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- #
- # CMake script for building the SDL tests
- #
- if(SDL_TESTS_LINK_SHARED)
- set(sdl_name_component SDL3-shared)
- else()
- set(sdl_name_component SDL3-static)
- endif()
- set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
- # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
- if(NOT (MSVC AND SDL_CPU_ARM64))
- # Prefer GLVND, if present
- set(OpenGL_GL_PREFERENCE GLVND)
- find_package(OpenGL)
- endif()
- set(SDL_TEST_EXECUTABLES)
- add_library(sdltests_utils OBJECT
- testutils.c
- )
- target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
- file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
- set(RESOURCE_FILE_NAMES)
- foreach(RESOURCE_FILE ${RESOURCE_FILES})
- get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
- list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
- endforeach()
- define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
- define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
- define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
- macro(add_sdl_test_executable TARGET)
- cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
- if(AST_UNPARSED_ARGUMENTS)
- message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
- endif()
- if(NOT AST_SOURCES)
- message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
- endif()
- if(AST_TESTUTILS)
- list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
- endif()
- if(AST_NEEDS_RESOURCES)
- list(APPEND AST_SOURCES ${RESOURCE_FILES})
- endif()
- if(ANDROID)
- add_library(${TARGET} SHARED ${AST_SOURCES})
- else()
- add_executable(${TARGET} ${AST_SOURCES})
- endif()
- SDL_AddCommonCompilerFlags(${TARGET})
- target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
- if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
- set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
- set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
- endif()
- list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
- if(AST_NONINTERACTIVE)
- set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
- endif()
- if(AST_NONINTERACTIVE_ARGS)
- set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
- endif()
- if(AST_NONINTERACTIVE_TIMEOUT)
- set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
- endif()
- if(AST_NEEDS_RESOURCES)
- if(PSP OR PS2)
- add_custom_command(TARGET ${TARGET} POST_BUILD
- COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
- COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
- else()
- add_custom_command(TARGET ${TARGET} POST_BUILD
- COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
- endif()
- if(APPLE)
- # Make sure resource files get installed into macOS/iOS .app bundles.
- set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
- endif()
- set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
- endif()
- if(AST_BUILD_DEPENDENT)
- target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
- target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
- endif()
- if(WINDOWS)
- # CET support was added in VS 16.7
- if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
- set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
- endif()
- elseif(PSP)
- target_link_libraries(${TARGET} PRIVATE GL)
- endif()
- if(OPENGL_FOUND)
- target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
- endif()
- # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
- target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
- endmacro()
- check_include_file(signal.h HAVE_SIGNAL_H)
- if(HAVE_SIGNAL_H)
- add_definitions(-DHAVE_SIGNAL_H)
- endif()
- check_include_file(libudev.h HAVE_LIBUDEV_H)
- if(HAVE_LIBUDEV_H)
- add_definitions(-DHAVE_LIBUDEV_H)
- endif()
- add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
- add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
- add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
- add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS SOURCES loopwavequeue.c)
- add_sdl_test_executable(testsurround SOURCES testsurround.c)
- add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
- add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
- add_sdl_test_executable(testaudiostreamdynamicresample SOURCES testaudiostreamdynamicresample.c)
- file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
- add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
- add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
- add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
- add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
- add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
- add_sdl_test_executable(testintersections SOURCES testintersections.c)
- add_sdl_test_executable(testrelative SOURCES testrelative.c)
- add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
- add_sdl_test_executable(testdraw SOURCES testdraw.c)
- add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
- add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
- add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
- set(build_options_dependent_tests )
- add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
- if(APPLE)
- add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
- SOURCES
- testnative.c
- testnativecocoa.m
- testnativex11.c
- )
- cmake_push_check_state()
- check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
- cmake_pop_check_state()
- target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
- if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
- set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
- endif()
- elseif(WINDOWS)
- add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
- elseif(HAVE_X11)
- add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
- target_link_libraries(testnative PRIVATE X11)
- endif()
- set(gamepad_images
- gamepad_axis_arrow.bmp
- gamepad_axis.bmp
- gamepad_back.bmp
- gamepad_battery_empty.bmp
- gamepad_battery_full.bmp
- gamepad_battery_low.bmp
- gamepad_battery_medium.bmp
- gamepad_battery_unknown.bmp
- gamepad_battery_wired.bmp
- gamepad_button_background.bmp
- gamepad_button.bmp
- gamepad_button_small.bmp
- gamepad_face_abxy.bmp
- gamepad_face_bayx.bmp
- gamepad_face_sony.bmp
- gamepad_front.bmp
- gamepad_touchpad.bmp
- )
- set(gamepad_image_headers)
- find_package(Python3)
- if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
- set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
- foreach(bmp ${gamepad_images})
- get_filename_component(bmp_we "${bmp}" NAME_WE)
- set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h")
- set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h")
- # Don't add the 'final' headers to the output, to avoid marking them as GENERATED
- # (generated files are removed when running the CLEAN target)
- add_custom_command(OUTPUT "${intermediate}"
- COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}"
- COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}"
