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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* General event handling code for SDL */
- #include "SDL_events_c.h"
- #include "../SDL_hints_c.h"
- #include "../timer/SDL_timer_c.h"
- #ifndef SDL_JOYSTICK_DISABLED
- #include "../joystick/SDL_joystick_c.h"
- #endif
- #ifndef SDL_SENSOR_DISABLED
- #include "../sensor/SDL_sensor_c.h"
- #endif
- #include "../video/SDL_sysvideo.h"
- #include <SDL3/SDL_syswm.h>
- #undef SDL_PRIs64
- #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__CYGWIN__)
- #define SDL_PRIs64 "I64d"
- #else
- #define SDL_PRIs64 "lld"
- #endif
- /* An arbitrary limit so we don't have unbounded growth */
- #define SDL_MAX_QUEUED_EVENTS 65535
- /* Determines how often we wake to call SDL_PumpEvents() in SDL_WaitEventTimeout_Device() */
- #define PERIODIC_POLL_INTERVAL_NS (3 * SDL_NS_PER_SECOND)
- typedef struct SDL_EventWatcher
- {
- SDL_EventFilter callback;
- void *userdata;
- SDL_bool removed;
- } SDL_EventWatcher;
- static SDL_Mutex *SDL_event_watchers_lock;
- static SDL_EventWatcher SDL_EventOK;
- static SDL_EventWatcher *SDL_event_watchers = NULL;
- static int SDL_event_watchers_count = 0;
- static SDL_bool SDL_event_watchers_dispatching = SDL_FALSE;
- static SDL_bool SDL_event_watchers_removed = SDL_FALSE;
- static SDL_AtomicInt SDL_sentinel_pending;
- typedef struct
- {
- Uint32 bits[8];
- } SDL_DisabledEventBlock;
- static SDL_DisabledEventBlock *SDL_disabled_events[256];
- static Uint32 SDL_userevents = SDL_EVENT_USER;
- /* Private data -- event queue */
- typedef struct SDL_EventEntry
- {
- SDL_Event event;
- SDL_SysWMmsg msg;
- struct SDL_EventEntry *prev;
- struct SDL_EventEntry *next;
- } SDL_EventEntry;
- typedef struct SDL_SysWMEntry
- {
- SDL_SysWMmsg msg;
- struct SDL_SysWMEntry *next;
- } SDL_SysWMEntry;
- static struct
- {
- SDL_Mutex *lock;
- SDL_bool active;
- SDL_AtomicInt count;
- int max_events_seen;
- SDL_EventEntry *head;
- SDL_EventEntry *tail;
- SDL_EventEntry *free;
- SDL_SysWMEntry *wmmsg_used;
- SDL_SysWMEntry *wmmsg_free;
- } SDL_EventQ = { NULL, SDL_FALSE, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
- #ifndef SDL_JOYSTICK_DISABLED
- static SDL_bool SDL_update_joysticks = SDL_TRUE;
- static void SDLCALL SDL_AutoUpdateJoysticksChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_update_joysticks = SDL_GetStringBoolean(hint, SDL_TRUE);
- }
- #endif /* !SDL_JOYSTICK_DISABLED */
- #ifndef SDL_SENSOR_DISABLED
- static SDL_bool SDL_update_sensors = SDL_TRUE;
- static void SDLCALL SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_update_sensors = SDL_GetStringBoolean(hint, SDL_TRUE);
- }
- #endif /* !SDL_SENSOR_DISABLED */
- static void SDLCALL SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_SetEventEnabled(SDL_EVENT_POLL_SENTINEL, SDL_GetStringBoolean(hint, SDL_TRUE));
- }
- /**
- * Verbosity of logged events as defined in SDL_HINT_EVENT_LOGGING:
- * - 0: (default) no logging
- * - 1: logging of most events
- * - 2: as above, plus mouse and finger motion
- * - 3: as above, plus SDL_SysWMEvents
- */
- static int SDL_EventLoggingVerbosity = 0;
- static void SDLCALL SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_EventLoggingVerbosity = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 3) : 0;
- }
- static void SDL_LogEvent(const SDL_Event *event)
- {
- char name[64];
- char details[128];
- /* sensor/mouse/finger motion are spammy, ignore these if they aren't demanded. */
- if ((SDL_EventLoggingVerbosity < 2) &&
- ((event->type == SDL_EVENT_MOUSE_MOTION) ||
- (event->type == SDL_EVENT_FINGER_MOTION) ||
- (event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
- (event->type == SDL_EVENT_GAMEPAD_SENSOR_UPDATE) ||
- (event->type == SDL_EVENT_SENSOR_UPDATE))) {
- return;
- }
- /* window manager events are even more spammy, and don't provide much useful info. */
- if ((SDL_EventLoggingVerbosity < 3) && (event->type == SDL_EVENT_SYSWM)) {
- return;
- }
- /* this is to make (void)SDL_snprintf() calls cleaner. */
- #define uint unsigned int
- name[0] = '\0';
- details[0] = '\0';
- /* !!! FIXME: This code is kinda ugly, sorry. */
- if ((event->type >= SDL_EVENT_USER) && (event->type <= SDL_EVENT_LAST)) {
- char plusstr[16];
- SDL_strlcpy(name, "SDL_EVENT_USER", sizeof(name));
- if (event->type > SDL_EVENT_USER) {
- (void)SDL_snprintf(plusstr, sizeof(plusstr), "+%u", ((uint)event->type) - SDL_EVENT_USER);
- } else {
- plusstr[0] = '\0';
- }
- (void)SDL_snprintf(details, sizeof(details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
- plusstr, (uint)event->user.timestamp, (uint)event->user.windowID,
- (int)event->user.code, event->user.data1, event->user.data2);
- }
- switch (event->type) {
- #define SDL_EVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name));
- SDL_EVENT_CASE(SDL_EVENT_FIRST)
- SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof(details));
- break;
- SDL_EVENT_CASE(SDL_EVENT_QUIT)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->quit.timestamp);
- break;
- SDL_EVENT_CASE(SDL_EVENT_TERMINATING)
- break;
- SDL_EVENT_CASE(SDL_EVENT_LOW_MEMORY)
- break;
- SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_BACKGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_BACKGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_FOREGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_FOREGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_LOCALE_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_SYSTEM_THEME_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_KEYMAP_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_CLIPBOARD_UPDATE)
