SDL_init.h 6.2 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_init.h
  20. *
  21. * Init and quit header for the SDL library
  22. */
  23. #ifndef SDL_init_h_
  24. #define SDL_init_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_error.h>
  27. #include <SDL3/SDL_begin_code.h>
  28. /* Set up for C function definitions, even when using C++ */
  29. #ifdef __cplusplus
  30. extern "C" {
  31. #endif
  32. /* As of version 0.5, SDL is loaded dynamically into the application */
  33. /**
  34. * Initialization flags for SDL_Init and/or SDL_InitSubSystem
  35. *
  36. * These are the flags which may be passed to SDL_Init(). You should
  37. * specify the subsystems which you will be using in your application.
  38. *
  39. * \sa SDL_Init
  40. * \sa SDL_Quit
  41. * \sa SDL_InitSubSystem
  42. * \sa SDL_QuitSubSystem
  43. * \sa SDL_WasInit
  44. */
  45. typedef enum
  46. {
  47. SDL_INIT_TIMER = 0x00000001,
  48. SDL_INIT_AUDIO = 0x00000010, /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
  49. SDL_INIT_VIDEO = 0x00000020, /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
  50. SDL_INIT_JOYSTICK = 0x00000200, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
  51. SDL_INIT_HAPTIC = 0x00001000,
  52. SDL_INIT_GAMEPAD = 0x00002000, /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
  53. SDL_INIT_EVENTS = 0x00004000,
  54. SDL_INIT_SENSOR = 0x00008000, /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
  55. SDL_INIT_CAMERA = 0x00010000 /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */
  56. } SDL_InitFlags;
  57. /**
  58. * Initialize the SDL library.
  59. *
  60. * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
  61. * two may be used interchangeably. Though for readability of your code
  62. * SDL_InitSubSystem() might be preferred.
  63. *
  64. * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread)
  65. * subsystems are initialized by default. Message boxes
  66. * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
  67. * video subsystem, in hopes of being useful in showing an error dialog when
  68. * SDL_Init fails. You must specifically initialize other subsystems if you
  69. * use them in your application.
  70. *
  71. * Logging (such as SDL_Log) works without initialization, too.
  72. *
  73. * `flags` may be any of the following OR'd together:
  74. *
  75. * - `SDL_INIT_TIMER`: timer subsystem
  76. * - `SDL_INIT_AUDIO`: audio subsystem
  77. * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
  78. * subsystem
  79. * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
  80. * events subsystem
  81. * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
  82. * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
  83. * joystick subsystem
  84. * - `SDL_INIT_EVENTS`: events subsystem
  85. * - `SDL_INIT_SENSOR`: sensor subsystem
  86. *
  87. * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
  88. * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
  89. * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
  90. * this call will increase the ref-count and return.
  91. *
  92. * \param flags subsystem initialization flags
  93. * \returns 0 on success or a negative error code on failure; call
  94. * SDL_GetError() for more information.
  95. *
  96. * \since This function is available since SDL 3.0.0.
  97. *
  98. * \sa SDL_InitSubSystem
  99. * \sa SDL_Quit
  100. * \sa SDL_SetMainReady
  101. * \sa SDL_WasInit
  102. */
  103. extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  104. /**
  105. * Compatibility function to initialize the SDL library.
  106. *
  107. * This function and SDL_Init() are interchangeable.
  108. *
  109. * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
  110. * \returns 0 on success or a negative error code on failure; call
  111. * SDL_GetError() for more information.
  112. *
  113. * \since This function is available since SDL 3.0.0.
  114. *
  115. * \sa SDL_Init
  116. * \sa SDL_Quit
  117. * \sa SDL_QuitSubSystem
  118. */
  119. extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
  120. /**
  121. * Shut down specific SDL subsystems.
  122. *
  123. * You still need to call SDL_Quit() even if you close all open subsystems
  124. * with SDL_QuitSubSystem().
  125. *
  126. * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
  127. *
  128. * \since This function is available since SDL 3.0.0.
  129. *
  130. * \sa SDL_InitSubSystem
  131. * \sa SDL_Quit
  132. */
  133. extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
  134. /**
  135. * Get a mask of the specified subsystems which are currently initialized.
  136. *
  137. * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
  138. * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
  139. * returns the initialization status of the specified subsystems.
  140. *
  141. * \since This function is available since SDL 3.0.0.
  142. *
  143. * \sa SDL_Init
  144. * \sa SDL_InitSubSystem
  145. */
  146. extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
  147. /**
  148. * Clean up all initialized subsystems.
  149. *
  150. * You should call this function even if you have already shutdown each
  151. * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
  152. * function even in the case of errors in initialization.
  153. *
  154. * You can use this function with atexit() to ensure that it is run when your
  155. * application is shutdown, but it is not wise to do this from a library or
  156. * other dynamically loaded code.
  157. *
  158. * \since This function is available since SDL 3.0.0.
  159. *
  160. * \sa SDL_Init
  161. * \sa SDL_QuitSubSystem
  162. */
  163. extern DECLSPEC void SDLCALL SDL_Quit(void);
  164. /* Ends C function definitions when using C++ */
  165. #ifdef __cplusplus
  166. }
  167. #endif
  168. #include <SDL3/SDL_close_code.h>
  169. #endif /* SDL_init_h_ */