SDL_video.h 69 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Event subtype for window events
  139. */
  140. typedef enum
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. } SDL_WindowEventID;
  165. /**
  166. * \brief Event subtype for display events
  167. */
  168. typedef enum
  169. {
  170. SDL_DISPLAYEVENT_NONE, /**< Never used */
  171. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  172. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  173. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  174. } SDL_DisplayEventID;
  175. typedef enum
  176. {
  177. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  178. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  179. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  180. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  181. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  182. } SDL_DisplayOrientation;
  183. /**
  184. * \brief An opaque handle to an OpenGL context.
  185. */
  186. typedef void *SDL_GLContext;
  187. /**
  188. * \brief OpenGL configuration attributes
  189. */
  190. typedef enum
  191. {
  192. SDL_GL_RED_SIZE,
  193. SDL_GL_GREEN_SIZE,
  194. SDL_GL_BLUE_SIZE,
  195. SDL_GL_ALPHA_SIZE,
  196. SDL_GL_BUFFER_SIZE,
  197. SDL_GL_DOUBLEBUFFER,
  198. SDL_GL_DEPTH_SIZE,
  199. SDL_GL_STENCIL_SIZE,
  200. SDL_GL_ACCUM_RED_SIZE,
  201. SDL_GL_ACCUM_GREEN_SIZE,
  202. SDL_GL_ACCUM_BLUE_SIZE,
  203. SDL_GL_ACCUM_ALPHA_SIZE,
  204. SDL_GL_STEREO,
  205. SDL_GL_MULTISAMPLEBUFFERS,
  206. SDL_GL_MULTISAMPLESAMPLES,
  207. SDL_GL_ACCELERATED_VISUAL,
  208. SDL_GL_RETAINED_BACKING,
  209. SDL_GL_CONTEXT_MAJOR_VERSION,
  210. SDL_GL_CONTEXT_MINOR_VERSION,
  211. SDL_GL_CONTEXT_EGL,
  212. SDL_GL_CONTEXT_FLAGS,
  213. SDL_GL_CONTEXT_PROFILE_MASK,
  214. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  215. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  216. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  217. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  218. SDL_GL_CONTEXT_NO_ERROR
  219. } SDL_GLattr;
  220. typedef enum
  221. {
  222. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  223. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  224. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  225. } SDL_GLprofile;
  226. typedef enum
  227. {
  228. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  229. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  230. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  231. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  232. } SDL_GLcontextFlag;
  233. typedef enum
  234. {
  235. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  236. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  237. } SDL_GLcontextReleaseFlag;
  238. typedef enum
  239. {
  240. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  241. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  242. } SDL_GLContextResetNotification;
  243. /* Function prototypes */
  244. /**
  245. * Get the number of video drivers compiled into SDL.
  246. *
  247. * \returns a number >= 1 on success or a negative error code on failure; call
  248. * SDL_GetError() for more information.
  249. *
  250. * \sa SDL_GetVideoDriver
  251. */
  252. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  253. /**
  254. * Get the name of a built in video driver.
  255. *
  256. * The video drivers are presented in the order in which they are normally
  257. * checked during initialization.
  258. *
  259. * \param index the index of a video driver
  260. * \returns the name of the video driver with the given **index**.
  261. *
  262. * \sa SDL_GetNumVideoDrivers
  263. */
  264. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  265. /**
  266. * Initialize the video subsystem, optionally specifying a video driver.
  267. *
  268. * This function initializes the video subsystem, setting up a connection to
  269. * the window manager, etc, and determines the available display modes and
  270. * pixel formats, but does not initialize a window or graphics mode.
  271. *
  272. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  273. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  274. * before calling SDL_Quit().
  275. *
  276. * It is safe to call this function multiple times. SDL_VideoInit() will call
  277. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  278. *
  279. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  280. * specific `driver_name`.
  281. *
  282. * \param driver_name the name of a video driver to initialize, or NULL for
  283. * the default driver
  284. * \returns 0 on success or a negative error code on failure; call
  285. * SDL_GetError() for more information.
  286. *
  287. * \sa SDL_GetNumVideoDrivers
  288. * \sa SDL_GetVideoDriver
  289. * \sa SDL_InitSubSystem
  290. * \sa SDL_VideoQuit
  291. */
  292. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  293. /**
  294. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  295. *
  296. * This function closes all windows, and restores the original video mode.
  297. *
  298. * \sa SDL_VideoInit
  299. */
  300. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  301. /**
  302. * Get the name of the currently initialized video driver.
  303. *
  304. * \returns the name of the current video driver or NULL if no driver has been
  305. * initialized.
  306. *
  307. * \since This function is available since SDL 2.0.0.
  308. *
  309. * \sa SDL_GetNumVideoDrivers
  310. * \sa SDL_GetVideoDriver
  311. */
  312. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  313. /**
  314. * Get the number of available video displays.
  315. *
  316. * \returns a number >= 1 or a negative error code on failure; call
  317. * SDL_GetError() for more information.
  318. *
  319. * \since This function is available since SDL 2.0.0.
  320. *
  321. * \sa SDL_GetDisplayBounds
  322. */
  323. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  324. /**
  325. * Get the name of a display in UTF-8 encoding.
  326. *
  327. * \param displayIndex the index of display from which the name should be
  328. * queried
  329. * \returns the name of a display or NULL for an invalid display index or
  330. * failure; call SDL_GetError() for more information.
  331. *
  332. * \since This function is available since SDL 2.0.0.
  333. *
  334. * \sa SDL_GetNumVideoDisplays
  335. */
  336. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  337. /**
  338. * Get the desktop area represented by a display.
  339. *
  340. * The primary display (`displayIndex` zero) is always located at 0,0.
  341. *
  342. * \param displayIndex the index of the display to query
  343. * \param rect the SDL_Rect structure filled in with the display bounds
  344. * \returns 0 on success or a negative error code on failure; call
  345. * SDL_GetError() for more information.
  346. *
  347. * \sa SDL_GetNumVideoDisplays
  348. */
  349. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  350. /**
  351. * Get the usable desktop area represented by a display.
  352. *
  353. * The primary display (`displayIndex` zero) is always located at 0,0.
  354. *
  355. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  356. * reserved by the system removed. For example, on Apple's macOS, this
  357. * subtracts the area occupied by the menu bar and dock.
  358. *
  359. * Setting a window to be fullscreen generally bypasses these unusable areas,
  360. * so these are good guidelines for the maximum space available to a
  361. * non-fullscreen window.
  362. *
  363. * The parameter `rect` is ignored if it is NULL.
  364. *
  365. * This function also returns -1 if the parameter `displayIndex` is out of
  366. * range.
