SDL_oldnames.h 52 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_oldnames.h
  20. *
  21. * \brief Definitions to ease transition from SDL2 code
  22. */
  23. #ifndef SDL_oldnames_h_
  24. #define SDL_oldnames_h_
  25. #include <SDL3/SDL_platform_defines.h>
  26. /* The new function names are recommended, but if you want to have the
  27. * old names available while you are in the process of migrating code
  28. * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
  29. *
  30. * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
  31. * rename_symbols.py --all-symbols source_code_path
  32. */
  33. #ifdef SDL_ENABLE_OLD_NAMES
  34. /* ##SDL_audio.h */
  35. #define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
  36. #define SDL_AudioStreamClear SDL_ClearAudioStream
  37. #define SDL_AudioStreamFlush SDL_FlushAudioStream
  38. #define SDL_AudioStreamGet SDL_GetAudioStreamData
  39. #define SDL_AudioStreamPut SDL_PutAudioStreamData
  40. #define SDL_FreeAudioStream SDL_DestroyAudioStream
  41. #define SDL_FreeWAV SDL_free
  42. #define SDL_NewAudioStream SDL_CreateAudioStream
  43. /* ##SDL_events.h */
  44. #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
  45. #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
  46. #define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
  47. #define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
  48. #define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
  49. #define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
  50. #define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
  51. #define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
  52. #define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
  53. #define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
  54. #define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
  55. #define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
  56. #define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
  57. #define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
  58. #define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
  59. #define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  60. #define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  61. #define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  62. #define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  63. #define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
  64. #define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
  65. #define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
  66. #define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
  67. #define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
  68. #define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
  69. #define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
  70. #define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
  71. #define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
  72. #define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
  73. #define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
  74. #define SDL_DROPFILE SDL_EVENT_DROP_FILE
  75. #define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
  76. #define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
  77. #define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
  78. #define SDL_FINGERUP SDL_EVENT_FINGER_UP
  79. #define SDL_FIRSTEVENT SDL_EVENT_FIRST
  80. #define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
  81. #define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  82. #define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
  83. #define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
  84. #define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
  85. #define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
  86. #define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
  87. #define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
  88. #define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
  89. #define SDL_KEYUP SDL_EVENT_KEY_UP
  90. #define SDL_LASTEVENT SDL_EVENT_LAST
  91. #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
  92. #define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
  93. #define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
  94. #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
  95. #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
  96. #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
  97. #define SDL_QUIT SDL_EVENT_QUIT
  98. #define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
  99. #define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
  100. #define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
  101. #define SDL_SYSWMEVENT SDL_EVENT_SYSWM
  102. #define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
  103. #define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
  104. #define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
  105. #define SDL_USEREVENT SDL_EVENT_USER
  106. #define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
  107. #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
  108. #define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
  109. #define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
  110. #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
  111. #define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
  112. #define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
  113. #define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
  114. #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
  115. #define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
  116. #define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
  117. #define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
  118. #define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
  119. #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
  120. #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
  121. #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
  122. #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  123. #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
  124. /* ##SDL_gamepad.h */
  125. #define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
  126. #define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
  127. #define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
  128. #define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
  129. #define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
  130. #define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
  131. #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  132. #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  133. #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
  134. #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
  135. #define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
  136. #define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
  137. #define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
  138. #define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
  139. #define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
  140. #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
  141. #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
  142. #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  143. #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
  144. #define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
  145. #define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
  146. #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  147. #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
  148. #define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
  149. #define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
  150. #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
  151. #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
  152. #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
  153. #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
  154. #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  155. #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
  156. #define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
  157. #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
  158. #define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
  159. #define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
  160. #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
  161. #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  162. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  163. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  164. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  165. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  166. #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  167. #define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
  168. #define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
  169. #define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
  170. #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
