SDL_surface.h 38 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_surface.h
  20. *
  21. * Header file for ::SDL_Surface definition and management functions.
  22. */
  23. #ifndef SDL_surface_h_
  24. #define SDL_surface_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_blendmode.h>
  27. #include <SDL3/SDL_pixels.h>
  28. #include <SDL3/SDL_properties.h>
  29. #include <SDL3/SDL_rect.h>
  30. #include <SDL3/SDL_rwops.h>
  31. #include <SDL3/SDL_begin_code.h>
  32. /* Set up for C function definitions, even when using C++ */
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. /**
  37. * \name Surface flags
  38. *
  39. * These are the currently supported flags for the ::SDL_Surface.
  40. *
  41. * \internal
  42. * Used internally (read-only).
  43. */
  44. /* @{ */
  45. #define SDL_SWSURFACE 0 /**< Just here for compatibility */
  46. #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
  47. #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
  48. #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
  49. #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
  50. #define SDL_SURFACE_USES_PROPERTIES 0x00000010 /**< Surface uses properties */
  51. /* @} *//* Surface flags */
  52. /**
  53. * Evaluates to true if the surface needs to be locked before access.
  54. */
  55. #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
  56. typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
  57. /**
  58. * The scaling mode
  59. */
  60. typedef enum
  61. {
  62. SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
  63. SDL_SCALEMODE_LINEAR, /**< linear filtering */
  64. SDL_SCALEMODE_BEST /**< anisotropic filtering */
  65. } SDL_ScaleMode;
  66. /**
  67. * The flip mode
  68. */
  69. typedef enum
  70. {
  71. SDL_FLIP_NONE, /**< Do not flip */
  72. SDL_FLIP_HORIZONTAL, /**< flip horizontally */
  73. SDL_FLIP_VERTICAL /**< flip vertically */
  74. } SDL_FlipMode;
  75. /**
  76. * A collection of pixels used in software blitting.
  77. *
  78. * Pixels are arranged in memory in rows, with the top row first.
  79. * Each row occupies an amount of memory given by the pitch (sometimes
  80. * known as the row stride in non-SDL APIs).
  81. *
  82. * Within each row, pixels are arranged from left to right until the
  83. * width is reached.
  84. * Each pixel occupies a number of bits appropriate for its format, with
  85. * most formats representing each pixel as one or more whole bytes
  86. * (in some indexed formats, instead multiple pixels are packed into
  87. * each byte), and a byte order given by the format.
  88. * After encoding all pixels, any remaining bytes to reach the pitch are
  89. * used as padding to reach a desired alignment, and have undefined contents.
  90. *
  91. * \note This structure should be treated as read-only, except for \c pixels,
  92. * which, if not NULL, contains the raw pixel data for the surface.
  93. * \sa SDL_CreateSurfaceFrom
  94. */
  95. typedef struct SDL_Surface
  96. {
  97. Uint32 flags; /**< Read-only */
  98. SDL_PixelFormat *format; /**< Read-only */
  99. int w, h; /**< Read-only */
  100. int pitch; /**< Read-only */
  101. void *pixels; /**< Read-write */
  102. void *reserved; /**< Private */
  103. /** information needed for surfaces requiring locks */
  104. int locked; /**< Read-only */
  105. /** list of BlitMap that hold a reference to this surface */
  106. void *list_blitmap; /**< Private */
  107. /** clipping information */
  108. SDL_Rect clip_rect; /**< Read-only */
  109. /** info for fast blit mapping to other surfaces */
  110. SDL_BlitMap *map; /**< Private */
  111. /** Reference count -- used when freeing surface */
  112. int refcount; /**< Read-mostly */
  113. } SDL_Surface;
  114. /**
  115. * The type of function used for surface blitting functions.
  116. */
  117. typedef int (SDLCALL *SDL_blit) (struct SDL_Surface *src, const SDL_Rect *srcrect,
  118. struct SDL_Surface *dst, const SDL_Rect *dstrect);
  119. /**
  120. * The formula used for converting between YUV and RGB
  121. */
  122. typedef enum
  123. {
  124. SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
  125. SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
  126. SDL_YUV_CONVERSION_BT709, /**< BT.709 */
  127. SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
  128. } SDL_YUV_CONVERSION_MODE;
  129. /**
  130. * Allocate a new RGB surface with a specific pixel format.