- break;
- SDL_EVENT_CASE(SDL_EVENT_RENDER_TARGETS_RESET)
- break;
- SDL_EVENT_CASE(SDL_EVENT_RENDER_DEVICE_RESET)
- break;
- #define SDL_DISPLAYEVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name)); \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)", \
- (uint)event->display.timestamp, (uint)event->display.displayID, name, (int)event->display.data1); \
- break
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_ORIENTATION);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONNECTED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_DISCONNECTED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_MOVED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED);
- #undef SDL_DISPLAYEVENT_CASE
- #define SDL_WINDOWEVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name)); \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)", \
- (uint)event->window.timestamp, (uint)event->window.windowID, name, (int)event->window.data1, (int)event->window.data2); \
- break
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_SHOWN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIDDEN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_EXPOSED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOVED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MINIMIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MAXIMIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESTORED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_ENTER);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_LEAVE);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_GAINED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_LOST);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_CLOSE_REQUESTED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_TAKE_FOCUS);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIT_TEST);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_ICCPROF_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_OCCLUDED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DESTROYED);
- #undef SDL_WINDOWEVENT_CASE
- SDL_EVENT_CASE(SDL_EVENT_SYSWM)
- /* !!! FIXME: we don't delve further at the moment. */
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->syswm.timestamp);
- break;
- #define PRINT_KEY_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
- (uint)event->key.timestamp, (uint)event->key.windowID, \
- event->key.state == SDL_PRESSED ? "pressed" : "released", \
- event->key.repeat ? "true" : "false", \
- (uint)event->key.keysym.scancode, \
- (uint)event->key.keysym.sym, \
- (uint)event->key.keysym.mod)
- SDL_EVENT_CASE(SDL_EVENT_KEY_DOWN)
- PRINT_KEY_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_KEY_UP)
- PRINT_KEY_EVENT(event);
- break;
- #undef PRINT_KEY_EVENT
- SDL_EVENT_CASE(SDL_EVENT_TEXT_EDITING)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
- (uint)event->edit.timestamp, (uint)event->edit.windowID,
- event->edit.text, (int)event->edit.start, (int)event->edit.length);
- break;
- SDL_EVENT_CASE(SDL_EVENT_TEXT_INPUT)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s')", (uint)event->text.timestamp, (uint)event->text.windowID, event->text.text);
- break;
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%g y=%g xrel=%g yrel=%g)",
- (uint)event->motion.timestamp, (uint)event->motion.windowID,
- (uint)event->motion.which, (uint)event->motion.state,
- event->motion.x, event->motion.y,
- event->motion.xrel, event->motion.yrel);
- break;
- #define PRINT_MBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%g y=%g)", \
- (uint)event->button.timestamp, (uint)event->button.windowID, \
- (uint)event->button.which, (uint)event->button.button, \
- event->button.state == SDL_PRESSED ? "pressed" : "released", \
- (uint)event->button.clicks, event->button.x, event->button.y)
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
- PRINT_MBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_UP)
- PRINT_MBUTTON_EVENT(event);
- break;
- #undef PRINT_MBUTTON_EVENT
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_WHEEL)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g direction=%s)",
- (uint)event->wheel.timestamp, (uint)event->wheel.windowID,
- (uint)event->wheel.which, event->wheel.x, event->wheel.y,
- event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_AXIS_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
- (uint)event->jaxis.timestamp, (int)event->jaxis.which,
- (uint)event->jaxis.axis, (int)event->jaxis.value);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_HAT_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d hat=%u value=%u)",
- (uint)event->jhat.timestamp, (int)event->jhat.which,
- (uint)event->jhat.hat, (uint)event->jhat.value);
- break;
- #define PRINT_JBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
- (uint)event->jbutton.timestamp, (int)event->jbutton.which, \
- (uint)event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_DOWN)
- PRINT_JBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_UP)
- PRINT_JBUTTON_EVENT(event);
- break;
- #undef PRINT_JBUTTON_EVENT
- #define PRINT_JOYDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->jdevice.timestamp, (int)event->jdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_ADDED)
- PRINT_JOYDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_REMOVED)
- PRINT_JOYDEV_EVENT(event);
- break;
- #undef PRINT_JOYDEV_EVENT
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
- (uint)event->gaxis.timestamp, (int)event->gaxis.which,
- (uint)event->gaxis.axis, (int)event->gaxis.value);
- break;
- #define PRINT_CBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
