testrelative.c 3.3 KB

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  1. /*
  2. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  3. This software is provided 'as-is', without any express or implied
  4. warranty. In no event will the authors be held liable for any damages
  5. arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it
  8. freely.
  9. */
  10. /* Simple program: Test relative mouse motion */
  11. #include <stdlib.h>
  12. #include <time.h>
  13. #include <SDL3/SDL_test_common.h>
  14. #include <SDL3/SDL_main.h>
  15. #ifdef __EMSCRIPTEN__
  16. #include <emscripten/emscripten.h>
  17. #endif
  18. static SDLTest_CommonState *state;
  19. static int i, done;
  20. static float mouseX, mouseY;
  21. static SDL_FRect rect;
  22. static SDL_Event event;
  23. static void
  24. DrawRects(SDL_Renderer *renderer)
  25. {
  26. SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
  27. rect.x = mouseX;
  28. rect.y = mouseY;
  29. SDL_RenderFillRect(renderer, &rect);
  30. }
  31. static void
  32. loop()
  33. {
  34. /* Check for events */
  35. while (SDL_PollEvent(&event)) {
  36. SDLTest_CommonEvent(state, &event, &done);
  37. switch (event.type) {
  38. case SDL_EVENT_MOUSE_MOTION:
  39. {
  40. mouseX += event.motion.xrel;
  41. mouseY += event.motion.yrel;
  42. } break;
  43. }
  44. }
  45. for (i = 0; i < state->num_windows; ++i) {
  46. SDL_Rect viewport;
  47. SDL_Renderer *renderer = state->renderers[i];
  48. if (state->windows[i] == NULL) {
  49. continue;
  50. }
  51. SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
  52. SDL_RenderClear(renderer);
  53. /* Wrap the cursor rectangle at the screen edges to keep it visible */
  54. SDL_GetRenderViewport(renderer, &viewport);
  55. if (rect.x < viewport.x) {
  56. rect.x += viewport.w;
  57. }
  58. if (rect.y < viewport.y) {
  59. rect.y += viewport.h;
  60. }
  61. if (rect.x > viewport.x + viewport.w) {
  62. rect.x -= viewport.w;
  63. }
  64. if (rect.y > viewport.y + viewport.h) {
  65. rect.y -= viewport.h;
  66. }
  67. DrawRects(renderer);
  68. SDL_RenderPresent(renderer);
  69. }
  70. #ifdef __EMSCRIPTEN__
  71. if (done) {
  72. emscripten_cancel_main_loop();
  73. }
  74. #endif
  75. }
  76. int main(int argc, char *argv[])
  77. {
  78. /* Enable standard application logging */
  79. SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
  80. /* Initialize test framework */
  81. state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
  82. if (state == NULL) {
  83. return 1;
  84. }
  85. for (i = 1; i < argc; ++i) {
  86. SDLTest_CommonArg(state, i);
  87. }
  88. if (!SDLTest_CommonInit(state)) {
  89. return 2;
  90. }
  91. /* Create the windows and initialize the renderers */
  92. for (i = 0; i < state->num_windows; ++i) {
  93. SDL_Renderer *renderer = state->renderers[i];
  94. SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  95. SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
  96. SDL_RenderClear(renderer);
  97. }
  98. srand((unsigned int)time(NULL));
  99. if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
  100. return 3;
  101. }
  102. rect.x = DEFAULT_WINDOW_WIDTH / 2;
  103. rect.y = DEFAULT_WINDOW_HEIGHT / 2;
  104. rect.w = 10;
  105. rect.h = 10;
  106. /* Main render loop */
  107. done = 0;
  108. #ifdef __EMSCRIPTEN__
  109. emscripten_set_main_loop(loop, 0, 1);
  110. #else
  111. while (!done) {
  112. loop();
  113. }
  114. #endif
  115. SDLTest_CommonQuit(state);
  116. return 0;
  117. }