SDL_begin_code.h 15 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /* WIKI CATEGORY: BeginCode */
  19. /**
  20. * SDL_begin_code.h sets things up for C dynamic library function definitions,
  21. * static inlined functions, and structures aligned at 4-byte alignment.
  22. * If you don't like ugly C preprocessor code, don't look at this file. :)
  23. *
  24. * SDL's headers use this; applications generally should not include this
  25. * header directly.
  26. */
  27. /* This shouldn't be nested -- included it around code only. */
  28. #ifdef SDL_begin_code_h
  29. #error Nested inclusion of SDL_begin_code.h
  30. #endif
  31. #define SDL_begin_code_h
  32. #ifdef SDL_WIKI_DOCUMENTATION_SECTION
  33. /**
  34. * A macro to tag a symbol as deprecated.
  35. *
  36. * A function is marked deprecated by adding this macro to its declaration:
  37. *
  38. * ```c
  39. * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void);
  40. * ```
  41. *
  42. * Compilers with deprecation support can give a warning when a deprecated
  43. * function is used. This symbol may be used in SDL's headers, but apps are
  44. * welcome to use it for their own interfaces as well.
  45. *
  46. * SDL, on occasion, might deprecate a function for various reasons. However,
  47. * SDL never removes symbols before major versions, so deprecated interfaces
  48. * in SDL3 will remain available until SDL4, where it would be expected an app
  49. * would have to take steps to migrate anyhow.
  50. *
  51. * On compilers without a deprecation mechanism, this is defined to nothing,
  52. * and using a deprecated function will not generate a warning.
  53. *
  54. * \since This macro is available since SDL 3.1.3.
  55. */
  56. #define SDL_DEPRECATED __attribute__((deprecated))
  57. /**
  58. * A macro to tag a symbol as a public API.
  59. *
  60. * SDL uses this macro for all its public functions. On some targets, it is
  61. * used to signal to the compiler that this function needs to be exported from
  62. * a shared library, but it might have other side effects.
  63. *
  64. * This symbol is used in SDL's headers, but apps and other libraries are
  65. * welcome to use it for their own interfaces as well.
  66. *
  67. * \since This macro is available since SDL 3.1.3.
  68. */
  69. #define SDL_DECLSPEC __attribute__ ((visibility("default")))
  70. /**
  71. * A macro to set a function's calling conventions.
  72. *
  73. * SDL uses this macro for all its public functions, and any callbacks it
  74. * defines. This macro guarantees that calling conventions match between SDL
  75. * and the app, even if the two were built with different compilers or
  76. * optimization settings.
  77. *
  78. * When writing a callback function, it is very important for it to be
  79. * correctly tagged with SDLCALL, as mismatched calling conventions can cause
  80. * strange behaviors and can be difficult to diagnose. Plus, on many
  81. * platforms, SDLCALL is defined to nothing, so compilers won't be able to
  82. * warn that the tag is missing.
  83. *
  84. * This symbol is used in SDL's headers, but apps and other libraries are
  85. * welcome to use it for their own interfaces as well.
  86. *
  87. * \since This macro is available since SDL 3.1.3.
  88. */
  89. #define SDLCALL __cdecl
  90. /**
  91. * A macro to request a function be inlined.
  92. *
  93. * This is a hint to the compiler to inline a function. The compiler is free
  94. * to ignore this request. On compilers without inline support, this is
  95. * defined to nothing.
  96. *
  97. * \since This macro is available since SDL 3.1.3.
  98. */
  99. #define SDL_INLINE __inline
  100. /**
  101. * A macro to demand a function be inlined.
  102. *
  103. * This is a command to the compiler to inline a function. SDL uses this macro
  104. * in its public headers for a handful of simple functions. On compilers
  105. * without forceinline support, this is defined to `static SDL_INLINE`, which
  106. * is often good enough.
  107. *
  108. * This symbol is used in SDL's headers, but apps and other libraries are
  109. * welcome to use it for their own interfaces as well.
  110. *
  111. * \since This macro is available since SDL 3.1.3.
