CMakeLists.txt 26 KB

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  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. if(SDL_TESTS_LINK_SHARED)
  5. set(sdl_name_component SDL3-shared)
  6. else()
  7. set(sdl_name_component SDL3-static)
  8. endif()
  9. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  10. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  11. if(NOT (MSVC AND SDL_CPU_ARM64))
  12. # Prefer GLVND, if present
  13. set(OpenGL_GL_PREFERENCE GLVND)
  14. find_package(OpenGL)
  15. endif()
  16. set(SDL_TEST_EXECUTABLES)
  17. add_library(sdltests_utils OBJECT
  18. testutils.c
  19. )
  20. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  21. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  22. set(RESOURCE_FILE_NAMES)
  23. foreach(RESOURCE_FILE ${RESOURCE_FILES})
  24. get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
  25. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  26. endforeach()
  27. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  28. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  29. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  30. macro(add_sdl_test_executable TARGET)
  31. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  32. if(AST_UNPARSED_ARGUMENTS)
  33. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  34. endif()
  35. if(NOT AST_SOURCES)
  36. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  37. endif()
  38. if(AST_TESTUTILS)
  39. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  40. endif()
  41. if(AST_NEEDS_RESOURCES)
  42. list(APPEND AST_SOURCES ${RESOURCE_FILES})
  43. endif()
  44. if(ANDROID)
  45. add_library(${TARGET} SHARED ${AST_SOURCES})
  46. else()
  47. add_executable(${TARGET} ${AST_SOURCES})
  48. endif()
  49. SDL_AddCommonCompilerFlags(${TARGET})
  50. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  51. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  52. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  53. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  54. endif()
  55. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  56. if(AST_NONINTERACTIVE)
  57. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  58. endif()
  59. if(AST_NONINTERACTIVE_ARGS)
  60. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  61. endif()
  62. if(AST_NONINTERACTIVE_TIMEOUT)
  63. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  64. endif()
  65. if(AST_NEEDS_RESOURCES)
  66. if(PSP OR PS2)
  67. add_custom_command(TARGET ${TARGET} POST_BUILD
  68. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  69. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  70. else()
  71. add_custom_command(TARGET ${TARGET} POST_BUILD
  72. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  73. endif()
  74. if(APPLE)
  75. # Make sure resource files get installed into macOS/iOS .app bundles.
  76. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  77. endif()
  78. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  79. endif()
  80. if(AST_BUILD_DEPENDENT)
  81. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  82. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  83. endif()
  84. if(WINDOWS)
  85. # CET support was added in VS 16.7
  86. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  87. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  88. endif()
  89. elseif(PSP)
  90. target_link_libraries(${TARGET} PRIVATE GL)
  91. endif()
  92. if(OPENGL_FOUND)
  93. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  94. endif()
  95. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  96. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  97. endmacro()
  98. check_include_file(signal.h HAVE_SIGNAL_H)
  99. if(HAVE_SIGNAL_H)
  100. add_definitions(-DHAVE_SIGNAL_H)
  101. endif()
  102. check_include_file(libudev.h HAVE_LIBUDEV_H)
  103. if(HAVE_LIBUDEV_H)
  104. add_definitions(-DHAVE_LIBUDEV_H)
  105. endif()
  106. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  107. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  108. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
  109. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS SOURCES loopwavequeue.c)
  110. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  111. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  112. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  113. add_sdl_test_executable(testaudiostreamdynamicresample SOURCES testaudiostreamdynamicresample.c)
  114. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  115. add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  116. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  117. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  118. add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
  119. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  120. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  121. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  122. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  123. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  124. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  125. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  126. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  127. set(build_options_dependent_tests )
  128. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  129. if(APPLE)
  130. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  131. SOURCES
  132. testnative.c
  133. testnativecocoa.m
  134. testnativex11.c
  135. )
  136. cmake_push_check_state()
  137. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  138. cmake_pop_check_state()
  139. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  140. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  141. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  142. endif()
  143. elseif(WINDOWS)
  144. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  145. elseif(HAVE_X11)
  146. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
  147. target_link_libraries(testnative PRIVATE X11)
  148. endif()
  149. set(gamepad_images
  150. gamepad_axis_arrow.bmp
  151. gamepad_axis.bmp
  152. gamepad_back.bmp
  153. gamepad_battery_empty.bmp
  154. gamepad_battery_full.bmp
  155. gamepad_battery_low.bmp
  156. gamepad_battery_medium.bmp
  157. gamepad_battery_unknown.bmp
  158. gamepad_battery_wired.bmp
  159. gamepad_button_background.bmp
  160. gamepad_button.bmp
  161. gamepad_button_small.bmp
  162. gamepad_face_abxy.bmp
  163. gamepad_face_bayx.bmp
  164. gamepad_face_sony.bmp
  165. gamepad_front.bmp
  166. gamepad_touchpad.bmp
  167. )
  168. set(gamepad_image_headers)
  169. find_package(Python3)
  170. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  171. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  172. foreach(bmp ${gamepad_images})
  173. get_filename_component(bmp_we "${bmp}" NAME_WE)
  174. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h")
  175. set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h")
  176. # Don't add the 'final' headers to the output, to avoid marking them as GENERATED
  177. # (generated files are removed when running the CLEAN target)
  178. add_custom_command(OUTPUT "${intermediate}"
  179. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}"
  180. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}"