- DEPENDS "${xxd}" "${bmp}"
- )
- list(APPEND gamepad_image_headers "${intermediate}" "${final}")
- endforeach()
- endif()
- add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
- add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
- add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
- add_sdl_test_executable(testgl SOURCES testgl.c)
- add_sdl_test_executable(testgles SOURCES testgles.c)
- if(ANDROID)
- target_link_libraries(testgles PRIVATE GLESv1_CM)
- endif()
- add_sdl_test_executable(testgles2 SOURCES testgles2.c)
- add_sdl_test_executable(testgles2_sdf TESTUTILS SOURCES testgles2_sdf.c)
- add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
- add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
- add_sdl_test_executable(testrumble SOURCES testrumble.c)
- add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
- add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
- add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
- add_sdl_test_executable(testkeys SOURCES testkeys.c)
- add_sdl_test_executable(testloadso SOURCES testloadso.c)
- add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
- add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
- add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
- add_sdl_test_executable(testmouse SOURCES testmouse.c)
- add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
- add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
- add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
- add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
- add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
- add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
- add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
- add_sdl_test_executable(testsensor SOURCES testsensor.c)
- add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
- add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
- add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
- add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS SOURCES testspriteminimal.c)
- add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
- add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
- add_sdl_test_executable(testurl SOURCES testurl.c)
- add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
- add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
- add_sdl_test_executable(testwm SOURCES testwm.c)
- add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
- add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
- add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
- add_sdl_test_executable(testmessage SOURCES testmessage.c)
- add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
- add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
- add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
- add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
- add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
- add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
- add_sdl_test_executable(testpopup SOURCES testpopup.c)
- check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
- if(HAVE_WFORMAT_OVERFLOW)
- target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
- endif()
- check_c_compiler_flag(-Wformat HAVE_WFORMAT)
- if(HAVE_WFORMAT)
- target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
- endif()
- cmake_push_check_state()
- if(HAVE_WFORMAT)
- # Some compilers ignore -Wformat-extra-args without -Wformat
- string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
- endif()
- check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
- cmake_pop_check_state()
- if(HAVE_WFORMAT_EXTRA_ARGS)
- target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
- endif()
- if(SDL_DUMMYAUDIO)
- set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
- set_property(TARGET testsurround PROPERTY SDL_NONINTERACTIVE 1)
- endif()
- if(SDL_DUMMYVIDEO)
- set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
- set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
- set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
- endif()
- if(OPENGL_FOUND)
- if(TARGET OpenGL::GL)
- target_link_libraries(testshader PRIVATE OpenGL::GL)
- target_link_libraries(testgl PRIVATE OpenGL::GL)
- else()
- if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
- set(OPENGL_gl_LIBRARY GL)
- endif()
- # emscripten's FindOpenGL.cmake does not create OpenGL::GL
- target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
- target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
- endif()
- endif()
- if(EMSCRIPTEN)
- set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
- endif()
- if(PSP)
- # Build EBOOT files if building for PSP
- foreach(APP ${SDL_TEST_EXECUTABLES})
- create_pbp_file(
- TARGET ${APP}
- TITLE SDL-${APP}
- ICON_PATH NULL
- BACKGROUND_PATH NULL
- PREVIEW_PATH NULL
- )
- add_custom_command(
- TARGET ${APP} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E make_directory
- $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
- )
- add_custom_command(
- TARGET ${APP} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E rename
- $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
- $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
- )
- if(BUILD_PRX)
- add_custom_command(
- TARGET ${APP} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy
- $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
- $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
- )
- add_custom_command(
- TARGET ${APP} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E rename
- $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
- $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
- )
- endif()
- add_custom_command(
- TARGET ${APP} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E remove
- $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
- )
- endforeach()
- endif()
- if(N3DS)
- set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
- file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
- foreach(APP ${SDL_TEST_EXECUTABLES})
- get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
- set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
- ctr_generate_smdh("${SMDH_FILE}"
- NAME "SDL-${APP}"
- DESCRIPTION "SDL3 Test suite"
- AUTHOR "SDL3 Contributors"
- ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
- )
- ctr_create_3dsx(
- ${APP}
- ROMFS "${ROMFS_DIR}"
- SMDH "${SMDH_FILE}"
- )
- endforeach()
- endif()
- if(RISCOS)
- set(SDL_TEST_EXECUTABLES_AIF)
- foreach(APP ${SDL_TEST_EXECUTABLES})
- set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
- add_custom_command(
- OUTPUT ${APP},ff8
- COMMAND elf2aif ${APP} ${APP},ff8
- DEPENDS ${APP}
- )
- add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
- list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
- endforeach()
- endif()
- # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
- # platforms (iOS, for example).
