SDL_shaders_gpu.h 2.0 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_shaders_gpu_h_
  19. #define SDL_shaders_gpu_h_
  20. #include "SDL_internal.h"
  21. // SDL_GPU shader implementation
  22. typedef enum
  23. {
  24. VERT_SHADER_INVALID = -1,
  25. VERT_SHADER_LINEPOINT,
  26. VERT_SHADER_TRI_COLOR,
  27. VERT_SHADER_TRI_TEXTURE,
  28. NUM_VERT_SHADERS,
  29. } GPU_VertexShaderID;
  30. typedef enum
  31. {
  32. FRAG_SHADER_INVALID = -1,
  33. FRAG_SHADER_COLOR,
  34. FRAG_SHADER_TEXTURE_RGB,
  35. FRAG_SHADER_TEXTURE_RGBA,
  36. FRAG_SHADER_TEXTURE_RGB_PIXELART,
  37. FRAG_SHADER_TEXTURE_RGBA_PIXELART,
  38. NUM_FRAG_SHADERS,
  39. } GPU_FragmentShaderID;
  40. struct GPU_Shaders
  41. {
  42. SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS];
  43. SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS];
  44. };
  45. typedef struct GPU_Shaders GPU_Shaders;
  46. void GPU_FillSupportedShaderFormats(SDL_PropertiesID props);
  47. extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device);
  48. extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device);
  49. extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id);
  50. extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id);
  51. #endif // SDL_shaders_gpu_h_