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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategorySurface
- *
- * SDL_Surface definition and management functions.
- */
- #ifndef SDL_surface_h_
- #define SDL_surface_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_blendmode.h>
- #include <SDL3/SDL_pixels.h>
- #include <SDL3/SDL_properties.h>
- #include <SDL3/SDL_rect.h>
- #include <SDL3/SDL_iostream.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * The flags on an SDL_Surface.
- *
- * These are generally considered read-only.
- *
- * \since This datatype is available since SDL 3.0.0.
- */
- typedef Uint32 SDL_SurfaceFlags;
- #define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */
- #define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */
- #define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */
- #define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
- /**
- * Evaluates to true if the surface needs to be locked before access.
- *
- * \since This macro is available since SDL 3.0.0.
- */
- #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_SURFACE_LOCK_NEEDED | SDL_SURFACE_LOCKED)) == SDL_SURFACE_LOCK_NEEDED)
- /**
- * The scaling mode.
- *
- * \since This enum is available since SDL 3.0.0.
- */
- typedef enum SDL_ScaleMode
- {
- SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
- SDL_SCALEMODE_LINEAR, /**< linear filtering */
- SDL_SCALEMODE_BEST /**< anisotropic filtering */
- } SDL_ScaleMode;
- /**
- * The flip mode.
- *
- * \since This enum is available since SDL 3.0.0.
- */
- typedef enum SDL_FlipMode
- {
- SDL_FLIP_NONE, /**< Do not flip */
- SDL_FLIP_HORIZONTAL, /**< flip horizontally */
- SDL_FLIP_VERTICAL /**< flip vertically */
- } SDL_FlipMode;
- /* Internal surface data */
- typedef struct SDL_SurfaceData SDL_SurfaceData;
- /**
- * A collection of pixels used in software blitting.
- *
- * Pixels are arranged in memory in rows, with the top row first. Each row
- * occupies an amount of memory given by the pitch (sometimes known as the row
- * stride in non-SDL APIs).
- *
- * Within each row, pixels are arranged from left to right until the width is
- * reached. Each pixel occupies a number of bits appropriate for its format,
- * with most formats representing each pixel as one or more whole bytes (in
- * some indexed formats, instead multiple pixels are packed into each byte),
- * and a byte order given by the format. After encoding all pixels, any
- * remaining bytes to reach the pitch are used as padding to reach a desired
- * alignment, and have undefined contents.
- *
- * \since This struct is available since SDL 3.0.0.
- */
- typedef struct SDL_Surface
- {
- SDL_SurfaceFlags flags; /**< Read-only */
- SDL_PixelFormat format; /**< Read-only */
- int w, h; /**< Read-only */
- int pitch; /**< Read-only */
- void *pixels; /**< Read-only pointer, writable pixels if non-NULL */
- int refcount; /**< Application reference count, used when freeing surface */
- SDL_SurfaceData *internal; /**< Private */
- } SDL_Surface;
- /**
- * Allocate a new surface with a specific pixel format.
- *
- * \param width the width of the surface.
- * \param height the height of the surface.
- * \param format the SDL_PixelFormat for the new surface's pixel format.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreateSurfaceFrom
- * \sa SDL_DestroySurface
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
- /**
- * Allocate a new surface with a specific pixel format and existing pixel
- * data.
- *
- * No copy is made of the pixel data. Pixel data is not managed automatically;
- * you must free the surface before you free the pixel data.
- *
- * Pitch is the offset in bytes from one row of pixels to the next, e.g.
- * `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
- *
- * You may pass NULL for pixels and 0 for pitch to create a surface that you
- * will fill in with valid values later.
- *
- * \param width the width of the surface.
- * \param height the height of the surface.
- * \param format the SDL_PixelFormat for the new surface's pixel format.
- * \param pixels a pointer to existing pixel data.
- * \param pitch the number of bytes between each row, including padding.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreateSurface
- * \sa SDL_DestroySurface
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
- /**
- * Free a surface.
- *
- * It is safe to pass NULL to this function.
- *
- * \param surface the SDL_Surface to free.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreateStackSurface
- * \sa SDL_CreateSurface
- * \sa SDL_CreateSurfaceFrom
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
- /**
- * Get the properties associated with a surface.