  367. *
  368. * \param displayIndex the index of the display to query the usable bounds
  369. * from
  370. * \param rect the SDL_Rect structure filled in with the display bounds
  371. * \returns 0 on success or a negative error code on failure; call
  372. * SDL_GetError() for more information.
  373. *
  374. * \since This function is available since SDL 2.0.5.
  375. *
  376. * \sa SDL_GetDisplayBounds
  377. * \sa SDL_GetNumVideoDisplays
  378. */
  379. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  380. /**
  381. * Get the dots/pixels-per-inch for a display.
  382. *
  383. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  384. * appropriate parameter is non-NULL.
  385. *
  386. * A failure of this function usually means that either no DPI information is
  387. * available or the `displayIndex` is out of range.
  388. *
  389. * \param displayIndex the index of the display from which DPI information
  390. * should be queried
  391. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  392. * be NULL
  393. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  394. * be NULL
  395. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  396. * be NULL
  397. * \returns 0 on success or a negative error code on failure; call
  398. * SDL_GetError() for more information.
  399. *
  400. * \since This function is available since SDL 2.0.4.
  401. *
  402. * \sa SDL_GetNumVideoDisplays
  403. */
  404. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  405. /**
  406. * Get the orientation of a display.
  407. *
  408. * \param displayIndex the index of the display to query
  409. * \returns The SDL_DisplayOrientation enum value of the display, or
  410. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  411. *
  412. * \sa SDL_GetNumVideoDisplays
  413. */
  414. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  415. /**
  416. * Get the number of available display modes.
  417. *
  418. * The `displayIndex` needs to be in the range from 0 to
  419. * SDL_GetNumVideoDisplays() - 1.
  420. *
  421. * \param displayIndex the index of the display to query
  422. * \returns a number >= 1 on success or a negative error code on failure; call
  423. * SDL_GetError() for more information.
  424. *
  425. * \since This function is available since SDL 2.0.0.
  426. *
  427. * \sa SDL_GetDisplayMode
  428. * \sa SDL_GetNumVideoDisplays
  429. */
  430. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  431. /**
  432. * Get information about a specific display mode.
  433. *
  434. * The display modes are sorted in this priority:
  435. *
  436. * - width -> largest to smallest
  437. * - height -> largest to smallest
  438. * - bits per pixel -> more colors to fewer colors
  439. * - packed pixel layout -> largest to smallest
  440. * - refresh rate -> highest to lowest
  441. *
  442. * \param displayIndex the index of the display to query
  443. * \param modeIndex the index of the display mode to query
  444. * \param mode an SDL_DisplayMode structure filled in with the mode at
  445. * `modeIndex`
  446. * \returns 0 on success or a negative error code on failure; call
  447. * SDL_GetError() for more information.
  448. *
  449. * \sa SDL_GetNumDisplayModes
  450. */
  451. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  452. SDL_DisplayMode * mode);
  453. /**
  454. * Get information about the desktop's display mode.
  455. *
  456. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  457. * when SDL runs fullscreen and has changed the resolution. In that case this
  458. * function will return the previous native display mode, and not the current
  459. * display mode.
  460. *
  461. * \param displayIndex the index of the display to query
  462. * \param mode an SDL_DisplayMode structure filled in with the current display
  463. * mode
  464. * \returns 0 on success or a negative error code on failure; call
  465. * SDL_GetError() for more information.
  466. *
  467. * \sa SDL_GetCurrentDisplayMode
  468. * \sa SDL_GetDisplayMode
  469. * \sa SDL_SetWindowDisplayMode
  470. */
  471. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  472. /**
  473. * Get information about the current display mode.
  474. *
  475. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  476. * when SDL runs fullscreen and has changed the resolution. In that case this
  477. * function will return the current display mode, and not the previous native
  478. * display mode.
  479. *
  480. * \param displayIndex the index of the display to query
  481. * \param mode an SDL_DisplayMode structure filled in with the current display
  482. * mode
  483. * \returns 0 on success or a negative error code on failure; call
  484. * SDL_GetError() for more information.
  485. *
  486. * \sa SDL_GetDesktopDisplayMode
  487. * \sa SDL_GetDisplayMode
  488. * \sa SDL_GetNumVideoDisplays
  489. * \sa SDL_SetWindowDisplayMode
  490. */
  491. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  492. /**
  493. * Get the closest match to the requested display mode.
  494. *
  495. * The available display modes are scanned and `closest` is filled in with the
  496. * closest mode matching the requested mode and returned. The mode format and
  497. * refresh rate default to the desktop mode if they are set to 0. The modes
  498. * are scanned with size being first priority, format being second priority,
  499. * and finally checking the refresh rate. If all the available modes are too
  500. * small, then NULL is returned.
  501. *
  502. * \param displayIndex the index of the display to query
  503. * \param mode an SDL_DisplayMode structure containing the desired display
  504. * mode
  505. * \param closest an SDL_DisplayMode structure filled in with the closest
  506. * match of the available display modes
  507. * \returns the passed in value `closest` or NULL if no matching video mode
  508. * was available; call SDL_GetError() for more information.
  509. *
  510. * \sa SDL_GetDisplayMode
  511. * \sa SDL_GetNumDisplayModes
  512. */
  513. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  514. /**
  515. * Get the index of the display associated with a window.
  516. *
  517. * \param window the window to query
  518. * \returns the index of the display containing the center of the window on
  519. * success or a negative error code on failure; call SDL_GetError()
  520. * for more information.
  521. *
  522. * \sa SDL_GetDisplayBounds
  523. * \sa SDL_GetNumVideoDisplays
  524. */
  525. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  526. /**
  527. * Set the display mode to use when a window is visible at fullscreen.
  528. *
  529. * This only affects the display mode used when the window is fullscreen. To
  530. * change the window size when the window is not fullscreen, use
  531. * SDL_SetWindowSize().
  532. *
  533. * \param window the window to affect
  534. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  535. * NULL to use the window's dimensions and the desktop's format
  536. * and refresh rate
  537. * \returns 0 on success or a negative error code on failure; call
  538. * SDL_GetError() for more information.
  539. *
  540. * \sa SDL_GetWindowDisplayMode
  541. * \sa SDL_SetWindowFullscreen
  542. */
  543. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  544. const SDL_DisplayMode * mode);
  545. /**
  546. * Query the display mode to use when a window is visible at fullscreen.
  547. *
  548. * \param window the window to query
  549. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  550. * display mode
  551. * \returns 0 on success or a negative error code on failure; call
  552. * SDL_GetError() for more information.
  553. *
  554. * \sa SDL_SetWindowDisplayMode
  555. * \sa SDL_SetWindowFullscreen
  556. */
  557. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  558. SDL_DisplayMode * mode);
  559. /**
  560. * Get the pixel format associated with the window.
  561. *
  562. * \param window the window to query
  563. * \returns the pixel format of the window on success or
  564. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  565. * information.