- (uint)event->gbutton.timestamp, (int)event->gbutton.which, \
- (uint)event->gbutton.button, event->gbutton.state == SDL_PRESSED ? "pressed" : "released")
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
- PRINT_CBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_UP)
- PRINT_CBUTTON_EVENT(event);
- break;
- #undef PRINT_CBUTTON_EVENT
- #define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->gdevice.timestamp, (int)event->gdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_ADDED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMOVED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMAPPED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- #undef PRINT_GAMEPADDEV_EVENT
- #define PRINT_CTOUCHPAD_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
- (uint)event->gtouchpad.timestamp, (int)event->gtouchpad.which, \
- (int)event->gtouchpad.touchpad, (int)event->gtouchpad.finger, \
- event->gtouchpad.x, event->gtouchpad.y, event->gtouchpad.pressure)
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_UP)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- #undef PRINT_CTOUCHPAD_EVENT
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
- (uint)event->gsensor.timestamp, (int)event->gsensor.which, (int)event->gsensor.sensor,
- event->gsensor.data[0], event->gsensor.data[1], event->gsensor.data[2]);
- break;
- #define PRINT_FINGER_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " fingerid=%" SDL_PRIs64 " x=%f y=%f dx=%f dy=%f pressure=%f)", \
- (uint)event->tfinger.timestamp, (long long)event->tfinger.touchId, \
- (long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
- event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
- SDL_EVENT_CASE(SDL_EVENT_FINGER_DOWN)
- PRINT_FINGER_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_FINGER_UP)
- PRINT_FINGER_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_FINGER_MOTION)
- PRINT_FINGER_EVENT(event);
- break;
- #undef PRINT_FINGER_EVENT
- #define PRINT_DROP_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint)event->drop.timestamp, (uint)event->drop.windowID)
- SDL_EVENT_CASE(SDL_EVENT_DROP_FILE)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_TEXT)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_BEGIN)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_COMPLETE)
- PRINT_DROP_EVENT(event);
- break;
- #undef PRINT_DROP_EVENT
- #define PRINT_AUDIODEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u iscapture=%s)", (uint)event->adevice.timestamp, (uint)event->adevice.which, event->adevice.iscapture ? "true" : "false")
- SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_ADDED)
- PRINT_AUDIODEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_REMOVED)
- PRINT_AUDIODEV_EVENT(event);
- break;
- #undef PRINT_AUDIODEV_EVENT
- SDL_EVENT_CASE(SDL_EVENT_SENSOR_UPDATE)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d data[0]=%f data[1]=%f data[2]=%f data[3]=%f data[4]=%f data[5]=%f)",
- (uint)event->sensor.timestamp, (int)event->sensor.which,
- event->sensor.data[0], event->sensor.data[1], event->sensor.data[2],
- event->sensor.data[3], event->sensor.data[4], event->sensor.data[5]);
- break;
- #undef SDL_EVENT_CASE
- case SDL_EVENT_POLL_SENTINEL:
- /* No logging necessary for this one */
- break;
- default:
- if (!name[0]) {
- SDL_strlcpy(name, "UNKNOWN", sizeof(name));
- (void)SDL_snprintf(details, sizeof(details), " #%u! (Bug? FIXME?)", (uint)event->type);
- }
- break;
- }
- if (name[0]) {
- SDL_Log("SDL EVENT: %s%s", name, details);
- }
- #undef uint
- }
- /* Public functions */
- void SDL_StopEventLoop(void)
- {
- const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
- int i;
- SDL_EventEntry *entry;
- SDL_SysWMEntry *wmmsg;
- SDL_LockMutex(SDL_EventQ.lock);
- SDL_EventQ.active = SDL_FALSE;
- if (report && SDL_atoi(report)) {
- SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
- SDL_EventQ.max_events_seen);
- }
- /* Clean out EventQ */
- for (entry = SDL_EventQ.head; entry;) {
- SDL_EventEntry *next = entry->next;
- SDL_free(entry);
- entry = next;
- }
- for (entry = SDL_EventQ.free; entry;) {
- SDL_EventEntry *next = entry->next;
- SDL_free(entry);
- entry = next;
- }
- for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg;) {
- SDL_SysWMEntry *next = wmmsg->next;
- SDL_free(wmmsg);
- wmmsg = next;
- }
- for (wmmsg = SDL_EventQ.wmmsg_free; wmmsg;) {
- SDL_SysWMEntry *next = wmmsg->next;
- SDL_free(wmmsg);
- wmmsg = next;
- }
- SDL_AtomicSet(&SDL_EventQ.count, 0);
- SDL_EventQ.max_events_seen = 0;
- SDL_EventQ.head = NULL;
- SDL_EventQ.tail = NULL;
- SDL_EventQ.free = NULL;
- SDL_EventQ.wmmsg_used = NULL;
- SDL_EventQ.wmmsg_free = NULL;
- SDL_AtomicSet(&SDL_sentinel_pending, 0);
- /* Clear disabled event state */
- for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
- SDL_free(SDL_disabled_events[i]);
- SDL_disabled_events[i] = NULL;
- }
- if (SDL_event_watchers_lock) {
- SDL_DestroyMutex(SDL_event_watchers_lock);
- SDL_event_watchers_lock = NULL;
- }
- if (SDL_event_watchers) {
- SDL_free(SDL_event_watchers);
- SDL_event_watchers = NULL;
- SDL_event_watchers_count = 0;
- }
- SDL_zero(SDL_EventOK);
- SDL_UnlockMutex(SDL_EventQ.lock);
- if (SDL_EventQ.lock) {
- SDL_DestroyMutex(SDL_EventQ.lock);
- SDL_EventQ.lock = NULL;
- }
- }
- /* This function (and associated calls) may be called more than once */
- int SDL_StartEventLoop(void)
- {
- /* We'll leave the event queue alone, since we might have gotten
- some important events at launch (like SDL_EVENT_DROP_FILE)
- FIXME: Does this introduce any other bugs with events at startup?