  171. #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
  172. #define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
  173. #define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
  174. #define SDL_GameController SDL_Gamepad
  175. #define SDL_GameControllerAddMapping SDL_AddGamepadMapping
  176. #define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
  177. #define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
  178. #define SDL_GameControllerAxis SDL_GamepadAxis
  179. #define SDL_GameControllerBindType SDL_GamepadBindingType
  180. #define SDL_GameControllerButton SDL_GamepadButton
  181. #define SDL_GameControllerButtonBind SDL_GamepadBinding
  182. #define SDL_GameControllerClose SDL_CloseGamepad
  183. #define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
  184. #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
  185. #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
  186. #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
  187. #define SDL_GameControllerGetAttached SDL_GamepadConnected
  188. #define SDL_GameControllerGetAxis SDL_GetGamepadAxis
  189. #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
  190. #define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
  191. #define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
  192. #define SDL_GameControllerGetButton SDL_GetGamepadButton
  193. #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
  194. #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
  195. #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
  196. #define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
  197. #define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
  198. #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
  199. #define SDL_GameControllerGetProduct SDL_GetGamepadProduct
  200. #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
  201. #define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
  202. #define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
  203. #define SDL_GameControllerGetSerial SDL_GetGamepadSerial
  204. #define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
  205. #define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
  206. #define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
  207. #define SDL_GameControllerGetType SDL_GetGamepadType
  208. #define SDL_GameControllerGetVendor SDL_GetGamepadVendor
  209. #define SDL_GameControllerHasAxis SDL_GamepadHasAxis
  210. #define SDL_GameControllerHasButton SDL_GamepadHasButton
  211. #define SDL_GameControllerHasLED SDL_GamepadHasLED
  212. #define SDL_GameControllerHasRumble SDL_GamepadHasRumble
  213. #define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
  214. #define SDL_GameControllerHasSensor SDL_GamepadHasSensor
  215. #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
  216. #define SDL_GameControllerMapping SDL_GetGamepadMapping
  217. #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
  218. #define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
  219. #define SDL_GameControllerName SDL_GetGamepadName
  220. #define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
  221. #define SDL_GameControllerOpen SDL_OpenGamepad
  222. #define SDL_GameControllerPath SDL_GetGamepadPath
  223. #define SDL_GameControllerRumble SDL_RumbleGamepad
  224. #define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
  225. #define SDL_GameControllerSendEffect SDL_SendGamepadEffect
  226. #define SDL_GameControllerSetLED SDL_SetGamepadLED
  227. #define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
  228. #define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
  229. #define SDL_GameControllerType SDL_GamepadType
  230. #define SDL_GameControllerUpdate SDL_UpdateGamepads
  231. #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
  232. #define SDL_IsGameController SDL_IsGamepad
  233. /* ##SDL_joystick.h */
  234. #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
  235. #define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
  236. #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
  237. #define SDL_JoystickClose SDL_CloseJoystick
  238. #define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
  239. #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
  240. #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
  241. #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
  242. #define SDL_JoystickGetAttached SDL_JoystickConnected
  243. #define SDL_JoystickGetAxis SDL_GetJoystickAxis
  244. #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
  245. #define SDL_JoystickGetButton SDL_GetJoystickButton
  246. #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
  247. #define SDL_JoystickGetGUID SDL_GetJoystickGUID
  248. #define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
  249. #define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
  250. #define SDL_JoystickGetHat SDL_GetJoystickHat
  251. #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
  252. #define SDL_JoystickGetProduct SDL_GetJoystickProduct
  253. #define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
  254. #define SDL_JoystickGetSerial SDL_GetJoystickSerial
  255. #define SDL_JoystickGetType SDL_GetJoystickType
  256. #define SDL_JoystickGetVendor SDL_GetJoystickVendor
  257. #define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
  258. #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
  259. #define SDL_JoystickName SDL_GetJoystickName
  260. #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
  261. #define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
  262. #define SDL_JoystickNumHats SDL_GetNumJoystickHats
  263. #define SDL_JoystickOpen SDL_OpenJoystick
  264. #define SDL_JoystickPath SDL_GetJoystickPath
  265. #define SDL_JoystickRumble SDL_RumbleJoystick
  266. #define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
  267. #define SDL_JoystickSendEffect SDL_SendJoystickEffect
  268. #define SDL_JoystickSetLED SDL_SetJoystickLED
  269. #define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
  270. #define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
  271. #define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
  272. #define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
  273. #define SDL_JoystickUpdate SDL_UpdateJoysticks
  274. /* ##SDL_keyboard.h */
  275. #define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
  276. #define SDL_IsTextInputActive SDL_TextInputActive
  277. #define SDL_IsTextInputShown SDL_TextInputShown
  278. /* ##SDL_keycode.h */
  279. #define KMOD_ALT SDL_KMOD_ALT
  280. #define KMOD_CAPS SDL_KMOD_CAPS
  281. #define KMOD_CTRL SDL_KMOD_CTRL
  282. #define KMOD_GUI SDL_KMOD_GUI
  283. #define KMOD_LALT SDL_KMOD_LALT
  284. #define KMOD_LCTRL SDL_KMOD_LCTRL
  285. #define KMOD_LGUI SDL_KMOD_LGUI
  286. #define KMOD_LSHIFT SDL_KMOD_LSHIFT
  287. #define KMOD_MODE SDL_KMOD_MODE
  288. #define KMOD_NONE SDL_KMOD_NONE
  289. #define KMOD_NUM SDL_KMOD_NUM
  290. #define KMOD_RALT SDL_KMOD_RALT
  291. #define KMOD_RCTRL SDL_KMOD_RCTRL
  292. #define KMOD_RESERVED SDL_KMOD_RESERVED
  293. #define KMOD_RGUI SDL_KMOD_RGUI
  294. #define KMOD_RSHIFT SDL_KMOD_RSHIFT
  295. #define KMOD_SCROLL SDL_KMOD_SCROLL
  296. #define KMOD_SHIFT SDL_KMOD_SHIFT
  297. /* ##SDL_mouse.h */
  298. #define SDL_FreeCursor SDL_DestroyCursor
  299. /* ##SDL_pixels.h */
  300. #define SDL_AllocFormat SDL_CreatePixelFormat
  301. #define SDL_AllocPalette SDL_CreatePalette
  302. #define SDL_FreeFormat SDL_DestroyPixelFormat
  303. #define SDL_FreePalette SDL_DestroyPalette
  304. #define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
  305. #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
  306. /* ##SDL_platform.h */
  307. #ifdef __IOS__
  308. #define __IPHONEOS__ __IOS__
  309. #endif
  310. #ifdef __MACOS__
  311. #define __MACOSX__ __MACOS__
  312. #endif
  313. /* ##SDL_rect.h */
  314. #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
  315. #define SDL_EnclosePoints SDL_GetRectEnclosingPoints
  316. #define SDL_FRectEmpty SDL_RectEmptyFloat
  317. #define SDL_FRectEquals SDL_RectsEqualFloat
  318. #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
  319. #define SDL_HasIntersection SDL_HasRectIntersection
  320. #define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
  321. #define SDL_IntersectFRect SDL_GetRectIntersectionFloat
  322. #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
  323. #define SDL_IntersectRect SDL_GetRectIntersection
  324. #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
  325. #define SDL_PointInFRect SDL_PointInRectFloat
  326. #define SDL_RectEquals SDL_RectsEqual
  327. #define SDL_UnionFRect SDL_GetRectUnionFloat
  328. #define SDL_UnionRect SDL_GetRectUnion
  329. /* ##SDL_render.h */
  330. #define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
  331. #define SDL_RenderCopy SDL_RenderTexture
  332. #define SDL_RenderCopyEx SDL_RenderTextureRotated
  333. #define SDL_RenderCopyExF SDL_RenderTextureRotated
  334. #define SDL_RenderCopyF SDL_RenderTexture
  335. #define SDL_RenderDrawLine SDL_RenderLine
  336. #define SDL_RenderDrawLineF SDL_RenderLine
