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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* WIKI CATEGORY: PlatformDefines */
- /**
- * \file SDL_platform_defines.h
- *
- * Try to get a standard set of platform defines.
- */
- #ifndef SDL_platform_defines_h_
- #define SDL_platform_defines_h_
- #ifdef _AIX
- #define SDL_PLATFORM_AIX 1
- #endif
- #ifdef __HAIKU__
- #define SDL_PLATFORM_HAIKU 1
- #endif
- #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
- #define SDL_PLATFORM_BSDI 1
- #endif
- #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
- #define SDL_PLATFORM_FREEBSD 1
- #endif
- #if defined(hpux) || defined(__hpux) || defined(__hpux__)
- #define SDL_PLATFORM_HPUX 1
- #endif
- #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
- #define SDL_PLATFORM_IRIX 1
- #endif
- #if (defined(linux) || defined(__linux) || defined(__linux__))
- #define SDL_PLATFORM_LINUX 1
- #endif
- #if defined(ANDROID) || defined(__ANDROID__)
- #undef SDL_PLATFORM_LINUX /* do we need to do this? */
- #define SDL_PLATFORM_ANDROID 1
- #endif
- #ifdef __NGAGE__
- #define SDL_PLATFORM_NGAGE 1
- #endif
- #if defined(__unix__) || defined(__unix) || defined(unix)
- #define SDL_PLATFORM_UNIX 1
- #endif
- #ifdef __APPLE__
- #define SDL_PLATFORM_APPLE 1
- /* lets us know what version of macOS we're compiling on */
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
- /* Fix building with older SDKs that don't define these
- See this for more information:
- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
- */
- #ifndef TARGET_OS_MACCATALYST
- #define TARGET_OS_MACCATALYST 0
- #endif
- #ifndef TARGET_OS_IOS
- #define TARGET_OS_IOS 0
- #endif
- #ifndef TARGET_OS_IPHONE
- #define TARGET_OS_IPHONE 0
- #endif
- #ifndef TARGET_OS_TV
- #define TARGET_OS_TV 0
- #endif
- #ifndef TARGET_OS_SIMULATOR
- #define TARGET_OS_SIMULATOR 0
- #endif
- #ifndef TARGET_OS_VISION
- #define TARGET_OS_VISION 0
- #endif
- #if TARGET_OS_TV
- #define SDL_PLATFORM_TVOS 1
- #endif
- #if TARGET_OS_VISION
- #define SDL_PLATFORM_VISIONOS 1
- #endif
- #if TARGET_OS_IPHONE
- #define SDL_PLATFORM_IOS 1
- #else
- #define SDL_PLATFORM_MACOS 1
- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
- # error SDL for macOS only supports deploying on 10.7 and above.
- #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
- #endif /* TARGET_OS_IPHONE */
- #endif /* defined(SDL_PLATFORM_APPLE) */
- #ifdef __EMSCRIPTEN__
- #define SDL_PLATFORM_EMSCRIPTEN 1
- #endif
- #ifdef __NetBSD__
- #define SDL_PLATFORM_NETBSD 1
- #endif
- #ifdef __OpenBSD__
- #define SDL_PLATFORM_OPENBSD 1
- #endif
- #if defined(__OS2__) || defined(__EMX__)
- #define SDL_PLATFORM_OS2 1
- #endif
- #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
- #define SDL_PLATFORM_OSF 1
- #endif
- #ifdef __QNXNTO__
- #define SDL_PLATFORM_QNXNTO 1
- #endif
- #if defined(riscos) || defined(__riscos) || defined(__riscos__)
- #define SDL_PLATFORM_RISCOS 1
- #endif
- #if defined(__sun) && defined(__SVR4)
- #define SDL_PLATFORM_SOLARIS 1
- #endif
- #if defined(__CYGWIN__)
- #define SDL_PLATFORM_CYGWIN 1
- #endif
- #if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
- #define SDL_PLATFORM_WINDOWS 1 /* Win32 api and Windows-based OSs */
- /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
- #if defined(_MSC_VER) && defined(__has_include)
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY_H 1
- #else
- #define HAVE_WINAPIFAMILY_H 0
- #endif
- /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
- #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
- #define HAVE_WINAPIFAMILY_H 1
- #else
- #define HAVE_WINAPIFAMILY_H 0
- #endif
- #if HAVE_WINAPIFAMILY_H
- #include <winapifamily.h>
- #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
- #else
- #define WINAPI_FAMILY_WINRT 0
- #endif /* HAVE_WINAPIFAMILY_H */
- #if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
- #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- #else
- #define SDL_WINAPI_FAMILY_PHONE 0
- #endif
- #if WINAPI_FAMILY_WINRT
- #define SDL_PLATFORM_WINRT 1
- #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
- #define SDL_PLATFORM_WINGDK 1
- #elif defined(_GAMING_XBOX_XBOXONE)
- #define SDL_PLATFORM_XBOXONE 1
- #elif defined(_GAMING_XBOX_SCARLETT)
- #define SDL_PLATFORM_XBOXSERIES 1
- #else
- #define SDL_PLATFORM_WIN32 1
- #endif
- #endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
- /* This is to support generic "any GDK" separate from a platform-specific GDK */
- #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
- #define SDL_PLATFORM_GDK 1
- #endif
- #if defined(__PSP__) || defined(__psp__)
- #define SDL_PLATFORM_PSP 1
- #endif
- #if defined(__PS2__) || defined(PS2)
- #define SDL_PLATFORM_PS2 1
- #endif
- #if defined(__vita__) || defined(__psp2__)
- #define SDL_PLATFORM_VITA 1
- #endif
- #ifdef __3DS__
- #undef __3DS__
- #define SDL_PLATFORM_3DS 1
- #endif
- #endif /* SDL_platform_defines_h_ */
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