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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* This is the game controller API for Simple DirectMedia Layer */
- #include "SDL_events.h"
- #include "SDL_assert.h"
- #include "SDL_sysjoystick.h"
- #include "SDL_hints.h"
- #include "SDL_gamecontrollerdb.h"
- #if !SDL_EVENTS_DISABLED
- #include "../events/SDL_events_c.h"
- #endif
- #define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
- #define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
- /* a list of currently opened game controllers */
- static SDL_GameController *SDL_gamecontrollers = NULL;
- /* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
- struct _SDL_HatMapping
- {
- int hat;
- Uint8 mask;
- };
- #define k_nMaxReverseEntries 20
- /**
- * We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
- * MAX 4 hats supported
- */
- #define k_nMaxHatEntries 0x3f + 1
- /* our in memory mapping db between joystick objects and controller mappings */
- struct _SDL_ControllerMapping
- {
- SDL_JoystickGUID guid;
- const char *name;
- /* mapping of axis/button id to controller version */
- int axes[SDL_CONTROLLER_AXIS_MAX];
- int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
- int buttons[SDL_CONTROLLER_BUTTON_MAX];
- int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
- struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
- /* reverse mapping, joystick indices to buttons */
- SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
- SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
- SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
- SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
- SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
- };
- /* our hard coded list of mapping support */
- typedef struct _ControllerMapping_t
- {
- SDL_JoystickGUID guid;
- char *name;
- char *mapping;
- struct _ControllerMapping_t *next;
- } ControllerMapping_t;
- static ControllerMapping_t *s_pSupportedControllers = NULL;
- #ifdef SDL_JOYSTICK_DINPUT
- static ControllerMapping_t *s_pXInputMapping = NULL;
- #endif
- /* The SDL game controller structure */
- struct _SDL_GameController
- {
- SDL_Joystick *joystick; /* underlying joystick device */
- int ref_count;
- Uint8 hatState[4]; /* the current hat state for this controller */
- struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
- struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
- };
- int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
- int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
- /*
- * Event filter to fire controller events from joystick ones
- */
- int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
- {
- switch( event->type )
- {
- case SDL_JOYAXISMOTION:
- {
- SDL_GameController *controllerlist;
- if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
- controllerlist = SDL_gamecontrollers;
- while ( controllerlist )
- {
- if ( controllerlist->joystick->instance_id == event->jaxis.which )
- {
- if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
- {
- SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
- Sint16 value = event->jaxis.value;
- switch (axis)
- {
- case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
- case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
- /* Shift it to be 0 - 32767. */
- value = value / 2 + 16384;
- default:
- break;
- }
- SDL_PrivateGameControllerAxis( controllerlist, axis, value );
- }
- else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
- {
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
- }
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- {
- SDL_GameController *controllerlist;
- if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
- controllerlist = SDL_gamecontrollers;
- while ( controllerlist )
- {
- if ( controllerlist->joystick->instance_id == event->jbutton.which )
- {
- if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
- {
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
- }
- else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
- {
- SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
- }
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYHATMOTION:
- {
- SDL_GameController *controllerlist;
- if ( event->jhat.hat >= 4 ) break;
- controllerlist = SDL_gamecontrollers;
- while ( controllerlist )
- {
- if ( controllerlist->joystick->instance_id == event->jhat.which )
- {
- Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
- /* Get list of removed bits (button release) */
- Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
- /* the hat idx in the high nibble */
- int bHighHat = event->jhat.hat << 4;
- if ( bChanged & SDL_HAT_DOWN )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
- if ( bChanged & SDL_HAT_UP )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
- if ( bChanged & SDL_HAT_LEFT )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
- if ( bChanged & SDL_HAT_RIGHT )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
- /* Get list of added bits (button press) */
- bChanged = event->jhat.value ^ bSame;
- if ( bChanged & SDL_HAT_DOWN )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
- if ( bChanged & SDL_HAT_UP )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