  566. */
  567. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  568. /**
  569. * Create a window with the specified position, dimensions, and flags.
  570. *
  571. * `flags` may be any of the following OR'd together:
  572. *
  573. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  574. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  575. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  576. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  577. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  578. * - `SDL_WINDOW_HIDDEN`: window is not visible
  579. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  580. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  581. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  582. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  583. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  584. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  585. * supported (>= SDL 2.0.1)
  586. *
  587. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  588. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  589. * queried later using SDL_GetWindowFlags().
  590. *
  591. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  592. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  593. *
  594. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  595. * in pixels may differ from its size in screen coordinates on platforms with
  596. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  597. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  598. * SDL_GetRendererOutputSize() to query the drawable size in pixels.
  599. *
  600. * If the window is set fullscreen, the width and height parameters `w` and
  601. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  602. * still fail. Window size is actually limited to 16384 x 16384 for all
  603. * platforms at window creation.
  604. *
  605. * If the window is created with any of the SDL_WINDOW_OPENGL or
  606. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  607. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  608. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  609. *
  610. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  611. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  612. *
  613. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  614. * SDL_CreateWindow() will fail.
  615. *
  616. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  617. * loader or link to a dynamic library version. This limitation may be removed
  618. * in a future version of SDL.
  619. *
  620. * \param title the title of the window, in UTF-8 encoding
  621. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  622. * `SDL_WINDOWPOS_UNDEFINED`
  623. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  624. * `SDL_WINDOWPOS_UNDEFINED`
  625. * \param w the width of the window, in screen coordinates
  626. * \param h the height of the window, in screen coordinates
  627. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  628. * \returns the window that was created or NULL on failure; call
  629. * SDL_GetError() for more information.
  630. *
  631. * \since This function is available since SDL 2.0.0.
  632. *
  633. * \sa SDL_CreateWindowFrom
  634. * \sa SDL_DestroyWindow
  635. */
  636. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  637. int x, int y, int w,
  638. int h, Uint32 flags);
  639. /**
  640. * Create an SDL window from an existing native window.
  641. *
  642. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  643. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  644. * before using SDL_CreateWindowFrom().
  645. *
  646. * \param data a pointer to driver-dependent window creation data, typically
  647. * your native window cast to a void*
  648. * \returns the window that was created or NULL on failure; call
  649. * SDL_GetError() for more information.
  650. *
  651. * \sa SDL_CreateWindow
  652. * \sa SDL_DestroyWindow
  653. */
  654. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  655. /**
  656. * Get the numeric ID of a window.
  657. *
  658. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  659. * these events to specific SDL_Window objects.
  660. *
  661. * \param window the window to query
  662. * \returns the ID of the window on success or 0 on failure; call
  663. * SDL_GetError() for more information.
  664. *
  665. * \since This function is available since SDL 2.0.0.
  666. *
  667. * \sa SDL_GetWindowFromID
  668. */
  669. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  670. /**
  671. * Get a window from a stored ID.
  672. *
  673. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  674. * these events to specific SDL_Window objects.
  675. *
  676. * \param id the ID of the window
  677. * \returns the window associated with `id` or NULL if it doesn't exist; call
  678. * SDL_GetError() for more information.
  679. *
  680. * \sa SDL_GetWindowID
  681. */
  682. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  683. /**
  684. * Get the window flags.
  685. *
  686. * \param window the window to query
  687. * \returns a mask of the SDL_WindowFlags associated with `window`
  688. *
  689. * \sa SDL_CreateWindow
  690. * \sa SDL_HideWindow
  691. * \sa SDL_MaximizeWindow
  692. * \sa SDL_MinimizeWindow
  693. * \sa SDL_SetWindowFullscreen
  694. * \sa SDL_SetWindowGrab
  695. * \sa SDL_ShowWindow
  696. */
  697. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  698. /**
  699. * Set the title of a window.
  700. *
  701. * This string is expected to be in UTF-8 encoding.
  702. *
  703. * \param window the window to change
  704. * \param title the desired window title in UTF-8 format
  705. *
  706. * \sa SDL_GetWindowTitle
  707. */
  708. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  709. const char *title);
  710. /**
  711. * Get the title of a window.
  712. *
  713. * \param window the window to query
  714. * \returns the title of the window in UTF-8 format or "" if there is no
  715. * title.
  716. *
  717. * \sa SDL_SetWindowTitle
  718. */
  719. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  720. /**
  721. * Set the icon for a window.
  722. *
  723. * \param window the window to change
  724. * \param icon an SDL_Surface structure containing the icon for the window
  725. */
  726. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  727. SDL_Surface * icon);
  728. /**
  729. * Associate an arbitrary named pointer with a window.
  730. *
  731. * `name` is case-sensitive.
  732. *
  733. * \param window the window to associate with the pointer
  734. * \param name the name of the pointer
  735. * \param userdata the associated pointer
  736. * \returns the previous value associated with `name`.
  737. *
  738. * \sa SDL_GetWindowData
  739. */
  740. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  741. const char *name,
  742. void *userdata);
  743. /**
  744. * Retrieve the data pointer associated with a window.
  745. *
  746. * \param window the window to query
  747. * \param name the name of the pointer
  748. * \returns the value associated with `name`.
  749. *
  750. * \sa SDL_SetWindowData
  751. */
  752. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  753. const char *name);
  754. /**
  755. * Set the position of a window.
  756. *
  757. * The window coordinate origin is the upper left of the display.
  758. *
  759. * \param window the window to reposition
  760. * \param x the x coordinate of the window in screen coordinates, or
  761. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  762. * \param y the y coordinate of the window in screen coordinates, or
  763. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  764. *
  765. * \sa SDL_GetWindowPosition
  766. */
  767. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  768. int x, int y);
  769. /**
  770. * Get the position of a window.
  771. *
  772. * If you do not need the value for one of the positions a NULL may be passed
  773. * in the `x` or `y` parameter.
  774. *
  775. * \param window the window to query
  776. * \param x a pointer filled in with the x position of the window, in screen
  777. * coordinates, may be NULL
  778. * \param y a pointer filled in with the y position of the window, in screen
  779. * coordinates, may be NULL
  780. *
  781. * \sa SDL_SetWindowPosition
  782. */
  783. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  784. int *x, int *y);
  785. /**
  786. * Set the size of a window's client area.
  787. *
  788. * The window size in screen coordinates may differ from the size in pixels,
  789. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  790. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  791. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  792. *
  793. * Fullscreen windows automatically match the size of the display mode, and
  794. * you should use SDL_SetWindowDisplayMode() to change their size.
