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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- extern void NGAGE_GetAppPath(char* path);
- char *SDL_SYS_GetBasePath(void)
- {
- char app_path[512];
- NGAGE_GetAppPath(app_path);
- char *base_path = SDL_strdup(app_path);
- return base_path;
- }
- char *SDL_SYS_GetPrefPath(const char *org, const char *app)
- {
- char *pref_path;
- if (SDL_asprintf(&pref_path, "C:/System/Apps/%s/%s/", org, app) < 0)
- return NULL;
- else
- return pref_path;
- }
- char *SDL_SYS_GetUserFolder(SDL_Folder folder)
- {
- const char *folder_path = NULL;
- switch (folder)
- {
- case SDL_FOLDER_HOME:
- folder_path = "C:/";
- break;
- case SDL_FOLDER_PICTURES:
- folder_path = "C:/Nokia/Pictures/";
- break;
- case SDL_FOLDER_SAVEDGAMES:
- folder_path = "C:/";
- break;
- case SDL_FOLDER_SCREENSHOTS:
- folder_path = "C:/Nokia/Pictures/";
- break;
- case SDL_FOLDER_VIDEOS:
- folder_path = "C:/Nokia/Videos/";
- break;
- default:
- folder_path = "C:/Nokia/Others/";
- break;
- }
- return SDL_strdup(folder_path);
- }
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