SDL_hidapi_luna.c 17 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "SDL_internal.h"
  19. #ifdef SDL_JOYSTICK_HIDAPI
  20. #include "../SDL_sysjoystick.h"
  21. #include "SDL_hidapijoystick_c.h"
  22. #include "SDL_hidapi_rumble.h"
  23. #ifdef SDL_JOYSTICK_HIDAPI_LUNA
  24. /* Define this if you want to log all packets from the controller */
  25. /*#define DEBUG_LUNA_PROTOCOL*/
  26. /* Sending rumble on macOS blocks for a long time and eventually fails */
  27. #if !defined(__MACOS__)
  28. #define ENABLE_LUNA_BLUETOOTH_RUMBLE
  29. #endif
  30. enum
  31. {
  32. SDL_CONTROLLER_BUTTON_LUNA_MIC = 15,
  33. SDL_CONTROLLER_NUM_LUNA_BUTTONS,
  34. };
  35. typedef struct
  36. {
  37. Uint8 last_state[USB_PACKET_LENGTH];
  38. } SDL_DriverLuna_Context;
  39. static void HIDAPI_DriverLuna_RegisterHints(SDL_HintCallback callback, void *userdata)
  40. {
  41. SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_LUNA, callback, userdata);
  42. }
  43. static void HIDAPI_DriverLuna_UnregisterHints(SDL_HintCallback callback, void *userdata)
  44. {
  45. SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_LUNA, callback, userdata);
  46. }
  47. static SDL_bool HIDAPI_DriverLuna_IsEnabled(void)
  48. {
  49. return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_LUNA, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
  50. }
  51. static SDL_bool HIDAPI_DriverLuna_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
  52. {
  53. return (type == SDL_GAMEPAD_TYPE_AMAZON_LUNA) ? SDL_TRUE : SDL_FALSE;
  54. }
  55. static SDL_bool HIDAPI_DriverLuna_InitDevice(SDL_HIDAPI_Device *device)
  56. {
  57. SDL_DriverLuna_Context *ctx;
  58. ctx = (SDL_DriverLuna_Context *)SDL_calloc(1, sizeof(*ctx));
  59. if (ctx == NULL) {
  60. SDL_OutOfMemory();
  61. return SDL_FALSE;
  62. }
  63. device->context = ctx;
  64. device->type = SDL_GAMEPAD_TYPE_AMAZON_LUNA;
  65. HIDAPI_SetDeviceName(device, "Amazon Luna Controller");
  66. return HIDAPI_JoystickConnected(device, NULL);
  67. }
  68. static int HIDAPI_DriverLuna_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
  69. {
  70. return -1;
  71. }
  72. static void HIDAPI_DriverLuna_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
  73. {
  74. }
  75. static SDL_bool HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  76. {
  77. SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
  78. SDL_AssertJoysticksLocked();
  79. SDL_zeroa(ctx->last_state);
  80. /* Initialize the joystick capabilities */
  81. joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS;
  82. joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
  83. joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
  84. return SDL_TRUE;
  85. }
  86. static int HIDAPI_DriverLuna_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
  87. {
  88. #ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
  89. if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
  90. /* Same packet as on Xbox One controllers connected via Bluetooth */
  91. Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
  92. /* Magnitude is 1..100 so scale the 16-bit input here */
  93. rumble_packet[4] = low_frequency_rumble / 655;
  94. rumble_packet[5] = high_frequency_rumble / 655;
  95. if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
  96. return SDL_SetError("Couldn't send rumble packet");
  97. }
  98. return 0;
  99. }
  100. #endif /* ENABLE_LUNA_BLUETOOTH_RUMBLE */
  101. /* There is currently no rumble packet over USB */
  102. return SDL_Unsupported();
  103. }
  104. static int HIDAPI_DriverLuna_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
  105. {
  106. return SDL_Unsupported();
  107. }
  108. static Uint32 HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  109. {
  110. Uint32 result = 0;
  111. #ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
  112. if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
  113. result |= SDL_JOYCAP_RUMBLE;
  114. }
  115. #endif
  116. return result;
  117. }
  118. static int HIDAPI_DriverLuna_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
  119. {
  120. return SDL_Unsupported();
  121. }
  122. static int HIDAPI_DriverLuna_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
  123. {
  124. return SDL_Unsupported();
  125. }
  126. static int HIDAPI_DriverLuna_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
  127. {
  128. return SDL_Unsupported();
  129. }
  130. static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
