SDL_build_config_windows.h 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_build_config_windows_h_
  19. #define SDL_build_config_windows_h_
  20. #define SDL_build_config_h_
  21. #include <SDL3/SDL_platform_defines.h>
  22. /* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
  23. * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
  24. * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
  25. #if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
  26. #if __has_include(<winsdkver.h>)
  27. #define HAVE_WINSDKVER_H 1
  28. #endif
  29. #endif
  30. #ifdef HAVE_WINSDKVER_H
  31. #include <winsdkver.h>
  32. #endif
  33. /* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
  34. * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
  35. #if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
  36. #if __has_include(<sdkddkver.h>)
  37. #define HAVE_SDKDDKVER_H 1
  38. #endif
  39. #endif
  40. #ifdef HAVE_SDKDDKVER_H
  41. #include <sdkddkver.h>
  42. #endif
  43. /* This is a set of defines to configure the SDL features */
  44. #if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
  45. /* Most everything except Visual Studio 2008 and earlier has stdint.h now */
  46. #if defined(_MSC_VER) && (_MSC_VER < 1600)
  47. typedef signed __int8 int8_t;
  48. typedef unsigned __int8 uint8_t;
  49. typedef signed __int16 int16_t;
  50. typedef unsigned __int16 uint16_t;
  51. typedef signed __int32 int32_t;
  52. typedef unsigned __int32 uint32_t;
  53. typedef signed __int64 int64_t;
  54. typedef unsigned __int64 uint64_t;
  55. #ifndef _UINTPTR_T_DEFINED
  56. #ifdef _WIN64
  57. typedef unsigned __int64 uintptr_t;
  58. #else
  59. typedef unsigned int uintptr_t;
  60. #endif
  61. #define _UINTPTR_T_DEFINED
  62. #endif
  63. #else
  64. #define HAVE_STDINT_H 1
  65. #endif /* Visual Studio 2008 */
  66. #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
  67. #ifdef __clang__
  68. # define HAVE_GCC_ATOMICS 1
  69. #endif
  70. #define HAVE_DDRAW_H 1
  71. #define HAVE_DINPUT_H 1
  72. #define HAVE_DSOUND_H 1
  73. #define HAVE_DXGI_H 1
  74. #define HAVE_XINPUT_H 1
  75. #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
  76. #define HAVE_DXGI1_6_H 1
  77. #define HAVE_WINDOWS_GAMING_INPUT_H 1
  78. #endif
  79. #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
  80. #define HAVE_D3D11_H 1
  81. #define HAVE_ROAPI_H 1
  82. #endif
  83. #if defined(__has_include)
  84. #if __has_include(<d3d12.h>) && __has_include(<d3d12sdklayers.h>)
  85. #define HAVE_D3D12_H 1
  86. #endif
  87. #endif
  88. #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
  89. #define HAVE_SHELLSCALINGAPI_H 1
  90. #endif
  91. #define HAVE_MMDEVICEAPI_H 1
  92. #define HAVE_AUDIOCLIENT_H 1
  93. #define HAVE_TPCSHRD_H 1
  94. #define HAVE_SENSORSAPI_H 1
  95. #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
  96. #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
  97. # if !__has_include(<immintrin.h>)
  98. # define SDL_DISABLE_AVX 1
  99. # endif
  100. #else
  101. # define SDL_DISABLE_AVX 1
  102. #endif
