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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_oldnames.h
- *
- * \brief Definitions to ease transition from SDL2 code
- */
- #ifndef SDL_oldnames_h_
- #define SDL_oldnames_h_
- #include <SDL3/SDL_platform_defines.h>
- /* The new function names are recommended, but if you want to have the
- * old names available while you are in the process of migrating code
- * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
- *
- * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
- * rename_symbols.py --all-symbols source_code_path
- */
- #ifdef SDL_ENABLE_OLD_NAMES
- /* ##SDL_audio.h */
- #define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
- #define SDL_AudioStreamClear SDL_ClearAudioStream
- #define SDL_AudioStreamFlush SDL_FlushAudioStream
- #define SDL_AudioStreamGet SDL_GetAudioStreamData
- #define SDL_AudioStreamPut SDL_PutAudioStreamData
- #define SDL_FreeAudioStream SDL_DestroyAudioStream
- #define SDL_FreeWAV SDL_free
- #define SDL_NewAudioStream SDL_CreateAudioStream
- /* ##SDL_events.h */
- #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
- #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
- #define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
- #define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
- #define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
- #define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
- #define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
- #define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
- #define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
- #define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
- #define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
- #define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
- #define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
- #define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
- #define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
- #define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
- #define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
- #define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
- #define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
- #define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
- #define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
- #define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
- #define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
- #define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
- #define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
- #define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
- #define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
- #define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
- #define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
- #define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
- #define SDL_DROPFILE SDL_EVENT_DROP_FILE
- #define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
- #define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
- #define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
- #define SDL_FINGERUP SDL_EVENT_FINGER_UP
- #define SDL_FIRSTEVENT SDL_EVENT_FIRST
- #define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
- #define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
- #define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
- #define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
- #define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
- #define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
- #define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
- #define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
- #define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
- #define SDL_KEYUP SDL_EVENT_KEY_UP
- #define SDL_LASTEVENT SDL_EVENT_LAST
- #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
- #define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
- #define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
- #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
- #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
- #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
- #define SDL_QUIT SDL_EVENT_QUIT
- #define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
- #define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
- #define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
- #define SDL_SYSWMEVENT SDL_EVENT_SYSWM
- #define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
- #define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
- #define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
- #define SDL_USEREVENT SDL_EVENT_USER
- #define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
- #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
- #define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
- #define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
- #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
- #define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
- #define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
- #define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
- #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
- #define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
- #define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
- #define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
- #define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
- #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
- #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
- #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
- #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
- #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
- /* ##SDL_gamepad.h */
- #define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
- #define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
- #define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
- #define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
- #define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
- #define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
- #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
- #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
- #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
- #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
- #define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
- #define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
- #define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
- #define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
- #define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
- #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
- #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
- #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
- #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
- #define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
- #define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
- #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
- #define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
- #define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
- #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
- #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
- #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
- #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
- #define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
- #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
- #define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
- #define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
- #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
- #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
- #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
- #define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
- #define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
- #define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
- #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
- #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
- #define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
- #define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
- #define SDL_GameController SDL_Gamepad
- #define SDL_GameControllerAddMapping SDL_AddGamepadMapping
- #define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
- #define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
- #define SDL_GameControllerAxis SDL_GamepadAxis
- #define SDL_GameControllerBindType SDL_GamepadBindingType
- #define SDL_GameControllerButton SDL_GamepadButton
- #define SDL_GameControllerButtonBind SDL_GamepadBinding
- #define SDL_GameControllerClose SDL_CloseGamepad
- #define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
- #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
- #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
- #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
- #define SDL_GameControllerGetAttached SDL_GamepadConnected
- #define SDL_GameControllerGetAxis SDL_GetGamepadAxis
- #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
- #define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
- #define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
- #define SDL_GameControllerGetButton SDL_GetGamepadButton
- #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
- #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
- #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
- #define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
- #define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
- #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
- #define SDL_GameControllerGetProduct SDL_GetGamepadProduct
- #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
- #define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
- #define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
- #define SDL_GameControllerGetSerial SDL_GetGamepadSerial
- #define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
- #define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
- #define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
- #define SDL_GameControllerGetType SDL_GetGamepadType
