123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- // The Linux backend uses io_uring for asynchronous i/o, and falls back to
- // the "generic" threadpool implementation if liburing isn't available or
- // fails for some other reason.
- #include "SDL_internal.h"
- #ifdef HAVE_LIBURING_H
- #include "../SDL_sysasyncio.h"
- #include <liburing.h>
- #include <errno.h>
- #include <string.h> // for strerror()
- static SDL_InitState liburing_init;
- // We could add a whole bootstrap thing like the audio/video/etc subsystems use, but let's keep this simple for now.
- static bool (*CreateAsyncIOQueue)(SDL_AsyncIOQueue *queue);
- static void (*QuitAsyncIO)(void);
- static bool (*AsyncIOFromFile)(const char *file, const char *mode, SDL_AsyncIO *asyncio);
- // we never link directly to liburing.
- // (this says "-ffi" which sounds like a scripting language binding thing, but the non-ffi version
- // is static-inline code we can't lookup with dlsym. This is by design.)
- static const char *liburing_library = "liburing-ffi.so.2";
- static void *liburing_handle = NULL;
- #define SDL_LIBURING_FUNCS \
- SDL_LIBURING_FUNC(int, io_uring_queue_init, (unsigned entries, struct io_uring *ring, unsigned flags)) \
- SDL_LIBURING_FUNC(struct io_uring_probe *,io_uring_get_probe,(void)) \
- SDL_LIBURING_FUNC(void, io_uring_free_probe, (struct io_uring_probe *probe)) \
- SDL_LIBURING_FUNC(int, io_uring_opcode_supported, (const struct io_uring_probe *p, int op)) \
- SDL_LIBURING_FUNC(struct io_uring_sqe *, io_uring_get_sqe, (struct io_uring *ring)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_read,(struct io_uring_sqe *sqe, int fd, void *buf, unsigned nbytes, __u64 offset)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_write,(struct io_uring_sqe *sqe, int fd, const void *buf, unsigned nbytes, __u64 offset)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_close, (struct io_uring_sqe *sqe, int fd)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_fsync, (struct io_uring_sqe *sqe, int fd, unsigned fsync_flags)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_cancel, (struct io_uring_sqe *sqe, void *user_data, int flags)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_timeout, (struct io_uring_sqe *sqe, struct __kernel_timespec *ts, unsigned count, unsigned flags)) \
- SDL_LIBURING_FUNC(void, io_uring_prep_nop, (struct io_uring_sqe *sqe)) \
- SDL_LIBURING_FUNC(void, io_uring_sqe_set_data, (struct io_uring_sqe *sqe, void *data)) \
- SDL_LIBURING_FUNC(void, io_uring_sqe_set_flags, (struct io_uring_sqe *sqe, unsigned flags)) \
- SDL_LIBURING_FUNC(int, io_uring_submit, (struct io_uring *ring)) \
- SDL_LIBURING_FUNC(int, io_uring_peek_cqe, (struct io_uring *ring, struct io_uring_cqe **cqe_ptr)) \
- SDL_LIBURING_FUNC(int, io_uring_wait_cqe, (struct io_uring *ring, struct io_uring_cqe **cqe_ptr)) \
- SDL_LIBURING_FUNC(int, io_uring_wait_cqe_timeout, (struct io_uring *ring, struct io_uring_cqe **cqe_ptr, struct __kernel_timespec *ts)) \
- SDL_LIBURING_FUNC(void, io_uring_cqe_seen, (struct io_uring *ring, struct io_uring_cqe *cqe)) \
- SDL_LIBURING_FUNC(void, io_uring_queue_exit, (struct io_uring *ring)) \
- #define SDL_LIBURING_FUNC(ret, fn, args) typedef ret (*SDL_fntype_##fn) args;
- SDL_LIBURING_FUNCS
- #undef SDL_LIBURING_FUNC
- typedef struct SDL_LibUringFunctions
- {
- #define SDL_LIBURING_FUNC(ret, fn, args) SDL_fntype_##fn fn;
- SDL_LIBURING_FUNCS
- #undef SDL_LIBURING_FUNC
- } SDL_LibUringFunctions;
- static SDL_LibUringFunctions liburing;
- typedef struct LibUringAsyncIOQueueData
- {
- SDL_Mutex *sqe_lock;
- SDL_Mutex *cqe_lock;
- struct io_uring ring;
- SDL_AtomicInt num_waiting;
- } LibUringAsyncIOQueueData;
- static void UnloadLibUringLibrary(void)
- {
- if (liburing_library) {
- SDL_UnloadObject(liburing_handle);
- liburing_library = NULL;
- }
- SDL_zero(liburing);
- }
- static bool LoadLibUringSyms(void)
- {
- #define SDL_LIBURING_FUNC(ret, fn, args) { \
- liburing.fn = (SDL_fntype_##fn) SDL_LoadFunction(liburing_handle, #fn); \
- if (!liburing.fn) { \
- return false; \
- } \
- }
- SDL_LIBURING_FUNCS
- #undef SDL_LIBURING_FUNC
- return true;
- }
- // we rely on the presence of liburing to handle io_uring for us. The alternative is making
- // direct syscalls into the kernel, which is undesirable. liburing both shields us from this,
- // but also smooths over some kernel version differences, etc.