  131. *
  132. * \param width the width of the surface
  133. * \param height the height of the surface
  134. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  135. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  136. * call SDL_GetError() for more information.
  137. *
  138. * \since This function is available since SDL 3.0.0.
  139. *
  140. * \sa SDL_CreateSurfaceFrom
  141. * \sa SDL_DestroySurface
  142. */
  143. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
  144. (int width, int height, Uint32 format);
  145. /**
  146. * Allocate a new RGB surface with a specific pixel format and existing pixel
  147. * data.
  148. *
  149. * No copy is made of the pixel data. Pixel data is not managed automatically;
  150. * you must free the surface before you free the pixel data.
  151. *
  152. * Pitch is the offset in bytes from one row of pixels to the next, e.g.
  153. * `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
  154. *
  155. * You may pass NULL for pixels and 0 for pitch to create a surface that you
  156. * will fill in with valid values later.
  157. *
  158. * \param pixels a pointer to existing pixel data
  159. * \param width the width of the surface
  160. * \param height the height of the surface
  161. * \param pitch the pitch of the surface in bytes
  162. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  163. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  164. * call SDL_GetError() for more information.
  165. *
  166. * \since This function is available since SDL 3.0.0.
  167. *
  168. * \sa SDL_CreateSurface
  169. * \sa SDL_DestroySurface
  170. */
  171. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
  172. (void *pixels, int width, int height, int pitch, Uint32 format);
  173. /**
  174. * Free an RGB surface.
  175. *
  176. * It is safe to pass NULL to this function.
  177. *
  178. * \param surface the SDL_Surface to free.
  179. *
  180. * \since This function is available since SDL 3.0.0.
  181. *
  182. * \sa SDL_CreateSurface
  183. * \sa SDL_CreateSurfaceFrom
  184. * \sa SDL_LoadBMP
  185. * \sa SDL_LoadBMP_RW
  186. */
  187. extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  188. /**
  189. * Get the properties associated with a surface.
  190. *
  191. * \param surface the SDL_Surface structure to query
  192. * \returns a valid property ID on success or 0 on failure; call
  193. * SDL_GetError() for more information.
  194. *
  195. * \since This function is available since SDL 3.0.0.
  196. *
  197. * \sa SDL_GetProperty
  198. * \sa SDL_SetProperty
  199. */
  200. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
  201. /**
  202. * Set the palette used by a surface.
  203. *
  204. * A single palette can be shared with many surfaces.
  205. *
  206. * \param surface the SDL_Surface structure to update
  207. * \param palette the SDL_Palette structure to use
  208. * \returns 0 on success or a negative error code on failure; call
  209. * SDL_GetError() for more information.
  210. *
  211. * \since This function is available since SDL 3.0.0.
  212. */
  213. extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface,
  214. SDL_Palette *palette);
  215. /**
  216. * Set up a surface for directly accessing the pixels.
  217. *
  218. * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
  219. * and read from `surface->pixels`, using the pixel format stored in
  220. * `surface->format`. Once you are done accessing the surface, you should use
  221. * SDL_UnlockSurface() to release it.
  222. *
  223. * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
  224. * 0, then you can read and write to the surface at any time, and the pixel
  225. * format of the surface will not change.
  226. *
  227. * \param surface the SDL_Surface structure to be locked
  228. * \returns 0 on success or a negative error code on failure; call
  229. * SDL_GetError() for more information.
  230. *
  231. * \since This function is available since SDL 3.0.0.
  232. *
  233. * \sa SDL_MUSTLOCK
  234. * \sa SDL_UnlockSurface
  235. */
  236. extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
  237. /**
  238. * Release a surface after directly accessing the pixels.
  239. *
  240. * \param surface the SDL_Surface structure to be unlocked
  241. *
  242. * \since This function is available since SDL 3.0.0.
  243. *
  244. * \sa SDL_LockSurface
  245. */
  246. extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
  247. /**
  248. * Load a BMP image from a seekable SDL data stream.
  249. *
  250. * The new surface should be freed with SDL_DestroySurface(). Not doing so
  251. * will result in a memory leak.
  252. *
  253. * \param src the data stream for the surface
  254. * \param freesrc if SDL_TRUE, calls SDL_RWclose() on `src` before returning,
  255. * even in the case of an error
  256. * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  257. * error; call SDL_GetError() for more information.
