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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_joystick.h
- *
- * \brief Include file for SDL joystick event handling
- *
- * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
- * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
- *
- * The term "player_index" is the number assigned to a player on a specific
- * controller. For XInput controllers this returns the XInput user index.
- * Many joysticks will not be able to supply this information.
- *
- * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
- * the device (a X360 wired controller for example). This identifier is platform dependent.
- */
- #ifndef SDL_joystick_h_
- #define SDL_joystick_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_guid.h>
- #include <SDL3/SDL_mutex.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * \file SDL_joystick.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
- *
- * If you would like to receive joystick updates while the application
- * is in the background, you should set the following hint before calling
- * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
- /**
- * The joystick structure used to identify an SDL joystick
- */
- #ifdef SDL_THREAD_SAFETY_ANALYSIS
- extern SDL_mutex *SDL_joystick_lock;
- #endif
- struct SDL_Joystick;
- typedef struct SDL_Joystick SDL_Joystick;
- /* A structure that encodes the stable unique id for a joystick device */
- typedef SDL_GUID SDL_JoystickGUID;
- /**
- * This is a unique ID for a joystick for the time it is connected to the system,
- * and is never reused for the lifetime of the application. If the joystick is
- * disconnected and reconnected, it will get a new ID.
- *
- * The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
- */
- typedef Uint32 SDL_JoystickID;
- typedef enum
- {
- SDL_JOYSTICK_TYPE_UNKNOWN,
- SDL_JOYSTICK_TYPE_GAMEPAD,
- SDL_JOYSTICK_TYPE_WHEEL,
- SDL_JOYSTICK_TYPE_ARCADE_STICK,
- SDL_JOYSTICK_TYPE_FLIGHT_STICK,
- SDL_JOYSTICK_TYPE_DANCE_PAD,
- SDL_JOYSTICK_TYPE_GUITAR,
- SDL_JOYSTICK_TYPE_DRUM_KIT,
- SDL_JOYSTICK_TYPE_ARCADE_PAD,
- SDL_JOYSTICK_TYPE_THROTTLE
- } SDL_JoystickType;
- typedef enum
- {
- SDL_JOYSTICK_POWER_UNKNOWN = -1,
- SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
- SDL_JOYSTICK_POWER_LOW, /* <= 20% */
- SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
- SDL_JOYSTICK_POWER_FULL, /* <= 100% */
- SDL_JOYSTICK_POWER_WIRED,
- SDL_JOYSTICK_POWER_MAX
- } SDL_JoystickPowerLevel;
- #define SDL_JOYSTICK_AXIS_MAX 32767
- #define SDL_JOYSTICK_AXIS_MIN -32768
- /* Set max recognized G-force from accelerometer
- See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
- */
- #define SDL_IPHONE_MAX_GFORCE 5.0
- /* Function prototypes */
- /**
- * Locking for atomic access to the joystick API
- *
- * The SDL joystick functions are thread-safe, however you can lock the
- * joysticks while processing to guarantee that the joystick list won't change
- * and joystick and gamepad events will not be delivered.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
- /**
- * Unlocking for atomic access to the joystick API
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
- /**
- * Get a list of currently connected joysticks.
- *
- * \param count a pointer filled in with the number of joysticks returned
- * \returns a 0 terminated array of joystick instance IDs which should be
- * freed with SDL_free(), or NULL on error; call SDL_GetError() for
- * more details.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
- /**
- * Get the implementation dependent name of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickName
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id);
- /**
- * Get the implementation dependent path of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID
- * \returns the path of the selected joystick. If no path can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickPath
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id);
- /**
- * Get the player index of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID
- * \returns the player index of a joystick, or -1 if it's not available
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickPlayerIndex
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id);
- /**
- * Get the implementation-dependent GUID of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID
- * \returns the GUID of the selected joystick. If called on an invalid index,
- * this function returns a zero GUID
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickGUID
- * \sa SDL_GetJoystickGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id);
- /**
- * Get the USB vendor ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the vendor ID isn't
- * available this function returns 0.
- *
- * \param instance_id the joystick instance ID
- * \returns the USB vendor ID of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id);
- /**
- * Get the USB product ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product ID isn't
- * available this function returns 0.
- *
- * \param instance_id the joystick instance ID
- * \returns the USB product ID of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id);
- /**
- * Get the product version of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product version
- * isn't available this function returns 0.