- static bool LoadLibUring(void)
- {
- bool result = true;
- if (!liburing_handle) {
- liburing_handle = SDL_LoadObject(liburing_library);
- if (!liburing_handle) {
- result = false;
- // Don't call SDL_SetError(): SDL_LoadObject already did.
- } else {
- result = LoadLibUringSyms();
- if (result) {
- static const int needed_ops[] = {
- IORING_OP_FSYNC,
- IORING_OP_TIMEOUT,
- IORING_OP_CLOSE,
- IORING_OP_READ,
- IORING_OP_WRITE,
- IORING_OP_ASYNC_CANCEL
- };
- struct io_uring_probe *probe = liburing.io_uring_get_probe();
- if (!probe) {
- result = false;
- } else {
- for (int i = 0; i < SDL_arraysize(needed_ops); i++) {
- if (!io_uring_opcode_supported(probe, needed_ops[i])) {
- result = false;
- break;
- }
- }
- liburing.io_uring_free_probe(probe);
- }
- }
- if (!result) {
- UnloadLibUringLibrary();
- }
- }
- }
- return result;
- }
- static bool liburing_SetError(const char *what, int err)
- {
- SDL_assert(err <= 0);
- return SDL_SetError("%s failed: %s", what, strerror(-err));
- }
- static Sint64 liburing_asyncio_size(void *userdata)
- {
- const int fd = (int) (size_t) userdata;
- struct stat statbuf;
- if (fstat(fd, &statbuf) < 0) {
- SDL_SetError("fstat failed: %s", strerror(errno));
- return -1;
- }
- return ((Sint64) statbuf.st_size);
- }
- // you must hold sqe_lock when calling this!
- static bool liburing_asyncioqueue_queue_task(void *userdata, SDL_AsyncIOTask *task)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- const int rc = liburing.io_uring_submit(&queuedata->ring);
- return (rc < 0) ? liburing_SetError("io_uring_submit", rc) : true;
- }
- static void liburing_asyncioqueue_cancel_task(void *userdata, SDL_AsyncIOTask *task)
- {
- SDL_AsyncIOTask *cancel_task = (SDL_AsyncIOTask *) SDL_calloc(1, sizeof (*cancel_task));
- if (!cancel_task) {
- return; // oh well, the task can just finish on its own.
- }
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- struct io_uring_sqe *sqe = liburing.io_uring_get_sqe(&queuedata->ring);
- if (!sqe) {
- SDL_free(cancel_task);
- return; // oh well, the task can just finish on its own.
- }
- cancel_task->app_userdata = task;
- liburing.io_uring_prep_cancel(sqe, task, 0);
- liburing.io_uring_sqe_set_data(sqe, cancel_task);
- liburing_asyncioqueue_queue_task(userdata, task);
- }
- static SDL_AsyncIOTask *ProcessCQE(LibUringAsyncIOQueueData *queuedata, struct io_uring_cqe *cqe)
- {
- if (!cqe) {
- return NULL;
- }
- SDL_AsyncIOTask *task = (SDL_AsyncIOTask *) io_uring_cqe_get_data(cqe);
- if (task) { // can be NULL if this was just a wakeup message, a NOP, etc.
- if (!task->queue) { // We leave `queue` blank to signify this was a task cancellation.
- SDL_AsyncIOTask *cancel_task = task;
- task = (SDL_AsyncIOTask *) cancel_task->app_userdata;
- SDL_free(cancel_task);
- if (cqe->res >= 0) { // cancel was successful?
- task->result = SDL_ASYNCIO_CANCELLED;
- } else {
- task = NULL; // it already finished or was too far along to cancel, so we'll pick up the actual results later.