- if ( bChanged & SDL_HAT_LEFT )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
- if ( bChanged & SDL_HAT_RIGHT )
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
- /* update our state cache */
- controllerlist->hatState[event->jhat.hat] = event->jhat.value;
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYDEVICEADDED:
- {
- if ( SDL_IsGameController(event->jdevice.which ) )
- {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- }
- }
- break;
- case SDL_JOYDEVICEREMOVED:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while ( controllerlist )
- {
- if ( controllerlist->joystick->instance_id == event->jdevice.which )
- {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- default:
- break;
- }
- return 1;
- }
- /*
- * Helper function to scan the mappings database for a controller with the specified GUID
- */
- ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
- {
- ControllerMapping_t *pSupportedController = s_pSupportedControllers;
- while ( pSupportedController )
- {
- if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
- {
- return pSupportedController;
- }
- pSupportedController = pSupportedController->next;
- }
- return NULL;
- }
- /*
- * Helper function to determine pre-calculated offset to certain joystick mappings
- */
- ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
- {
- #ifdef SDL_JOYSTICK_DINPUT
- if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
- {
- return s_pXInputMapping;
- }
- else
- #endif
- {
- SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
- return SDL_PrivateGetControllerMappingForGUID(&jGUID);
- }
- }
- static const char* map_StringForControllerAxis[] = {
- "leftx",
- "lefty",
- "rightx",
- "righty",
- "lefttrigger",
- "righttrigger",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
- {
- int entry;
- if ( !pchString || !pchString[0] )
- return SDL_CONTROLLER_AXIS_INVALID;
- for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
- {
- if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
- return entry;
- }
- return SDL_CONTROLLER_AXIS_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
- {
- if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
- {
- return map_StringForControllerAxis[axis];
- }
- return NULL;
- }
- static const char* map_StringForControllerButton[] = {
- "a",
- "b",
- "x",
- "y",
- "back",
- "guide",
- "start",
- "leftstick",
- "rightstick",
- "leftshoulder",
- "rightshoulder",
- "dpup",
- "dpdown",
- "dpleft",
- "dpright",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
- {
- int entry;
- if ( !pchString || !pchString[0] )
- return SDL_CONTROLLER_BUTTON_INVALID;
- for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
- {
- if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
- return entry;
- }
- return SDL_CONTROLLER_BUTTON_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
- {
- if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
- {
- return map_StringForControllerButton[axis];
- }
- return NULL;
- }
- /*
- * given a controller button name and a joystick name update our mapping structure with it
- */
- void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
- {
- int iSDLButton = 0;
- SDL_GameControllerButton button;
- SDL_GameControllerAxis axis;
- button = SDL_GameControllerGetButtonFromString( szGameButton );
- axis = SDL_GameControllerGetAxisFromString( szGameButton );
- iSDLButton = SDL_atoi( &szJoystickButton[1] );
- if ( szJoystickButton[0] == 'a' )
- {
- if ( iSDLButton >= k_nMaxReverseEntries )
- {
- SDL_SetError("Axis index too large: %d", iSDLButton );
- return;
- }
- if ( axis != SDL_CONTROLLER_AXIS_INVALID )
- {
- pMapping->axes[ axis ] = iSDLButton;
- pMapping->raxes[ iSDLButton ] = axis;
- }
- else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
- {
- pMapping->axesasbutton[ button ] = iSDLButton;
- pMapping->raxesasbutton[ iSDLButton ] = button;
- }
- else
- {
- SDL_assert( !"How did we get here?" );
- }
- }
- else if ( szJoystickButton[0] == 'b' )
- {
- if ( iSDLButton >= k_nMaxReverseEntries )
- {
- SDL_SetError("Button index too large: %d", iSDLButton );
- return;
- }
- if ( button != SDL_CONTROLLER_BUTTON_INVALID )
- {
- pMapping->buttons[ button ] = iSDLButton;
- pMapping->rbuttons[ iSDLButton ] = button;
- }
- else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
- {
- pMapping->buttonasaxis[ axis ] = iSDLButton;
- pMapping->rbuttonasaxis[ iSDLButton ] = axis;
- }
- else
- {
- SDL_assert( !"How did we get here?" );
- }
- }
- else if ( szJoystickButton[0] == 'h' )
- {
- int hat = SDL_atoi( &szJoystickButton[1] );
- int mask = SDL_atoi( &szJoystickButton[3] );
- if (hat >= 4) {
- SDL_SetError("Hat index too large: %d", iSDLButton );
- }
- if ( button != SDL_CONTROLLER_BUTTON_INVALID )
- {
- int ridx;
- pMapping->hatasbutton[ button ].hat = hat;
- pMapping->hatasbutton[ button ].mask = mask;
- ridx = (hat << 4) | mask;
- pMapping->rhatasbutton[ ridx ] = button;
- }
- else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
- {
- SDL_assert( !"Support hat as axis" );
- }
- else
- {
- SDL_assert( !"How did we get here?" );
- }
- }
- }
- /*
- * given a controller mapping string update our mapping object
- */
- static void
- SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
- {
- char szGameButton[20];
- char szJoystickButton[20];
- SDL_bool bGameButton = SDL_TRUE;
- int i = 0;
- const char *pchPos = pchString;
- SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
- SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
- while ( pchPos && *pchPos )
- {
- if ( *pchPos == ':' )
- {
- i = 0;
- bGameButton = SDL_FALSE;
- }
- else if ( *pchPos == ' ' )
- {
- }
- else if ( *pchPos == ',' )
- {
- i = 0;
- bGameButton = SDL_TRUE;
- SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
- SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
- SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
- }
- else if ( bGameButton )
- {
- if ( i >= sizeof(szGameButton))
- {
- SDL_SetError( "Button name too large: %s", szGameButton );
- return;
- }
- szGameButton[i] = *pchPos;
- i++;
- }
- else
- {
- if ( i >= sizeof(szJoystickButton))
- {
- SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
- return;
- }
- szJoystickButton[i] = *pchPos;
- i++;
- }
- pchPos++;
- }
- SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
- }
- /*
- * Make a new button mapping struct
- */
- void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
- {
- int j;
- pMapping->guid = guid;
- pMapping->name = pchName;
- /* set all the button mappings to non defaults */
- for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
- {
- pMapping->axes[j] = -1;
- pMapping->buttonasaxis[j] = -1;
- }
- for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
- {
- pMapping->buttons[j] = -1;
- pMapping->axesasbutton[j] = -1;
- pMapping->hatasbutton[j].hat = -1;
- }
- for ( j = 0; j < k_nMaxReverseEntries; j++ )
- {
- pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
- pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
- pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
- pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
- }
- for (j = 0; j < k_nMaxHatEntries; j++)
- {
- pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
- }
- SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
- }
- /*
- * grab the guid string from a mapping string
- */
- char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
- {
- const char *pFirstComma = SDL_strchr( pMapping, ',' );
- if ( pFirstComma )
- {
- char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
- if ( !pchGUID )
- {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
- pchGUID[ pFirstComma - pMapping ] = 0;
- return pchGUID;
- }
- return NULL;
- }
- /*
- * grab the name string from a mapping string
- */
- char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
- {
- const char *pFirstComma, *pSecondComma;
- char *pchName;
- pFirstComma = SDL_strchr( pMapping, ',' );
- if ( !pFirstComma )
- return NULL;
- pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
- if ( !pSecondComma )
- return NULL;
- pchName = SDL_malloc( pSecondComma - pFirstComma );
- if ( !pchName )
- {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
- pchName[ pSecondComma - pFirstComma - 1 ] = 0;
- return pchName;
- }
- /*
- * grab the button mapping string from a mapping string
- */
- char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
- {
- const char *pFirstComma, *pSecondComma;
- pFirstComma = SDL_strchr( pMapping, ',' );
- if ( !pFirstComma )
- return NULL;
- pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
- if ( !pSecondComma )
- return NULL;
- return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
- }
- void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
- {
- SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
- while ( gamecontrollerlist )
- {
- if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
- {
- SDL_Event event;
- event.type = SDL_CONTROLLERDEVICEREMAPPED;
- event.cdevice.which = gamecontrollerlist->joystick->instance_id;
- SDL_PushEvent(&event);
- /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
- SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
- }
- gamecontrollerlist = gamecontrollerlist->next;
- }
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int
- SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw )
- {
- const char *platform = SDL_GetPlatform();
- int controllers = 0;
- char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
- size_t db_size, platform_len;
-
- if (rw == NULL) {
- return SDL_SetError("Invalid RWops");
- }
- db_size = (size_t)SDL_RWsize(rw);
-
- buf = (char *)SDL_malloc(db_size + 1);
- if (buf == NULL) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- return SDL_SetError("Could allocate space to not read DB into memory");
- }
-
- if (SDL_RWread(rw, buf, db_size, 1) != 1) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- SDL_free(buf);
- return SDL_SetError("Could not read DB");
- }
-
- if (freerw) {
- SDL_RWclose(rw);
- }
-
- buf[db_size] = '\0';
- line = buf;
-
- while (line < buf + db_size) {
- line_end = SDL_strchr( line, '\n' );
- if (line_end != NULL) {
- *line_end = '\0';
- }
- else {
- line_end = buf + db_size;
- }
-
- /* Extract and verify the platform */
- tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
- if ( tmp != NULL ) {
- tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