- *
- * \param instance_id the joystick instance ID
- * \returns the product version of the selected joystick. If called on an
- * invalid index, this function returns zero
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id);
- /**
- * Get the type of a joystick, if available.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID
- * \returns the SDL_JoystickType of the selected joystick. If called on an
- * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id);
- /**
- * Open a joystick for use.
- *
- * The joystick subsystem must be initialized before a joystick can be opened
- * for use.
- *
- * \param instance_id the joystick instance ID
- * \returns a joystick identifier or NULL if an error occurred; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseJoystick
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id);
- /**
- * Get the SDL_Joystick associated with an instance ID, if it has been opened.
- *
- * \param instance_id the instance ID to get the SDL_Joystick for
- * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
- * opened yet; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id);
- /**
- * Get the SDL_Joystick associated with a player index.
- *
- * \param player_index the player index to get the SDL_Joystick for
- * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index);
- /**
- * Attach a new virtual joystick.
- *
- * \param type type of joystick
- * \param naxes number of axes
- * \param nbuttons number of buttons
- * \param nhats number of hats
- * \returns the joystick instance ID, or 0 if an error occurred; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(SDL_JoystickType type,
- int naxes,
- int nbuttons,
- int nhats);
- /**
- * The structure that defines an extended virtual joystick description
- *
- * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_AttachVirtualJoystickEx()
- * All other elements of this structure are optional and can be left 0.
- *
- * \sa SDL_AttachVirtualJoystickEx
- */
- typedef struct SDL_VirtualJoystickDesc
- {
- Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
- Uint16 type; /**< `SDL_JoystickType` */
- Uint16 naxes; /**< the number of axes on this joystick */
- Uint16 nbuttons; /**< the number of buttons on this joystick */
- Uint16 nhats; /**< the number of hats on this joystick */
- Uint16 vendor_id; /**< the USB vendor ID of this joystick */
- Uint16 product_id; /**< the USB product ID of this joystick */
- Uint16 padding; /**< unused */
- Uint32 button_mask; /**< A mask of which buttons are valid for this controller
- e.g. (1 << SDL_GAMEPAD_BUTTON_A) */
- Uint32 axis_mask; /**< A mask of which axes are valid for this controller
- e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
- const char *name; /**< the name of the joystick */
- void *userdata; /**< User data pointer passed to callbacks */
- void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
- void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
- int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */
- int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */
- int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */
- int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */
- } SDL_VirtualJoystickDesc;
- /**
- * \brief The current version of the SDL_VirtualJoystickDesc structure
- */
- #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
- /**
- * Attach a new virtual joystick with extended properties.
- *
- * \param desc Joystick description
- * \returns the joystick instance ID, or 0 if an error occurred; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc);
- /**
- * Detach a virtual joystick.
- *
- * \param instance_id the joystick instance ID, previously returned from
- * SDL_AttachVirtualJoystick()
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);
- /**
- * Query whether or not a joystick is virtual.
- *
- * \param instance_id the joystick instance ID
- * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
- /**
- * Set values on an opened, virtual-joystick's axis.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * Note that when sending trigger axes, you should scale the value to the full
- * range of Sint16. For example, a trigger at rest would have the value of
- * `SDL_JOYSTICK_AXIS_MIN`.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param axis the specific axis on the virtual joystick to set.
- * \param value the new value for the specified axis.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
- /**
- * Set values on an opened, virtual-joystick's button.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param button the specific button on the virtual joystick to set.
- * \param value the new value for the specified button.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
- /**
- * Set values on an opened, virtual-joystick's hat.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param hat the specific hat on the virtual joystick to set.
- * \param value the new value for the specified hat.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
- /**
- * Get the implementation dependent name of a joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickInstanceName
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
- /**
- * Get the implementation dependent path of a joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the path of the selected joystick. If no path can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickInstancePath
- */
- extern DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
- /**
- * Get the player index of an opened joystick.
- *
- * For XInput controllers this returns the XInput user index. Many joysticks
- * will not be able to supply this information.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the player index, or -1 if it's not available.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
- /**
- * Set the player index of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \param player_index Player index to assign to this joystick, or -1 to clear
- * the player index and turn off player LEDs.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
- /**
- * Get the implementation-dependent GUID for the joystick.
- *
- * This function requires an open joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the GUID of the given joystick. If called on an invalid index,
- * this function returns a zero GUID; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickInstanceGUID
- * \sa SDL_GetJoystickGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
- /**
- * Get the USB vendor ID of an opened joystick, if available.