  131. {
  132. Uint64 timestamp = SDL_GetTicksNS();
  133. if (ctx->last_state[1] != data[1]) {
  134. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  135. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  136. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  137. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  138. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  139. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  140. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  141. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  142. }
  143. if (ctx->last_state[2] != data[2]) {
  144. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  145. SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  146. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  147. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  148. }
  149. if (ctx->last_state[3] != data[3]) {
  150. SDL_bool dpad_up = SDL_FALSE;
  151. SDL_bool dpad_down = SDL_FALSE;
  152. SDL_bool dpad_left = SDL_FALSE;
  153. SDL_bool dpad_right = SDL_FALSE;
  154. switch (data[3] & 0xf) {
  155. case 0:
  156. dpad_up = SDL_TRUE;
  157. break;
  158. case 1:
  159. dpad_up = SDL_TRUE;
  160. dpad_right = SDL_TRUE;
  161. break;
  162. case 2:
  163. dpad_right = SDL_TRUE;
  164. break;
  165. case 3:
  166. dpad_right = SDL_TRUE;
  167. dpad_down = SDL_TRUE;
  168. break;
  169. case 4:
  170. dpad_down = SDL_TRUE;
  171. break;
  172. case 5:
  173. dpad_left = SDL_TRUE;
  174. dpad_down = SDL_TRUE;
  175. break;
  176. case 6:
  177. dpad_left = SDL_TRUE;
  178. break;
  179. case 7:
  180. dpad_up = SDL_TRUE;
  181. dpad_left = SDL_TRUE;
  182. break;
  183. default:
  184. break;
  185. }
  186. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
  187. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
  188. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
  189. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
  190. }
  191. #define READ_STICK_AXIS(offset) \
  192. (data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
  193. {
  194. Sint16 axis = READ_STICK_AXIS(4);
  195. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
  196. axis = READ_STICK_AXIS(5);
  197. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
  198. axis = READ_STICK_AXIS(6);
  199. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
  200. axis = READ_STICK_AXIS(7);
  201. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
  202. }
  203. #undef READ_STICK_AXIS
  204. #define READ_TRIGGER_AXIS(offset) \
  205. (Sint16) HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
  206. {
  207. Sint16 axis = READ_TRIGGER_AXIS(8);
  208. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  209. axis = READ_TRIGGER_AXIS(9);
  210. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  211. }
  212. #undef READ_TRIGGER_AXIS
  213. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  214. }
  215. static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
  216. {
  217. Uint64 timestamp = SDL_GetTicksNS();
  218. if (size >= 2 && data[0] == 0x02) {
  219. /* Home button has dedicated report */
  220. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED);
  221. return;
  222. }
  223. if (size >= 2 && data[0] == 0x04) {
  224. /* Battery level report */
  225. int level = data[1] * 100 / 0xFF;
  226. if (level == 0) {
  227. SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
  228. } else if (level <= 20) {
  229. SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
  230. } else if (level <= 70) {
  231. SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
  232. } else {
  233. SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
  234. }
  235. return;
  236. }
  237. if (size < 17 || data[0] != 0x01) {
  238. /* We don't know how to handle this report */
  239. return;
  240. }
  241. if (ctx->last_state[13] != data[13]) {
  242. SDL_bool dpad_up = SDL_FALSE;
  243. SDL_bool dpad_down = SDL_FALSE;
  244. SDL_bool dpad_left = SDL_FALSE;
  245. SDL_bool dpad_right = SDL_FALSE;
  246. switch (data[13] & 0xf) {
  247. case 1:
  248. dpad_up = SDL_TRUE;
  249. break;
  250. case 2:
  251. dpad_up = SDL_TRUE;
  252. dpad_right = SDL_TRUE;
  253. break;
  254. case 3:
  255. dpad_right = SDL_TRUE;
  256. break;
  257. case 4:
  258. dpad_right = SDL_TRUE;
  259. dpad_down = SDL_TRUE;
  260. break;
  261. case 5:
  262. dpad_down = SDL_TRUE;
  263. break;
  264. case 6:
  265. dpad_left = SDL_TRUE;
