#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ryan C. Gordon 6a40a8eb12 audio: Minor documentation clarifications. 1 anno fa
.github 3f1143b4f5 release: fix arm64 Visual Studio build directory 1 anno fa
VisualC f3695ef34e VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects 1 anno fa
VisualC-GDK f3695ef34e VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects 1 anno fa
VisualC-WinRT 9c8c254af2 include: Removed SDL_quit.h 1 anno fa
Xcode 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script 1 anno fa
android-project 9259d532da isVRHeadset returns true for Pico headsets 1 anno fa
build-scripts 7a043d9958 Note that SDL_BlitSurface() was renamed SDL_BlitSurfaceScaled() 1 anno fa
cmake 86b2f441c0 release: create arm64 Visual Studio binaries 1 anno fa
docs 535be42b1c Correct name for SDL_CreateThreadWithStackSize() 1 anno fa
include 6a40a8eb12 audio: Minor documentation clarifications. 1 anno fa
mingw c81d11fae4 mingw: add pkg-support files (INSTALL.txt and Makefile) 1 anno fa
src 0e1f3b681f video: Distinguish between explicit fullscreen enter requests and update requests 1 anno fa
test fefa47e409 dropfile: main callbacks need extra CMake care on UWP 1 anno fa
wayland-protocols c6a70d6898 Add support for modal windows to more platforms 1 anno fa
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 anno fa
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 anni fa
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 anni fa
.gitignore 410a3c2c37 .gitignore: Adding compile_commands.json and .cache/ 1 anno fa
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! 1 anno fa
Android.mk 86fada6faa Android: Implement open and save file dialog. 1 anno fa
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 anni fa
CMakeLists.txt 89a4d9ae67 cmake+d3d12: d3d12 now builds succesfully on older Windows SDKs, so simplify the checks 1 anno fa
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 anno fa
INSTALL.md b33420cac7 Updated INSTALL.md 1 anno fa
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 anno fa
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 anni fa
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release 1 anno fa
WhatsNew.txt a20eec1415 Tweaking documentation for the SDL 3.0 preview release 1 anno fa

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html