- comma = SDL_strchr(tmp, ',');
- if (comma != NULL) {
- platform_len = comma - tmp + 1;
- if (platform_len + 1 < SDL_arraysize(line_platform)) {
- SDL_strlcpy(line_platform, tmp, platform_len);
- if(SDL_strncasecmp(line_platform, platform, platform_len) == 0
- && SDL_GameControllerAddMapping(line) > 0) {
- controllers++;
- }
- }
- }
- }
-
- line = line_end + 1;
- }
- SDL_free(buf);
- return controllers;
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int
- SDL_GameControllerAddMapping( const char *mappingString )
- {
- char *pchGUID;
- char *pchName;
- char *pchMapping;
- SDL_JoystickGUID jGUID;
- ControllerMapping_t *pControllerMapping;
- #ifdef SDL_JOYSTICK_DINPUT
- SDL_bool is_xinput_mapping = SDL_FALSE;
- #endif
- pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
- if (!pchGUID) {
- return SDL_SetError("Couldn't parse GUID from %s", mappingString);
- }
- #ifdef SDL_JOYSTICK_DINPUT
- if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
- is_xinput_mapping = SDL_TRUE;
- }
- #endif
- jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
- SDL_free(pchGUID);
- pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
- if (!pchName) {
- return SDL_SetError("Couldn't parse name from %s", mappingString);
- }
- pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
- if (!pchMapping) {
- SDL_free( pchName );
- return SDL_SetError("Couldn't parse %s", mappingString);
- }
- pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
- if (pControllerMapping) {
- /* Update existing mapping */
- SDL_free( pControllerMapping->name );
- pControllerMapping->name = pchName;
- SDL_free( pControllerMapping->mapping );
- pControllerMapping->mapping = pchMapping;
- /* refresh open controllers */
- SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
- return 0;
- } else {
- pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
- if (!pControllerMapping) {
- SDL_free( pchName );
- SDL_free( pchMapping );
- return SDL_OutOfMemory();
- }
- #ifdef SDL_JOYSTICK_DINPUT
- if ( is_xinput_mapping )
- {
- s_pXInputMapping = pControllerMapping;
- }
- #endif
- pControllerMapping->guid = jGUID;
- pControllerMapping->name = pchName;
- pControllerMapping->mapping = pchMapping;
- pControllerMapping->next = s_pSupportedControllers;
- s_pSupportedControllers = pControllerMapping;
- return 1;
- }
- }
- /*
- * Get the mapping string for this GUID
- */
- char *
- SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
- {
- char *pMappingString = NULL;
- ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
- if (mapping) {
- char pchGUID[33];
- size_t needed;
- SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc( needed );
- SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
- }
- return pMappingString;
- }
- /*
- * Get the mapping string for this device
- */
- char *
- SDL_GameControllerMapping( SDL_GameController * gamecontroller )
- {
- return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
- }
- static void
- SDL_GameControllerLoadHints()
- {
- const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
- if ( hint && hint[0] ) {
- size_t nchHints = SDL_strlen( hint );
- char *pUserMappings = SDL_malloc( nchHints + 1 );
- char *pTempMappings = pUserMappings;
- SDL_memcpy( pUserMappings, hint, nchHints );
- while ( pUserMappings ) {
- char *pchNewLine = NULL;
- pchNewLine = SDL_strchr( pUserMappings, '\n' );
- if ( pchNewLine )
- *pchNewLine = '\0';
- SDL_GameControllerAddMapping( pUserMappings );
- if ( pchNewLine )
- pUserMappings = pchNewLine + 1;
- else
- pUserMappings = NULL;
- }
- SDL_free(pTempMappings);
- }
- }
- /*
- * Initialize the game controller system, mostly load our DB of controller config mappings
- */
- int
- SDL_GameControllerInit(void)
- {
- int i = 0;
- const char *pMappingString = NULL;
- s_pSupportedControllers = NULL;
- pMappingString = s_ControllerMappings[i];
- while ( pMappingString ) {
- SDL_GameControllerAddMapping( pMappingString );
- i++;
- pMappingString = s_ControllerMappings[i];
- }
- /* load in any user supplied config */
- SDL_GameControllerLoadHints();
- /* watch for joy events and fire controller ones if needed */
- SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
- /* Send added events for controllers currently attached */
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- if (SDL_IsGameController(i)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = i;
- SDL_PushEvent(&deviceevent);
- }
- }
- return (0);
- }
- /*
- * Get the implementation dependent name of a controller
- */
- const char *
- SDL_GameControllerNameForIndex(int device_index)
- {
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if ( pSupportedController )
- {
- return pSupportedController->name;
- }
- return NULL;
- }
- /*
- * Return 1 if the joystick at this device index is a supported controller
- */
- SDL_bool
- SDL_IsGameController(int device_index)
- {
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if ( pSupportedController )
- {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- /*
- * Open a controller for use - the index passed as an argument refers to
- * the N'th controller on the system. This index is the value which will
- * identify this controller in future controller events.