  795. *
  796. * \param window the window to change
  797. * \param w the width of the window in pixels, in screen coordinates, must be
  798. * > 0
  799. * \param h the height of the window in pixels, in screen coordinates, must be
  800. * > 0
  801. *
  802. * \sa SDL_GetWindowSize
  803. * \sa SDL_SetWindowDisplayMode
  804. */
  805. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  806. int h);
  807. /**
  808. * Get the size of a window's client area.
  809. *
  810. * NULL can safely be passed as the `w` or `h` parameter if the width or
  811. * height value is not desired.
  812. *
  813. * The window size in screen coordinates may differ from the size in pixels,
  814. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  815. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  816. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  817. * real client area size in pixels.
  818. *
  819. * \param window the window to query the width and height from
  820. * \param w a pointer filled in with the width of the window, in screen
  821. * coordinates, may be NULL
  822. * \param h a pointer filled in with the height of the window, in screen
  823. * coordinates, may be NULL
  824. *
  825. * \sa SDL_GL_GetDrawableSize
  826. * \sa SDL_Vulkan_GetDrawableSize
  827. * \sa SDL_SetWindowSize
  828. */
  829. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  830. int *h);
  831. /**
  832. * Get the size of a window's borders (decorations) around the client area.
  833. *
  834. * Note: If this function fails (returns -1), the size values will be
  835. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  836. * window in question was borderless.
  837. *
  838. * Note: This function may fail on systems where the window has not yet been
  839. * decorated by the display server (for example, immediately after calling
  840. * SDL_CreateWindow). It is recommended that you wait at least until the
  841. * window has been presented and composited, so that the window system has a
  842. * chance to decorate the window and provide the border dimensions to SDL.
  843. *
  844. * This function also returns -1 if getting the information is not supported.
  845. *
  846. * \param window the window to query the size values of the border
  847. * (decorations) from
  848. * \param top pointer to variable for storing the size of the top border; NULL
  849. * is permitted
  850. * \param left pointer to variable for storing the size of the left border;
  851. * NULL is permitted
  852. * \param bottom pointer to variable for storing the size of the bottom
  853. * border; NULL is permitted
  854. * \param right pointer to variable for storing the size of the right border;
  855. * NULL is permitted
  856. * \returns 0 on success or a negative error code on failure; call
  857. * SDL_GetError() for more information.
  858. *
  859. * \since This function is available since SDL 2.0.5.
  860. *
  861. * \sa SDL_GetWindowSize
  862. */
  863. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  864. int *top, int *left,
  865. int *bottom, int *right);
  866. /**
  867. * Set the minimum size of a window's client area.
  868. *
  869. * \param window the window to change
  870. * \param min_w the minimum width of the window in pixels
  871. * \param min_h the minimum height of the window in pixels
  872. *
  873. * \sa SDL_GetWindowMinimumSize
  874. * \sa SDL_SetWindowMaximumSize
  875. */
  876. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  877. int min_w, int min_h);
  878. /**
  879. * Get the minimum size of a window's client area.
  880. *
  881. * \param window the window to query
  882. * \param w a pointer filled in with the minimum width of the window, may be
  883. * NULL
  884. * \param h a pointer filled in with the minimum height of the window, may be
  885. * NULL
  886. *
  887. * \sa SDL_GetWindowMaximumSize
  888. * \sa SDL_SetWindowMinimumSize
  889. */
  890. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  891. int *w, int *h);
  892. /**
  893. * Set the maximum size of a window's client area.
  894. *
  895. * \param window the window to change
  896. * \param max_w the maximum width of the window in pixels
  897. * \param max_h the maximum height of the window in pixels
  898. *
  899. * \sa SDL_GetWindowMaximumSize
  900. * \sa SDL_SetWindowMinimumSize
  901. */
  902. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  903. int max_w, int max_h);
  904. /**
  905. * Get the maximum size of a window's client area.
  906. *
  907. * \param window the window to query
  908. * \param w a pointer filled in with the maximum width of the window, may be
  909. * NULL
  910. * \param h a pointer filled in with the maximum height of the window, may be
  911. * NULL
  912. *
  913. * \sa SDL_GetWindowMinimumSize
  914. * \sa SDL_SetWindowMaximumSize
  915. */
  916. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  917. int *w, int *h);
  918. /**
  919. * Set the border state of a window.
  920. *
  921. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  922. * or remove the border from the actual window. This is a no-op if the
  923. * window's border already matches the requested state.
  924. *
  925. * You can't change the border state of a fullscreen window.
  926. *
  927. * \param window the window of which to change the border state
  928. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  929. *
  930. * \since This function is available since SDL 2.0.0.
  931. *
  932. * \sa SDL_GetWindowFlags
  933. */
  934. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  935. SDL_bool bordered);
  936. /**
  937. * Set the user-resizable state of a window.
  938. *
  939. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  940. * allow/disallow user resizing of the window. This is a no-op if the window's
  941. * resizable state already matches the requested state.
  942. *
  943. * You can't change the resizable state of a fullscreen window.
  944. *
  945. * \param window the window of which to change the resizable state
  946. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  947. *
  948. * \since This function is available since SDL 2.0.5.
  949. *
  950. * \sa SDL_GetWindowFlags
  951. */
  952. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  953. SDL_bool resizable);
  954. /**
  955. * \brief Set the window to always be above the others.
  956. *
  957. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
  958. * flag. This will bring the window to the front and keep the window above
  959. * the rest.
  960. *
  961. * \param window The window of which to change the always on top state.
  962. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to disable.
  963. *
  964. * \sa SDL_SetWindowAlwaysOnTop
  965. */
  966. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  967. SDL_bool on_top);
  968. /**
  969. * Show a window.
  970. *
  971. * \param window the window to show
  972. *
  973. * \sa SDL_HideWindow
  974. * \sa SDL_RaiseWindow
  975. */
  976. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  977. /**
  978. * Hide a window.
  979. *
  980. * \param window the window to hide
  981. *
  982. * \sa SDL_ShowWindow
  983. */
  984. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  985. /**
  986. * Raise a window above other windows and set the input focus.
  987. *
  988. * \param window the window to raise
  989. */
  990. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  991. /**
  992. * Make a window as large as possible.
  993. *
  994. * \param window the window to maximize
  995. *
  996. * \sa SDL_MinimizeWindow
  997. * \sa SDL_RestoreWindow
  998. */
  999. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1000. /**
  1001. * Minimize a window to an iconic representation.
  1002. *
  1003. * \param window the window to minimize
  1004. *
  1005. * \sa SDL_MaximizeWindow
  1006. * \sa SDL_RestoreWindow
  1007. */
  1008. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1009. /**
  1010. * Restore the size and position of a minimized or maximized window.
  1011. *
  1012. * \param window the window to restore
  1013. *
  1014. * \sa SDL_MaximizeWindow
  1015. * \sa SDL_MinimizeWindow
  1016. */
  1017. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1018. /**
  1019. * Set a window's fullscreen state.