- #define SDL_GameControllerGetVendor SDL_GetGamepadVendor
- #define SDL_GameControllerHasAxis SDL_GamepadHasAxis
- #define SDL_GameControllerHasButton SDL_GamepadHasButton
- #define SDL_GameControllerHasLED SDL_GamepadHasLED
- #define SDL_GameControllerHasRumble SDL_GamepadHasRumble
- #define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
- #define SDL_GameControllerHasSensor SDL_GamepadHasSensor
- #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
- #define SDL_GameControllerMapping SDL_GetGamepadMapping
- #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
- #define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
- #define SDL_GameControllerName SDL_GetGamepadName
- #define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
- #define SDL_GameControllerOpen SDL_OpenGamepad
- #define SDL_GameControllerPath SDL_GetGamepadPath
- #define SDL_GameControllerRumble SDL_RumbleGamepad
- #define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
- #define SDL_GameControllerSendEffect SDL_SendGamepadEffect
- #define SDL_GameControllerSetLED SDL_SetGamepadLED
- #define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
- #define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
- #define SDL_GameControllerType SDL_GamepadType
- #define SDL_GameControllerUpdate SDL_UpdateGamepads
- #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
- #define SDL_IsGameController SDL_IsGamepad
- /* ##SDL_joystick.h */
- #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
- #define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
- #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
- #define SDL_JoystickClose SDL_CloseJoystick
- #define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
- #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
- #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
- #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
- #define SDL_JoystickGetAttached SDL_JoystickConnected
- #define SDL_JoystickGetAxis SDL_GetJoystickAxis
- #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
- #define SDL_JoystickGetButton SDL_GetJoystickButton
- #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
- #define SDL_JoystickGetGUID SDL_GetJoystickGUID
- #define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
- #define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
- #define SDL_JoystickGetHat SDL_GetJoystickHat
- #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
- #define SDL_JoystickGetProduct SDL_GetJoystickProduct
- #define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
- #define SDL_JoystickGetSerial SDL_GetJoystickSerial
- #define SDL_JoystickGetType SDL_GetJoystickType
- #define SDL_JoystickGetVendor SDL_GetJoystickVendor
- #define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
- #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
- #define SDL_JoystickName SDL_GetJoystickName
- #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
- #define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
- #define SDL_JoystickNumHats SDL_GetNumJoystickHats
- #define SDL_JoystickOpen SDL_OpenJoystick
- #define SDL_JoystickPath SDL_GetJoystickPath
- #define SDL_JoystickRumble SDL_RumbleJoystick
- #define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
- #define SDL_JoystickSendEffect SDL_SendJoystickEffect
- #define SDL_JoystickSetLED SDL_SetJoystickLED
- #define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
- #define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
- #define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
- #define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
- #define SDL_JoystickUpdate SDL_UpdateJoysticks
- /* ##SDL_keyboard.h */
- #define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
- #define SDL_IsTextInputActive SDL_TextInputActive
- #define SDL_IsTextInputShown SDL_TextInputShown
- /* ##SDL_keycode.h */
- #define KMOD_ALT SDL_KMOD_ALT
- #define KMOD_CAPS SDL_KMOD_CAPS
- #define KMOD_CTRL SDL_KMOD_CTRL
- #define KMOD_GUI SDL_KMOD_GUI
- #define KMOD_LALT SDL_KMOD_LALT
- #define KMOD_LCTRL SDL_KMOD_LCTRL
- #define KMOD_LGUI SDL_KMOD_LGUI
- #define KMOD_LSHIFT SDL_KMOD_LSHIFT
- #define KMOD_MODE SDL_KMOD_MODE
- #define KMOD_NONE SDL_KMOD_NONE
- #define KMOD_NUM SDL_KMOD_NUM
- #define KMOD_RALT SDL_KMOD_RALT
- #define KMOD_RCTRL SDL_KMOD_RCTRL
- #define KMOD_RESERVED SDL_KMOD_RESERVED
- #define KMOD_RGUI SDL_KMOD_RGUI
- #define KMOD_RSHIFT SDL_KMOD_RSHIFT
- #define KMOD_SCROLL SDL_KMOD_SCROLL
- #define KMOD_SHIFT SDL_KMOD_SHIFT
- /* ##SDL_mouse.h */
- #define SDL_FreeCursor SDL_DestroyCursor
- /* ##SDL_pixels.h */
- #define SDL_AllocFormat SDL_CreatePixelFormat
- #define SDL_AllocPalette SDL_CreatePalette
- #define SDL_FreeFormat SDL_DestroyPixelFormat
- #define SDL_FreePalette SDL_DestroyPalette
- #define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
- #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
- /* ##SDL_platform.h */
- #ifdef __IOS__
- #define __IPHONEOS__ __IOS__
- #endif
- #ifdef __MACOS__
- #define __MACOSX__ __MACOS__
- #endif
- /* ##SDL_rect.h */
- #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
- #define SDL_EnclosePoints SDL_GetRectEnclosingPoints
- #define SDL_FRectEmpty SDL_RectEmptyFloat
- #define SDL_FRectEquals SDL_RectsEqualFloat
- #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
- #define SDL_HasIntersection SDL_HasRectIntersection
- #define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
- #define SDL_IntersectFRect SDL_GetRectIntersectionFloat
- #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
- #define SDL_IntersectRect SDL_GetRectIntersection
- #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
- #define SDL_PointInFRect SDL_PointInRectFloat
- #define SDL_RectEquals SDL_RectsEqual
- #define SDL_UnionFRect SDL_GetRectUnionFloat
- #define SDL_UnionRect SDL_GetRectUnion
- /* ##SDL_render.h */
- #define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
- #define SDL_RenderCopy SDL_RenderTexture
- #define SDL_RenderCopyEx SDL_RenderTextureRotated
- #define SDL_RenderCopyExF SDL_RenderTextureRotated
- #define SDL_RenderCopyF SDL_RenderTexture
- #define SDL_RenderDrawLine SDL_RenderLine
- #define SDL_RenderDrawLineF SDL_RenderLine
- #define SDL_RenderDrawLines SDL_RenderLines
- #define SDL_RenderDrawLinesF SDL_RenderLines
- #define SDL_RenderDrawPoint SDL_RenderPoint
- #define SDL_RenderDrawPointF SDL_RenderPoint
- #define SDL_RenderDrawPoints SDL_RenderPoints
- #define SDL_RenderDrawPointsF SDL_RenderPoints
- #define SDL_RenderDrawRect SDL_RenderRect
- #define SDL_RenderDrawRectF SDL_RenderRect
- #define SDL_RenderDrawRects SDL_RenderRects
- #define SDL_RenderDrawRectsF SDL_RenderRects
- #define SDL_RenderFillRectF SDL_RenderFillRect
- #define SDL_RenderFillRectsF SDL_RenderFillRects
- #define SDL_RenderGetClipRect SDL_GetRenderClipRect
- #define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
- #define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
- #define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
- #define SDL_RenderGetScale SDL_GetRenderScale
- #define SDL_RenderGetViewport SDL_GetRenderViewport
- #define SDL_RenderGetWindow SDL_GetRenderWindow
- #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
- #define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
- #define SDL_RenderSetClipRect SDL_SetRenderClipRect
- #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
- #define SDL_RenderSetScale SDL_SetRenderScale
- #define SDL_RenderSetVSync SDL_SetRenderVSync
- #define SDL_RenderSetViewport SDL_SetRenderViewport
- #define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
- #define SDL_ScaleModeBest SDL_SCALEMODE_BEST
- #define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
- #define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
- /* ##SDL_rwops.h */
- #define RW_SEEK_CUR SDL_RW_SEEK_CUR
- #define RW_SEEK_END SDL_RW_SEEK_END
- #define RW_SEEK_SET SDL_RW_SEEK_SET
- #define SDL_AllocRW SDL_CreateRW
- #define SDL_FreeRW SDL_DestroyRW
- /* ##SDL_sensor.h */
- #define SDL_SensorClose SDL_CloseSensor
- #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
- #define SDL_SensorGetData SDL_GetSensorData
- #define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
- #define SDL_SensorGetName SDL_GetSensorName
- #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
- #define SDL_SensorGetType SDL_GetSensorType
- #define SDL_SensorOpen SDL_OpenSensor
- #define SDL_SensorUpdate SDL_UpdateSensors
- /* ##SDL_surface.h */
- #define SDL_FillRect SDL_FillSurfaceRect
- #define SDL_FillRects SDL_FillSurfaceRects
- #define SDL_FreeSurface SDL_DestroySurface
- #define SDL_GetClipRect SDL_GetSurfaceClipRect
- #define SDL_GetColorKey SDL_GetSurfaceColorKey
- #define SDL_HasColorKey SDL_SurfaceHasColorKey
- #define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
- #define SDL_LowerBlit SDL_BlitSurfaceUnchecked
- #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
- #define SDL_SetClipRect SDL_SetSurfaceClipRect
- #define SDL_SetColorKey SDL_SetSurfaceColorKey
- #define SDL_UpperBlit SDL_BlitSurface
- #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
- /* ##SDL_system.h */
- #define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
- #define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
- /* ##SDL_timer.h */
- #define SDL_GetTicks64 SDL_GetTicks
- /* ##SDL_video.h */
- #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
- #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
- #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
- #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
- #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
- #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
- #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
- #elif !defined(SDL_DISABLE_OLD_NAMES)
- /* ##SDL_audio.h */
- #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
- #define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
- #define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
- #define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
- #define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
- #define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
- #define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
- #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
- /* ##SDL_events.h */
- #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
- #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