- */
- /* Create the lock and set ourselves active */
- #ifndef SDL_THREADS_DISABLED
- if (!SDL_EventQ.lock) {
- SDL_EventQ.lock = SDL_CreateMutex();
- if (SDL_EventQ.lock == NULL) {
- return -1;
- }
- }
- SDL_LockMutex(SDL_EventQ.lock);
- if (SDL_event_watchers_lock == NULL) {
- SDL_event_watchers_lock = SDL_CreateMutex();
- if (SDL_event_watchers_lock == NULL) {
- SDL_UnlockMutex(SDL_EventQ.lock);
- return -1;
- }
- }
- #endif /* !SDL_THREADS_DISABLED */
- /* Process most event types */
- SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
- SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
- SDL_SetEventEnabled(SDL_EVENT_SYSWM, SDL_FALSE);
- #if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
- SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
- SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
- #endif
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_FALSE);
- SDL_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, SDL_FALSE);
- SDL_EventQ.active = SDL_TRUE;
- SDL_UnlockMutex(SDL_EventQ.lock);
- return 0;
- }
- /* Add an event to the event queue -- called with the queue locked */
- static int SDL_AddEvent(SDL_Event *event)
- {
- SDL_EventEntry *entry;
- const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
- int final_count;
- if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
- SDL_SetError("Event queue is full (%d events)", initial_count);
- return 0;
- }
- if (SDL_EventQ.free == NULL) {
- entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
- if (entry == NULL) {
- return 0;
- }
- } else {
- entry = SDL_EventQ.free;
- SDL_EventQ.free = entry->next;
- }
- if (SDL_EventLoggingVerbosity > 0) {
- SDL_LogEvent(event);
- }
- entry->event = *event;
- if (event->type == SDL_EVENT_POLL_SENTINEL) {
- SDL_AtomicAdd(&SDL_sentinel_pending, 1);
- } else if (event->type == SDL_EVENT_SYSWM) {
- entry->msg = *event->syswm.msg;
- entry->event.syswm.msg = &entry->msg;
- }
- if (SDL_EventQ.tail) {
- SDL_EventQ.tail->next = entry;
- entry->prev = SDL_EventQ.tail;
- SDL_EventQ.tail = entry;
- entry->next = NULL;
- } else {
- SDL_assert(!SDL_EventQ.head);
- SDL_EventQ.head = entry;
- SDL_EventQ.tail = entry;
- entry->prev = NULL;
- entry->next = NULL;
- }
- final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
- if (final_count > SDL_EventQ.max_events_seen) {
- SDL_EventQ.max_events_seen = final_count;
- }
- return 1;
- }
- /* Remove an event from the queue -- called with the queue locked */
- static void SDL_CutEvent(SDL_EventEntry *entry)
- {
- if (entry->prev) {
- entry->prev->next = entry->next;
- }
- if (entry->next) {
- entry->next->prev = entry->prev;
- }
- if (entry == SDL_EventQ.head) {
- SDL_assert(entry->prev == NULL);
- SDL_EventQ.head = entry->next;
- }
- if (entry == SDL_EventQ.tail) {
- SDL_assert(entry->next == NULL);
- SDL_EventQ.tail = entry->prev;
- }
- if (entry->event.type == SDL_EVENT_POLL_SENTINEL) {
- SDL_AtomicAdd(&SDL_sentinel_pending, -1);
- }
- entry->next = SDL_EventQ.free;
- SDL_EventQ.free = entry;
- SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
- SDL_AtomicAdd(&SDL_EventQ.count, -1);
- }
- static int SDL_SendWakeupEvent(void)
- {
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this == NULL || !_this->SendWakeupEvent) {
- return 0;
- }
- SDL_LockMutex(_this->wakeup_lock);
- {
- if (_this->wakeup_window) {
- _this->SendWakeupEvent(_this, _this->wakeup_window);
- /* No more wakeup events needed until we enter a new wait */
- _this->wakeup_window = NULL;
- }
- }
- SDL_UnlockMutex(_this->wakeup_lock);
- return 0;
- }
- /* Lock the event queue, take a peep at it, and unlock it */
- static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
- Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
- {
- int i, used, sentinels_expected = 0;
- /* Lock the event queue */
- used = 0;
- SDL_LockMutex(SDL_EventQ.lock);
- {
- /* Don't look after we've quit */
- if (!SDL_EventQ.active) {
- /* We get a few spurious events at shutdown, so don't warn then */
- if (action == SDL_GETEVENT) {
- SDL_SetError("The event system has been shut down");
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- return -1;
- }
- if (action == SDL_ADDEVENT) {
- for (i = 0; i < numevents; ++i) {
- used += SDL_AddEvent(&events[i]);
- }
- } else {
- SDL_EventEntry *entry, *next;
- SDL_SysWMEntry *wmmsg, *wmmsg_next;
- Uint32 type;
- if (action == SDL_GETEVENT) {
- /* Clean out any used wmmsg data
- FIXME: Do we want to retain the data for some period of time?
