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- # SDL CMake configuration file:
- # This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
- cmake_minimum_required(VERSION 3.0)
- include(FeatureSummary)
- set_package_properties(SDL3 PROPERTIES
- URL "https://www.libsdl.org/"
- DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
- )
- # Copied from `configure_package_config_file`
- macro(set_and_check _var _file)
- set(${_var} "${_file}")
- if(NOT EXISTS "${_file}")
- message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
- endif()
- endmacro()
- # Copied from `configure_package_config_file`
- macro(check_required_components _NAME)
- foreach(comp ${${_NAME}_FIND_COMPONENTS})
- if(NOT ${_NAME}_${comp}_FOUND)
- if(${_NAME}_FIND_REQUIRED_${comp})
- set(${_NAME}_FOUND FALSE)
- endif()
- endif()
- endforeach()
- endmacro()
- set(SDL3_FOUND TRUE)
- if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
- set(_sdl_arch_subdir "x86")
- elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
- set(_sdl_arch_subdir "x64")
- else()
- set(SDL3_FOUND FALSE)
- return()
- endif()
- # For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
- set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
- set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
- set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include")
- set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}")
- set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
- set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
- set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3)
- set(SDL3MAIN_LIBRARY SDL3::SDL3main)
- set(SDL3TEST_LIBRARY SDL3::SDL3test)
- # All targets are created, even when some might not be requested though COMPONENTS.
- # This is done for compatibility with CMake generated SDL3-target.cmake files.
- set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
- set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
- if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
- if(NOT TARGET SDL3::SDL3)
- add_library(SDL3::SDL3 SHARED IMPORTED)
- set_target_properties(SDL3::SDL3
- PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
- IMPORTED_IMPLIB "${_sdl3_library}"
- IMPORTED_LOCATION "${_sdl3_dll_library}"
- COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
- INTERFACE_SDL3_SHARED "ON"
- )
- endif()
- set(SDL3_SDL3_FOUND TRUE)
- else()
- set(SDL3_SDL3_FOUND FALSE)
- endif()
- unset(_sdl3_library)
- unset(_sdl3_dll_library)
- set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib")
- if(EXISTS "${_sdl3main_library}")
- if(NOT TARGET SDL3::SDL3main)
- add_library(SDL3::SDL3main STATIC IMPORTED)
- set_target_properties(SDL3::SDL3main
- PROPERTIES
- IMPORTED_LOCATION "${_sdl3main_library}"
- )
- endif()
- set(SDL3_SDL3main_FOUND TRUE)
- else()
- set(SDL3_SDL3_FOUND FALSE)
- endif()
- unset(_sdl3main_library)
- set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib")
- if(EXISTS "${_sdl3test_library}")
- if(NOT TARGET SDL3::SDL3test)
- add_library(SDL3::SDL3test STATIC IMPORTED)
- set_target_properties(SDL3::SDL3test
- PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
- IMPORTED_LOCATION "${_sdl3test_library}"
- )
- endif()
- set(SDL3_SDL3test_FOUND TRUE)
- else()
- set(SDL3_SDL3_FOUND FALSE)
- endif()
- unset(_sdl3test_library)
- check_required_components(SDL3)
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