- *
- * The following properties are understood by SDL:
- *
- * - `SDL_PROP_SURFACE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
- * the surface colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR for
- * floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats,
- * SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL
- * for YUV surfaces.
- * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
- * surfaces, this defines the value of 100% diffuse white, with higher
- * values being displayed in the High Dynamic Range headroom. This defaults
- * to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
- * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
- * surfaces, this defines the maximum dynamic range used by the content, in
- * terms of the SDR white point. This defaults to 0.0, which disables tone
- * mapping.
- * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
- * used when compressing from a surface with high dynamic range to another
- * with lower dynamic range. Currently this supports "chrome", which uses
- * the same tone mapping that Chrome uses for HDR content, the form "*=N",
- * where N is a floating point scale factor applied in linear space, and
- * "none", which disables tone mapping. This defaults to "chrome".
- *
- * \param surface the SDL_Surface structure to query.
- * \returns a valid property ID on success or 0 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
- #define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace"
- #define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
- #define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
- #define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
- /**
- * Set the colorspace used by a surface.
- *
- * Setting the colorspace doesn't change the pixels, only how they are
- * interpreted in color operations.
- *
- * \param surface the SDL_Surface structure to update.
- * \param colorspace an SDL_ColorSpace value describing the surface
- * colorspace.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceColorspace
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
- /**
- * Get the colorspace used by a surface.
- *
- * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
- * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
- * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
- *
- * \param surface the SDL_Surface structure to query.
- * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
- * the surface is NULL.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceColorspace
- */
- extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
- /**
- * Set the palette used by a surface.
- *
- * A single palette can be shared with many surfaces.
- *
- * \param surface the SDL_Surface structure to update.
- * \param palette the SDL_Palette structure to use.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreatePalette
- * \sa SDL_GetSurfacePalette
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
- /**
- * Get the palette used by a surface.
- *
- * \param surface the SDL_Surface structure to query.
- * \returns a pointer to the palette used by the surface, or NULL if there is
- * no palette used.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfacePalette
- */
- extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
- /**
- * Set up a surface for directly accessing the pixels.
- *
- * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
- * and read from `surface->pixels`, using the pixel format stored in
- * `surface->format`. Once you are done accessing the surface, you should use
- * SDL_UnlockSurface() to release it.
- *
- * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
- * 0, then you can read and write to the surface at any time, and the pixel
- * format of the surface will not change.
- *
- * \param surface the SDL_Surface structure to be locked.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_MUSTLOCK
- * \sa SDL_UnlockSurface
- */
- extern SDL_DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
- /**
- * Release a surface after directly accessing the pixels.
- *
- * \param surface the SDL_Surface structure to be unlocked.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_LockSurface
- */
- extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
- /**
- * Load a BMP image from a seekable SDL data stream.
- *
- * The new surface should be freed with SDL_DestroySurface(). Not doing so
- * will result in a memory leak.
- *
- * \param src the data stream for the surface.
- * \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
- * even in the case of an error.
- * \returns a pointer to a new SDL_Surface structure or NULL if there was an
- * error; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_DestroySurface
- * \sa SDL_LoadBMP
- * \sa SDL_SaveBMP_IO
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio);
- /**
- * Load a BMP image from a file.
- *
- * The new surface should be freed with SDL_DestroySurface(). Not doing so
- * will result in a memory leak.
- *
- * \param file the BMP file to load.
- * \returns a pointer to a new SDL_Surface structure or NULL if there was an
- * error; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_DestroySurface
- * \sa SDL_LoadBMP_IO
- * \sa SDL_SaveBMP
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
- /**
- * Save a surface to a seekable SDL data stream in BMP format.
- *
- * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
- * BMP directly. Other RGB formats with 8-bit or higher get converted to a
- * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
- * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
- * not supported.
- *
- * \param surface the SDL_Surface structure containing the image to be saved.
- * \param dst a data stream to save to.
- * \param closeio if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
- * even in the case of an error.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_LoadBMP_IO
- * \sa SDL_SaveBMP
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio);
- /**
- * Save a surface to a file.
- *
- * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
- * BMP directly. Other RGB formats with 8-bit or higher get converted to a
- * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
- * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
- * not supported.
- *
- * \param surface the SDL_Surface structure containing the image to be saved.