- */
- for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
- wmmsg_next = wmmsg->next;
- wmmsg->next = SDL_EventQ.wmmsg_free;
- SDL_EventQ.wmmsg_free = wmmsg;
- }
- SDL_EventQ.wmmsg_used = NULL;
- }
- for (entry = SDL_EventQ.head; entry && (events == NULL || used < numevents); entry = next) {
- next = entry->next;
- type = entry->event.type;
- if (minType <= type && type <= maxType) {
- if (events) {
- events[used] = entry->event;
- if (entry->event.type == SDL_EVENT_SYSWM) {
- /* We need to copy the wmmsg somewhere safe.
- For now we'll guarantee it's valid at least until
- the next call to SDL_PeepEvents()
- */
- if (SDL_EventQ.wmmsg_free) {
- wmmsg = SDL_EventQ.wmmsg_free;
- SDL_EventQ.wmmsg_free = wmmsg->next;
- } else {
- wmmsg = (SDL_SysWMEntry *)SDL_malloc(sizeof(*wmmsg));
- }
- wmmsg->msg = *entry->event.syswm.msg;
- wmmsg->next = SDL_EventQ.wmmsg_used;
- SDL_EventQ.wmmsg_used = wmmsg;
- events[used].syswm.msg = &wmmsg->msg;
- }
- if (action == SDL_GETEVENT) {
- SDL_CutEvent(entry);
- }
- }
- if (type == SDL_EVENT_POLL_SENTINEL) {
- /* Special handling for the sentinel event */
- if (!include_sentinel) {
- /* Skip it, we don't want to include it */
- continue;
- }
- if (events == NULL || action != SDL_GETEVENT) {
- ++sentinels_expected;
- }
- if (SDL_AtomicGet(&SDL_sentinel_pending) > sentinels_expected) {
- /* Skip it, there's another one pending */
- continue;
- }
- }
- ++used;
- }
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- if (used > 0 && action == SDL_ADDEVENT) {
- SDL_SendWakeupEvent();
- }
- return used;
- }
- int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
- Uint32 minType, Uint32 maxType)
- {
- return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);
- }
- SDL_bool SDL_HasEvent(Uint32 type)
- {
- return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0;
- }
- SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
- {
- return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0;
- }
- void SDL_FlushEvent(Uint32 type)
- {
- SDL_FlushEvents(type, type);
- }
- void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
- {
- SDL_EventEntry *entry, *next;
- Uint32 type;
- /* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
- drag'n'drop events if we're flushing them without passing them to the
- app, but I don't know if this is the right place to do that. */
- /* Make sure the events are current */
- #if 0
- /* Actually, we can't do this since we might be flushing while processing
- a resize event, and calling this might trigger further resize events.