  258. *
  259. * \since This function is available since SDL 3.0.0.
  260. *
  261. * \sa SDL_DestroySurface
  262. * \sa SDL_LoadBMP
  263. * \sa SDL_SaveBMP_RW
  264. */
  265. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool freesrc);
  266. /**
  267. * Load a BMP image from a file.
  268. *
  269. * The new surface should be freed with SDL_DestroySurface(). Not doing so
  270. * will result in a memory leak.
  271. *
  272. * \param file the BMP file to load
  273. * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  274. * error; call SDL_GetError() for more information.
  275. *
  276. * \since This function is available since SDL 3.0.0.
  277. *
  278. * \sa SDL_DestroySurface
  279. * \sa SDL_LoadBMP_RW
  280. * \sa SDL_SaveBMP
  281. */
  282. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
  283. /**
  284. * Save a surface to a seekable SDL data stream in BMP format.
  285. *
  286. * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  287. * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  288. * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  289. * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  290. * not supported.
  291. *
  292. * \param surface the SDL_Surface structure containing the image to be saved
  293. * \param dst a data stream to save to
  294. * \param freedst if SDL_TRUE, calls SDL_RWclose() on `dst` before returning,
  295. * even in the case of an error
  296. * \returns 0 on success or a negative error code on failure; call
  297. * SDL_GetError() for more information.
  298. *
  299. * \since This function is available since SDL 3.0.0.
  300. *
  301. * \sa SDL_LoadBMP_RW
  302. * \sa SDL_SaveBMP
  303. */
  304. extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, SDL_bool freedst);
  305. /**
  306. * Save a surface to a file.
  307. *
  308. * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  309. * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  310. * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  311. * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  312. * not supported.
  313. *
  314. * \param surface the SDL_Surface structure containing the image to be saved
  315. * \param file a file to save to
  316. * \returns 0 on success or a negative error code on failure; call
  317. * SDL_GetError() for more information.
  318. *
  319. * \since This function is available since SDL 3.0.0.
  320. *
  321. * \sa SDL_LoadBMP
  322. * \sa SDL_SaveBMP_RW
  323. */
  324. extern DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
  325. /**
  326. * Set the RLE acceleration hint for a surface.
  327. *
  328. * If RLE is enabled, color key and alpha blending blits are much faster, but
  329. * the surface must be locked before directly accessing the pixels.
  330. *
  331. * \param surface the SDL_Surface structure to optimize
  332. * \param flag 0 to disable, non-zero to enable RLE acceleration
  333. * \returns 0 on success or a negative error code on failure; call
  334. * SDL_GetError() for more information.
  335. *
  336. * \since This function is available since SDL 3.0.0.
  337. *
  338. * \sa SDL_BlitSurface
  339. * \sa SDL_LockSurface
  340. * \sa SDL_UnlockSurface
  341. */
  342. extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface,
  343. int flag);
  344. /**
  345. * Returns whether the surface is RLE enabled
  346. *
  347. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  348. *
  349. * \param surface the SDL_Surface structure to query
  350. * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  351. *
  352. * \since This function is available since SDL 3.0.0.
  353. *
  354. * \sa SDL_SetSurfaceRLE
  355. */
  356. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  357. /**
  358. * Set the color key (transparent pixel) in a surface.
  359. *
  360. * The color key defines a pixel value that will be treated as transparent in
  361. * a blit. For example, one can use this to specify that cyan pixels should be
  362. * considered transparent, and therefore not rendered.
  363. *
  364. * It is a pixel of the format used by the surface, as generated by
  365. * SDL_MapRGB().
  366. *
  367. * RLE acceleration can substantially speed up blitting of images with large
  368. * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
  369. *
  370. * \param surface the SDL_Surface structure to update
  371. * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
  372. * \param key the transparent pixel
  373. * \returns 0 on success or a negative error code on failure; call
  374. * SDL_GetError() for more information.
  375. *
  376. * \since This function is available since SDL 3.0.0.
  377. *
  378. * \sa SDL_BlitSurface
  379. * \sa SDL_GetSurfaceColorKey
  380. */
  381. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface,
  382. int flag, Uint32 key);
  383. /**
  384. * Returns whether the surface has a color key
  385. *
  386. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  387. *
  388. * \param surface the SDL_Surface structure to query
  389. * \returns SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  390. *
  391. * \since This function is available since SDL 3.0.0.
