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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_build_config_h_
- #define SDL_build_config_h_
- #include <SDL3/SDL_platform_defines.h>
- /**
- * \file SDL_build_config.h
- *
- * \brief This is a set of defines to configure the SDL features
- */
- /* Add any platform that doesn't build using the configure system. */
- #if defined(__WIN32__)
- #include "SDL_build_config_windows.h"
- #elif defined(__WINRT__)
- #include "SDL_build_config_winrt.h"
- #elif defined(__WINGDK__)
- #include "SDL_build_config_wingdk.h"
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
- #include "SDL_build_config_xbox.h"
- #elif defined(__MACOS__)
- #include "SDL_build_config_macos.h"
- #elif defined(__IOS__)
- #include "SDL_build_config_ios.h"
- #elif defined(__ANDROID__)
- #include "SDL_build_config_android.h"
- #elif defined(__EMSCRIPTEN__)
- #include "SDL_build_config_emscripten.h"
- #elif defined(__NGAGE__)
- #include "SDL_build_config_ngage.h"
- #else
- /* This is a minimal configuration just to get SDL running on new platforms. */
- #include "SDL_build_config_minimal.h"
- #endif /* platform config */
- #ifdef USING_GENERATED_CONFIG_H
- #error Wrong SDL_build_config.h, check your include path?
- #endif
- #endif /* SDL_build_config_h_ */
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