  337. #define SDL_RenderDrawLines SDL_RenderLines
  338. #define SDL_RenderDrawLinesF SDL_RenderLines
  339. #define SDL_RenderDrawPoint SDL_RenderPoint
  340. #define SDL_RenderDrawPointF SDL_RenderPoint
  341. #define SDL_RenderDrawPoints SDL_RenderPoints
  342. #define SDL_RenderDrawPointsF SDL_RenderPoints
  343. #define SDL_RenderDrawRect SDL_RenderRect
  344. #define SDL_RenderDrawRectF SDL_RenderRect
  345. #define SDL_RenderDrawRects SDL_RenderRects
  346. #define SDL_RenderDrawRectsF SDL_RenderRects
  347. #define SDL_RenderFillRectF SDL_RenderFillRect
  348. #define SDL_RenderFillRectsF SDL_RenderFillRects
  349. #define SDL_RenderGetClipRect SDL_GetRenderClipRect
  350. #define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
  351. #define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
  352. #define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
  353. #define SDL_RenderGetScale SDL_GetRenderScale
  354. #define SDL_RenderGetViewport SDL_GetRenderViewport
  355. #define SDL_RenderGetWindow SDL_GetRenderWindow
  356. #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
  357. #define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
  358. #define SDL_RenderSetClipRect SDL_SetRenderClipRect
  359. #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
  360. #define SDL_RenderSetScale SDL_SetRenderScale
  361. #define SDL_RenderSetVSync SDL_SetRenderVSync
  362. #define SDL_RenderSetViewport SDL_SetRenderViewport
  363. #define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
  364. #define SDL_ScaleModeBest SDL_SCALEMODE_BEST
  365. #define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
  366. #define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
  367. /* ##SDL_rwops.h */
  368. #define RW_SEEK_CUR SDL_RW_SEEK_CUR
  369. #define RW_SEEK_END SDL_RW_SEEK_END
  370. #define RW_SEEK_SET SDL_RW_SEEK_SET
  371. #define SDL_AllocRW SDL_CreateRW
  372. #define SDL_FreeRW SDL_DestroyRW
  373. /* ##SDL_sensor.h */
  374. #define SDL_SensorClose SDL_CloseSensor
  375. #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
  376. #define SDL_SensorGetData SDL_GetSensorData
  377. #define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
  378. #define SDL_SensorGetName SDL_GetSensorName
  379. #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
  380. #define SDL_SensorGetType SDL_GetSensorType
  381. #define SDL_SensorOpen SDL_OpenSensor
  382. #define SDL_SensorUpdate SDL_UpdateSensors
  383. /* ##SDL_surface.h */
  384. #define SDL_FillRect SDL_FillSurfaceRect
  385. #define SDL_FillRects SDL_FillSurfaceRects
  386. #define SDL_FreeSurface SDL_DestroySurface
  387. #define SDL_GetClipRect SDL_GetSurfaceClipRect
  388. #define SDL_GetColorKey SDL_GetSurfaceColorKey
  389. #define SDL_HasColorKey SDL_SurfaceHasColorKey
  390. #define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
  391. #define SDL_LowerBlit SDL_BlitSurfaceUnchecked
  392. #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
  393. #define SDL_SetClipRect SDL_SetSurfaceClipRect
  394. #define SDL_SetColorKey SDL_SetSurfaceColorKey
  395. #define SDL_UpperBlit SDL_BlitSurface
  396. #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
  397. /* ##SDL_system.h */
  398. #define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
  399. #define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
  400. /* ##SDL_timer.h */
  401. #define SDL_GetTicks64 SDL_GetTicks
  402. /* ##SDL_video.h */
  403. #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
  404. #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
  405. #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
  406. #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
  407. #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
  408. #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
  409. #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
  410. #elif !defined(SDL_DISABLE_OLD_NAMES)
  411. /* ##SDL_audio.h */
  412. #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
  413. #define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
  414. #define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
  415. #define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
  416. #define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
  417. #define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
  418. #define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
  419. #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
  420. /* ##SDL_events.h */
  421. #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
  422. #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
  423. #define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
  424. #define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
  425. #define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
  426. #define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
  427. #define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
  428. #define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
  429. #define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
  430. #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
  431. #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
  432. #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
  433. #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
  434. #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
  435. #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
  436. #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
  437. #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
  438. #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
  439. #define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
  440. #define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
  441. #define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
  442. #define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
  443. #define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
  444. #define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
  445. #define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
  446. #define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
  447. #define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
  448. #define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
  449. #define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
  450. #define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
  451. #define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
  452. #define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
  453. #define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
  454. #define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
  455. #define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
  456. #define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
  457. #define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
  458. #define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  459. #define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
  460. #define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
  461. #define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
  462. #define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
  463. #define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
  464. #define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
  465. #define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
  466. #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
  467. #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
  468. #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
  469. #define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
  470. #define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
  471. #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
  472. #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
  473. #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
  474. #define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
  475. #define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
  476. #define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
  477. #define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
  478. #define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
  479. #define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
  480. #define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
  481. #define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
  482. #define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
  483. #define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
  484. #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
  485. #define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
  486. #define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
  487. #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
  488. #define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
  489. #define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
  490. #define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