  112. */
  113. #define SDL_FORCE_INLINE __forceinline
  114. /**
  115. * A macro to tag a function as never-returning.
  116. *
  117. * This is a hint to the compiler that a function does not return. An example
  118. * of a function like this is the C runtime's exit() function.
  119. *
  120. * This hint can lead to code optimizations, and help analyzers understand
  121. * code flow better. On compilers without noreturn support, this is defined to
  122. * nothing.
  123. *
  124. * This symbol is used in SDL's headers, but apps and other libraries are
  125. * welcome to use it for their own interfaces as well.
  126. *
  127. * \since This macro is available since SDL 3.1.3.
  128. */
  129. #define SDL_NORETURN __attribute__((noreturn))
  130. /**
  131. * A macro to tag a function as never-returning (for analysis purposes).
  132. *
  133. * This is almost identical to SDL_NORETURN, except functions marked with this
  134. * _can_ actually return. The difference is that this isn't used for code
  135. * generation, but rather static analyzers use this information to assume
  136. * truths about program state and available code paths. Specifically, this tag
  137. * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this
  138. * tag behind the scenes. Generally, apps that don't understand the specific
  139. * use-case for this tag should avoid using it directly.
  140. *
  141. * On compilers without analyzer_noreturn support, this is defined to nothing.
  142. *
  143. * This symbol is used in SDL's headers, but apps and other libraries are
  144. * welcome to use it for their own interfaces as well.
  145. *
  146. * \since This macro is available since SDL 3.1.3.
  147. */
  148. #define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
  149. /**
  150. * A macro to signal that a case statement without a `break` is intentional.
  151. *
  152. * C compilers have gotten more aggressive about warning when a switch's
  153. * `case` block does not end with a `break` or other flow control statement,
  154. * flowing into the next case's code, as this is a common accident that leads
  155. * to strange bugs. But sometimes falling through to the next case is the
  156. * correct and desired behavior. This symbol lets an app communicate this
  157. * intention to the compiler, so it doesn't generate a warning.
  158. *
  159. * It is used like this:
  160. *
  161. * ```c
  162. * switch (x) {
  163. * case 1:
  164. * DoSomethingOnlyForOne();
  165. * SDL_FALLTHROUGH; // tell the compiler this was intentional.
  166. * case 2:
  167. * DoSomethingForOneAndTwo();
  168. * break;
  169. * }
  170. * ```
  171. *
  172. * \since This macro is available since SDL 3.1.3.
  173. */
  174. #define SDL_FALLTHROUGH [[fallthrough]]
  175. /**
  176. * A macro to tag a function's return value as critical.
  177. *
  178. * This is a hint to the compiler that a function's return value should not be
  179. * ignored.
  180. *
  181. * If an NODISCARD function's return value is thrown away (the function is
  182. * called as if it returns `void`), the compiler will issue a warning.
  183. *
  184. * While it's generally good practice to check return values for errors, often
  185. * times legitimate programs do not for good reasons. Be careful about what
  186. * functions are tagged as NODISCARD. It operates best when used on a function
  187. * that's failure is surprising and catastrophic; a good example would be a
  188. * program that checks the return values of all its file write function calls
  189. * but not the call to close the file, which it assumes incorrectly never
  190. * fails.
  191. *
  192. * Function callers that want to throw away a NODISCARD return value can call
  193. * the function with a `(void)` cast, which informs the compiler the act is
  194. * intentional.
  195. *
  196. * On compilers without nodiscard support, this is defined to nothing.
  197. *
  198. * \since This macro is available since SDL 3.1.3.
  199. */
  200. #define SDL_NODISCARD [[nodiscard]]
  201. /**
  202. * A macro to tag a function as an allocator.
  203. *
  204. * This is a hint to the compiler that a function is an allocator, like
  205. * malloc(), with certain rules. A description of how GCC treats this hint is
  206. * here:
  207. *
  208. * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute
  209. *
  210. * On compilers without allocator tag support, this is defined to nothing.
