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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_hashtable.h"
- /* Common utility functions that aren't in the public API */
- int SDL_powerof2(int x)
- {
- int value;
- if (x <= 0) {
- /* Return some sane value - we shouldn't hit this in our use cases */
- return 1;
- }
- /* This trick works for 32-bit values */
- {
- SDL_COMPILE_TIME_ASSERT(SDL_powerof2, sizeof(x) == sizeof(Uint32));
- }
- value = x;
- value -= 1;
- value |= value >> 1;
- value |= value >> 2;
- value |= value >> 4;
- value |= value >> 8;
- value |= value >> 16;
- value += 1;
- return value;
- }
- // Algorithm adapted with thanks from John Cook's blog post:
- // http://www.johndcook.com/blog/2010/10/20/best-rational-approximation
- void SDL_CalculateFraction(float x, int *numerator, int *denominator)
- {
- const int N = 1000;
- int a = 0, b = 1;
- int c = 1, d = 0;
- while (b <= N && d <= N) {
- float mediant = (float)(a + c) / (b + d);
- if (x == mediant) {
- if (b + d <= N) {
- *numerator = a + c;
- *denominator = b + d;
- } else if (d > b) {
- *numerator = c;
- *denominator = d;
- } else {
- *numerator = a;
- *denominator = b;
- }
- return;
- } else if (x > mediant) {
- a = a + c;
- b = b + d;
- } else {
- c = a + c;
- d = b + d;
- }
- }
- if (b > N) {
- *numerator = c;
- *denominator = d;
- } else {
- *numerator = a;
- *denominator = b;
- }
- }
- SDL_bool SDL_endswith(const char *string, const char *suffix)
- {
- size_t string_length = string ? SDL_strlen(string) : 0;
- size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
- if (suffix_length > 0 && suffix_length <= string_length) {
- if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- /* Assume we can wrap SDL_AtomicInt values and cast to Uint32 */
- SDL_COMPILE_TIME_ASSERT(sizeof_object_id, sizeof(int) == sizeof(Uint32));
- Uint32 SDL_GetNextObjectID(void)
- {
- static SDL_AtomicInt last_id;
- Uint32 id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
- if (id == 0) {
- id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
- }
- return id;
- }
- static SDL_HashTable *SDL_objects;
- static Uint32 SDL_HashObject(const void *key, void *unused)
- {
- return (Uint32)(uintptr_t)key;
- }
- static SDL_bool SDL_KeyMatchObject(const void *a, const void *b, void *unused)
- {
- return (a == b);
- }
- void SDL_SetObjectValid(void *object, SDL_ObjectType type, SDL_bool valid)
- {
- SDL_assert(object != NULL);
- if (valid) {
- if (!SDL_objects) {
- SDL_objects = SDL_CreateHashTable(NULL, 32, SDL_HashObject, SDL_KeyMatchObject, NULL, SDL_FALSE);
- }
- SDL_InsertIntoHashTable(SDL_objects, object, (void *)(uintptr_t)type);
- } else {
- if (SDL_objects) {
- SDL_RemoveFromHashTable(SDL_objects, object);
- }
- }
- }
- SDL_bool SDL_ObjectValid(void *object, SDL_ObjectType type)
- {
- if (!object) {
- return SDL_FALSE;
- }
- const void *object_type;
- if (!SDL_FindInHashTable(SDL_objects, object, &object_type)) {
- return SDL_FALSE;
- }
- return (((SDL_ObjectType)(uintptr_t)object_type) == type);
- }
- void SDL_SetObjectsInvalid(void)
- {
- if (SDL_objects) {
- /* Log any leaked objects */
- const void *object, *object_type;
- void *iter = NULL;
- while (SDL_IterateHashTable(SDL_objects, &object, &object_type, &iter)) {
- const char *type;
- switch ((SDL_ObjectType)(uintptr_t)object_type) {
- case SDL_OBJECT_TYPE_WINDOW:
- type = "SDL_Window";
- break;
- case SDL_OBJECT_TYPE_RENDERER:
- type = "SDL_Renderer";
- break;
- case SDL_OBJECT_TYPE_TEXTURE:
- type = "SDL_Texture";
- break;
- case SDL_OBJECT_TYPE_JOYSTICK:
- type = "SDL_Joystick";
- break;
- case SDL_OBJECT_TYPE_GAMEPAD:
- type = "SDL_Gamepad";
- break;
- case SDL_OBJECT_TYPE_HAPTIC:
- type = "SDL_Haptic";
- break;
- case SDL_OBJECT_TYPE_SENSOR:
- type = "SDL_Sensor";
- break;
- case SDL_OBJECT_TYPE_HIDAPI_DEVICE:
- type = "hidapi device";
- break;
- case SDL_OBJECT_TYPE_HIDAPI_JOYSTICK:
- type = "hidapi joystick";
- break;
- default:
- type = "unknown object";
- break;
- }
- SDL_Log("Leaked %s (%p)\n", type, object);
- }
- SDL_assert(SDL_HashTableEmpty(SDL_objects));
- SDL_DestroyHashTable(SDL_objects);
- SDL_objects = NULL;
- }
- }
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