  491. #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
  492. #define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
  493. #define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
  494. #define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
  495. #define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
  496. #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
  497. #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
  498. #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
  499. #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  500. #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
  501. /* ##SDL_gamepad.h */
  502. #define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
  503. #define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
  504. #define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
  505. #define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
  506. #define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
  507. #define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
  508. #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  509. #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  510. #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
  511. #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
  512. #define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
  513. #define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
  514. #define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
  515. #define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
  516. #define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
  517. #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
  518. #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
  519. #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  520. #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
  521. #define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
  522. #define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
  523. #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  524. #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
  525. #define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
  526. #define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
  527. #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
  528. #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
  529. #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
  530. #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
  531. #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  532. #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
  533. #define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
  534. #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
  535. #define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
  536. #define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
  537. #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
  538. #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  539. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  540. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  541. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  542. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  543. #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  544. #define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
  545. #define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
  546. #define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
  547. #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
  548. #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
  549. #define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
  550. #define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
  551. #define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
  552. #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
  553. #define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
  554. #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
  555. #define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
  556. #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
  557. #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
  558. #define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
  559. #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
  560. #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
  561. #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
  562. #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
  563. #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
  564. #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
  565. #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
  566. #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
  567. #define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
  568. #define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
  569. #define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
  570. #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
  571. #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
  572. #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
  573. #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
  574. #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
  575. #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
  576. #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
  577. #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
  578. #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
  579. #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
  580. #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
  581. #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
  582. #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
  583. #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
  584. #define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
  585. #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
  586. #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
  587. #define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
  588. #define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
  589. #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
  590. #define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
  591. #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
  592. #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
  593. #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
  594. #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
  595. #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
  596. #define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
  597. #define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
  598. #define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
  599. #define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
  600. #define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
  601. #define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
  602. #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
  603. #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
  604. #define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
  605. #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
  606. #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
  607. #define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
  608. #define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
  609. #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
  610. #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
  611. /* ##SDL_joystick.h */
  612. #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
  613. #define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
  614. #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
  615. #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
  616. #define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
  617. #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
  618. #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
  619. #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
  620. #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
  621. #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
  622. #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
  623. #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
  624. #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
  625. #define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
  626. #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
  627. #define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
  628. #define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
  629. #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
  630. #define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
  631. #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
  632. #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
  633. #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
  634. #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
  635. #define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