- #define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
- #define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
- #define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
- #define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
- #define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
- #define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
- #define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
- #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
- #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
- #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
- #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
- #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
- #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
- #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
- #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
- #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
- #define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
- #define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
- #define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
- #define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
- #define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
- #define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
- #define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
- #define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
- #define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
- #define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
- #define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
- #define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
- #define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
- #define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
- #define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
- #define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
- #define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
- #define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
- #define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
- #define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
- #define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
- #define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
- #define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
- #define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
- #define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
- #define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
- #define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
- #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
- #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
- #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
- #define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
- #define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
- #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
- #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
- #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
- #define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
- #define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
- #define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
- #define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
- #define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
- #define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
- #define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
- #define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
- #define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
- #define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
- #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
- #define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
- #define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
- #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
- #define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
- #define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
- #define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
- #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
- #define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
- #define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
- #define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
- #define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
- #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
- #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
- #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
- #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
- #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
- /* ##SDL_gamepad.h */
- #define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
- #define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
- #define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
- #define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
- #define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
- #define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
- #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
- #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
- #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
- #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
- #define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
- #define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
- #define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
- #define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
- #define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
- #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
- #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
- #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
- #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
- #define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
- #define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
- #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
- #define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
- #define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
- #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
- #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
- #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
- #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
- #define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
- #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
- #define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
- #define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
- #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
- #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
- #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
- #define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
- #define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
- #define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
- #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
- #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
- #define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
- #define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
- #define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
- #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
- #define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
- #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
- #define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
- #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
- #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
- #define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
- #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
- #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
- #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
- #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
- #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
- #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
- #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
- #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
- #define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
- #define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
- #define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
- #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
- #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
- #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
- #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
- #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
- #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
- #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
- #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
- #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
- #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
- #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
- #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
- #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
- #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
- #define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
- #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
- #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
- #define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
- #define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
- #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
- #define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
- #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
- #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
- #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
- #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
- #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
- #define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
- #define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
- #define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
- #define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
- #define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
- #define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
- #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
