SDL_blendmode.h 8.9 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_blendmode.h
  20. *
  21. * Header file declaring the SDL_BlendMode enumeration
  22. */
  23. #ifndef SDL_blendmode_h_
  24. #define SDL_blendmode_h_
  25. #include <SDL3/SDL_begin_code.h>
  26. /* Set up for C function definitions, even when using C++ */
  27. #ifdef __cplusplus
  28. extern "C" {
  29. #endif
  30. /**
  31. * A set of blend modes used in drawing operations.
  32. *
  33. * Note that additional values may be obtained from
  34. * SDL_ComposeCustomBlendMode.
  35. *
  36. * \since This datatype is available since SDL 3.0.0.
  37. *
  38. * \sa SDL_ComposeCustomBlendMode
  39. */
  40. typedef Uint32 SDL_BlendMode;
  41. #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending
  42. dstRGBA = srcRGBA */
  43. #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending
  44. dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
  45. dstA = srcA + (dstA * (1-srcA)) */
  46. #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending
  47. dstRGB = (srcRGB * srcA) + dstRGB
  48. dstA = dstA */
  49. #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate
  50. dstRGB = srcRGB * dstRGB
  51. dstA = dstA */
  52. #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply
  53. dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
  54. dstA = dstA */
  55. #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu
  56. /**
  57. * The blend operation used when combining source and destination pixel
  58. * components.
  59. *
  60. * \since This enum is available since SDL 3.0.0.
  61. */
  62. typedef enum SDL_BlendOperation
  63. {
  64. SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
  65. SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
  66. SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
  67. SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
  68. SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
  69. } SDL_BlendOperation;
  70. /**
  71. * The normalized factor used to multiply pixel components.
  72. *
  73. * The blend factors are multiplied with the pixels from a drawing operation
  74. * (src) and the pixels from the render target (dst) before the blend
  75. * operation. The comma-separated factors listed above are always applied in
  76. * the component order red, green, blue, and alpha.
  77. *
  78. * \since This enum is available since SDL 3.0.0.
  79. */
  80. typedef enum SDL_BlendFactor
  81. {
  82. SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
  83. SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
  84. SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
  85. SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
  86. SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
  87. SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
  88. SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
  89. SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
  90. SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
  91. SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
  92. } SDL_BlendFactor;
  93. /**
  94. * Compose a custom blend mode for renderers.
  95. *
  96. * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
  97. * the SDL_BlendMode returned by this function if the renderer supports it.
  98. *
  99. * A blend mode controls how the pixels from a drawing operation (source) get
  100. * combined with the pixels from the render target (destination). First, the
  101. * components of the source and destination pixels get multiplied with their
  102. * blend factors. Then, the blend operation takes the two products and
  103. * calculates the result that will get stored in the render target.
  104. *
  105. * Expressed in pseudocode, it would look like this:
  106. *
  107. * ```c
  108. * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
  109. * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
  110. * ```
  111. *
  112. * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
  113. * dst)` can return one of the following:
  114. *
  115. * - `src + dst`
  116. * - `src - dst`
  117. * - `dst - src`
  118. * - `min(src, dst)`
  119. * - `max(src, dst)`
  120. *
  121. * The red, green, and blue components are always multiplied with the first,
  122. * second, and third components of the SDL_BlendFactor, respectively. The
  123. * fourth component is not used.
  124. *
  125. * The alpha component is always multiplied with the fourth component of the
  126. * SDL_BlendFactor. The other components are not used in the alpha
  127. * calculation.
  128. *
  129. * Support for these blend modes varies for each renderer. To check if a
  130. * specific SDL_BlendMode is supported, create a renderer and pass it to
  131. * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
  132. * return with an error if the blend mode is not supported.
  133. *
  134. * This list describes the support of custom blend modes for each renderer.
  135. * All renderers support the four blend modes listed in the SDL_BlendMode
  136. * enumeration.
  137. *
  138. * - **direct3d**: Supports all operations with all factors. However, some
  139. * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
  140. * `SDL_BLENDOPERATION_MAXIMUM`.
  141. * - **direct3d11**: Same as Direct3D 9.
  142. * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
  143. * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
  144. * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
  145. * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
  146. * operations with all factors.
  147. * - **psp**: No custom blend mode support.
  148. * - **software**: No custom blend mode support.
  149. *
  150. * Some renderers do not provide an alpha component for the default render
  151. * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
  152. * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
  153. * case.
  154. *
  155. * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
  156. * blue components of the source pixels
  157. * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
  158. * blue components of the destination pixels
  159. * \param colorOperation the SDL_BlendOperation used to combine the red,
  160. * green, and blue components of the source and
  161. * destination pixels
  162. * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
  163. * the source pixels
  164. * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
  165. * the destination pixels
  166. * \param alphaOperation the SDL_BlendOperation used to combine the alpha
  167. * component of the source and destination pixels
  168. * \returns an SDL_BlendMode that represents the chosen factors and
  169. * operations.
  170. *
  171. * \since This function is available since SDL 3.0.0.
  172. *
  173. * \sa SDL_SetRenderDrawBlendMode
  174. * \sa SDL_GetRenderDrawBlendMode
  175. * \sa SDL_SetTextureBlendMode
  176. * \sa SDL_GetTextureBlendMode
  177. */
  178. extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
  179. SDL_BlendFactor dstColorFactor,
  180. SDL_BlendOperation colorOperation,
  181. SDL_BlendFactor srcAlphaFactor,
  182. SDL_BlendFactor dstAlphaFactor,
  183. SDL_BlendOperation alphaOperation);
  184. /* Ends C function definitions when using C++ */
  185. #ifdef __cplusplus
  186. }
  187. #endif
  188. #include <SDL3/SDL_close_code.h>
  189. #endif /* SDL_blendmode_h_ */