  636. #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
  637. #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
  638. #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
  639. #define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
  640. #define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
  641. #define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
  642. #define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
  643. #define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
  644. #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
  645. #define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
  646. #define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
  647. #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
  648. #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
  649. #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
  650. #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
  651. #define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
  652. /* ##SDL_keyboard.h */
  653. #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
  654. #define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
  655. #define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
  656. /* ##SDL_keycode.h */
  657. #define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
  658. #define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
  659. #define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
  660. #define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
  661. #define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
  662. #define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
  663. #define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
  664. #define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
  665. #define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
  666. #define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
  667. #define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
  668. #define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
  669. #define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
  670. #define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
  671. #define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
  672. #define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
  673. #define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
  674. #define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
  675. /* ##SDL_mouse.h */
  676. #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
  677. /* ##SDL_pixels.h */
  678. #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
  679. #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
  680. #define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
  681. #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
  682. #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
  683. #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
  684. /* ##SDL_platform.h */
  685. #ifdef __IOS__
  686. #define __IPHONEOS__ __IPHONEOS___renamed___IOS__
  687. #endif
  688. #ifdef __MACOS__
  689. #define __MACOSX__ __MACOSX___renamed___MACOS__
  690. #endif
  691. /* ##SDL_rect.h */
  692. #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
  693. #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
  694. #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
  695. #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
  696. #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
  697. #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
  698. #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
  699. #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
  700. #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
  701. #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
  702. #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
  703. #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
  704. #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
  705. #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
  706. #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
  707. /* ##SDL_render.h */
  708. #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
  709. #define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
  710. #define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
  711. #define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
  712. #define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
  713. #define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
  714. #define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
  715. #define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
  716. #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
  717. #define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
  718. #define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
  719. #define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
  720. #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
  721. #define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
  722. #define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
  723. #define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
  724. #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
  725. #define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
  726. #define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
  727. #define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
  728. #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
  729. #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
  730. #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
  731. #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
  732. #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
  733. #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
  734. #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
  735. #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
  736. #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
  737. #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
  738. #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
  739. #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
  740. #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
  741. #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
  742. #define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
  743. #define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
  744. #define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
  745. /* ##SDL_rwops.h */
  746. #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
  747. #define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
  748. #define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
  749. #define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
  750. #define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
  751. /* ##SDL_sensor.h */
  752. #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
  753. #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
  754. #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
  755. #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
  756. #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
  757. #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
  758. #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
  759. #define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
  760. #define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
  761. /* ##SDL_surface.h */
  762. #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
  763. #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
  764. #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
  765. #define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
  766. #define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
  767. #define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
  768. #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
  769. #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
  770. #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
  771. #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
  772. #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
  773. #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
  774. #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
  775. /* ##SDL_system.h */
  776. #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
  777. #define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
  778. /* ##SDL_timer.h */
  779. #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
  780. /* ##SDL_video.h */
  781. #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
  782. #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
  783. #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
  784. #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
  785. #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
  786. #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
  787. #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
  788. #endif /* SDL_ENABLE_OLD_NAMES */
  789. #endif /* SDL_oldnames_h_ */