  181. DEPENDS "${xxd}" "${bmp}"
  182. )
  183. list(APPEND gamepad_image_headers "${intermediate}" "${final}")
  184. endforeach()
  185. endif()
  186. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  187. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  188. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  189. add_sdl_test_executable(testgl SOURCES testgl.c)
  190. add_sdl_test_executable(testgles SOURCES testgles.c)
  191. if(ANDROID)
  192. target_link_libraries(testgles PRIVATE GLESv1_CM)
  193. endif()
  194. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  195. add_sdl_test_executable(testgles2_sdf TESTUTILS SOURCES testgles2_sdf.c)
  196. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  197. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  198. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  199. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  200. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  201. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  202. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  203. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  204. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  205. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  206. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  207. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  208. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  209. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  210. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  211. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  212. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  213. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  214. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  215. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  216. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  217. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
  218. add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  219. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS SOURCES testspriteminimal.c)
  220. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  221. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  222. add_sdl_test_executable(testurl SOURCES testurl.c)
  223. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  224. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  225. add_sdl_test_executable(testwm SOURCES testwm.c)
  226. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  227. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  228. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  229. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  230. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  231. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  232. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  233. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  234. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  235. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  236. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  237. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  238. if(HAVE_WFORMAT_OVERFLOW)
  239. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  240. endif()
  241. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  242. if(HAVE_WFORMAT)
  243. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  244. endif()
  245. cmake_push_check_state()
  246. if(HAVE_WFORMAT)
  247. # Some compilers ignore -Wformat-extra-args without -Wformat
  248. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  249. endif()
  250. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  251. cmake_pop_check_state()
  252. if(HAVE_WFORMAT_EXTRA_ARGS)
  253. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  254. endif()
  255. if(SDL_DUMMYAUDIO)
  256. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  257. set_property(TARGET testsurround PROPERTY SDL_NONINTERACTIVE 1)
  258. endif()
  259. if(SDL_DUMMYVIDEO)
  260. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  261. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  262. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  263. endif()
  264. if(OPENGL_FOUND)
  265. if(TARGET OpenGL::GL)
  266. target_link_libraries(testshader PRIVATE OpenGL::GL)
  267. target_link_libraries(testgl PRIVATE OpenGL::GL)
  268. else()
  269. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  270. set(OPENGL_gl_LIBRARY GL)
  271. endif()
  272. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  273. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  274. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  275. endif()
  276. endif()
  277. if(EMSCRIPTEN)
  278. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  279. endif()
  280. if(PSP)
  281. # Build EBOOT files if building for PSP
  282. foreach(APP ${SDL_TEST_EXECUTABLES})
  283. create_pbp_file(
  284. TARGET ${APP}
  285. TITLE SDL-${APP}
  286. ICON_PATH NULL
  287. BACKGROUND_PATH NULL
  288. PREVIEW_PATH NULL
  289. )
  290. add_custom_command(
  291. TARGET ${APP} POST_BUILD
  292. COMMAND ${CMAKE_COMMAND} -E make_directory
  293. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  294. )
  295. add_custom_command(
  296. TARGET ${APP} POST_BUILD
  297. COMMAND ${CMAKE_COMMAND} -E rename
  298. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  299. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  300. )
  301. if(BUILD_PRX)
  302. add_custom_command(
  303. TARGET ${APP} POST_BUILD
  304. COMMAND ${CMAKE_COMMAND} -E copy
  305. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  306. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  307. )
  308. add_custom_command(
  309. TARGET ${APP} POST_BUILD
  310. COMMAND ${CMAKE_COMMAND} -E rename
  311. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  312. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  313. )
  314. endif()
  315. add_custom_command(
  316. TARGET ${APP} POST_BUILD
  317. COMMAND ${CMAKE_COMMAND} -E remove
  318. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  319. )
  320. endforeach()
  321. endif()
  322. if(N3DS)
  323. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  324. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  325. foreach(APP ${SDL_TEST_EXECUTABLES})
  326. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  327. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  328. ctr_generate_smdh("${SMDH_FILE}"
  329. NAME "SDL-${APP}"
  330. DESCRIPTION "SDL3 Test suite"
  331. AUTHOR "SDL3 Contributors"
  332. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  333. )
  334. ctr_create_3dsx(
  335. ${APP}
  336. ROMFS "${ROMFS_DIR}"
  337. SMDH "${SMDH_FILE}"
  338. )
  339. endforeach()
  340. endif()
  341. if(RISCOS)
  342. set(SDL_TEST_EXECUTABLES_AIF)
  343. foreach(APP ${SDL_TEST_EXECUTABLES})
  344. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  345. add_custom_command(
  346. OUTPUT ${APP},ff8
  347. COMMAND elf2aif ${APP} ${APP},ff8
  348. DEPENDS ${APP}
  349. )
  350. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  351. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  352. endforeach()
  353. endif()
  354. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  355. # platforms (iOS, for example).
