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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if SDL_VIDEO_DRIVER_EMSCRIPTEN
- #include "SDL_emscriptenvideo.h"
- #include "SDL_emscriptenframebuffer.h"
- #include <emscripten/threading.h>
- int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
- {
- SDL_Surface *surface;
- const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
- int w, h;
- /* Free the old framebuffer surface */
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- surface = data->surface;
- SDL_DestroySurface(surface);
- /* Create a new one */
- SDL_GetWindowSizeInPixels(window, &w, &h);
- surface = SDL_CreateSurface(w, h, surface_format);
- if (surface == NULL) {
- return -1;
- }
- /* Save the info and return! */
- data->surface = surface;
- *format = surface_format;
- *pixels = surface->pixels;
- *pitch = surface->pitch;
- return 0;
- }
- int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
- {
- SDL_Surface *surface;
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- surface = data->surface;
- if (surface == NULL) {
- return SDL_SetError("Couldn't find framebuffer surface for window");
- }
- /* Send the data to the display */
- /* *INDENT-OFF* */ /* clang-format off */
- MAIN_THREAD_EM_ASM({
- var w = $0;
- var h = $1;
- var pixels = $2;
- var canvasId = UTF8ToString($3);
- var canvas = document.querySelector(canvasId);
- //TODO: this should store a context per canvas
- if (!Module['SDL3']) Module['SDL3'] = {};
- var SDL3 = Module['SDL3'];
- if (SDL3.ctxCanvas !== canvas) {
- SDL3.ctx = Module['createContext'](canvas, false, true);
- SDL3.ctxCanvas = canvas;
- }
- if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
- SDL3.image = SDL3.ctx.createImageData(w, h);
- SDL3.w = w;
- SDL3.h = h;
- SDL3.imageCtx = SDL3.ctx;
- }
- var data = SDL3.image.data;
- var src = pixels >> 2;
- var dst = 0;
- var num;
- if (SDL3.data32Data !== data) {
- SDL3.data32 = new Int32Array(data.buffer);
- SDL3.data8 = new Uint8Array(data.buffer);
- SDL3.data32Data = data;
- }
- var data32 = SDL3.data32;
- num = data32.length;
- // logically we need to do
- // while (dst < num) {
- // data32[dst++] = HEAP32[src++] | 0xff000000
- // }
- // the following code is faster though, because
- // .set() is almost free - easily 10x faster due to
- // native SDL_memcpy efficiencies, and the remaining loop
- // just stores, not load + store, so it is faster
- data32.set(HEAP32.subarray(src, src + num));
- var data8 = SDL3.data8;
- var i = 3;
- var j = i + 4*num;
- if (num % 8 == 0) {
- // unrolling gives big speedups
- while (i < j) {
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- data8[i] = 0xff;
- i = i + 4 | 0;
- }
- } else {
- while (i < j) {
- data8[i] = 0xff;
- i = i + 4 | 0;
- }
- }
- SDL3.ctx.putImageData(SDL3.image, 0, 0);
- }, surface->w, surface->h, surface->pixels, data->canvas_id);
- /* *INDENT-ON* */ /* clang-format on */
- if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
- /* give back control to browser for screen refresh */
- emscripten_sleep(0);
- }
- return 0;
- }
- void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
- {
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- SDL_DestroySurface(data->surface);
- data->surface = NULL;
- }
- #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
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