#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Anonymous Maarten 396dd16471 SDL_test: Remove unused common_usage_* static char pointers hai 1 ano
.github c57cf716af Document the SDL-specific custom ci commands hai 1 ano
VisualC 387774ab8a Build config flags are either defined or undefined, never 0 hai 1 ano
VisualC-GDK 387774ab8a Build config flags are either defined or undefined, never 0 hai 1 ano
VisualC-WinRT 2e7d5bb429 Add the SDL_GPU API hai 1 ano
Xcode 387774ab8a Build config flags are either defined or undefined, never 0 hai 1 ano
android-project 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
build-scripts defbf67306 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. hai 1 ano
cmake baa1a5e2f4 Add SDL_strpbrk hai 1 ano
docs 9e850bdcfa docs: Update the migration doc with SDL_SetWindowModalFor() changes hai 1 ano
examples 575d9cda6f The parameter to SDL_AppEvent() should be non-const hai 1 ano
include 872608b8af Don't allocate in SDLTest_GenerateRunSeed hai 1 ano
src 396dd16471 SDL_test: Remove unused common_usage_* static char pointers hai 1 ano
test 872608b8af Don't allocate in SDLTest_GenerateRunSeed hai 1 ano
wayland-protocols 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol hai 1 ano
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hai 1 ano
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci hai 1 ano
.gitignore 2e7d5bb429 Add the SDL_GPU API hai 1 ano
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! hai 1 ano
Android.mk b00bb21507 Added -Wl,--no-undefined-version to Android.mk hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt baa1a5e2f4 Add SDL_strpbrk hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md b33420cac7 Updated INSTALL.md hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html