  1020. *
  1021. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1022. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1023. * that takes the size of the desktop; and 0 for windowed mode.
  1024. *
  1025. * \param window the window to change
  1026. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1027. * \returns 0 on success or a negative error code on failure; call
  1028. * SDL_GetError() for more information.
  1029. *
  1030. * \since This function is available since SDL 2.0.0.
  1031. *
  1032. * \sa SDL_GetWindowDisplayMode
  1033. * \sa SDL_SetWindowDisplayMode
  1034. */
  1035. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1036. Uint32 flags);
  1037. /**
  1038. * Get the SDL surface associated with the window.
  1039. *
  1040. * A new surface will be created with the optimal format for the window, if
  1041. * necessary. This surface will be freed when the window is destroyed. Do not
  1042. * free this surface.
  1043. *
  1044. * This surface will be invalidated if the window is resized. After resizing a
  1045. * window this function must be called again to return a valid surface.
  1046. *
  1047. * You may not combine this with 3D or the rendering API on this window.
  1048. *
  1049. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1050. *
  1051. * \param window the window to query
  1052. * \returns the surface associated with the window, or NULL on failure; call
  1053. * SDL_GetError() for more information.
  1054. *
  1055. * \sa SDL_UpdateWindowSurface
  1056. * \sa SDL_UpdateWindowSurfaceRects
  1057. */
  1058. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1059. /**
  1060. * Copy the window surface to the screen.
  1061. *
  1062. * This is the function you use to reflect any changes to the surface on the
  1063. * screen.
  1064. *
  1065. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1066. *
  1067. * \param window the window to update
  1068. * \returns 0 on success or a negative error code on failure; call
  1069. * SDL_GetError() for more information.
  1070. *
  1071. * \sa SDL_GetWindowSurface
  1072. * \sa SDL_UpdateWindowSurfaceRects
  1073. */
  1074. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1075. /**
  1076. * Copy areas of the window surface to the screen.
  1077. *
  1078. * This is the function you use to reflect changes to portions of the surface
  1079. * on the screen.
  1080. *
  1081. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1082. *
  1083. * \param window the window to update
  1084. * \param rects an array of SDL_Rect structures representing areas of the
  1085. * surface to copy
  1086. * \param numrects the number of rectangles
  1087. * \returns 0 on success or a negative error code on failure; call
  1088. * SDL_GetError() for more information.
  1089. *
  1090. * \sa SDL_GetWindowSurface
  1091. * \sa SDL_UpdateWindowSurface
  1092. */
  1093. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1094. const SDL_Rect * rects,
  1095. int numrects);
  1096. /**
  1097. * Set a window's input grab mode.
  1098. *
  1099. * When input is grabbed the mouse is confined to the window.
  1100. *
  1101. * If the caller enables a grab while another window is currently grabbed, the
  1102. * other window loses its grab in favor of the caller's window.
  1103. *
  1104. * \param window the window for which the input grab mode should be set
  1105. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1106. *
  1107. * \sa SDL_GetGrabbedWindow
  1108. * \sa SDL_GetWindowGrab
  1109. */
  1110. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1111. SDL_bool grabbed);
  1112. /**
  1113. * Set a window's keyboard grab mode.
  1114. *
  1115. * If the caller enables a grab while another window is currently grabbed, the
  1116. * other window loses its grab in favor of the caller's window.
  1117. *
  1118. * \param window The window for which the keyboard grab mode should be set.
  1119. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1120. *
  1121. * \sa SDL_GetWindowKeyboardGrab
  1122. * \sa SDL_SetWindowMouseGrab
  1123. * \sa SDL_SetWindowGrab
  1124. */
  1125. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1126. SDL_bool grabbed);
  1127. /**
  1128. * Set a window's mouse grab mode.
  1129. *
  1130. * \param window The window for which the mouse grab mode should be set.
  1131. *
  1132. * \sa SDL_GetWindowMouseGrab
  1133. * \sa SDL_SetWindowKeyboardGrab
  1134. * \sa SDL_SetWindowGrab
  1135. */
  1136. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1137. SDL_bool grabbed);
  1138. /**
  1139. * Get a window's input grab mode.
  1140. *
  1141. * \param window the window to query
  1142. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1143. *
  1144. * \sa SDL_SetWindowGrab
  1145. */
  1146. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1147. /**
  1148. * Get a window's keyboard grab mode.
  1149. *
  1150. * \param window the window to query
  1151. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1152. *
  1153. * \sa SDL_SetWindowKeyboardGrab
  1154. * \sa SDL_GetWindowGrab
  1155. */
  1156. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1157. /**
  1158. * Get a window's mouse grab mode.
  1159. *
  1160. * \param window the window to query
  1161. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1162. *
  1163. * \sa SDL_SetWindowKeyboardGrab
  1164. * \sa SDL_GetWindowGrab
  1165. */
  1166. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1167. /**
  1168. * Get the window that currently has an input grab enabled.
  1169. *
  1170. * \returns the window if input is grabbed or NULL otherwise.
  1171. *
  1172. * \since This function is available since SDL 2.0.4.
  1173. *
  1174. * \sa SDL_GetWindowGrab
  1175. * \sa SDL_SetWindowGrab
  1176. */
  1177. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1178. /**
  1179. * Set the brightness (gamma multiplier) for a given window's display.
  1180. *
  1181. * Despite the name and signature, this method sets the brightness of the
  1182. * entire display, not an individual window. A window is considered to be
  1183. * owned by the display that contains the window's center pixel. (The index of
  1184. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1185. * brightness set will not follow the window if it is moved to another
  1186. * display.
  1187. *
  1188. * Many platforms will refuse to set the display brightness in modern times.
  1189. * You are better off using a shader to adjust gamma during rendering, or
  1190. * something similar.
  1191. *
  1192. * \param window the window used to select the display whose brightness will
  1193. * be changed
  1194. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1195. * is completely dark and 1.0 is normal brightness
  1196. * \returns 0 on success or a negative error code on failure; call
  1197. * SDL_GetError() for more information.
  1198. *
  1199. * \sa SDL_GetWindowBrightness
  1200. * \sa SDL_SetWindowGammaRamp
  1201. */
  1202. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1203. /**
  1204. * Get the brightness (gamma multiplier) for a given window's display.
  1205. *
  1206. * Despite the name and signature, this method retrieves the brightness of the
  1207. * entire display, not an individual window. A window is considered to be
  1208. * owned by the display that contains the window's center pixel. (The index of
  1209. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1210. *
  1211. * \param window the window used to select the display whose brightness will
  1212. * be queried
  1213. * \returns the brightness for the display where 0.0 is completely dark and
  1214. * 1.0 is normal brightness.