- * \param file a file to save to.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_LoadBMP
- * \sa SDL_SaveBMP_IO
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
- /**
- * Set the RLE acceleration hint for a surface.
- *
- * If RLE is enabled, color key and alpha blending blits are much faster, but
- * the surface must be locked before directly accessing the pixels.
- *
- * \param surface the SDL_Surface structure to optimize.
- * \param enabled SDL_TRUE to enable RLE acceleration, SDL_FALSE to disable
- * it.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurface
- * \sa SDL_LockSurface
- * \sa SDL_UnlockSurface
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, SDL_bool enabled);
- /**
- * Returns whether the surface is RLE enabled.
- *
- * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
- *
- * \param surface the SDL_Surface structure to query.
- * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceRLE
- */
- extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
- /**
- * Set the color key (transparent pixel) in a surface.
- *
- * The color key defines a pixel value that will be treated as transparent in
- * a blit. For example, one can use this to specify that cyan pixels should be
- * considered transparent, and therefore not rendered.
- *
- * It is a pixel of the format used by the surface, as generated by
- * SDL_MapRGB().
- *
- * \param surface the SDL_Surface structure to update.
- * \param enabled SDL_TRUE to enable color key, SDL_FALSE to disable color
- * key.
- * \param key the transparent pixel.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceColorKey
- * \sa SDL_SetSurfaceRLE
- * \sa SDL_SurfaceHasColorKey
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, SDL_bool enabled, Uint32 key);
- /**
- * Returns whether the surface has a color key.
- *
- * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
- *
- * \param surface the SDL_Surface structure to query.
- * \returns SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceColorKey
- * \sa SDL_GetSurfaceColorKey
- */
- extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
- /**
- * Get the color key (transparent pixel) for a surface.
- *
- * The color key is a pixel of the format used by the surface, as generated by
- * SDL_MapRGB().
- *
- * If the surface doesn't have color key enabled this function returns -1.
- *
- * \param surface the SDL_Surface structure to query.
- * \param key a pointer filled in with the transparent pixel.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceColorKey
- * \sa SDL_SurfaceHasColorKey
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
- /**
- * Set an additional color value multiplied into blit operations.
- *
- * When this surface is blitted, during the blit operation each source color
- * channel is modulated by the appropriate color value according to the
- * following formula:
- *
- * `srcC = srcC * (color / 255)`
- *
- * \param surface the SDL_Surface structure to update.
- * \param r the red color value multiplied into blit operations.
- * \param g the green color value multiplied into blit operations.
- * \param b the blue color value multiplied into blit operations.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceColorMod
- * \sa SDL_SetSurfaceAlphaMod
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
- /**
- * Get the additional color value multiplied into blit operations.
- *
- * \param surface the SDL_Surface structure to query.
- * \param r a pointer filled in with the current red color value.
- * \param g a pointer filled in with the current green color value.
- * \param b a pointer filled in with the current blue color value.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceAlphaMod
- * \sa SDL_SetSurfaceColorMod
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
- /**
- * Set an additional alpha value used in blit operations.
- *
- * When this surface is blitted, during the blit operation the source alpha
- * value is modulated by this alpha value according to the following formula:
- *
- * `srcA = srcA * (alpha / 255)`
- *
- * \param surface the SDL_Surface structure to update.
- * \param alpha the alpha value multiplied into blit operations.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceAlphaMod
- * \sa SDL_SetSurfaceColorMod
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
- /**
- * Get the additional alpha value used in blit operations.
- *
- * \param surface the SDL_Surface structure to query.
- * \param alpha a pointer filled in with the current alpha value.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceColorMod
- * \sa SDL_SetSurfaceAlphaMod
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
- /**
- * Set the blend mode used for blit operations.
- *
- * To copy a surface to another surface (or texture) without blending with the
- * existing data, the blendmode of the SOURCE surface should be set to
- * `SDL_BLENDMODE_NONE`.
- *
- * \param surface the SDL_Surface structure to update.
- * \param blendMode the SDL_BlendMode to use for blit blending.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceBlendMode
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
- /**
- * Get the blend mode used for blit operations.
- *
- * \param surface the SDL_Surface structure to query.
- * \param blendMode a pointer filled in with the current SDL_BlendMode.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceBlendMode
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
- /**
- * Set the clipping rectangle for a surface.