  266. dpad_down = SDL_TRUE;
  267. break;
  268. case 7:
  269. dpad_left = SDL_TRUE;
  270. break;
  271. case 8:
  272. dpad_up = SDL_TRUE;
  273. dpad_left = SDL_TRUE;
  274. break;
  275. default:
  276. break;
  277. }
  278. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
  279. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
  280. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
  281. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
  282. }
  283. if (ctx->last_state[14] != data[14]) {
  284. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  285. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  286. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  287. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  288. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  289. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  290. }
  291. if (ctx->last_state[15] != data[15]) {
  292. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  293. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  294. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  295. }
  296. if (ctx->last_state[16] != data[16]) {
  297. SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  298. SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  299. }
  300. #define READ_STICK_AXIS(offset) \
  301. (data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
  302. {
  303. Sint16 axis = READ_STICK_AXIS(2);
  304. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
  305. axis = READ_STICK_AXIS(4);
  306. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
  307. axis = READ_STICK_AXIS(6);
  308. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
  309. axis = READ_STICK_AXIS(8);
  310. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
  311. }
  312. #undef READ_STICK_AXIS
  313. #define READ_TRIGGER_AXIS(offset) \
  314. (Sint16) HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16)
  315. {
  316. Sint16 axis = READ_TRIGGER_AXIS(9);
  317. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  318. axis = READ_TRIGGER_AXIS(11);
  319. SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  320. }
  321. #undef READ_TRIGGER_AXIS
  322. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  323. }
  324. static SDL_bool HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
  325. {
  326. SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
  327. SDL_Joystick *joystick = NULL;
  328. Uint8 data[USB_PACKET_LENGTH];
  329. int size = 0;
  330. if (device->num_joysticks > 0) {
  331. joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
  332. } else {
  333. return SDL_FALSE;
  334. }
  335. while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
  336. #ifdef DEBUG_LUNA_PROTOCOL
  337. HIDAPI_DumpPacket("Amazon Luna packet: size = %d", data, size);
  338. #endif
  339. if (joystick == NULL) {
  340. continue;
  341. }
  342. switch (size) {
  343. case 10:
  344. HIDAPI_DriverLuna_HandleUSBStatePacket(joystick, ctx, data, size);
  345. break;
  346. default:
  347. HIDAPI_DriverLuna_HandleBluetoothStatePacket(joystick, ctx, data, size);
  348. break;
  349. }
  350. }
  351. if (size < 0) {
  352. /* Read error, device is disconnected */
  353. HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
  354. }
  355. return size >= 0;
  356. }
  357. static void HIDAPI_DriverLuna_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  358. {
  359. }
  360. static void HIDAPI_DriverLuna_FreeDevice(SDL_HIDAPI_Device *device)
  361. {
  362. }
  363. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna = {
  364. SDL_HINT_JOYSTICK_HIDAPI_LUNA,
  365. SDL_TRUE,
  366. HIDAPI_DriverLuna_RegisterHints,
  367. HIDAPI_DriverLuna_UnregisterHints,
  368. HIDAPI_DriverLuna_IsEnabled,
  369. HIDAPI_DriverLuna_IsSupportedDevice,
  370. HIDAPI_DriverLuna_InitDevice,
  371. HIDAPI_DriverLuna_GetDevicePlayerIndex,
  372. HIDAPI_DriverLuna_SetDevicePlayerIndex,
  373. HIDAPI_DriverLuna_UpdateDevice,
  374. HIDAPI_DriverLuna_OpenJoystick,
  375. HIDAPI_DriverLuna_RumbleJoystick,
  376. HIDAPI_DriverLuna_RumbleJoystickTriggers,
  377. HIDAPI_DriverLuna_GetJoystickCapabilities,
  378. HIDAPI_DriverLuna_SetJoystickLED,
  379. HIDAPI_DriverLuna_SendJoystickEffect,
  380. HIDAPI_DriverLuna_SetJoystickSensorsEnabled,
  381. HIDAPI_DriverLuna_CloseJoystick,
  382. HIDAPI_DriverLuna_FreeDevice,
  383. };
  384. #endif /* SDL_JOYSTICK_HIDAPI_LUNA */
  385. #endif /* SDL_JOYSTICK_HIDAPI */