  1215. *
  1216. * \sa SDL_SetWindowBrightness
  1217. */
  1218. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1219. /**
  1220. * Set the opacity for a window.
  1221. *
  1222. * The parameter `opacity` will be clamped internally between 0.0f
  1223. * (transparent) and 1.0f (opaque).
  1224. *
  1225. * This function also returns -1 if setting the opacity isn't supported.
  1226. *
  1227. * \param window the window which will be made transparent or opaque
  1228. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1229. * \returns 0 on success or a negative error code on failure; call
  1230. * SDL_GetError() for more information.
  1231. *
  1232. * \since This function is available since SDL 2.0.5.
  1233. *
  1234. * \sa SDL_GetWindowOpacity
  1235. */
  1236. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1237. /**
  1238. * Get the opacity of a window.
  1239. *
  1240. * If transparency isn't supported on this platform, opacity will be reported
  1241. * as 1.0f without error.
  1242. *
  1243. * The parameter `opacity` is ignored if it is NULL.
  1244. *
  1245. * This function also returns -1 if an invalid window was provided.
  1246. *
  1247. * \param window the window to get the current opacity value from
  1248. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1249. * \returns 0 on success or a negative error code on failure; call
  1250. * SDL_GetError() for more information.
  1251. *
  1252. * \since This function is available since SDL 2.0.5.
  1253. *
  1254. * \sa SDL_SetWindowOpacity
  1255. */
  1256. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1257. /**
  1258. * Set the window as a modal for another window.
  1259. *
  1260. * \param modal_window the window that should be set modal
  1261. * \param parent_window the parent window for the modal window
  1262. * \returns 0 on success or a negative error code on failure; call
  1263. * SDL_GetError() for more information.
  1264. *
  1265. * \since This function is available since SDL 2.0.5.
  1266. */
  1267. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1268. /**
  1269. * Explicitly set input focus to the window.
  1270. *
  1271. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1272. * this with caution, as you might give focus to a window that is completely
  1273. * obscured by other windows.
  1274. *
  1275. * \param window the window that should get the input focus
  1276. * \returns 0 on success or a negative error code on failure; call
  1277. * SDL_GetError() for more information.
  1278. *
  1279. * \since This function is available since SDL 2.0.5.
  1280. *
  1281. * \sa SDL_RaiseWindow
  1282. */
  1283. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1284. /**
  1285. * Set the gamma ramp for the display that owns a given window.
  1286. *
  1287. * Set the gamma translation table for the red, green, and blue channels of
  1288. * the video hardware. Each table is an array of 256 16-bit quantities,
  1289. * representing a mapping between the input and output for that channel. The
  1290. * input is the index into the array, and the output is the 16-bit gamma value
  1291. * at that index, scaled to the output color precision.
  1292. *
  1293. * Despite the name and signature, this method sets the gamma ramp of the
  1294. * entire display, not an individual window. A window is considered to be
  1295. * owned by the display that contains the window's center pixel. (The index of
  1296. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
  1297. * ramp set will not follow the window if it is moved to another display.
  1298. *
  1299. * \param window the window used to select the display whose gamma ramp will
  1300. * be changed
  1301. * \param red a 256 element array of 16-bit quantities representing the
  1302. * translation table for the red channel, or NULL
  1303. * \param green a 256 element array of 16-bit quantities representing the
  1304. * translation table for the green channel, or NULL
  1305. * \param blue a 256 element array of 16-bit quantities representing the
  1306. * translation table for the blue channel, or NULL
  1307. * \returns 0 on success or a negative error code on failure; call
  1308. * SDL_GetError() for more information.
  1309. *
  1310. * \sa SDL_GetWindowGammaRamp
  1311. */
  1312. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1313. const Uint16 * red,
  1314. const Uint16 * green,
  1315. const Uint16 * blue);
  1316. /**
  1317. * Get the gamma ramp for a given window's display.
  1318. *
  1319. * Despite the name and signature, this method retrieves the gamma ramp of the
  1320. * entire display, not an individual window. A window is considered to be
  1321. * owned by the display that contains the window's center pixel. (The index of
  1322. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1323. *
  1324. * \param window the window used to select the display whose gamma ramp will
  1325. * be queried
  1326. * \param red a 256 element array of 16-bit quantities filled in with the
  1327. * translation table for the red channel, or NULL
  1328. * \param green a 256 element array of 16-bit quantities filled in with the
  1329. * translation table for the green channel, or NULL
  1330. * \param blue a 256 element array of 16-bit quantities filled in with the
  1331. * translation table for the blue channel, or NULL
  1332. * \returns 0 on success or a negative error code on failure; call
  1333. * SDL_GetError() for more information.
  1334. *
  1335. * \sa SDL_SetWindowGammaRamp
  1336. */
  1337. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1338. Uint16 * red,
  1339. Uint16 * green,
  1340. Uint16 * blue);
  1341. /**
  1342. * Possible return values from the SDL_HitTest callback.
  1343. *
  1344. * \sa SDL_HitTest
  1345. */
  1346. typedef enum
  1347. {
  1348. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1349. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1350. SDL_HITTEST_RESIZE_TOPLEFT,
  1351. SDL_HITTEST_RESIZE_TOP,
  1352. SDL_HITTEST_RESIZE_TOPRIGHT,
  1353. SDL_HITTEST_RESIZE_RIGHT,
  1354. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1355. SDL_HITTEST_RESIZE_BOTTOM,
  1356. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1357. SDL_HITTEST_RESIZE_LEFT
  1358. } SDL_HitTestResult;
  1359. /**
  1360. * Callback used for hit-testing.
  1361. *
  1362. * \param win the SDL_Window where hit-testing was set on
  1363. * \param area an SDL_Point which should be hit-tested
  1364. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1365. * \return an SDL_HitTestResult value.
  1366. *
  1367. * \sa SDL_SetWindowHitTest
  1368. */
  1369. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1370. const SDL_Point *area,
  1371. void *data);
  1372. /**
  1373. * Provide a callback that decides if a window region has special properties.
  1374. *
  1375. * Normally windows are dragged and resized by decorations provided by the
  1376. * system window manager (a title bar, borders, etc), but for some apps, it
  1377. * makes sense to drag them from somewhere else inside the window itself; for
  1378. * example, one might have a borderless window that wants to be draggable from
  1379. * any part, or simulate its own title bar, etc.
  1380. *
  1381. * This function lets the app provide a callback that designates pieces of a
  1382. * given window as special. This callback is run during event processing if we
  1383. * need to tell the OS to treat a region of the window specially; the use of
  1384. * this callback is known as "hit testing."
  1385. *
  1386. * Mouse input may not be delivered to your application if it is within a
  1387. * special area; the OS will often apply that input to moving the window or
  1388. * resizing the window and not deliver it to the application.
  1389. *
  1390. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1391. * disabled by default.