- if(APPLE)
- foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
- set_target_properties("${CURRENT_TARGET}" PROPERTIES
- MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
- MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
- MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
- )
- endforeach()
- endif()
- set(TESTS_ENVIRONMENT
- SDL_AUDIO_DRIVER=dummy
- SDL_VIDEO_DRIVER=dummy
- PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
- )
- foreach(TEST ${SDL_TEST_EXECUTABLES})
- get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
- if(noninteractive)
- set(command ${TEST})
- get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
- if(noninteractive_arguments)
- list(APPEND command ${noninteractive_arguments})
- endif()
- add_test(
- NAME ${TEST}
- COMMAND ${command}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
- )
- set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
- get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
- if(NOT noninteractive_timeout)
- set(noninteractive_timeout 10)
- endif()
- math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
- set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
- if(SDL_INSTALL_TESTS)
- set(exe ${TEST})
- set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
- configure_file(template.test.in "${exe}.test" @ONLY)
- install(
- FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
- DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
- )
- endif()
- endif()
- endforeach()
- if(SDL_INSTALL_TESTS)
- if(RISCOS)
- install(
- FILES ${SDL_TEST_EXECUTABLES_AIF}
- DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
- )
- else()
- install(
- TARGETS ${SDL_TEST_EXECUTABLES}
- DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
- )
- endif()
- install(
- FILES ${RESOURCE_FILES}
- DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
- )
- endif()
- if(ANDROID AND TARGET SDL3-jar)
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
- find_package(SdlAndroid MODULE)
- if(SdlAndroid_FOUND)
- set(apks "")
- set(packages "")
- include(SdlAndroidFunctions)
- sdl_create_android_debug_keystore(SDL_test-debug-keystore)
- sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
- add_custom_target(sdl-test-apks)
- foreach(TEST ${SDL_TEST_EXECUTABLES})
- set(ANDROID_MANIFEST_APP_NAME "${TEST}")
- set(ANDROID_MANIFEST_LABEL "${TEST}")
- set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
- set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
- set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
- string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
- set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
- set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
- set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
- configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
- configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
- configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
- configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
- configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
- file(GENERATE
- OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
- INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
- )
- sdl_android_compile_resources(${TEST}-resources
- RESOURCES
- "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
- "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
- )
- sdl_android_link_resources(${TEST}-apk-linked
- MANIFEST "${generated_manifest_path}"
- PACKAGE ${ANDROID_MANIFEST_PACKAGE}
- RES_TARGETS SDL_test-resources ${TEST}-resources
- TARGET_SDK_VERSION 31
- )
- set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
- set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
- # Some CMake versions have a slow `cmake -E make_directory` implementation
- if(NOT IS_DIRECTORY "${classes_path}")
- execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
- endif()
- set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
- add_custom_command(
- OUTPUT "${OUT_JAR}"
- COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
- COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
- COMMAND ${Java_JAVAC_EXECUTABLE}
- -source 1.8 -target 1.8
- -bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
- "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
- "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
- $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
- -cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
- -d "${classes_path}"
- COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
- DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
- )
- add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
- set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
- set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
- # Some CMake versions have a slow `cmake -E make_directory` implementation
- if(NOT IS_DIRECTORY "${dexworkdir}")
- execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
- endif()
- set(classes_dex_base_name "classes.dex")
- set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
- add_custom_command(
- OUTPUT "${classes_dex}"
- COMMAND SdlAndroid::d8
- $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
- $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
- --lib "${path_android_jar}"
- --output "${dexworkdir}"
- DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
- )
- add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
- set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
- set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
- sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
- APK_IN ${TEST}-apk-linked
- OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
- ASSETS ${RESOURCE_FILES}
- NATIVE_LIBS SDL3::SDL3-shared ${TEST}
- DEX ${TEST}-dex
- )
- sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
- OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
- )
- sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
- KEYSTORE SDL_test-debug-keystore
- )
- add_dependencies(sdl-test-apks ${TEST}-apk)
- if(TARGET SdlAndroid::adb)
- add_custom_target(install-${TEST}
- COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
- DEPENDS "${TEST}-apk"
- )
- add_custom_target(start-${TEST}
- COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
- )
- add_custom_target(build-install-start-${TEST}
- COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
- )
- endif()
- list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
- list(APPEND install_targets install-${TEST})
- endforeach()
- if(TARGET SdlAndroid::adb)
- add_custom_target(install-sdl-test-apks
- DEPENDS ${install_targets}
- VERBATIM
- )
- add_custom_target(uninstall-sdl-test-apks
- COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
- VERBATIM
- )
- endif()
- endif()
- endif()
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