- *
- * This function returns a controller identifier, or NULL if an error occurred.
- */
- SDL_GameController *
- SDL_GameControllerOpen(int device_index)
- {
- SDL_GameController *gamecontroller;
- SDL_GameController *gamecontrollerlist;
- ControllerMapping_t *pSupportedController = NULL;
- if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
- SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
- return (NULL);
- }
- gamecontrollerlist = SDL_gamecontrollers;
- /* If the controller is already open, return it */
- while ( gamecontrollerlist )
- {
- if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
- gamecontroller = gamecontrollerlist;
- ++gamecontroller->ref_count;
- return (gamecontroller);
- }
- gamecontrollerlist = gamecontrollerlist->next;
- }
- /* Find a controller mapping */
- pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if ( !pSupportedController ) {
- SDL_SetError("Couldn't find mapping for device (%d)", device_index );
- return (NULL);
- }
- /* Create and initialize the joystick */
- gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
- if (gamecontroller == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
- gamecontroller->joystick = SDL_JoystickOpen(device_index);
- if ( !gamecontroller->joystick ) {
- SDL_free(gamecontroller);
- return NULL;
- }
- SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
- /* Add joystick to list */
- ++gamecontroller->ref_count;
- /* Link the joystick in the list */
- gamecontroller->next = SDL_gamecontrollers;
- SDL_gamecontrollers = gamecontroller;
- SDL_SYS_JoystickUpdate( gamecontroller->joystick );
- return (gamecontroller);
- }
- /*
- * Manually pump for controller updates.
- */
- void
- SDL_GameControllerUpdate(void)
- {
- /* Just for API completeness; the joystick API does all the work. */
- SDL_JoystickUpdate();
- }
- /*
- * Get the current state of an axis control on a controller
- */
- Sint16
- SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
- {
- if ( !gamecontroller )
- return 0;
- if (gamecontroller->mapping.axes[axis] >= 0 )
- {
- Sint16 value = ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
- switch (axis)
- {
- case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
- case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
- /* Shift it to be 0 - 32767. */
- value = value / 2 + 16384;
- default:
- break;
- }
- return value;
- }
- else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
- {
- Uint8 value;
- value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
- if ( value > 0 )
- return 32767;
- return 0;
- }
- return 0;
- }
- /*
- * Get the current state of a button on a controller
- */
- Uint8
- SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
- {
- if ( !gamecontroller )
- return 0;
- if ( gamecontroller->mapping.buttons[button] >= 0 )
- {
- return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
- }
- else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
- {
- Sint16 value;
- value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
- if ( ABS(value) > 32768/2 )
- return 1;
- return 0;
- }
- else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
- {
- Uint8 value;
- value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );
- if ( value & gamecontroller->mapping.hatasbutton[button].mask )
- return 1;
- return 0;
- }
- return 0;
- }
- /*
- * Return if the joystick in question is currently attached to the system,
- * \return 0 if not plugged in, 1 if still present.