- *
- * When `surface` is the destination of a blit, only the area within the clip
- * rectangle is drawn into.
- *
- * Note that blits are automatically clipped to the edges of the source and
- * destination surfaces.
- *
- * \param surface the SDL_Surface structure to be clipped.
- * \param rect the SDL_Rect structure representing the clipping rectangle, or
- * NULL to disable clipping.
- * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
- * SDL_FALSE and blits will be completely clipped.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetSurfaceClipRect
- */
- extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
- /**
- * Get the clipping rectangle for a surface.
- *
- * When `surface` is the destination of a blit, only the area within the clip
- * rectangle is drawn into.
- *
- * \param surface the SDL_Surface structure representing the surface to be
- * clipped.
- * \param rect an SDL_Rect structure filled in with the clipping rectangle for
- * the surface.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetSurfaceClipRect
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
- /**
- * Flip a surface vertically or horizontally.
- *
- * \param surface the surface to flip.
- * \param flip the direction to flip.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC int SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
- /**
- * Creates a new surface identical to the existing surface.
- *
- * The returned surface should be freed with SDL_DestroySurface().
- *
- * \param surface the surface to duplicate.
- * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
- * more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_DestroySurface
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
- /**
- * Copy an existing surface to a new surface of the specified format.
- *
- * This function is used to optimize images for faster *repeat* blitting. This
- * is accomplished by converting the original and storing the result as a new
- * surface. The new, optimized surface can then be used as the source for
- * future blits, making them faster.
- *
- * If you are converting to an indexed surface and want to map colors to a
- * palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
- *
- * \param surface the existing SDL_Surface structure to convert.
- * \param format the new pixel format.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ConvertSurfaceAndColorspace
- * \sa SDL_DestroySurface
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
- /**
- * Copy an existing surface to a new surface of the specified format and
- * colorspace.
- *
- * This function converts an existing surface to a new format and colorspace
- * and returns the new surface. This will perform any pixel format and
- * colorspace conversion needed.
- *
- * \param surface the existing SDL_Surface structure to convert.
- * \param format the new pixel format.
- * \param palette an optional palette to use for indexed formats, may be NULL.
- * \param colorspace the new colorspace.
- * \param props an SDL_PropertiesID with additional color properties, or 0.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ConvertSurface
- * \sa SDL_ConvertSurface
- * \sa SDL_DestroySurface
- */
- extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, const SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
- /**
- * Copy a block of pixels of one format to another format.
- *
- * \param width the width of the block to copy, in pixels.
- * \param height the height of the block to copy, in pixels.
- * \param src_format an SDL_PixelFormat value of the `src` pixels format.
- * \param src a pointer to the source pixels.
- * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
- * \param dst a pointer to be filled in with new pixel data.
- * \param dst_pitch the pitch of the destination pixels, in bytes.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ConvertPixelsAndColorspace
- */
- extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
- /**
- * Copy a block of pixels of one format and colorspace to another format and
- * colorspace.
- *
- * \param width the width of the block to copy, in pixels.
- * \param height the height of the block to copy, in pixels.
- * \param src_format an SDL_PixelFormat value of the `src` pixels format.
- * \param src_colorspace an SDL_ColorSpace value describing the colorspace of
- * the `src` pixels.
- * \param src_properties an SDL_PropertiesID with additional source color
- * properties, or 0.
- * \param src a pointer to the source pixels.
- * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
- * \param dst_colorspace an SDL_ColorSpace value describing the colorspace of
- * the `dst` pixels.
- * \param dst_properties an SDL_PropertiesID with additional destination color
- * properties, or 0.
- * \param dst a pointer to be filled in with new pixel data.
- * \param dst_pitch the pitch of the destination pixels, in bytes.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ConvertPixels
- */
- extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
- /**
- * Premultiply the alpha on a block of pixels.
- *
- * This is safe to use with src == dst, but not for other overlapping areas.
- *
- * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
- *
- * \param width the width of the block to convert, in pixels.
- * \param height the height of the block to convert, in pixels.
- * \param src_format an SDL_PixelFormat value of the `src` pixels format.
- * \param src a pointer to the source pixels.
- * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
- * \param dst a pointer to be filled in with premultiplied pixel data.