  392. *
  393. * \sa SDL_SetSurfaceColorKey
  394. * \sa SDL_GetSurfaceColorKey
  395. */
  396. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
  397. /**
  398. * Get the color key (transparent pixel) for a surface.
  399. *
  400. * The color key is a pixel of the format used by the surface, as generated by
  401. * SDL_MapRGB().
  402. *
  403. * If the surface doesn't have color key enabled this function returns -1.
  404. *
  405. * \param surface the SDL_Surface structure to query
  406. * \param key a pointer filled in with the transparent pixel
  407. * \returns 0 on success or a negative error code on failure; call
  408. * SDL_GetError() for more information.
  409. *
  410. * \since This function is available since SDL 3.0.0.
  411. *
  412. * \sa SDL_BlitSurface
  413. * \sa SDL_SetSurfaceColorKey
  414. */
  415. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface,
  416. Uint32 *key);
  417. /**
  418. * Set an additional color value multiplied into blit operations.
  419. *
  420. * When this surface is blitted, during the blit operation each source color
  421. * channel is modulated by the appropriate color value according to the
  422. * following formula:
  423. *
  424. * `srcC = srcC * (color / 255)`
  425. *
  426. * \param surface the SDL_Surface structure to update
  427. * \param r the red color value multiplied into blit operations
  428. * \param g the green color value multiplied into blit operations
  429. * \param b the blue color value multiplied into blit operations
  430. * \returns 0 on success or a negative error code on failure; call
  431. * SDL_GetError() for more information.
  432. *
  433. * \since This function is available since SDL 3.0.0.
  434. *
  435. * \sa SDL_GetSurfaceColorMod
  436. * \sa SDL_SetSurfaceAlphaMod
  437. */
  438. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface,
  439. Uint8 r, Uint8 g, Uint8 b);
  440. /**
  441. * Get the additional color value multiplied into blit operations.
  442. *
  443. * \param surface the SDL_Surface structure to query
  444. * \param r a pointer filled in with the current red color value
  445. * \param g a pointer filled in with the current green color value
  446. * \param b a pointer filled in with the current blue color value
  447. * \returns 0 on success or a negative error code on failure; call
  448. * SDL_GetError() for more information.
  449. *
  450. * \since This function is available since SDL 3.0.0.
  451. *
  452. * \sa SDL_GetSurfaceAlphaMod
  453. * \sa SDL_SetSurfaceColorMod
  454. */
  455. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface,
  456. Uint8 *r, Uint8 *g,
  457. Uint8 *b);
  458. /**
  459. * Set an additional alpha value used in blit operations.
  460. *
  461. * When this surface is blitted, during the blit operation the source alpha
  462. * value is modulated by this alpha value according to the following formula:
  463. *
  464. * `srcA = srcA * (alpha / 255)`
  465. *
  466. * \param surface the SDL_Surface structure to update
  467. * \param alpha the alpha value multiplied into blit operations
  468. * \returns 0 on success or a negative error code on failure; call
  469. * SDL_GetError() for more information.
  470. *
  471. * \since This function is available since SDL 3.0.0.
  472. *
  473. * \sa SDL_GetSurfaceAlphaMod
  474. * \sa SDL_SetSurfaceColorMod
  475. */
  476. extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface,
  477. Uint8 alpha);
  478. /**
  479. * Get the additional alpha value used in blit operations.
  480. *
  481. * \param surface the SDL_Surface structure to query
  482. * \param alpha a pointer filled in with the current alpha value
  483. * \returns 0 on success or a negative error code on failure; call
  484. * SDL_GetError() for more information.
  485. *
  486. * \since This function is available since SDL 3.0.0.
  487. *
  488. * \sa SDL_GetSurfaceColorMod
  489. * \sa SDL_SetSurfaceAlphaMod
  490. */
  491. extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface,
  492. Uint8 *alpha);
  493. /**
  494. * Set the blend mode used for blit operations.
  495. *
  496. * To copy a surface to another surface (or texture) without blending with the
  497. * existing data, the blendmode of the SOURCE surface should be set to
  498. * `SDL_BLENDMODE_NONE`.