- }
- } else if (cqe->res < 0) {
- task->result = SDL_ASYNCIO_FAILURE;
- // !!! FIXME: fill in task->error.
- } else {
- if ((task->type == SDL_ASYNCIO_TASK_WRITE) && (((Uint64) cqe->res) < task->requested_size)) {
- task->result = SDL_ASYNCIO_FAILURE; // it's always a failure on short writes.
- }
- // don't explicitly mark it as COMPLETE; that's the default value and a linked task might have failed in an earlier operation and this would overwrite it.
- if ((task->type == SDL_ASYNCIO_TASK_READ) || (task->type == SDL_ASYNCIO_TASK_WRITE)) {
- task->result_size = (Uint64) cqe->res;
- }
- }
- if ((task->type == SDL_ASYNCIO_TASK_CLOSE) && task->flush) {
- task->flush = false;
- task = NULL; // don't return this one, it's a linked task, so it'll arrive in a later CQE.
- }
- }
- return task;
- }
- static SDL_AsyncIOTask *liburing_asyncioqueue_get_results(void *userdata)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- // have to hold a lock because otherwise two threads will get the same cqe until we mark it "seen". Copy and mark it right away, then process further.
- SDL_LockMutex(queuedata->cqe_lock);
- struct io_uring_cqe *cqe = NULL;
- const int rc = liburing.io_uring_peek_cqe(&queuedata->ring, &cqe);
- if (rc != 0) {
- SDL_assert(rc == -EAGAIN); // should only fail because nothing is available at the moment.
- SDL_UnlockMutex(queuedata->cqe_lock);
- return NULL;
- }
- struct io_uring_cqe cqe_copy;
- SDL_copyp(&cqe_copy, cqe); // this is only a few bytes.
- liburing.io_uring_cqe_seen(&queuedata->ring, cqe); // let io_uring use this slot again.
- SDL_UnlockMutex(queuedata->cqe_lock);
- return ProcessCQE(queuedata, &cqe_copy);
- }
- static SDL_AsyncIOTask *liburing_asyncioqueue_wait_results(void *userdata, Sint32 timeoutMS)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- struct io_uring_cqe *cqe = NULL;
- SDL_AddAtomicInt(&queuedata->num_waiting, 1);
- if (timeoutMS < 0) {
- liburing.io_uring_wait_cqe(&queuedata->ring, &cqe);
- } else {
- struct __kernel_timespec ts = { (__kernel_time64_t) timeoutMS / SDL_MS_PER_SECOND, (long long) SDL_MS_TO_NS(timeoutMS % SDL_MS_PER_SECOND) };
- liburing.io_uring_wait_cqe_timeout(&queuedata->ring, &cqe, &ts);
- }
- SDL_AddAtomicInt(&queuedata->num_waiting, -1);
- // (we don't care if the wait failed for any reason, as the upcoming peek_cqe will report valid information. We just wanted the wait operation to block.)
- // each thing that peeks or waits for a completion _gets the same cqe_ until we mark it as seen. So when we wake up from the wait, lock the mutex and
- // then use peek to make sure we have a unique cqe, and other competing threads either get their own or nothing.
- return liburing_asyncioqueue_get_results(userdata); // this just happens to do all those things.
- }
- static void liburing_asyncioqueue_signal(void *userdata)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- const int num_waiting = SDL_GetAtomicInt(&queuedata->num_waiting);
- SDL_LockMutex(queuedata->sqe_lock);
- for (int i = 0; i < num_waiting; i++) { // !!! FIXME: is there a better way to do this than pushing a zero-timeout request for everything waiting?
- struct io_uring_sqe *sqe = liburing.io_uring_get_sqe(&queuedata->ring);
- if (sqe) {
- static struct __kernel_timespec ts; // no wait, just wake a thread as fast as this can land in the completion queue.
