickGetCount,
- ANDROID_JoystickDetect,
- ANDROID_JoystickGetDeviceName,
- ANDROID_JoystickGetDevicePath,
- ANDROID_JoystickGetDevicePlayerIndex,
- ANDROID_JoystickSetDevicePlayerIndex,
- ANDROID_JoystickGetDeviceGUID,
- ANDROID_JoystickGetDeviceInstanceID,
- ANDROID_JoystickOpen,
- ANDROID_JoystickRumble,
- ANDROID_JoystickRumbleTriggers,
- ANDROID_JoystickGetCapabilities,
- ANDROID_JoystickSetLED,
- ANDROID_JoystickSendEffect,
- ANDROID_JoystickSetSensorsEnabled,
- ANDROID_JoystickUpdate,
- ANDROID_JoystickClose,
- ANDROID_JoystickQuit,
- ANDROID_JoystickGetGamepadMapping
- };
- #endif /* SDL_JOYSTICK_ANDROID */
- /* vi: set ts=4 sw=4 expandtab: */
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