- */
- SDL_bool
- SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
- {
- if ( !gamecontroller )
- return SDL_FALSE;
- return SDL_JoystickGetAttached(gamecontroller->joystick);
- }
- /*
- * Get the number of multi-dimensional axis controls on a joystick
- */
- const char *
- SDL_GameControllerName(SDL_GameController * gamecontroller)
- {
- if ( !gamecontroller )
- return NULL;
- return (gamecontroller->mapping.name);
- }
- /*
- * Get the joystick for this controller
- */
- SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
- {
- if ( !gamecontroller )
- return NULL;
- return gamecontroller->joystick;
- }
- /**
- * Get the SDL joystick layer binding for this controller axis mapping
- */
- SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
- {
- SDL_GameControllerButtonBind bind;
- SDL_memset( &bind, 0x0, sizeof(bind) );
- if ( !gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID )
- return bind;
- if (gamecontroller->mapping.axes[axis] >= 0 )
- {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.value.button = gamecontroller->mapping.axes[axis];
- }
- else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
- {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
- }
- return bind;
- }
- /**
- * Get the SDL joystick layer binding for this controller button mapping
- */
- SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
- {
- SDL_GameControllerButtonBind bind;
- SDL_memset( &bind, 0x0, sizeof(bind) );
- if ( !gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID )
- return bind;
- if ( gamecontroller->mapping.buttons[button] >= 0 )
- {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.value.button = gamecontroller->mapping.buttons[button];
- }
- else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
- {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.value.axis = gamecontroller->mapping.axesasbutton[button];
- }
- else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
- {
- bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
- bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
- bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
- }
- return bind;
- }
- /*
- * Close a joystick previously opened with SDL_JoystickOpen()
- */
- void
- SDL_GameControllerClose(SDL_GameController * gamecontroller)
- {
- SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
- if ( !gamecontroller )
- return;
- /* First decrement ref count */
- if (--gamecontroller->ref_count > 0) {
- return;
- }
- SDL_JoystickClose( gamecontroller->joystick );
- gamecontrollerlist = SDL_gamecontrollers;
- gamecontrollerlistprev = NULL;
- while ( gamecontrollerlist )
- {
- if (gamecontroller == gamecontrollerlist)
- {
- if ( gamecontrollerlistprev )
- {
- /* unlink this entry */
- gamecontrollerlistprev->next = gamecontrollerlist->next;
- }
- else
- {
- SDL_gamecontrollers = gamecontroller->next;
- }
- break;
- }
- gamecontrollerlistprev = gamecontrollerlist;
- gamecontrollerlist = gamecontrollerlist->next;
- }
- SDL_free(gamecontroller);
- }
- /*
- * Quit the controller subsystem
- */
- void
- SDL_GameControllerQuit(void)
- {
- ControllerMapping_t *pControllerMap;
- while ( SDL_gamecontrollers )
- {
- SDL_gamecontrollers->ref_count = 1;
- SDL_GameControllerClose(SDL_gamecontrollers);
- }
- while ( s_pSupportedControllers )
- {
- pControllerMap = s_pSupportedControllers;
- s_pSupportedControllers = s_pSupportedControllers->next;
- SDL_free( pControllerMap->name );
- SDL_free( pControllerMap );
- }
- SDL_DelEventWatch( SDL_GameControllerEventWatcher, NULL );
- }
- /*
- * Event filter to transform joystick events into appropriate game controller ones
- */
- int
- SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
- {
- int posted;
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_CONTROLLERAXISMOTION;
- event.caxis.which = gamecontroller->joystick->instance_id;
- event.caxis.axis = axis;
- event.caxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return (posted);
- }
- /*
- * Event filter to transform joystick events into appropriate game controller ones
- */
- int
- SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
- {
- int posted;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- if ( button == SDL_CONTROLLER_BUTTON_INVALID )
- return (0);
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_CONTROLLERBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_CONTROLLERBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return (0);
- }
- #endif /* !SDL_EVENTS_DISABLED */
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.cbutton.which = gamecontroller->joystick->instance_id;
- event.cbutton.button = button;
- event.cbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return (posted);
- }
- /*
- * Turn off controller events
- */
- int
- SDL_GameControllerEventState(int state)
- {
- #if SDL_EVENTS_DISABLED
- return SDL_IGNORE;
- #else
- const Uint32 event_list[] = {
- SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
- SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
- };
- unsigned int i;
- switch (state) {
- case SDL_QUERY:
- state = SDL_IGNORE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return (state);
- #endif /* SDL_EVENTS_DISABLED */
- }
- /* vi: set ts=4 sw=4 expandtab: */
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