  1392. *
  1393. * Platforms that don't support this functionality will return -1
  1394. * unconditionally, even if you're attempting to disable hit-testing.
  1395. *
  1396. * Your callback may fire at any time, and its firing does not indicate any
  1397. * specific behavior (for example, on Windows, this certainly might fire when
  1398. * the OS is deciding whether to drag your window, but it fires for lots of
  1399. * other reasons, too, some unrelated to anything you probably care about _and
  1400. * when the mouse isn't actually at the location it is testing_). Since this
  1401. * can fire at any time, you should try to keep your callback efficient,
  1402. * devoid of allocations, etc.
  1403. *
  1404. * \param window the window to set hit-testing on
  1405. * \param callback the function to call when doing a hit-test
  1406. * \param callback_data an app-defined void pointer passed to **callback**
  1407. * \returns 0 on success or -1 on error (including unsupported); call
  1408. * SDL_GetError() for more information.
  1409. *
  1410. * \since This function is available since SDL 2.0.4.
  1411. */
  1412. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1413. SDL_HitTest callback,
  1414. void *callback_data);
  1415. /**
  1416. * Request a window to demand attention from the user.
  1417. *
  1418. * \param window the window to request the flashing for
  1419. * \param flash_count number of times the window gets flashed on systems that
  1420. * support flashing the window multiple times, like
  1421. * Windows, else it is ignored
  1422. * \returns 0 on success or a negative error code on failure; call
  1423. * SDL_GetError() for more information.
  1424. */
  1425. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);
  1426. /**
  1427. * Destroy a window.
  1428. *
  1429. * If `window` is NULL, this function will return immediately after setting
  1430. * the SDL error message to "Invalid window". See SDL_GetError().
  1431. *
  1432. * \param window the window to destroy
  1433. *
  1434. * \sa SDL_CreateWindow
  1435. * \sa SDL_CreateWindowFrom
  1436. */
  1437. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1438. /**
  1439. * Check whether the screensaver is currently enabled.
  1440. *
  1441. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1442. * the screensaver was enabled by default.
  1443. *
  1444. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1445. *
  1446. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1447. * disabled.
  1448. *
  1449. * \since This function is available since SDL 2.0.0.
  1450. *
  1451. * \sa SDL_DisableScreenSaver
  1452. * \sa SDL_EnableScreenSaver
  1453. */
  1454. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1455. /**
  1456. * Allow the screen to be blanked by a screen saver.
  1457. *
  1458. * \since This function is available since SDL 2.0.0.
  1459. *
  1460. * \sa SDL_DisableScreenSaver
  1461. * \sa SDL_IsScreenSaverEnabled
  1462. */
  1463. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1464. /**
  1465. * Prevent the screen from being blanked by a screen saver.
  1466. *
  1467. * If you disable the screensaver, it is automatically re-enabled when SDL
  1468. * quits.
  1469. *
  1470. * \since This function is available since SDL 2.0.0.
  1471. *
  1472. * \sa SDL_EnableScreenSaver
  1473. * \sa SDL_IsScreenSaverEnabled
  1474. */
  1475. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1476. /**
  1477. * \name OpenGL support functions
  1478. */
  1479. /* @{ */
  1480. /**
  1481. * Dynamically load an OpenGL library.
  1482. *
  1483. * This should be done after initializing the video driver, but before
  1484. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1485. * library will be loaded upon creation of the first OpenGL window.
  1486. *
  1487. * If you do this, you need to retrieve all of the GL functions used in your
  1488. * program from the dynamic library using SDL_GL_GetProcAddress().
  1489. *
  1490. * \param path the platform dependent OpenGL library name, or NULL to open the
  1491. * default OpenGL library
  1492. * \returns 0 on success or a negative error code on failure; call
  1493. * SDL_GetError() for more information.
  1494. *
  1495. * \sa SDL_GL_GetProcAddress
  1496. * \sa SDL_GL_UnloadLibrary
  1497. */
  1498. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1499. /**
  1500. * Get an OpenGL function by name.
  1501. *
  1502. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1503. * GL functions must be retrieved this way. Usually this is used to retrieve
  1504. * function pointers to OpenGL extensions.
  1505. *
  1506. * There are some quirks to looking up OpenGL functions that require some
  1507. * extra care from the application. If you code carefully, you can handle
  1508. * these quirks without any platform-specific code, though:
  1509. *
  1510. * - On Windows, function pointers are specific to the current GL context;
  1511. * this means you need to have created a GL context and made it current
  1512. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1513. * create a second context, you should assume that any existing function
  1514. * pointers aren't valid to use with it. This is (currently) a
  1515. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1516. * this limitation, but it is still the way the wgl API is documented to
  1517. * work and you should expect crashes if you don't respect it. Store a copy
  1518. * of the function pointers that comes and goes with context lifespan.
  1519. * - On X11, function pointers returned by this function are valid for any
  1520. * context, and can even be looked up before a context is created at all.
  1521. * This means that, for at least some common OpenGL implementations, if you
  1522. * look up a function that doesn't exist, you'll get a non-NULL result that
  1523. * is _NOT_ safe to call. You must always make sure the function is actually
  1524. * available for a given GL context before calling it, by checking for the
  1525. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1526. * or verifying that the version of OpenGL you're using offers the function
  1527. * as core functionality.
  1528. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1529. * isn't supported, but you can't count on this behavior. Check for
  1530. * extensions you use, and if you get a NULL anyway, act as if that
  1531. * extension wasn't available. This is probably a bug in the driver, but you
  1532. * can code defensively for this scenario anyhow.
  1533. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1534. * Next-gen display servers are waiting to replace it, and may or may not
  1535. * make the same promises about function pointers.
  1536. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1537. * code. This will ensure the proper calling convention is followed on
  1538. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1539. *
  1540. * \param proc the name of an OpenGL function
  1541. * \returns a pointer to the named OpenGL function. The returned pointer
  1542. * should be cast to the appropriate function signature.
  1543. *
  1544. * \sa SDL_GL_ExtensionSupported
  1545. * \sa SDL_GL_LoadLibrary
  1546. * \sa SDL_GL_UnloadLibrary
  1547. */
  1548. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1549. /**
  1550. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1551. *
  1552. * \sa SDL_GL_LoadLibrary
  1553. */
  1554. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1555. /**
  1556. * Check if an OpenGL extension is supported for the current context.
  1557. *
  1558. * This function operates on the current GL context; you must have created a
  1559. * context and it must be current before calling this function. Do not assume
  1560. * that all contexts you create will have the same set of extensions
  1561. * available, or that recreating an existing context will offer the same
  1562. * extensions again.
  1563. *
  1564. * While it's probably not a massive overhead, this function is not an O(1)
  1565. * operation. Check the extensions you care about after creating the GL
  1566. * context and save that information somewhere instead of calling the function
  1567. * every time you need to know.