- */
- SDL_PumpEvents();
- #endif
- /* Lock the event queue */
- SDL_LockMutex(SDL_EventQ.lock);
- {
- /* Don't look after we've quit */
- if (!SDL_EventQ.active) {
- SDL_UnlockMutex(SDL_EventQ.lock);
- return;
- }
- for (entry = SDL_EventQ.head; entry; entry = next) {
- next = entry->next;
- type = entry->event.type;
- if (minType <= type && type <= maxType) {
- SDL_CutEvent(entry);
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- }
- /* Run the system dependent event loops */
- static void SDL_PumpEventsInternal(SDL_bool push_sentinel)
- {
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- /* Release any keys held down from last frame */
- SDL_ReleaseAutoReleaseKeys();
- /* Get events from the video subsystem */
- if (_this) {
- _this->PumpEvents(_this);
- }
- #ifndef SDL_SENSOR_DISABLED
- /* Check for sensor state change */
- if (SDL_update_sensors) {
- SDL_UpdateSensors();
- }
- #endif
- #ifndef SDL_JOYSTICK_DISABLED
- /* Check for joystick state change */
- if (SDL_update_joysticks) {
- SDL_UpdateJoysticks();
- }
- #endif
- SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
- if (push_sentinel && SDL_EventEnabled(SDL_EVENT_POLL_SENTINEL)) {
- SDL_Event sentinel;
- /* Make sure we don't already have a sentinel in the queue, and add one to the end */
- if (SDL_AtomicGet(&SDL_sentinel_pending) > 0) {
- SDL_PeepEventsInternal(&sentinel, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, SDL_TRUE);
- }
- sentinel.type = SDL_EVENT_POLL_SENTINEL;
- sentinel.common.timestamp = 0;
- SDL_PushEvent(&sentinel);
- }
- }
- void SDL_PumpEvents(void)
- {
- SDL_PumpEventsInternal(SDL_FALSE);
- }
- /* Public functions */
- int SDL_PollEvent(SDL_Event *event)
- {
- return SDL_WaitEventTimeoutNS(event, 0);
- }
- static SDL_bool SDL_events_need_periodic_poll(void)
- {
- SDL_bool need_periodic_poll = SDL_FALSE;
- #ifndef SDL_JOYSTICK_DISABLED
- need_periodic_poll = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks;
- #endif
- return need_periodic_poll;
- }
- static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeup_window, SDL_Event *event, Uint64 start, Sint64 timeoutNS)
- {
- Sint64 loop_timeoutNS = timeoutNS;
- SDL_bool need_periodic_poll = SDL_events_need_periodic_poll();
- for (;;) {
- int status;
- /* Pump events on entry and each time we wake to ensure:
- a) All pending events are batch processed after waking up from a wait
- b) Waiting can be completely skipped if events are already available to be pumped
- c) Periodic processing that takes place in some platform PumpEvents() functions happens
- d) Signals received in WaitEventTimeout() are turned into SDL events
- */
- SDL_PumpEventsInternal(SDL_TRUE);
- SDL_LockMutex(_this->wakeup_lock);
- {
- status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
- /* If status == 0 we are going to block so wakeup will be needed. */
- if (status == 0) {
- _this->wakeup_window = wakeup_window;
- } else {
- _this->wakeup_window = NULL;
- }
- }
- SDL_UnlockMutex(_this->wakeup_lock);
- if (status < 0) {
- /* Got an error: return */
- break;
- }
- if (status > 0) {
- /* There is an event, we can return. */
- return 1;
- }
- /* No events found in the queue, call WaitEventTimeout to wait for an event. */
- if (timeoutNS > 0) {
- Sint64 elapsed = SDL_GetTicksNS() - start;
- if (elapsed >= timeoutNS) {
- /* Set wakeup_window to NULL without holding the lock. */
- _this->wakeup_window = NULL;
- return 0;
- }
- loop_timeoutNS = (timeoutNS - elapsed);
- }
- if (need_periodic_poll) {
- if (loop_timeoutNS >= 0) {
- loop_timeoutNS = SDL_min(loop_timeoutNS, PERIODIC_POLL_INTERVAL_NS);
- } else {
- loop_timeoutNS = PERIODIC_POLL_INTERVAL_NS;
- }
- }
- status = _this->WaitEventTimeout(_this, loop_timeoutNS);
- /* Set wakeup_window to NULL without holding the lock. */
- _this->wakeup_window = NULL;
- if (status == 0 && need_periodic_poll && loop_timeoutNS == PERIODIC_POLL_INTERVAL_NS) {
- /* We may have woken up to poll. Try again */
- continue;
- } else if (status <= 0) {
- /* There is either an error or the timeout is elapsed: return */
- return status;
- }
- /* An event was found and pumped into the SDL events queue. Continue the loop
- to let SDL_PeepEvents pick it up .*/
- }
- return 0;
- }
- static SDL_bool SDL_events_need_polling(void)
- {
- SDL_bool need_polling = SDL_FALSE;
- #ifndef SDL_JOYSTICK_DISABLED
- need_polling = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks && SDL_JoysticksOpened();
- #endif
- #ifndef SDL_SENSOR_DISABLED
- need_polling = need_polling ||
- (SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_SensorsOpened());
- #endif
- return need_polling;
- }
- static SDL_Window *SDL_find_active_window(SDL_VideoDevice *_this)
- {
- SDL_Window *window;
- for (window = _this->windows; window; window = window->next) {
- if (!window->is_destroying) {
- return window;
- }
- }
- return NULL;
- }
- int SDL_WaitEvent(SDL_Event *event)
- {
- return SDL_WaitEventTimeoutNS(event, -1);
- }
- int SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS)
- {
- Uint64 timeoutNS;
- if (timeoutMS > 0) {
- timeoutNS = SDL_MS_TO_NS(timeoutMS);
- } else {
- timeoutNS = timeoutMS;
- }
- return SDL_WaitEventTimeoutNS(event, timeoutNS);
