#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 30e93b40c2 If a mapping specifies a crc, don't match for controllers that don't have that CRC hai 1 ano
.github bee8a95571 Fix SDL_LEAN_AND_MEAN build hai 1 ano
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio hai 1 ano
VisualC-GDK 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats hai 1 ano
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. hai 1 ano
Xcode 41baf23e44 cmake: fix empty framework prefix on MacOS hai 1 ano
android-project f9d018c808 Add flag to registerReceiver on Android hai 1 ano
build-scripts b322d27f62 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci hai 1 ano
cmake b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP hai 1 ano
docs efbbafb3f1 Re-added balls to the SDL joystick API hai 1 ano
include 6c11449cd4 Added a note for the SDL_CommonEvent type hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 30e93b40c2 If a mapping specifies a crc, don't match for controllers that don't have that CRC hai 1 ano
test 209a87bf24 Added missing default case (thanks @sezero!) hai 1 ano
wayland-protocols c2e9693de5 wayland: Add cursor-shape-v1 protocol support hai 1 ano
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hai 1 ano
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 2613e3da24 camera: Rewrote Android support. hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 9bdb992925 wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md f32575dfab docs: Convert everything to Unix-style endlines. hai 1 ano
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html