  1568. *
  1569. * \param extension the name of the extension to check
  1570. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1571. *
  1572. * \since This function is available since SDL 2.0.0.
  1573. */
  1574. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1575. *extension);
  1576. /**
  1577. * Reset all previously set OpenGL context attributes to their default values.
  1578. *
  1579. * \since This function is available since SDL 2.0.2.
  1580. *
  1581. * \sa SDL_GL_GetAttribute
  1582. * \sa SDL_GL_SetAttribute
  1583. */
  1584. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1585. /**
  1586. * Set an OpenGL window attribute before window creation.
  1587. *
  1588. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1589. * attributes should be set before creating an OpenGL window. You should use
  1590. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1591. * context, since the values obtained can differ from the requested ones.
  1592. *
  1593. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1594. * \param value the desired value for the attribute
  1595. * \returns 0 on success or a negative error code on failure; call
  1596. * SDL_GetError() for more information.
  1597. *
  1598. * \sa SDL_GL_GetAttribute
  1599. * \sa SDL_GL_ResetAttributes
  1600. */
  1601. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1602. /**
  1603. * Get the actual value for an attribute from the current context.
  1604. *
  1605. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1606. * \param value a pointer filled in with the current value of `attr`
  1607. * \returns 0 on success or a negative error code on failure; call
  1608. * SDL_GetError() for more information.
  1609. *
  1610. * \sa SDL_GL_ResetAttributes
  1611. * \sa SDL_GL_SetAttribute
  1612. */
  1613. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1614. /**
  1615. * Create an OpenGL context for an OpenGL window, and make it current.
  1616. *
  1617. * Windows users new to OpenGL should note that, for historical reasons, GL
  1618. * functions added after OpenGL version 1.1 are not available by default.
  1619. * Those functions must be loaded at run-time, either with an OpenGL
  1620. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1621. * functions.
  1622. *
  1623. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1624. *
  1625. * \param window the window to associate with the context
  1626. * \returns the OpenGL context associated with `window` or NULL on error; call
  1627. * SDL_GetError() for more details.
  1628. *
  1629. * \sa SDL_GL_DeleteContext
  1630. * \sa SDL_GL_MakeCurrent
  1631. */
  1632. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1633. window);
  1634. /**
  1635. * Set up an OpenGL context for rendering into an OpenGL window.
  1636. *
  1637. * The context must have been created with a compatible window.
  1638. *
  1639. * \param window the window to associate with the context
  1640. * \param context the OpenGL context to associate with the window
  1641. * \returns 0 on success or a negative error code on failure; call
  1642. * SDL_GetError() for more information.
  1643. *
  1644. * \sa SDL_GL_CreateContext
  1645. */
  1646. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1647. SDL_GLContext context);
  1648. /**
  1649. * Get the currently active OpenGL window.
  1650. *
  1651. * \returns the currently active OpenGL window on success or NULL on failure;
  1652. * call SDL_GetError() for more information.
  1653. *
  1654. * \since This function is available since SDL 2.0.0.
  1655. */
  1656. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1657. /**
  1658. * Get the currently active OpenGL context.
  1659. *
  1660. * \returns the currently active OpenGL context or NULL on failure; call
  1661. * SDL_GetError() for more information.
  1662. *
  1663. * \since This function is available since SDL 2.0.0.
  1664. *
  1665. * \sa SDL_GL_MakeCurrent
  1666. */
  1667. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1668. /**
  1669. * Get the size of a window's underlying drawable in pixels.
  1670. *
  1671. * This returns info useful for calling glViewport().
  1672. *
  1673. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1674. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1675. * platform with high-DPI support (Apple calls this "Retina"), and not
  1676. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1677. *
  1678. * \param window the window from which the drawable size should be queried
  1679. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1680. * \param h a pointer to variable for storing the height in pixels, may be
  1681. * NULL
  1682. *
  1683. * \since This function is available since SDL 2.0.1.
  1684. *
  1685. * \sa SDL_CreateWindow
  1686. * \sa SDL_GetWindowSize
  1687. */
  1688. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1689. int *h);
  1690. /**
  1691. * Set the swap interval for the current OpenGL context.
  1692. *
  1693. * Some systems allow specifying -1 for the interval, to enable adaptive
  1694. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1695. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1696. * might be less jarring for the user during occasional framerate drops. If an
  1697. * application requests adaptive vsync and the system does not support it,
  1698. * this function will fail and return -1. In such a case, you should probably
  1699. * retry the call with 1 for the interval.
  1700. *
  1701. * Adaptive vsync is implemented for some glX drivers with
  1702. * GLX_EXT_swap_control_tear:
  1703. *
  1704. * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
  1705. *
  1706. * and for some Windows drivers with WGL_EXT_swap_control_tear:
  1707. *
  1708. * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
  1709. *
  1710. * Read more on the Khronos wiki:
  1711. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1712. *
  1713. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1714. * the vertical retrace, -1 for adaptive vsync
  1715. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1716. * call SDL_GetError() for more information.
  1717. *
  1718. * \since This function is available since SDL 2.0.0.
  1719. *
  1720. * \sa SDL_GL_GetSwapInterval
  1721. */
  1722. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1723. /**
  1724. * Get the swap interval for the current OpenGL context.
  1725. *
  1726. * If the system can't determine the swap interval, or there isn't a valid
  1727. * current context, this function will return 0 as a safe default.
  1728. *
  1729. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1730. * swap is synchronized with the vertical retrace, and -1 if late
  1731. * swaps happen immediately instead of waiting for the next retrace;
  1732. * call SDL_GetError() for more information.
  1733. *
  1734. * \since This function is available since SDL 2.0.0.
  1735. *
  1736. * \sa SDL_GL_SetSwapInterval
  1737. */
  1738. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1739. /**
  1740. * Update a window with OpenGL rendering.
  1741. *
  1742. * This is used with double-buffered OpenGL contexts, which are the default.
  1743. *
  1744. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1745. * window, otherwise nothing will happen. If you aren't using
  1746. * glBindFramebuffer(), this is the default and you won't have to do anything
  1747. * extra.
  1748. *
  1749. * \param window the window to change
  1750. */
  1751. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1752. /**
  1753. * Delete an OpenGL context.
  1754. *
  1755. * \param context the OpenGL context to be deleted
  1756. *
  1757. * \sa SDL_GL_CreateContext
  1758. */
  1759. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1760. /* @} *//* OpenGL support functions */
  1761. /* Ends C function definitions when using C++ */
  1762. #ifdef __cplusplus
  1763. }
  1764. #endif
  1765. #include "close_code.h"
  1766. #endif /* SDL_video_h_ */
  1767. /* vi: set ts=4 sw=4 expandtab: */