  103. /* This can be disabled to avoid C runtime dependencies and manifest requirements */
  104. #ifndef HAVE_LIBC
  105. #define HAVE_LIBC 1
  106. #endif
  107. #if HAVE_LIBC
  108. /* Useful headers */
  109. #define HAVE_FLOAT_H 1
  110. #define HAVE_LIMITS_H 1
  111. #define HAVE_MATH_H 1
  112. #define HAVE_SIGNAL_H 1
  113. #define HAVE_STDARG_H 1
  114. #define HAVE_STDDEF_H 1
  115. #define HAVE_STDIO_H 1
  116. #define HAVE_STDLIB_H 1
  117. #define HAVE_STRING_H 1
  118. #define HAVE_WCHAR_H 1
  119. /* C library functions */
  120. #define HAVE_MALLOC 1
  121. #define HAVE_CALLOC 1
  122. #define HAVE_REALLOC 1
  123. #define HAVE_FREE 1
  124. #define HAVE_ABS 1
  125. #define HAVE_MEMSET 1
  126. #define HAVE_MEMCPY 1
  127. #define HAVE_MEMMOVE 1
  128. #define HAVE_MEMCMP 1
  129. #define HAVE_STRLEN 1
  130. #define HAVE__STRREV 1
  131. /* These functions have security warnings, so we won't use them */
  132. /* #undef HAVE__STRUPR */
  133. /* #undef HAVE__STRLWR */
  134. #define HAVE_STRCHR 1
  135. #define HAVE_STRRCHR 1
  136. #define HAVE_STRSTR 1
  137. /* #undef HAVE_STRTOK_R */
  138. /* These functions have security warnings, so we won't use them */
  139. /* #undef HAVE__LTOA */
  140. /* #undef HAVE__ULTOA */
  141. #define HAVE_STRTOL 1
  142. #define HAVE_STRTOUL 1
  143. #define HAVE_STRTOD 1
  144. #define HAVE_ATOI 1
  145. #define HAVE_ATOF 1
  146. #define HAVE_STRCMP 1
  147. #define HAVE_STRNCMP 1
  148. #define HAVE__WCSDUP 1
  149. #define HAVE_SSCANF 1
  150. #define HAVE_VSSCANF 1
  151. #define HAVE_VSNPRINTF 1
  152. #define HAVE_ACOS 1
  153. #define HAVE_ASIN 1
  154. #define HAVE_ATAN 1
  155. #define HAVE_ATAN2 1
  156. #define HAVE_CEIL 1
  157. #define HAVE_COS 1
  158. #define HAVE_EXP 1
  159. #define HAVE_FABS 1
  160. #define HAVE_FLOOR 1
  161. #define HAVE_FMOD 1
  162. #define HAVE_LOG 1
  163. #define HAVE_LOG10 1
  164. #define HAVE_POW 1
  165. #define HAVE_SIN 1
  166. #define HAVE_SQRT 1
  167. #define HAVE_TAN 1
  168. #define HAVE_ACOSF 1
  169. #define HAVE_ASINF 1
  170. #define HAVE_ATANF 1
  171. #define HAVE_ATAN2F 1
  172. #define HAVE_CEILF 1
  173. #define HAVE__COPYSIGN 1
  174. #define HAVE_COSF 1
  175. #define HAVE_EXPF 1
  176. #define HAVE_FABSF 1
  177. #define HAVE_FLOORF 1
  178. #define HAVE_FMODF 1
  179. #define HAVE_LOGF 1
  180. #define HAVE_LOG10F 1
  181. #define HAVE_POWF 1
  182. #define HAVE_SINF 1
  183. #define HAVE_SQRTF 1
  184. #define HAVE_TANF 1
  185. #if defined(_MSC_VER)
  186. /* These functions were added with the VC++ 2013 C runtime library */
  187. #if _MSC_VER >= 1800
  188. #define HAVE_STRTOLL 1
  189. #define HAVE_STRTOULL 1
  190. #define HAVE_VSSCANF 1
  191. #define HAVE_LROUND 1
  192. #define HAVE_LROUNDF 1
  193. #define HAVE_ROUND 1
  194. #define HAVE_ROUNDF 1
  195. #define HAVE_SCALBN 1
  196. #define HAVE_SCALBNF 1
  197. #define HAVE_TRUNC 1
  198. #define HAVE_TRUNCF 1
  199. #endif
  200. /* This function is available with at least the VC++ 2008 C runtime library */
  201. #if _MSC_VER >= 1400
  202. #define HAVE__FSEEKI64 1