  499. *
  500. * \param surface the SDL_Surface structure to update
  501. * \param blendMode the SDL_BlendMode to use for blit blending
  502. * \returns 0 on success or a negative error code on failure; call
  503. * SDL_GetError() for more information.
  504. *
  505. * \since This function is available since SDL 3.0.0.
  506. *
  507. * \sa SDL_GetSurfaceBlendMode
  508. */
  509. extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface,
  510. SDL_BlendMode blendMode);
  511. /**
  512. * Get the blend mode used for blit operations.
  513. *
  514. * \param surface the SDL_Surface structure to query
  515. * \param blendMode a pointer filled in with the current SDL_BlendMode
  516. * \returns 0 on success or a negative error code on failure; call
  517. * SDL_GetError() for more information.
  518. *
  519. * \since This function is available since SDL 3.0.0.
  520. *
  521. * \sa SDL_SetSurfaceBlendMode
  522. */
  523. extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface,
  524. SDL_BlendMode *blendMode);
  525. /**
  526. * Set the clipping rectangle for a surface.
  527. *
  528. * When `surface` is the destination of a blit, only the area within the clip
  529. * rectangle is drawn into.
  530. *
  531. * Note that blits are automatically clipped to the edges of the source and
  532. * destination surfaces.
  533. *
  534. * \param surface the SDL_Surface structure to be clipped
  535. * \param rect the SDL_Rect structure representing the clipping rectangle, or
  536. * NULL to disable clipping
  537. * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  538. * SDL_FALSE and blits will be completely clipped.
  539. *
  540. * \since This function is available since SDL 3.0.0.
  541. *
  542. * \sa SDL_BlitSurface
  543. * \sa SDL_GetSurfaceClipRect
  544. */
  545. extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface,
  546. const SDL_Rect *rect);
  547. /**
  548. * Get the clipping rectangle for a surface.
  549. *
  550. * When `surface` is the destination of a blit, only the area within the clip
  551. * rectangle is drawn into.
  552. *
  553. * \param surface the SDL_Surface structure representing the surface to be
  554. * clipped
  555. * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  556. * the surface
  557. * \returns 0 on success or a negative error code on failure; call
  558. * SDL_GetError() for more information.
  559. *
  560. * \since This function is available since SDL 3.0.0.
  561. *
  562. * \sa SDL_BlitSurface
  563. * \sa SDL_SetSurfaceClipRect
  564. */
  565. extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface,
  566. SDL_Rect *rect);
  567. /*
  568. * Flip a surface vertically or horizontally.
  569. *
  570. * \param surface the surface to flip
  571. * \param flip the direction to flip
  572. * \returns 0 on success or a negative error code on failure; call
  573. * SDL_GetError() for more information.
  574. *
  575. * \since This function is available since SDL 3.0.0.
  576. */
  577. extern DECLSPEC int SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
  578. /*
  579. * Creates a new surface identical to the existing surface.
  580. *
  581. * The returned surface should be freed with SDL_DestroySurface().
  582. *
  583. * \param surface the surface to duplicate.
  584. * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
  585. * more information.
  586. *
  587. * \since This function is available since SDL 3.0.0.
  588. */
  589. extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
  590. /**
  591. * Copy an existing surface to a new surface of the specified format.
  592. *
  593. * This function is used to optimize images for faster *repeat* blitting. This
  594. * is accomplished by converting the original and storing the result as a new
  595. * surface. The new, optimized surface can then be used as the source for
  596. * future blits, making them faster.
  597. *
  598. * \param surface the existing SDL_Surface structure to convert
  599. * \param format the SDL_PixelFormat structure that the new surface is
  600. * optimized for
  601. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  602. * call SDL_GetError() for more information.
  603. *
  604. * \since This function is available since SDL 3.0.0.
  605. *
  606. * \sa SDL_CreatePixelFormat
  607. * \sa SDL_ConvertSurfaceFormat
  608. * \sa SDL_CreateSurface
  609. */
  610. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface,
  611. const SDL_PixelFormat *format);
  612. /**
  613. * Copy an existing surface to a new surface of the specified format enum.
  614. *
  615. * This function operates just like SDL_ConvertSurface(), but accepts an
  616. * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
  617. * it might be easier to call but it doesn't have access to palette
  618. * information for the destination surface, in case that would be important.