- liburing.io_uring_prep_timeout(sqe, &ts, 0, 0);
- liburing.io_uring_sqe_set_data(sqe, NULL);
- }
- }
- liburing.io_uring_submit(&queuedata->ring);
- SDL_UnlockMutex(queuedata->sqe_lock);
- }
- static void liburing_asyncioqueue_destroy(void *userdata)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) userdata;
- liburing.io_uring_queue_exit(&queuedata->ring);
- SDL_DestroyMutex(queuedata->sqe_lock);
- SDL_DestroyMutex(queuedata->cqe_lock);
- SDL_free(queuedata);
- }
- static bool SDL_SYS_CreateAsyncIOQueue_liburing(SDL_AsyncIOQueue *queue)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) SDL_calloc(1, sizeof (*queuedata));
- if (!queuedata) {
- return false;
- }
- SDL_SetAtomicInt(&queuedata->num_waiting, 0);
- queuedata->sqe_lock = SDL_CreateMutex();
- if (!queuedata->sqe_lock) {
- SDL_free(queuedata);
- return false;
- }
- queuedata->cqe_lock = SDL_CreateMutex();
- if (!queuedata->cqe_lock) {
- SDL_DestroyMutex(queuedata->sqe_lock);
- SDL_free(queuedata);
- return false;
- }
- // !!! FIXME: no idea how large the queue should be. Is 128 overkill or too small?
- const int rc = liburing.io_uring_queue_init(128, &queuedata->ring, 0);
- if (rc != 0) {
- SDL_DestroyMutex(queuedata->sqe_lock);
- SDL_DestroyMutex(queuedata->cqe_lock);
- SDL_free(queuedata);
- return liburing_SetError("io_uring_queue_init", rc);
- }
- static const SDL_AsyncIOQueueInterface SDL_AsyncIOQueue_liburing = {
- liburing_asyncioqueue_queue_task,
- liburing_asyncioqueue_cancel_task,
- liburing_asyncioqueue_get_results,
- liburing_asyncioqueue_wait_results,
- liburing_asyncioqueue_signal,
- liburing_asyncioqueue_destroy
- };
- SDL_copyp(&queue->iface, &SDL_AsyncIOQueue_liburing);
- queue->userdata = queuedata;
- return true;
- }
- static bool liburing_asyncio_read(void *userdata, SDL_AsyncIOTask *task)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) task->queue->userdata;
- const int fd = (int) (size_t) userdata;
- // !!! FIXME: `unsigned` is likely smaller than requested_size's Uint64. If we overflow it, we could try submitting multiple SQEs
- // !!! FIXME: and make a note in the task that there are several in sequence.
- if (task->requested_size > ((Uint64) ~((unsigned) 0))) {
- return SDL_SetError("io_uring: i/o task is too large");
- }
- // have to hold a lock because otherwise two threads could get_sqe and submit while one request isn't fully set up.
- SDL_LockMutex(queuedata->sqe_lock);
- struct io_uring_sqe *sqe = liburing.io_uring_get_sqe(&queuedata->ring);
- if (!sqe) {
- return SDL_SetError("io_uring: submission queue is full");
- }
- liburing.io_uring_prep_read(sqe, fd, task->buffer, (unsigned) task->requested_size, task->offset);
- liburing.io_uring_sqe_set_data(sqe, task);
- const bool retval = task->queue->iface.queue_task(task->queue->userdata, task);
- SDL_UnlockMutex(queuedata->sqe_lock);
- return retval;
- }
- static bool liburing_asyncio_write(void *userdata, SDL_AsyncIOTask *task)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) task->queue->userdata;
- const int fd = (int) (size_t) userdata;
- // !!! FIXME: `unsigned` is likely smaller than requested_size's Uint64. If we overflow it, we could try submitting multiple SQEs
- // !!! FIXME: and make a note in the task that there are several in sequence.
- if (task->requested_size > ((Uint64) ~((unsigned) 0))) {
- return SDL_SetError("io_uring: i/o task is too large");
- }
- // have to hold a lock because otherwise two threads could get_sqe and submit while one request isn't fully set up.
- SDL_LockMutex(queuedata->sqe_lock);
- struct io_uring_sqe *sqe = liburing.io_uring_get_sqe(&queuedata->ring);
- if (!sqe) {
- return SDL_SetError("io_uring: submission queue is full");
- }
- liburing.io_uring_prep_write(sqe, fd, task->buffer, (unsigned) task->requested_size, task->offset);
- liburing.io_uring_sqe_set_data(sqe, task);
- const bool retval = task->queue->iface.queue_task(task->queue->userdata, task);
- SDL_UnlockMutex(queuedata->sqe_lock);
- return retval;
- }
- static bool liburing_asyncio_close(void *userdata, SDL_AsyncIOTask *task)
- {
- LibUringAsyncIOQueueData *queuedata = (LibUringAsyncIOQueueData *) task->queue->userdata;
- const int fd = (int) (size_t) userdata;
- // have to hold a lock because otherwise two threads could get_sqe and submit while one request isn't fully set up.