  211. *
  212. * Most apps don't need to, and should not, use this directly.
  213. *
  214. * \since This macro is available since SDL 3.1.3.
  215. */
  216. #define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
  217. /**
  218. * A macro to tag a function as returning a certain allocation.
  219. *
  220. * This is a hint to the compiler that a function allocates and returns a
  221. * specific amount of memory based on one of its arguments. For example, the C
  222. * runtime's malloc() function could use this macro with an argument of 1
  223. * (first argument to malloc is the size of the allocation).
  224. *
  225. * On compilers without alloc_size support, this is defined to nothing.
  226. *
  227. * Most apps don't need to, and should not, use this directly.
  228. *
  229. * \since This macro is available since SDL 3.1.3.
  230. */
  231. #define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
  232. /**
  233. * A macro to tag a pointer variable, to help with pointer aliasing.
  234. *
  235. * A good explanation of the restrict keyword is here:
  236. *
  237. * https://en.wikipedia.org/wiki/Restrict
  238. *
  239. * On compilers without restrict support, this is defined to nothing.
  240. *
  241. * \since This macro is available since SDL 3.1.3.
  242. */
  243. #define SDL_RESTRICT __restrict__
  244. /* end of wiki documentation section. */
  245. #endif
  246. #ifndef SDL_DEPRECATED
  247. # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
  248. # define SDL_DEPRECATED __attribute__((deprecated))
  249. # elif defined(_MSC_VER)
  250. # define SDL_DEPRECATED __declspec(deprecated)
  251. # else
  252. # define SDL_DEPRECATED
  253. # endif
  254. #endif
  255. #ifndef SDL_UNUSED
  256. # ifdef __GNUC__
  257. # define SDL_UNUSED __attribute__((unused))
  258. # else
  259. # define SDL_UNUSED
  260. # endif
  261. #endif
  262. /* Some compilers use a special export keyword */
  263. #ifndef SDL_DECLSPEC
  264. # if defined(SDL_PLATFORM_WINDOWS)
  265. # ifdef DLL_EXPORT
  266. # define SDL_DECLSPEC __declspec(dllexport)
  267. # else
  268. # define SDL_DECLSPEC
  269. # endif
  270. # else
  271. # if defined(__GNUC__) && __GNUC__ >= 4
  272. # define SDL_DECLSPEC __attribute__ ((visibility("default")))
  273. # else
  274. # define SDL_DECLSPEC
  275. # endif
  276. # endif
  277. #endif
  278. /* By default SDL uses the C calling convention */
  279. #ifndef SDLCALL
  280. #if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__)
  281. #define SDLCALL __cdecl
  282. #else
  283. #define SDLCALL
  284. #endif
  285. #endif /* SDLCALL */
  286. /* Force structure packing at 4 byte alignment.
  287. This is necessary if the header is included in code which has structure
  288. packing set to an alternate value, say for loading structures from disk.