  619. *
  620. * \param surface the existing SDL_Surface structure to convert
  621. * \param pixel_format the SDL_PixelFormatEnum that the new surface is
  622. * optimized for
  623. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  624. * call SDL_GetError() for more information.
  625. *
  626. * \since This function is available since SDL 3.0.0.
  627. *
  628. * \sa SDL_CreatePixelFormat
  629. * \sa SDL_ConvertSurface
  630. * \sa SDL_CreateSurface
  631. */
  632. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface,
  633. Uint32 pixel_format);
  634. /**
  635. * Copy a block of pixels of one format to another format.
  636. *
  637. * \param width the width of the block to copy, in pixels
  638. * \param height the height of the block to copy, in pixels
  639. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  640. * \param src a pointer to the source pixels
  641. * \param src_pitch the pitch of the source pixels, in bytes
  642. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  643. * \param dst a pointer to be filled in with new pixel data
  644. * \param dst_pitch the pitch of the destination pixels, in bytes
  645. * \returns 0 on success or a negative error code on failure; call
  646. * SDL_GetError() for more information.
  647. *
  648. * \since This function is available since SDL 3.0.0.
  649. */
  650. extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
  651. Uint32 src_format,
  652. const void *src, int src_pitch,
  653. Uint32 dst_format,
  654. void *dst, int dst_pitch);
  655. /**
  656. * Premultiply the alpha on a block of pixels.
  657. *
  658. * This is safe to use with src == dst, but not for other overlapping areas.
  659. *
  660. * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
  661. *
  662. * \param width the width of the block to convert, in pixels
  663. * \param height the height of the block to convert, in pixels
  664. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  665. * \param src a pointer to the source pixels
  666. * \param src_pitch the pitch of the source pixels, in bytes
  667. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  668. * \param dst a pointer to be filled in with premultiplied pixel data
  669. * \param dst_pitch the pitch of the destination pixels, in bytes
  670. * \returns 0 on success or a negative error code on failure; call
  671. * SDL_GetError() for more information.
  672. *
  673. * \since This function is available since SDL 3.0.0.
  674. */
  675. extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
  676. Uint32 src_format,
  677. const void *src, int src_pitch,
  678. Uint32 dst_format,
  679. void *dst, int dst_pitch);
  680. /**
  681. * Perform a fast fill of a rectangle with a specific color.
  682. *
  683. * `color` should be a pixel of the format used by the surface, and can be
  684. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  685. * alpha component then the destination is simply filled with that alpha
  686. * information, no blending takes place.
  687. *
  688. * If there is a clip rectangle set on the destination (set via
  689. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  690. * intersection of the clip rectangle and `rect`.
  691. *
  692. * \param dst the SDL_Surface structure that is the drawing target
  693. * \param rect the SDL_Rect structure representing the rectangle to fill, or
  694. * NULL to fill the entire surface
  695. * \param color the color to fill with
  696. * \returns 0 on success or a negative error code on failure; call
  697. * SDL_GetError() for more information.
  698. *
  699. * \since This function is available since SDL 3.0.0.
  700. *
  701. * \sa SDL_FillSurfaceRects
  702. */
  703. extern DECLSPEC int SDLCALL SDL_FillSurfaceRect
  704. (SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
  705. /**
  706. * Perform a fast fill of a set of rectangles with a specific color.
  707. *
  708. * `color` should be a pixel of the format used by the surface, and can be
  709. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  710. * alpha component then the destination is simply filled with that alpha
  711. * information, no blending takes place.
  712. *
  713. * If there is a clip rectangle set on the destination (set via
  714. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  715. * intersection of the clip rectangle and `rect`.
  716. *
  717. * \param dst the SDL_Surface structure that is the drawing target
  718. * \param rects an array of SDL_Rects representing the rectangles to fill.
  719. * \param count the number of rectangles in the array
  720. * \param color the color to fill with
  721. * \returns 0 on success or a negative error code on failure; call
  722. * SDL_GetError() for more information.
  723. *
  724. * \since This function is available since SDL 3.0.0.
  725. *
  726. * \sa SDL_FillSurfaceRect
  727. */
  728. extern DECLSPEC int SDLCALL SDL_FillSurfaceRects
  729. (SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
  730. /**
  731. * Performs a fast blit from the source surface to the destination surface.