- * \param dst_pitch the pitch of the destination pixels, in bytes.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
- /**
- * Perform a fast fill of a rectangle with a specific color.
- *
- * `color` should be a pixel of the format used by the surface, and can be
- * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
- * alpha component then the destination is simply filled with that alpha
- * information, no blending takes place.
- *
- * If there is a clip rectangle set on the destination (set via
- * SDL_SetSurfaceClipRect()), then this function will fill based on the
- * intersection of the clip rectangle and `rect`.
- *
- * \param dst the SDL_Surface structure that is the drawing target.
- * \param rect the SDL_Rect structure representing the rectangle to fill, or
- * NULL to fill the entire surface.
- * \param color the color to fill with.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_FillSurfaceRects
- */
- extern SDL_DECLSPEC int SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
- /**
- * Perform a fast fill of a set of rectangles with a specific color.
- *
- * `color` should be a pixel of the format used by the surface, and can be
- * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
- * alpha component then the destination is simply filled with that alpha
- * information, no blending takes place.
- *
- * If there is a clip rectangle set on the destination (set via
- * SDL_SetSurfaceClipRect()), then this function will fill based on the
- * intersection of the clip rectangle and `rect`.
- *
- * \param dst the SDL_Surface structure that is the drawing target.
- * \param rects an array of SDL_Rects representing the rectangles to fill.
- * \param count the number of rectangles in the array.
- * \param color the color to fill with.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_FillSurfaceRect
- */
- extern SDL_DECLSPEC int SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
- /**
- * Performs a fast blit from the source surface to the destination surface.
- *
- * This assumes that the source and destination rectangles are the same size.
- * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
- * `dst`) is copied. The final blit rectangles are saved in `srcrect` and
- * `dstrect` after all clipping is performed.
- *
- * The blit function should not be called on a locked surface.
- *
- * The blit semantics for surfaces with and without blending and colorkey are
- * defined as follows:
- *
- * ```
- * RGBA->RGB:
- * Source surface blend mode set to SDL_BLENDMODE_BLEND:
- * alpha-blend (using the source alpha-channel and per-surface alpha)
- * SDL_SRCCOLORKEY ignored.
- * Source surface blend mode set to SDL_BLENDMODE_NONE:
- * copy RGB.
- * if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * RGB values of the source color key, ignoring alpha in the
- * comparison.
- *
- * RGB->RGBA:
- * Source surface blend mode set to SDL_BLENDMODE_BLEND:
- * alpha-blend (using the source per-surface alpha)
- * Source surface blend mode set to SDL_BLENDMODE_NONE:
- * copy RGB, set destination alpha to source per-surface alpha value.
- * both:
- * if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * source color key.
- *
- * RGBA->RGBA:
- * Source surface blend mode set to SDL_BLENDMODE_BLEND:
- * alpha-blend (using the source alpha-channel and per-surface alpha)
- * SDL_SRCCOLORKEY ignored.
- * Source surface blend mode set to SDL_BLENDMODE_NONE:
- * copy all of RGBA to the destination.
- * if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * RGB values of the source color key, ignoring alpha in the
- * comparison.
- *
- * RGB->RGB:
- * Source surface blend mode set to SDL_BLENDMODE_BLEND:
- * alpha-blend (using the source per-surface alpha)
- * Source surface blend mode set to SDL_BLENDMODE_NONE:
- * copy RGB.
- * both:
- * if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * source color key.
- * ```
- *
- * \param src the SDL_Surface structure to be copied from.
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied, or NULL to copy the entire surface.
- * \param dst the SDL_Surface structure that is the blit target.
- * \param dstrect the SDL_Rect structure representing the x and y position in
- * the destination surface. On input the width and height are
- * ignored (taken from srcrect), and on output this is filled
- * in with the actual rectangle used after clipping.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety The same destination surface should not be used from two
- * threads at once. It is safe to use the same source surface
- * from multiple threads.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurfaceScaled
- */
- extern SDL_DECLSPEC int SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
- /**
- * Perform low-level surface blitting only.
- *
- * This is a semi-private blit function and it performs low-level surface
- * blitting, assuming the input rectangles have already been clipped.
- *
- * \param src the SDL_Surface structure to be copied from.
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied, or NULL to copy the entire surface.
- * \param dst the SDL_Surface structure that is the blit target.