- *
- * If the vendor ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
- /**
- * Get the USB product ID of an opened joystick, if available.
- *
- * If the product ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the USB product ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
- /**
- * Get the product version of an opened joystick, if available.
- *
- * If the product version isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the product version of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
- /**
- * Get the firmware version of an opened joystick, if available.
- *
- * If the firmware version isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the firmware version of the selected joystick, or 0 if
- * unavailable.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);
- /**
- * Get the serial number of an opened joystick, if available.
- *
- * Returns the serial number of the joystick, or NULL if it is not available.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the serial number of the selected joystick, or NULL if
- * unavailable.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick);
- /**
- * Get the type of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
- * \returns the SDL_JoystickType of the selected joystick.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
- /**
- * Get an ASCII string representation for a given SDL_JoystickGUID.
- *
- * You should supply at least 33 bytes for pszGUID.
- *
- * \param guid the SDL_JoystickGUID you wish to convert to string
- * \param pszGUID buffer in which to write the ASCII string
- * \param cbGUID the size of pszGUID
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickInstanceGUID
- * \sa SDL_GetJoystickGUID
- * \sa SDL_GetJoystickGUIDFromString
- */
- extern DECLSPEC int SDLCALL SDL_GetJoystickGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
- /**
- * Convert a GUID string into a SDL_JoystickGUID structure.
- *
- * Performs no error checking. If this function is given a string containing
- * an invalid GUID, the function will silently succeed, but the GUID generated
- * will not be useful.
- *
- * \param pchGUID string containing an ASCII representation of a GUID
- * \returns a SDL_JoystickGUID structure.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickGUIDString
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const char *pchGUID);
- /**
- * Get the device information encoded in a SDL_JoystickGUID structure
- *
- * \param guid the SDL_JoystickGUID you wish to get info about
- * \param vendor A pointer filled in with the device VID, or 0 if not
- * available
- * \param product A pointer filled in with the device PID, or 0 if not
- * available
- * \param version A pointer filled in with the device version, or 0 if not
- * available
- * \param crc16 A pointer filled in with a CRC used to distinguish different
- * products with the same VID/PID, or 0 if not available
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickInstanceGUID
- */
- extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
- /**
- * Get the status of a specified joystick.
- *
- * \param joystick the joystick to query
- * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseJoystick
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
- /**
- * Get the instance ID of an opened joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the instance ID of the specified joystick on success or 0 on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickInstanceID(SDL_Joystick *joystick);
- /**
- * Get the number of general axis controls on a joystick.
- *
- * Often, the directional pad on a game controller will either look like 4
- * separate buttons or a POV hat, and not axes, but all of this is up to the
- * device and platform.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of axis controls/number of axes on success or a
- * negative error code on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickAxis
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
- /**
- * Get the number of POV hats on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of POV hats on success or a negative error code on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickHat
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick);
- /**
- * Get the number of buttons on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \returns the number of buttons on success or a negative error code on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetJoystickButton
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick);
- /**
- * Set the state of joystick event processing.
- *
- * If joystick events are disabled, you must call SDL_UpdateJoysticks()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * \param enabled whether to process joystick events or not
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_JoystickEventsEnabled
- */
- extern DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(SDL_bool enabled);
- /**
- * Query the state of joystick event processing.
- *
- * If joystick events are disabled, you must call SDL_UpdateJoysticks()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * \returns SDL_TRUE if joystick events are being processed, SDL_FALSE
- * otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetJoystickEventsEnabled
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickEventsEnabled(void);
- /**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick events are
- * enabled.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
- /**
- * Get the current state of an axis control on a joystick.
- *
- * SDL makes no promises about what part of the joystick any given axis refers
- * to. Your game should have some sort of configuration UI to let users
- * specify what each axis should be bound to. Alternately, SDL's higher-level
- * Game Controller API makes a great effort to apply order to this lower-level
- * interface, so you know that a specific axis is the "left thumb stick," etc.
- *
- * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to
- * 32767) representing the current position of the axis. It may be necessary
- * to impose certain tolerances on these values to account for jitter.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param axis the axis to query; the axis indices start at index 0
- * \returns a 16-bit signed integer representing the current position of the
- * axis or 0 on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetNumJoystickAxes
- */
- extern DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick,
- int axis);
- /**
- * Get the initial state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param axis the axis to query; the axis indices start at index 0
- * \param state Upon return, the initial value is supplied here.