- SDL_LockMutex(queuedata->sqe_lock);
- struct io_uring_sqe *sqe = liburing.io_uring_get_sqe(&queuedata->ring);
- if (!sqe) {
- return SDL_SetError("io_uring: submission queue is full");
- }
- if (task->flush) {
- struct io_uring_sqe *flush_sqe = sqe;
- sqe = liburing.io_uring_get_sqe(&queuedata->ring); // this will be our actual close task.
- if (!sqe) {
- liburing.io_uring_prep_nop(flush_sqe); // we already have the first sqe, just make it a NOP.
- liburing.io_uring_sqe_set_data(flush_sqe, NULL);
- task->queue->iface.queue_task(task->queue->userdata, task);
- return SDL_SetError("io_uring: submission queue is full");
- }
- liburing.io_uring_prep_fsync(flush_sqe, fd, IORING_FSYNC_DATASYNC);
- liburing.io_uring_sqe_set_data(flush_sqe, task);
- liburing.io_uring_sqe_set_flags(flush_sqe, IOSQE_IO_HARDLINK); // must complete before next sqe starts, and next sqe should run even if this fails.
- }
- liburing.io_uring_prep_close(sqe, fd);
- liburing.io_uring_sqe_set_data(sqe, task);
- const bool retval = task->queue->iface.queue_task(task->queue->userdata, task);
- SDL_UnlockMutex(queuedata->sqe_lock);
- return retval;
- }
- static void liburing_asyncio_destroy(void *userdata)
- {
- // this is only a Unix file descriptor, should have been closed elsewhere.
- }
- static int PosixOpenModeFromString(const char *mode)
- {
- // this is exactly the set of strings that SDL_AsyncIOFromFile promises will work.
- static const struct { const char *str; int flags; } mappings[] = {
- { "rb", O_RDONLY },
- { "wb", O_WRONLY | O_CREAT | O_TRUNC },
- { "r+b", O_RDWR },
- { "w+b", O_RDWR | O_CREAT | O_TRUNC }
- };
- for (int i = 0; i < SDL_arraysize(mappings); i++) {
- if (SDL_strcmp(mappings[i].str, mode) == 0) {
- return mappings[i].flags;
- }
- }
- SDL_assert(!"Shouldn't have reached this code");
- return 0;
- }
- static bool SDL_SYS_AsyncIOFromFile_liburing(const char *file, const char *mode, SDL_AsyncIO *asyncio)
- {
- const int fd = open(file, PosixOpenModeFromString(mode), 0644);
- if (fd == -1) {
- return SDL_SetError("open failed: %s", strerror(errno));
- }
- static const SDL_AsyncIOInterface SDL_AsyncIOFile_liburing = {
- liburing_asyncio_size,
- liburing_asyncio_read,
- liburing_asyncio_write,
- liburing_asyncio_close,
- liburing_asyncio_destroy
- };
- SDL_copyp(&asyncio->iface, &SDL_AsyncIOFile_liburing);
- asyncio->userdata = (void *) (size_t) fd;
- return true;
- }
- static void SDL_SYS_QuitAsyncIO_liburing(void)
- {
- UnloadLibUringLibrary();
- }
- static void MaybeInitializeLibUring(void)
- {
- if (SDL_ShouldInit(&liburing_init)) {
- if (LoadLibUring()) {
- CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_liburing;
- QuitAsyncIO = SDL_SYS_QuitAsyncIO_liburing;
- AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_liburing;
- } else { // can't use liburing? Use the "generic" threadpool implementation instead.
- CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_Generic;
- QuitAsyncIO = SDL_SYS_QuitAsyncIO_Generic;
- AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_Generic;
- }
- SDL_SetInitialized(&liburing_init, true);
- }
- }
- bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue)
- {
- MaybeInitializeLibUring();
- return CreateAsyncIOQueue(queue);
- }
- bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio)
- {
- MaybeInitializeLibUring();
- return AsyncIOFromFile(file, mode, asyncio);
- }
- void SDL_SYS_QuitAsyncIO(void)
- {
- if (SDL_ShouldQuit(&liburing_init)) {
- QuitAsyncIO();
- CreateAsyncIOQueue = NULL;
- QuitAsyncIO = NULL;
- AsyncIOFromFile = NULL;
- SDL_SetInitialized(&liburing_init, false);
- }
- }
- #endif // defined HAVE_LIBURING_H
|