  289. The packing is reset to the previous value in SDL_close_code.h
  290. */
  291. #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
  292. #ifdef _MSC_VER
  293. #pragma warning(disable: 4103)
  294. #endif
  295. #ifdef __clang__
  296. #pragma clang diagnostic ignored "-Wpragma-pack"
  297. #endif
  298. #ifdef __BORLANDC__
  299. #pragma nopackwarning
  300. #endif
  301. #ifdef _WIN64
  302. /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
  303. #pragma pack(push,8)
  304. #else
  305. #pragma pack(push,4)
  306. #endif
  307. #endif /* Compiler needs structure packing set */
  308. #ifndef SDL_INLINE
  309. #ifdef __GNUC__
  310. #define SDL_INLINE __inline__
  311. #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
  312. defined(__DMC__) || defined(__SC__) || \
  313. defined(__WATCOMC__) || defined(__LCC__) || \
  314. defined(__DECC) || defined(__CC_ARM)
  315. #define SDL_INLINE __inline
  316. #ifndef __inline__
  317. #define __inline__ __inline
  318. #endif
  319. #else
  320. #define SDL_INLINE inline
  321. #ifndef __inline__
  322. #define __inline__ inline
  323. #endif
  324. #endif
  325. #endif /* SDL_INLINE not defined */
  326. #ifndef SDL_FORCE_INLINE
  327. #ifdef _MSC_VER
  328. #define SDL_FORCE_INLINE __forceinline
  329. #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
  330. #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
  331. #else
  332. #define SDL_FORCE_INLINE static SDL_INLINE
  333. #endif
  334. #endif /* SDL_FORCE_INLINE not defined */
  335. #ifndef SDL_NORETURN
  336. #ifdef __GNUC__
  337. #define SDL_NORETURN __attribute__((noreturn))
  338. #elif defined(_MSC_VER)
  339. #define SDL_NORETURN __declspec(noreturn)
  340. #else
  341. #define SDL_NORETURN
  342. #endif
  343. #endif /* SDL_NORETURN not defined */
  344. #ifdef __clang__
  345. #if __has_feature(attribute_analyzer_noreturn)
  346. #define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
  347. #endif
  348. #endif
  349. #ifndef SDL_ANALYZER_NORETURN
  350. #define SDL_ANALYZER_NORETURN
  351. #endif
  352. /* Apparently this is needed by several Windows compilers */
  353. #ifndef __MACH__
  354. #ifndef NULL
  355. #ifdef __cplusplus
  356. #define NULL 0
  357. #else
  358. #define NULL ((void *)0)
  359. #endif
  360. #endif /* NULL */
  361. #endif /* ! macOS - breaks precompiled headers */
  362. #ifndef SDL_FALLTHROUGH
  363. #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
  364. (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
  365. #define SDL_FALLTHROUGH [[fallthrough]]
  366. #else
  367. #if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC)
  368. #define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
  369. #else
  370. #define SDL_HAS_FALLTHROUGH 0
  371. #endif /* __has_attribute */
  372. #if SDL_HAS_FALLTHROUGH && \
  373. ((defined(__GNUC__) && __GNUC__ >= 7) || \
  374. (defined(__clang_major__) && __clang_major__ >= 10))
  375. #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
  376. #else
  377. #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
  378. #endif /* SDL_HAS_FALLTHROUGH */
  379. #undef SDL_HAS_FALLTHROUGH
  380. #endif /* C++17 or C2x */
  381. #endif /* SDL_FALLTHROUGH not defined */
  382. #ifndef SDL_NODISCARD
  383. #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
  384. (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L)
  385. #define SDL_NODISCARD [[nodiscard]]
  386. #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
  387. #define SDL_NODISCARD __attribute__((warn_unused_result))
  388. #elif defined(_MSC_VER) && (_MSC_VER >= 1700)
  389. #define SDL_NODISCARD _Check_return_
  390. #else
  391. #define SDL_NODISCARD
  392. #endif /* C++17 or C23 */
  393. #endif /* SDL_NODISCARD not defined */
  394. #ifndef SDL_MALLOC
  395. #if defined(__GNUC__) && (__GNUC__ >= 3)
  396. #define SDL_MALLOC __attribute__((malloc))
  397. /** FIXME
  398. #elif defined(_MSC_VER)
  399. #define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
  400. **/
  401. #else
  402. #define SDL_MALLOC
  403. #endif
  404. #endif /* SDL_MALLOC not defined */
  405. #ifndef SDL_ALLOC_SIZE
  406. #if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
  407. #define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
  408. #elif defined(_MSC_VER)
  409. #define SDL_ALLOC_SIZE(p)
  410. #else
  411. #define SDL_ALLOC_SIZE(p)
  412. #endif
  413. #endif /* SDL_ALLOC_SIZE not defined */
  414. #ifndef SDL_ALLOC_SIZE2
  415. #if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
  416. #define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2)))
  417. #elif defined(_MSC_VER)
  418. #define SDL_ALLOC_SIZE2(p1, p2)
  419. #else
  420. #define SDL_ALLOC_SIZE2(p1, p2)
  421. #endif
  422. #endif /* SDL_ALLOC_SIZE2 not defined */