#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ethan Lee 55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render. hai 1 ano
.github b68ac011e0 ctest: fail if there are outstanding allocations hai 1 ano
VisualC b3b74e8aed Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC hai 1 ano
VisualC-GDK 0a678a654e GDK build: fix project settings and API changes hai 1 ano
VisualC-WinRT 2ba76dbe80 Simplified SDL_Surface hai 1 ano
Xcode 614a88ca3b SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir. hai 1 ano
android-project 691cf15e75 Removed the ancient Android audio driver hai 1 ano
build-scripts afabccd4d0 examples: Split up description text by line breaks. hai 1 ano
cmake fbed34a645 cmake: Don't warn about lack of X11/Wayland backend on Emscripten. hai 1 ano
docs 614a88ca3b SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir. hai 1 ano
examples afabccd4d0 examples: Split up description text by line breaks. hai 1 ano
include a6407e88da Document the events that need to be handled in a callback hai 1 ano
mingw 4d6b23b68f mingw: use DESTDIR to change the install location of the mingw package hai 1 ano
src 55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render. hai 1 ano
test b68ac011e0 ctest: fail if there are outstanding allocations hai 1 ano
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window hai 1 ano
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hai 1 ano
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci hai 1 ano
.gitignore 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! hai 1 ano
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 691cf15e75 Removed the ancient Android audio driver hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md b33420cac7 Updated INSTALL.md hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html