  203. #endif
  204. #endif /* _MSC_VER */
  205. #else
  206. #define HAVE_STDARG_H 1
  207. #define HAVE_STDDEF_H 1
  208. #endif
  209. /* Enable various audio drivers */
  210. #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
  211. #define SDL_AUDIO_DRIVER_WASAPI 1
  212. #endif
  213. #define SDL_AUDIO_DRIVER_DSOUND 1
  214. #define SDL_AUDIO_DRIVER_WINMM 1
  215. #define SDL_AUDIO_DRIVER_DISK 1
  216. #define SDL_AUDIO_DRIVER_DUMMY 1
  217. /* Enable various input drivers */
  218. #define SDL_JOYSTICK_DINPUT 1
  219. /*#define SDL_JOYSTICK_GAMEINPUT 1*/
  220. #define SDL_JOYSTICK_HIDAPI 1
  221. #ifndef SDL_PLATFORM_WINRT
  222. #define SDL_JOYSTICK_RAWINPUT 1
  223. #endif
  224. #define SDL_JOYSTICK_VIRTUAL 1
  225. #ifdef HAVE_WINDOWS_GAMING_INPUT_H
  226. #define SDL_JOYSTICK_WGI 1
  227. #endif
  228. #define SDL_JOYSTICK_XINPUT 1
  229. #define SDL_HAPTIC_DINPUT 1
  230. /* Enable the sensor driver */
  231. #ifdef HAVE_SENSORSAPI_H
  232. #define SDL_SENSOR_WINDOWS 1
  233. #else
  234. #define SDL_SENSOR_DUMMY 1
  235. #endif
  236. /* Enable various shared object loading systems */
  237. #define SDL_LOADSO_WINDOWS 1
  238. /* Enable various threading systems */
  239. #define SDL_THREAD_GENERIC_COND_SUFFIX 1
  240. #define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
  241. #define SDL_THREAD_WINDOWS 1
  242. /* Enable RTC system */
  243. #define SDL_TIME_WINDOWS 1
  244. /* Enable various timer systems */
  245. #define SDL_TIMER_WINDOWS 1
  246. /* Enable various video drivers */
  247. #define SDL_VIDEO_DRIVER_DUMMY 1
  248. #define SDL_VIDEO_DRIVER_OFFSCREEN 1
  249. #define SDL_VIDEO_DRIVER_WINDOWS 1
  250. #ifndef SDL_VIDEO_RENDER_D3D
  251. #define SDL_VIDEO_RENDER_D3D 1
  252. #endif
  253. #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
  254. #define SDL_VIDEO_RENDER_D3D11 1
  255. #endif
  256. #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
  257. #define SDL_VIDEO_RENDER_D3D12 1
  258. #endif
  259. /* Enable OpenGL support */
  260. #ifndef SDL_VIDEO_OPENGL
  261. #define SDL_VIDEO_OPENGL 1
  262. #endif
  263. #ifndef SDL_VIDEO_OPENGL_WGL
  264. #define SDL_VIDEO_OPENGL_WGL 1
  265. #endif
  266. #ifndef SDL_VIDEO_RENDER_OGL
  267. #define SDL_VIDEO_RENDER_OGL 1
  268. #endif
  269. #ifndef SDL_VIDEO_RENDER_OGL_ES2
  270. #define SDL_VIDEO_RENDER_OGL_ES2 1
  271. #endif
  272. #ifndef SDL_VIDEO_OPENGL_ES2
  273. #define SDL_VIDEO_OPENGL_ES2 1
  274. #endif
  275. #ifndef SDL_VIDEO_OPENGL_EGL
  276. #define SDL_VIDEO_OPENGL_EGL 1
  277. #endif
  278. /* Enable Vulkan support */
  279. #define SDL_VIDEO_VULKAN 1
  280. #ifndef SDL_VIDEO_RENDER_VULKAN
  281. #define SDL_VIDEO_RENDER_VULKAN 1
  282. #endif
  283. /* Enable system power support */
  284. #define SDL_POWER_WINDOWS 1
  285. /* Enable filesystem support */
  286. #define SDL_FILESYSTEM_WINDOWS 1
  287. #define SDL_FSOPS_WINDOWS 1
  288. /* Enable the camera driver */
  289. #define SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1
  290. #define SDL_CAMERA_DRIVER_DUMMY 1
  291. #endif /* SDL_build_config_windows_h_ */