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- # SDL CMake configuration file:
- # This file is meant to be placed in Resources/CMake of a SDL3 framework
- # INTERFACE_LINK_OPTIONS needs CMake 3.12
- cmake_minimum_required(VERSION 3.12)
- include(FeatureSummary)
- set_package_properties(SDL3 PROPERTIES
- URL "https://www.libsdl.org/"
- DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
- )
- # Copied from `configure_package_config_file`
- macro(set_and_check _var _file)
- set(${_var} "${_file}")
- if(NOT EXISTS "${_file}")
- message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
- endif()
- endmacro()
- # Copied from `configure_package_config_file`
- macro(check_required_components _NAME)
- foreach(comp ${${_NAME}_FIND_COMPONENTS})
- if(NOT ${_NAME}_${comp}_FOUND)
- if(${_NAME}_FIND_REQUIRED_${comp})
- set(${_NAME}_FOUND FALSE)
- endif()
- endif()
- endforeach()
- endmacro()
- set(SDL3_FOUND TRUE)
- # Compute the installation prefix relative to this file.
- get_filename_component(_sdl3_framework_path "${CMAKE_CURRENT_LIST_FILE}" PATH) # /SDL3.framework/Resources/CMake/
- get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # /SDL3.framework/Resources/
- get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # /SDL3.framework/
- get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # /
- set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers")
- set(SDL3_LIBRARIES "SDL3::SDL3")
- # All targets are created, even when some might not be requested though COMPONENTS.
- # This is done for compatibility with CMake generated SDL3-target.cmake files.
- if(NOT TARGET SDL3::Headers)
- add_library(SDL3::Headers INTERFACE IMPORTED)
- set_target_properties(SDL3::Headers
- PROPERTIES
- INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
- INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
- )
- endif()
- set(SDL3_Headers_FOUND TRUE)
- unset(_sdl3_include_dirs)
- if(NOT TARGET SDL3::SDL3-shared)
- add_library(SDL3::SDL3-shared SHARED IMPORTED)
- set_target_properties(SDL3::SDL3-shared
- PROPERTIES
- FRAMEWORK "TRUE"
- INTERFACE_LINK_LIBRARIES "SDL3::Headers"
- IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
- IMPORTED_SONAME "${_sdl3_framework_path}/SDL3"
- COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
- INTERFACE_SDL3_SHARED "ON"
- COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
- INTERFACE_SDL_VERSION "SDL3"
- )
- endif()
- set(SDL3_SDL3-shared_FOUND TRUE)
- set(SDL3_SDL3-static FALSE)
- set(SDL3_SDL3_test FALSE)
- unset(_sdl3_framework_parent_path)
- unset(_sdl3_framework_path)
- if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
- set(SDL3_SDL3_FOUND TRUE)
- endif()
- function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
- if(CMAKE_VERSION VERSION_LESS "3.18")
- # Aliasing local targets is not supported on CMake < 3.18, so make it global.
- add_library(${NEW_TARGET} INTERFACE IMPORTED)
- set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
- else()
- add_library(${NEW_TARGET} ALIAS ${TARGET})
- endif()
- endfunction()
- # Make sure SDL3::SDL3 always exists
- if(NOT TARGET SDL3::SDL3)
- if(TARGET SDL3::SDL3-shared)
- _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
- else()
- _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
- endif()
- endif()
- check_required_components(SDL3)
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