  356. if(APPLE)
  357. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  358. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  359. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  360. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  361. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  362. )
  363. endforeach()
  364. endif()
  365. set(TESTS_ENVIRONMENT
  366. SDL_AUDIO_DRIVER=dummy
  367. SDL_VIDEO_DRIVER=dummy
  368. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  369. )
  370. foreach(TEST ${SDL_TEST_EXECUTABLES})
  371. get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
  372. if(noninteractive)
  373. set(command ${TEST})
  374. get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  375. if(noninteractive_arguments)
  376. list(APPEND command ${noninteractive_arguments})
  377. endif()
  378. add_test(
  379. NAME ${TEST}
  380. COMMAND ${command}
  381. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  382. )
  383. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  384. get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  385. if(NOT noninteractive_timeout)
  386. set(noninteractive_timeout 10)
  387. endif()
  388. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  389. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  390. if(SDL_INSTALL_TESTS)
  391. set(exe ${TEST})
  392. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  393. configure_file(template.test.in "${exe}.test" @ONLY)
  394. install(
  395. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  396. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  397. )
  398. endif()
  399. endif()
  400. endforeach()
  401. if(SDL_INSTALL_TESTS)
  402. if(RISCOS)
  403. install(
  404. FILES ${SDL_TEST_EXECUTABLES_AIF}
  405. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  406. )
  407. else()
  408. install(
  409. TARGETS ${SDL_TEST_EXECUTABLES}
  410. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  411. )
  412. endif()
  413. install(
  414. FILES ${RESOURCE_FILES}
  415. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  416. )
  417. endif()
  418. if(ANDROID AND TARGET SDL3-jar)
  419. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  420. find_package(SdlAndroid MODULE)
  421. if(SdlAndroid_FOUND)
  422. set(apks "")
  423. set(packages "")
  424. include(SdlAndroidFunctions)
  425. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  426. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  427. add_custom_target(sdl-test-apks)
  428. foreach(TEST ${SDL_TEST_EXECUTABLES})
  429. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  430. set(ANDROID_MANIFEST_LABEL "${TEST}")
  431. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  432. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  433. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  434. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  435. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  436. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  437. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  438. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  439. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  440. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  441. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  442. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  443. file(GENERATE
  444. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  445. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  446. )
  447. sdl_android_compile_resources(${TEST}-resources
  448. RESOURCES
  449. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  450. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  451. )
  452. sdl_android_link_resources(${TEST}-apk-linked
  453. MANIFEST "${generated_manifest_path}"
  454. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  455. RES_TARGETS SDL_test-resources ${TEST}-resources
  456. TARGET_SDK_VERSION 31
  457. )
  458. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  459. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  460. # Some CMake versions have a slow `cmake -E make_directory` implementation
  461. if(NOT IS_DIRECTORY "${classes_path}")
  462. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  463. endif()
  464. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  465. add_custom_command(
  466. OUTPUT "${OUT_JAR}"
  467. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  468. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  469. COMMAND ${Java_JAVAC_EXECUTABLE}
  470. -source 1.8 -target 1.8
  471. -bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
  472. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  473. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  474. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  475. -cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
  476. -d "${classes_path}"
  477. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  478. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  479. )
  480. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  481. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  482. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  483. # Some CMake versions have a slow `cmake -E make_directory` implementation
  484. if(NOT IS_DIRECTORY "${dexworkdir}")
  485. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  486. endif()
  487. set(classes_dex_base_name "classes.dex")
  488. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  489. add_custom_command(
  490. OUTPUT "${classes_dex}"
  491. COMMAND SdlAndroid::d8
  492. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  493. $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  494. --lib "${path_android_jar}"
  495. --output "${dexworkdir}"
  496. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  497. )
  498. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  499. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  500. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  501. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  502. APK_IN ${TEST}-apk-linked
  503. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  504. ASSETS ${RESOURCE_FILES}
  505. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  506. DEX ${TEST}-dex
  507. )
  508. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  509. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  510. )
  511. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  512. KEYSTORE SDL_test-debug-keystore
  513. )
  514. add_dependencies(sdl-test-apks ${TEST}-apk)
  515. if(TARGET SdlAndroid::adb)
  516. add_custom_target(install-${TEST}
  517. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  518. DEPENDS "${TEST}-apk"
  519. )
  520. add_custom_target(start-${TEST}
  521. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  522. )
  523. add_custom_target(build-install-start-${TEST}
  524. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  525. )
  526. endif()
  527. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  528. list(APPEND install_targets install-${TEST})
  529. endforeach()
  530. if(TARGET SdlAndroid::adb)
  531. add_custom_target(install-sdl-test-apks
  532. DEPENDS ${install_targets}
  533. VERBATIM
  534. )
  535. add_custom_target(uninstall-sdl-test-apks
  536. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  537. VERBATIM
  538. )
  539. endif()
  540. endif()
  541. endif()