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- #define SDL_MAIN_USE_CALLBACKS
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL.h>
- static SDL_Window *window;
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- SDL_Surface *screenSurface = NULL;
- screenSurface = SDL_GetWindowSurface(window);
- SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
- SDL_UpdateWindowSurface(window);
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_Log("Could not initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
- if (!window) {
- SDL_Log("could not create window: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result) {
- SDL_DestroyWindow(window);
- }
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