- #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
- #define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
- #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
- #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
- #define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
- #define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
- #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
- #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
- /* ##SDL_joystick.h */
- #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
- #define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
- #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
- #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
- #define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
- #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
- #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
- #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
- #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
- #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
- #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
- #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
- #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
- #define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
- #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
- #define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
- #define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
- #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
- #define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
- #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
- #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
- #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
- #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
- #define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
- #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
- #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
- #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
- #define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
- #define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
- #define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
- #define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
- #define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
- #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
- #define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
- #define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
- #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
- #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
- #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
- #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
- #define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
- /* ##SDL_keyboard.h */
- #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
- #define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
- #define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
- /* ##SDL_keycode.h */
- #define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
- #define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
- #define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
- #define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
- #define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
- #define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
- #define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
- #define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
- #define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
- #define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
- #define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
- #define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
- #define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
- #define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
- #define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
- #define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
- #define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
- #define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
- /* ##SDL_mouse.h */
- #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
- /* ##SDL_pixels.h */
- #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
- #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
- #define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
- #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
- #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
- #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
- /* ##SDL_platform.h */
- #ifdef __IOS__
- #define __IPHONEOS__ __IPHONEOS___renamed___IOS__
- #endif
- #ifdef __MACOS__
- #define __MACOSX__ __MACOSX___renamed___MACOS__
- #endif
- /* ##SDL_rect.h */
- #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
- #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
- #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
- #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
- #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
- #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
- #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
- #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
- #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
- #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
- #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
- #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
- #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
- #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
- #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
- /* ##SDL_render.h */
- #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
- #define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
- #define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
- #define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
- #define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
- #define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
- #define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
- #define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
- #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
- #define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
- #define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
- #define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
- #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
- #define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
- #define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
- #define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
- #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
- #define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
- #define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
- #define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
- #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
- #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
- #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
- #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
- #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
- #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
- #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
- #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
- #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
- #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
- #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
- #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
- #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
- #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
- #define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
- #define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
- #define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
- /* ##SDL_rwops.h */
- #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
- #define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
- #define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
- #define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
- #define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
- /* ##SDL_sensor.h */
- #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
- #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
- #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
- #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
- #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
- #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
- #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
- #define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
- #define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
- /* ##SDL_surface.h */
- #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
- #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
- #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
- #define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
- #define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
- #define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
- #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
- #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
- #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
- #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
- #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
- #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
- #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
- /* ##SDL_system.h */
- #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
- #define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
- /* ##SDL_timer.h */
- #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
- /* ##SDL_video.h */
- #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
- #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
- #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
- #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
- #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
- #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
- #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
- #endif /* SDL_ENABLE_OLD_NAMES */
- #endif /* SDL_oldnames_h_ */
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