- * \returns SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick,
- int axis, Sint16 *state);
- /**
- * \name Hat positions
- */
- /* @{ */
- #define SDL_HAT_CENTERED 0x00
- #define SDL_HAT_UP 0x01
- #define SDL_HAT_RIGHT 0x02
- #define SDL_HAT_DOWN 0x04
- #define SDL_HAT_LEFT 0x08
- #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
- #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
- #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
- #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
- /* @} */
- /**
- * Get the current state of a POV hat on a joystick.
- *
- * The returned value will be one of the following positions:
- *
- * - `SDL_HAT_CENTERED`
- * - `SDL_HAT_UP`
- * - `SDL_HAT_RIGHT`
- * - `SDL_HAT_DOWN`
- * - `SDL_HAT_LEFT`
- * - `SDL_HAT_RIGHTUP`
- * - `SDL_HAT_RIGHTDOWN`
- * - `SDL_HAT_LEFTUP`
- * - `SDL_HAT_LEFTDOWN`
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param hat the hat index to get the state from; indices start at index 0
- * \returns the current hat position.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetNumJoystickHats
- */
- extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick,
- int hat);
- /**
- * Get the current state of a button on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information
- * \param button the button index to get the state from; indices start at
- * index 0
- * \returns 1 if the specified button is pressed, 0 otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetNumJoystickButtons
- */
- extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
- int button);
- /**
- * Start a rumble effect.
- *
- * Each call to this function cancels any previous rumble effect, and calling
- * it with 0 intensity stops any rumbling.
- *
- * \param joystick The joystick to vibrate
- * \param low_frequency_rumble The intensity of the low frequency (left)
- * rumble motor, from 0 to 0xFFFF
- * \param high_frequency_rumble The intensity of the high frequency (right)
- * rumble motor, from 0 to 0xFFFF
- * \param duration_ms The duration of the rumble effect, in milliseconds
- * \returns 0, or -1 if rumble isn't supported on this joystick
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_JoystickHasRumble
- */
- extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
- /**
- * Start a rumble effect in the joystick's triggers
- *
- * Each call to this function cancels any previous trigger rumble effect, and
- * calling it with 0 intensity stops any rumbling.
- *
- * Note that this is rumbling of the _triggers_ and not the game controller as
- * a whole. This is currently only supported on Xbox One controllers. If you
- * want the (more common) whole-controller rumble, use SDL_RumbleJoystick()
- * instead.
- *
- * \param joystick The joystick to vibrate
- * \param left_rumble The intensity of the left trigger rumble motor, from 0
- * to 0xFFFF
- * \param right_rumble The intensity of the right trigger rumble motor, from 0
- * to 0xFFFF
- * \param duration_ms The duration of the rumble effect, in milliseconds
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_JoystickHasRumbleTriggers
- */
- extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
- /**
- * Query whether a joystick has an LED.
- *
- * An example of a joystick LED is the light on the back of a PlayStation 4's
- * DualShock 4 controller.
- *
- * \param joystick The joystick to query
- * \returns SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
- /**
- * Query whether a joystick has rumble support.
- *
- * \param joystick The joystick to query
- * \returns SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_RumbleJoystick
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
- /**
- * Query whether a joystick has rumble support on triggers.
- *
- * \param joystick The joystick to query
- * \returns SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_RumbleJoystickTriggers
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
- /**
- * Update a joystick's LED color.
- *
- * An example of a joystick LED is the light on the back of a PlayStation 4's
- * DualShock 4 controller.
- *
- * \param joystick The joystick to update
- * \param red The intensity of the red LED
- * \param green The intensity of the green LED
- * \param blue The intensity of the blue LED
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
- /**
- * Send a joystick specific effect packet
- *
- * \param joystick The joystick to affect
- * \param data The data to send to the joystick
- * \param size The size of the data to send to the joystick
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);
- /**
- * Close a joystick previously opened with SDL_OpenJoystick().
- *
- * \param joystick The joystick device to close
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenJoystick
- */
- extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
- /**
- * Get the battery level of a joystick as SDL_JoystickPowerLevel.
- *
- * \param joystick the SDL_Joystick to query
- * \returns the current battery level as SDL_JoystickPowerLevel on success or
- * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_GetJoystickPowerLevel(SDL_Joystick *joystick);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_joystick_h_ */
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