  732. *
  733. * This assumes that the source and destination rectangles are the same size.
  734. * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
  735. * `dst`) is copied. The final blit rectangles are saved in `srcrect` and
  736. * `dstrect` after all clipping is performed.
  737. *
  738. * The blit function should not be called on a locked surface.
  739. *
  740. * The blit semantics for surfaces with and without blending and colorkey are
  741. * defined as follows:
  742. *
  743. * ```c
  744. * RGBA->RGB:
  745. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  746. * alpha-blend (using the source alpha-channel and per-surface alpha)
  747. * SDL_SRCCOLORKEY ignored.
  748. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  749. * copy RGB.
  750. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  751. * RGB values of the source color key, ignoring alpha in the
  752. * comparison.
  753. *
  754. * RGB->RGBA:
  755. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  756. * alpha-blend (using the source per-surface alpha)
  757. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  758. * copy RGB, set destination alpha to source per-surface alpha value.
  759. * both:
  760. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  761. * source color key.
  762. *
  763. * RGBA->RGBA:
  764. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  765. * alpha-blend (using the source alpha-channel and per-surface alpha)
  766. * SDL_SRCCOLORKEY ignored.
  767. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  768. * copy all of RGBA to the destination.
  769. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  770. * RGB values of the source color key, ignoring alpha in the
  771. * comparison.
  772. *
  773. * RGB->RGB:
  774. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  775. * alpha-blend (using the source per-surface alpha)
  776. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  777. * copy RGB.
  778. * both:
  779. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  780. * source color key.
  781. * ```
  782. *
  783. * \param src the SDL_Surface structure to be copied from
  784. * \param srcrect the SDL_Rect structure representing the rectangle to be
  785. * copied, or NULL to copy the entire surface
  786. * \param dst the SDL_Surface structure that is the blit target
  787. * \param dstrect the SDL_Rect structure representing the x and y position in
  788. * the destination surface. On input the width and height are
  789. * ignored (taken from srcrect), and on output this is filled
  790. * in with the actual rectangle used after clipping.
  791. * \returns 0 on success or a negative error code on failure; call
  792. * SDL_GetError() for more information.
  793. *
  794. * \since This function is available since SDL 3.0.0.
  795. *
  796. * \sa SDL_BlitSurfaceScaled
  797. */
  798. extern DECLSPEC int SDLCALL SDL_BlitSurface
  799. (SDL_Surface *src, const SDL_Rect *srcrect,
  800. SDL_Surface *dst, SDL_Rect *dstrect);
  801. /**
  802. * Perform low-level surface blitting only.
  803. *
  804. * This is a semi-private blit function and it performs low-level surface
  805. * blitting, assuming the input rectangles have already been clipped.
  806. *
  807. * \param src the SDL_Surface structure to be copied from
  808. * \param srcrect the SDL_Rect structure representing the rectangle to be
  809. * copied, or NULL to copy the entire surface
  810. * \param dst the SDL_Surface structure that is the blit target
  811. * \param dstrect the SDL_Rect structure representing the target rectangle in
  812. * the destination surface
  813. * \returns 0 on success or a negative error code on failure; call
  814. * SDL_GetError() for more information.
  815. *
  816. * \since This function is available since SDL 3.0.0.
  817. *
  818. * \sa SDL_BlitSurface
  819. */
  820. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
  821. (SDL_Surface *src, const SDL_Rect *srcrect,
  822. SDL_Surface *dst, const SDL_Rect *dstrect);
  823. /**
  824. * Perform stretch blit between two surfaces of the same format.
  825. *
  826. * Using SDL_SCALEMODE_NEAREST: fast, low quality. Using SDL_SCALEMODE_LINEAR:
  827. * bilinear scaling, slower, better quality, only 32BPP.
  828. *
  829. * \param src the SDL_Surface structure to be copied from
  830. * \param srcrect the SDL_Rect structure representing the rectangle to be
  831. * copied
  832. * \param dst the SDL_Surface structure that is the blit target
  833. * \param dstrect the SDL_Rect structure representing the target rectangle in
  834. * the destination surface
  835. * \param scaleMode scale algorithm to be used
  836. * \returns 0 on success or a negative error code on failure; call
  837. * SDL_GetError() for more information.