- }
- int SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
- {
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- SDL_Window *wakeup_window;
- Uint64 start, expiration;
- SDL_bool include_sentinel = (timeoutNS == 0) ? SDL_TRUE : SDL_FALSE;
- int result;
- /* If there isn't a poll sentinel event pending, pump events and add one */
- if (SDL_AtomicGet(&SDL_sentinel_pending) == 0) {
- SDL_PumpEventsInternal(SDL_TRUE);
- }
- /* First check for existing events */
- result = SDL_PeepEventsInternal(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, include_sentinel);
- if (result < 0) {
- return 0;
- }
- if (include_sentinel) {
- if (event) {
- if (event->type == SDL_EVENT_POLL_SENTINEL) {
- /* Reached the end of a poll cycle, and not willing to wait */
- return 0;
- }
- } else {
- /* Need to peek the next event to check for sentinel */
- SDL_Event dummy;
- if (SDL_PeepEventsInternal(&dummy, 1, SDL_PEEKEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, SDL_TRUE) &&
- dummy.type == SDL_EVENT_POLL_SENTINEL) {
- SDL_PeepEventsInternal(&dummy, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, SDL_TRUE);
- /* Reached the end of a poll cycle, and not willing to wait */
- return 0;
- }
- }
- }
- if (result == 0) {
- if (timeoutNS == 0) {
- /* No events available, and not willing to wait */
- return 0;
- }
- } else {
- /* Has existing events */
- return 1;
- }
- /* We should have completely handled timeoutNS == 0 above */
- SDL_assert(timeoutNS != 0);
- if (timeoutNS > 0) {
- start = SDL_GetTicksNS();
- expiration = start + timeoutNS;
- } else {
- start = 0;
- expiration = 0;
- }
- if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {
- /* Look if a shown window is available to send the wakeup event. */
- wakeup_window = SDL_find_active_window(_this);
- if (wakeup_window) {
- int status = SDL_WaitEventTimeout_Device(_this, wakeup_window, event, start, timeoutNS);
- /* There may be implementation-defined conditions where the backend cannot
- reliably wait for the next event. If that happens, fall back to polling. */
- if (status >= 0) {
- return status;
- }
- }
- }
- for (;;) {
- SDL_PumpEventsInternal(SDL_TRUE);
- switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST)) {
- case -1:
- return 0;
- case 0:
- if (timeoutNS > 0 && SDL_GetTicksNS() >= expiration) {
- /* Timeout expired and no events */
- return 0;
- }
- SDL_Delay(1);
- break;
- default:
- /* Has events */
- return 1;
- }
- }
- }
- int SDL_PushEvent(SDL_Event *event)
- {
- if (!event->common.timestamp) {
- event->common.timestamp = SDL_GetTicksNS();
- }
- if (SDL_EventOK.callback || SDL_event_watchers_count > 0) {
- SDL_LockMutex(SDL_event_watchers_lock);
- {
- if (SDL_EventOK.callback && !SDL_EventOK.callback(SDL_EventOK.userdata, event)) {
- SDL_UnlockMutex(SDL_event_watchers_lock);
- return 0;
- }
- if (SDL_event_watchers_count > 0) {
- /* Make sure we only dispatch the current watcher list */
- int i, event_watchers_count = SDL_event_watchers_count;
- SDL_event_watchers_dispatching = SDL_TRUE;
- for (i = 0; i < event_watchers_count; ++i) {
- if (!SDL_event_watchers[i].removed) {
- SDL_event_watchers[i].callback(SDL_event_watchers[i].userdata, event);
- }
- }
- SDL_event_watchers_dispatching = SDL_FALSE;
- if (SDL_event_watchers_removed) {
- for (i = SDL_event_watchers_count; i--;) {
- if (SDL_event_watchers[i].removed) {
- --SDL_event_watchers_count;
- if (i < SDL_event_watchers_count) {
- SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i + 1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
- }
- }
- }
- SDL_event_watchers_removed = SDL_FALSE;
- }
- }
- }
- SDL_UnlockMutex(SDL_event_watchers_lock);
- }
- if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
- return -1;
- }
- return 1;
- }
- void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
- {
- SDL_LockMutex(SDL_event_watchers_lock);
- {
- /* Set filter and discard pending events */
- SDL_EventOK.callback = filter;
- SDL_EventOK.userdata = userdata;
- SDL_FlushEvents(SDL_EVENT_FIRST, SDL_EVENT_LAST);
- }
- SDL_UnlockMutex(SDL_event_watchers_lock);
- }
- SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
- {
- SDL_EventWatcher event_ok;
- SDL_LockMutex(SDL_event_watchers_lock);
- {
- event_ok = SDL_EventOK;
- }
- SDL_UnlockMutex(SDL_event_watchers_lock);
- if (filter) {
- *filter = event_ok.callback;
- }
- if (userdata) {
- *userdata = event_ok.userdata;
- }
- return event_ok.callback ? SDL_TRUE : SDL_FALSE;
- }
- void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
- {
- SDL_LockMutex(SDL_event_watchers_lock);
- {
- SDL_EventWatcher *event_watchers;
- event_watchers = SDL_realloc(SDL_event_watchers, (SDL_event_watchers_count + 1) * sizeof(*event_watchers));
- if (event_watchers) {
- SDL_EventWatcher *watcher;
- SDL_event_watchers = event_watchers;
- watcher = &SDL_event_watchers[SDL_event_watchers_count];
- watcher->callback = filter;
- watcher->userdata = userdata;
- watcher->removed = SDL_FALSE;
- ++SDL_event_watchers_count;
- }
- }
- SDL_UnlockMutex(SDL_event_watchers_lock);
- }
- void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
- {
- SDL_LockMutex(SDL_event_watchers_lock);