- * \param dstrect the SDL_Rect structure representing the target rectangle in
- * the destination surface.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety The same destination surface should not be used from two
- * threads at once. It is safe to use the same source surface
- * from multiple threads.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurface
- */
- extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
- /**
- * Perform stretch blit between two surfaces of the same format.
- *
- * Using SDL_SCALEMODE_NEAREST: fast, low quality. Using SDL_SCALEMODE_LINEAR:
- * bilinear scaling, slower, better quality, only 32BPP.
- *
- * \param src the SDL_Surface structure to be copied from.
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied.
- * \param dst the SDL_Surface structure that is the blit target.
- * \param dstrect the SDL_Rect structure representing the target rectangle in
- * the destination surface.
- * \param scaleMode scale algorithm to be used.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurfaceScaled
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
- /**
- * Perform a scaled blit to a destination surface, which may be of a different
- * format.
- *
- * \param src the SDL_Surface structure to be copied from.
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied.
- * \param dst the SDL_Surface structure that is the blit target.
- * \param dstrect the SDL_Rect structure representing the target rectangle in
- * the destination surface, filled with the actual rectangle
- * used after clipping.
- * \param scaleMode the SDL_ScaleMode to be used.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety The same destination surface should not be used from two
- * threads at once. It is safe to use the same source surface
- * from multiple threads.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurface
- */
- extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
- /**
- * Perform low-level surface scaled blitting only.
- *
- * This is a semi-private function and it performs low-level surface blitting,
- * assuming the input rectangles have already been clipped.
- *
- * \param src the SDL_Surface structure to be copied from.
- * \param srcrect the SDL_Rect structure representing the rectangle to be
- * copied.
- * \param dst the SDL_Surface structure that is the blit target.
- * \param dstrect the SDL_Rect structure representing the target rectangle in
- * the destination surface.
- * \param scaleMode scale algorithm to be used.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety The same destination surface should not be used from two
- * threads at once. It is safe to use the same source surface
- * from multiple threads.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_BlitSurfaceScaled
- */
- extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
- /**
- * Map an RGB triple to an opaque pixel value for a surface.
- *
- * This function maps the RGB color value to the specified pixel format and
- * returns the pixel value best approximating the given RGB color value for
- * the given pixel format.
- *
- * If the surface has a palette, the index of the closest matching color in
- * the palette will be returned.
- *
- * If the surface pixel format has an alpha component it will be returned as
- * all 1 bits (fully opaque).
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param surface the surface to use for the pixel format and palette.
- * \param r the red component of the pixel in the range 0-255.
- * \param g the green component of the pixel in the range 0-255.
- * \param b the blue component of the pixel in the range 0-255.
- * \returns a pixel value.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_MapSurfaceRGBA
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
- /**
- * Map an RGBA quadruple to a pixel value for a surface.
- *
- * This function maps the RGBA color value to the specified pixel format and
- * returns the pixel value best approximating the given RGBA color value for
- * the given pixel format.
- *
- * If the surface pixel format has no alpha component the alpha value will be
- * ignored (as it will be in formats with a palette).
- *
- * If the surface has a palette, the index of the closest matching color in
- * the palette will be returned.
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param surface the surface to use for the pixel format and palette.
- * \param r the red component of the pixel in the range 0-255.
- * \param g the green component of the pixel in the range 0-255.
- * \param b the blue component of the pixel in the range 0-255.
- * \param a the alpha component of the pixel in the range 0-255.
- * \returns a pixel value.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_MapSurfaceRGB
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
- /**
- * Retrieves a single pixel from a surface.
- *
- * This function prioritizes correctness over speed: it is suitable for unit
- * tests, but is not intended for use in a game engine.
- *
- * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
- * components from pixel formats with less than 8 bits per RGB component.
- *
- * \param surface the surface to read.
- * \param x the horizontal coordinate, 0 <= x < width.
- * \param y the vertical coordinate, 0 <= y < height.
- * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
- * this channel.
- * \param g a pointer filled in with the green channel, 0-255, or NULL to
- * ignore this channel.
- * \param b a pointer filled in with the blue channel, 0-255, or NULL to
- * ignore this channel.
- * \param a a pointer filled in with the alpha channel, 0-255, or NULL to
- * ignore this channel.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_surface_h_ */
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