SDL_blendmode.h 9.0 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryBlendmode
  20. *
  21. * Blend modes decide how two colors will mix together. There are both
  22. * standard modes for basic needs and a means to create custom modes,
  23. * dictating what sort of math to do what on what color components.
  24. */
  25. #ifndef SDL_blendmode_h_
  26. #define SDL_blendmode_h_
  27. #include <SDL3/SDL_stdinc.h>
  28. #include <SDL3/SDL_begin_code.h>
  29. /* Set up for C function definitions, even when using C++ */
  30. #ifdef __cplusplus
  31. extern "C" {
  32. #endif
  33. /**
  34. * A set of blend modes used in drawing operations.
  35. *
  36. * Note that additional values may be obtained from
  37. * SDL_ComposeCustomBlendMode.
  38. *
  39. * \since This datatype is available since SDL 3.0.0.
  40. *
  41. * \sa SDL_ComposeCustomBlendMode
  42. */
  43. typedef Uint32 SDL_BlendMode;
  44. #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending
  45. dstRGBA = srcRGBA */
  46. #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending
  47. dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
  48. dstA = srcA + (dstA * (1-srcA)) */
  49. #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending
  50. dstRGB = (srcRGB * srcA) + dstRGB
  51. dstA = dstA */
  52. #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate
  53. dstRGB = srcRGB * dstRGB
  54. dstA = dstA */
  55. #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply
  56. dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
  57. dstA = dstA */
  58. #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu
  59. /**
  60. * The blend operation used when combining source and destination pixel
  61. * components.
  62. *
  63. * \since This enum is available since SDL 3.0.0.
  64. */
  65. typedef enum SDL_BlendOperation
  66. {
  67. SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
  68. SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
  69. SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
  70. SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
  71. SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
  72. } SDL_BlendOperation;
  73. /**
  74. * The normalized factor used to multiply pixel components.
  75. *
  76. * The blend factors are multiplied with the pixels from a drawing operation
  77. * (src) and the pixels from the render target (dst) before the blend
  78. * operation. The comma-separated factors listed above are always applied in
  79. * the component order red, green, blue, and alpha.
  80. *
  81. * \since This enum is available since SDL 3.0.0.
  82. */
  83. typedef enum SDL_BlendFactor
  84. {
  85. SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
  86. SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
  87. SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
  88. SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
  89. SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
  90. SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
  91. SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
  92. SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
  93. SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
  94. SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
  95. } SDL_BlendFactor;
  96. /**
  97. * Compose a custom blend mode for renderers.
  98. *
  99. * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
  100. * the SDL_BlendMode returned by this function if the renderer supports it.
  101. *
  102. * A blend mode controls how the pixels from a drawing operation (source) get
  103. * combined with the pixels from the render target (destination). First, the
  104. * components of the source and destination pixels get multiplied with their
  105. * blend factors. Then, the blend operation takes the two products and
  106. * calculates the result that will get stored in the render target.
  107. *
  108. * Expressed in pseudocode, it would look like this:
  109. *
  110. * ```c
  111. * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
  112. * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
  113. * ```
  114. *
  115. * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
  116. * dst)` can return one of the following:
  117. *
  118. * - `src + dst`
  119. * - `src - dst`
  120. * - `dst - src`
  121. * - `min(src, dst)`
  122. * - `max(src, dst)`
  123. *
  124. * The red, green, and blue components are always multiplied with the first,
  125. * second, and third components of the SDL_BlendFactor, respectively. The
  126. * fourth component is not used.
  127. *
  128. * The alpha component is always multiplied with the fourth component of the
  129. * SDL_BlendFactor. The other components are not used in the alpha
  130. * calculation.
  131. *
  132. * Support for these blend modes varies for each renderer. To check if a
  133. * specific SDL_BlendMode is supported, create a renderer and pass it to
  134. * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
  135. * return with an error if the blend mode is not supported.
  136. *
  137. * This list describes the support of custom blend modes for each renderer.
  138. * All renderers support the four blend modes listed in the SDL_BlendMode
  139. * enumeration.
  140. *
  141. * - **direct3d**: Supports all operations with all factors. However, some
  142. * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
  143. * `SDL_BLENDOPERATION_MAXIMUM`.
  144. * - **direct3d11**: Same as Direct3D 9.
  145. * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
  146. * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
  147. * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
  148. * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
  149. * operations with all factors.
  150. * - **psp**: No custom blend mode support.
  151. * - **software**: No custom blend mode support.
  152. *
  153. * Some renderers do not provide an alpha component for the default render
  154. * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
  155. * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
  156. * case.
  157. *
  158. * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
  159. * blue components of the source pixels.
  160. * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
  161. * blue components of the destination pixels.
  162. * \param colorOperation the SDL_BlendOperation used to combine the red,
  163. * green, and blue components of the source and
  164. * destination pixels.
  165. * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
  166. * the source pixels.
  167. * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
  168. * the destination pixels.
  169. * \param alphaOperation the SDL_BlendOperation used to combine the alpha
  170. * component of the source and destination pixels.
  171. * \returns an SDL_BlendMode that represents the chosen factors and
  172. * operations.
  173. *
  174. * \since This function is available since SDL 3.0.0.
  175. *
  176. * \sa SDL_SetRenderDrawBlendMode
  177. * \sa SDL_GetRenderDrawBlendMode
  178. * \sa SDL_SetTextureBlendMode
  179. * \sa SDL_GetTextureBlendMode
  180. */
  181. extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
  182. SDL_BlendFactor dstColorFactor,
  183. SDL_BlendOperation colorOperation,
  184. SDL_BlendFactor srcAlphaFactor,
  185. SDL_BlendFactor dstAlphaFactor,
  186. SDL_BlendOperation alphaOperation);
  187. /* Ends C function definitions when using C++ */
  188. #ifdef __cplusplus
  189. }
  190. #endif
  191. #include <SDL3/SDL_close_code.h>
  192. #endif /* SDL_blendmode_h_ */