- {
- int i;
- for (i = 0; i < SDL_event_watchers_count; ++i) {
- if (SDL_event_watchers[i].callback == filter && SDL_event_watchers[i].userdata == userdata) {
- if (SDL_event_watchers_dispatching) {
- SDL_event_watchers[i].removed = SDL_TRUE;
- SDL_event_watchers_removed = SDL_TRUE;
- } else {
- --SDL_event_watchers_count;
- if (i < SDL_event_watchers_count) {
- SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i + 1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
- }
- }
- break;
- }
- }
- }
- SDL_UnlockMutex(SDL_event_watchers_lock);
- }
- void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
- {
- SDL_LockMutex(SDL_EventQ.lock);
- {
- SDL_EventEntry *entry, *next;
- for (entry = SDL_EventQ.head; entry; entry = next) {
- next = entry->next;
- if (!filter(userdata, &entry->event)) {
- SDL_CutEvent(entry);
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- }
- void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
- {
- SDL_bool current_state;
- Uint8 hi = ((type >> 8) & 0xff);
- Uint8 lo = (type & 0xff);
- if (SDL_disabled_events[hi] &&
- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
- current_state = SDL_FALSE;
- } else {
- current_state = SDL_TRUE;
- }
- if (enabled != current_state) {
- if (enabled) {
- SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
- /* Gamepad events depend on joystick events */
- switch (type) {
- case SDL_EVENT_GAMEPAD_ADDED:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_ADDED, SDL_TRUE);
- break;
- case SDL_EVENT_GAMEPAD_REMOVED:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_REMOVED, SDL_TRUE);
- break;
- case SDL_EVENT_GAMEPAD_AXIS_MOTION:
- case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
- case SDL_EVENT_GAMEPAD_BUTTON_UP:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION, SDL_TRUE);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION, SDL_TRUE);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_DOWN, SDL_TRUE);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_UP, SDL_TRUE);
- break;
- case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_TRUE);
- break;
- default:
- break;
- }
- } else {
- /* Disable this event type and discard pending events */
- if (!SDL_disabled_events[hi]) {
- SDL_disabled_events[hi] = (SDL_DisabledEventBlock *)SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
- }
- /* Out of memory, nothing we can do... */
- if (SDL_disabled_events[hi]) {
- SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
- SDL_FlushEvent(type);
- }
- }
- /* turn off drag'n'drop support if we've disabled the events.
- This might change some UI details at the OS level. */
- if (type == SDL_EVENT_DROP_FILE || type == SDL_EVENT_DROP_TEXT) {
- SDL_ToggleDragAndDropSupport();
- }
- }
- }
- SDL_bool SDL_EventEnabled(Uint32 type)
- {
- Uint8 hi = ((type >> 8) & 0xff);
- Uint8 lo = (type & 0xff);
- if (SDL_disabled_events[hi] &&
- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
- return SDL_FALSE;
- } else {
- return SDL_TRUE;
- }
- }
- Uint32 SDL_RegisterEvents(int numevents)
- {
- Uint32 event_base;
- if ((numevents > 0) && (SDL_userevents + numevents <= SDL_EVENT_LAST)) {
- event_base = SDL_userevents;
- SDL_userevents += numevents;
- } else {
- event_base = (Uint32)-1;
- }
- return event_base;
- }
- int SDL_SendAppEvent(SDL_EventType eventType)
- {
- int posted;
- posted = 0;
- if (SDL_EventEnabled(eventType)) {
- SDL_Event event;
- event.type = eventType;
- event.common.timestamp = 0;
- posted = (SDL_PushEvent(&event) > 0);
- }
- return posted;
- }
- int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
- {
- int posted;
- posted = 0;
- if (SDL_EventEnabled(SDL_EVENT_SYSWM)) {
- SDL_Event event;
- SDL_memset(&event, 0, sizeof(event));
- event.type = SDL_EVENT_SYSWM;
- event.common.timestamp = 0;
- event.syswm.msg = message;
- posted = (SDL_PushEvent(&event) > 0);
- }
- /* Update internal event state */
- return posted;
- }
- int SDL_SendKeymapChangedEvent(void)
- {
- return SDL_SendAppEvent(SDL_EVENT_KEYMAP_CHANGED);
- }
- int SDL_SendLocaleChangedEvent(void)
- {
- return SDL_SendAppEvent(SDL_EVENT_LOCALE_CHANGED);
- }
- int SDL_SendSystemThemeChangedEvent(void)
- {
- return SDL_SendAppEvent(SDL_EVENT_SYSTEM_THEME_CHANGED);
- }
- int SDL_InitEvents(void)
- {
- #ifndef SDL_JOYSTICK_DISABLED
- SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
- #endif
- #ifndef SDL_SENSOR_DISABLED
- SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
- #endif
- SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- SDL_AddHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
- if (SDL_StartEventLoop() < 0) {
- SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- return -1;
- }
- SDL_InitQuit();
- return 0;
- }
- void SDL_QuitEvents(void)
- {
- SDL_QuitQuit();
- SDL_StopEventLoop();
- SDL_DelHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
- SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- #ifndef SDL_JOYSTICK_DISABLED
- SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
- #endif
- #ifndef SDL_SENSOR_DISABLED
- SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
- #endif
- }
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