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- This is a list of major changes in SDL's version history.
- ---------------------------------------------------------------------------
- 3.2.0:
- ---------------------------------------------------------------------------
- General:
- * SDL headers should now be included as `#include <SDL3/SDL.h>`
- * Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
- * The preprocessor symbol __MACOSX__ has been renamed __MACOS__
- * The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
- * SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
- * Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
- * Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
- * Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
- * Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
- * SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
- * Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
- * Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
- * The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
- * Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
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