  838. *
  839. * \since This function is available since SDL 3.0.0.
  840. *
  841. * \sa SDL_BlitSurfaceScaled
  842. */
  843. extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src,
  844. const SDL_Rect *srcrect,
  845. SDL_Surface *dst,
  846. const SDL_Rect *dstrect,
  847. SDL_ScaleMode scaleMode);
  848. /**
  849. * Perform a scaled surface copy to a destination surface.
  850. *
  851. * \param src the SDL_Surface structure to be copied from
  852. * \param srcrect the SDL_Rect structure representing the rectangle to be
  853. * copied
  854. * \param dst the SDL_Surface structure that is the blit target
  855. * \param dstrect the SDL_Rect structure representing the target rectangle in
  856. * the destination surface, filled with the actual rectangle
  857. * used after clipping
  858. * \param scaleMode scale algorithm to be used
  859. * \returns 0 on success or a negative error code on failure; call
  860. * SDL_GetError() for more information.
  861. *
  862. * \since This function is available since SDL 3.0.0.
  863. *
  864. * \sa SDL_BlitSurface
  865. */
  866. extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src,
  867. const SDL_Rect *srcrect,
  868. SDL_Surface *dst,
  869. SDL_Rect *dstrect,
  870. SDL_ScaleMode scaleMode);
  871. /**
  872. * Perform low-level surface scaled blitting only.
  873. *
  874. * This is a semi-private function and it performs low-level surface blitting,
  875. * assuming the input rectangles have already been clipped.
  876. *
  877. * \param src the SDL_Surface structure to be copied from
  878. * \param srcrect the SDL_Rect structure representing the rectangle to be
  879. * copied
  880. * \param dst the SDL_Surface structure that is the blit target
  881. * \param dstrect the SDL_Rect structure representing the target rectangle in
  882. * the destination surface
  883. * \param scaleMode scale algorithm to be used
  884. * \returns 0 on success or a negative error code on failure; call
  885. * SDL_GetError() for more information.
  886. *
  887. * \since This function is available since SDL 3.0.0.
  888. *
  889. * \sa SDL_BlitSurfaceScaled
  890. */
  891. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
  892. const SDL_Rect *srcrect,
  893. SDL_Surface *dst,
  894. const SDL_Rect *dstrect,
  895. SDL_ScaleMode scaleMode);
  896. /**
  897. * Retrieves a single pixel from a surface.
  898. *
  899. * This function prioritizes correctness over speed: it is suitable for unit
  900. * tests, but is not intended for use in a game engine.
  901. *
  902. * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
  903. * components from pixel formats with less than 8 bits per RGB component.
  904. *
  905. * \param surface the surface to read
  906. * \param x the horizontal coordinate, 0 <= x < width
  907. * \param y the vertical coordinate, 0 <= y < height
  908. * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
  909. * this channel
  910. * \param g a pointer filled in with the green channel, 0-255, or NULL to
  911. * ignore this channel
  912. * \param b a pointer filled in with the blue channel, 0-255, or NULL to
  913. * ignore this channel
  914. * \param a a pointer filled in with the alpha channel, 0-255, or NULL to
  915. * ignore this channel
  916. * \returns 0 on success or a negative error code on failure; call
  917. * SDL_GetError() for more information.
  918. *
  919. * \since This function is available since SDL 3.0.0.
  920. */
  921. extern DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
  922. /**
  923. * Set the YUV conversion mode
  924. *
  925. * \param mode YUV conversion mode
  926. *
  927. * \since This function is available since SDL 3.0.0.
  928. */
  929. extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
  930. /**
  931. * Get the YUV conversion mode
  932. *
  933. * \returns YUV conversion mode
  934. *
  935. * \since This function is available since SDL 3.0.0.
  936. */
  937. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
  938. /**
  939. * Get the YUV conversion mode, returning the correct mode for the resolution
  940. * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
  941. *
  942. * \param width width
  943. * \param height height
  944. * \returns YUV conversion mode
  945. *
  946. * \since This function is available since SDL 3.0.0.
  947. */
  948. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
  949. /* Ends C function definitions when using C++ */
  950. #ifdef __cplusplus
  951. }
  952. #endif
  953. #include <SDL3/SDL_close_code.h>
  954. #endif /* SDL_surface_h_ */