SDL_surface.h 33 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_surface.h
  20. *
  21. * Header file for ::SDL_Surface definition and management functions.
  22. */
  23. #ifndef SDL_surface_h_
  24. #define SDL_surface_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_blendmode.h>
  29. #include <SDL3/SDL_rwops.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. /**
  36. * \name Surface flags
  37. *
  38. * These are the currently supported flags for the ::SDL_Surface.
  39. *
  40. * \internal
  41. * Used internally (read-only).
  42. */
  43. /* @{ */
  44. #define SDL_SWSURFACE 0 /**< Just here for compatibility */
  45. #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
  46. #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
  47. #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
  48. #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
  49. /* @} *//* Surface flags */
  50. /**
  51. * Evaluates to true if the surface needs to be locked before access.
  52. */
  53. #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
  54. typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
  55. /**
  56. * \brief A collection of pixels used in software blitting.
  57. *
  58. * \note This structure should be treated as read-only, except for \c pixels,
  59. * which, if not NULL, contains the raw pixel data for the surface.
  60. */
  61. typedef struct SDL_Surface
  62. {
  63. Uint32 flags; /**< Read-only */
  64. SDL_PixelFormat *format; /**< Read-only */
  65. int w, h; /**< Read-only */
  66. int pitch; /**< Read-only */
  67. void *pixels; /**< Read-write */
  68. /** Application data associated with the surface */
  69. void *userdata; /**< Read-write */
  70. /** information needed for surfaces requiring locks */
  71. int locked; /**< Read-only */
  72. /** list of BlitMap that hold a reference to this surface */
  73. void *list_blitmap; /**< Private */
  74. /** clipping information */
  75. SDL_Rect clip_rect; /**< Read-only */
  76. /** info for fast blit mapping to other surfaces */
  77. SDL_BlitMap *map; /**< Private */
  78. /** Reference count -- used when freeing surface */
  79. int refcount; /**< Read-mostly */
  80. } SDL_Surface;
  81. /**
  82. * \brief The type of function used for surface blitting functions.
  83. */
  84. typedef int (SDLCALL *SDL_blit) (struct SDL_Surface *src, SDL_Rect *srcrect,
  85. struct SDL_Surface *dst, SDL_Rect *dstrect);
  86. /**
  87. * \brief The formula used for converting between YUV and RGB
  88. */
  89. typedef enum
  90. {
  91. SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
  92. SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
  93. SDL_YUV_CONVERSION_BT709, /**< BT.709 */
  94. SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
  95. } SDL_YUV_CONVERSION_MODE;
  96. /**
  97. * Allocate a new RGB surface with a specific pixel format.
  98. *
  99. * \param width the width of the surface
  100. * \param height the height of the surface
  101. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  102. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  103. * call SDL_GetError() for more information.
  104. *
  105. * \since This function is available since SDL 3.0.0.
  106. *
  107. * \sa SDL_CreateSurfaceFrom
  108. * \sa SDL_DestroySurface
  109. */
  110. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
  111. (int width, int height, Uint32 format);
  112. /**
  113. * Allocate a new RGB surface with with a specific pixel format and existing
  114. * pixel data.
  115. *
  116. * No copy is made of the pixel data. Pixel data is not managed automatically;
  117. * you must free the surface before you free the pixel data.
  118. *
  119. * You may pass NULL for pixels and 0 for pitch to create a surface that you
  120. * will fill in with valid values later.
  121. *
  122. * \param pixels a pointer to existing pixel data
  123. * \param width the width of the surface
  124. * \param height the height of the surface
  125. * \param pitch the pitch of the surface in bytes
  126. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  127. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  128. * call SDL_GetError() for more information.
  129. *
  130. * \since This function is available since SDL 3.0.0.
  131. *
  132. * \sa SDL_CreateSurface
  133. * \sa SDL_DestroySurface
  134. */
  135. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
  136. (void *pixels, int width, int height, int pitch, Uint32 format);
  137. /**
  138. * Free an RGB surface.
  139. *
  140. * It is safe to pass NULL to this function.
  141. *
  142. * \param surface the SDL_Surface to free.
  143. *
  144. * \since This function is available since SDL 3.0.0.
  145. *
  146. * \sa SDL_CreateSurface
  147. * \sa SDL_CreateSurfaceFrom
  148. * \sa SDL_LoadBMP
  149. * \sa SDL_LoadBMP_RW
  150. */
  151. extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  152. /**
  153. * Set the palette used by a surface.
  154. *
  155. * A single palette can be shared with many surfaces.
  156. *
  157. * \param surface the SDL_Surface structure to update
  158. * \param palette the SDL_Palette structure to use
  159. * \returns 0 on success or a negative error code on failure; call
  160. * SDL_GetError() for more information.
  161. *
  162. * \since This function is available since SDL 3.0.0.
  163. */
  164. extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface,
  165. SDL_Palette *palette);
  166. /**
  167. * Set up a surface for directly accessing the pixels.
  168. *
  169. * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
  170. * and read from `surface->pixels`, using the pixel format stored in
  171. * `surface->format`. Once you are done accessing the surface, you should use
  172. * SDL_UnlockSurface() to release it.
  173. *
  174. * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
  175. * 0, then you can read and write to the surface at any time, and the pixel
  176. * format of the surface will not change.
  177. *
  178. * \param surface the SDL_Surface structure to be locked
  179. * \returns 0 on success or a negative error code on failure; call
  180. * SDL_GetError() for more information.
  181. *
  182. * \since This function is available since SDL 3.0.0.
  183. *
  184. * \sa SDL_MUSTLOCK
  185. * \sa SDL_UnlockSurface
  186. */
  187. extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
  188. /**
  189. * Release a surface after directly accessing the pixels.
  190. *
  191. * \param surface the SDL_Surface structure to be unlocked
  192. *
  193. * \since This function is available since SDL 3.0.0.
  194. *
  195. * \sa SDL_LockSurface
  196. */
  197. extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
  198. /**
  199. * Load a BMP image from a seekable SDL data stream.
  200. *
  201. * The new surface should be freed with SDL_DestroySurface(). Not doing so
  202. * will result in a memory leak.
  203. *
  204. * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
  205. * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
  206. * from a file, convert it to an SDL_Surface and then close the file.
  207. *
  208. * \param src the data stream for the surface
  209. * \param freesrc non-zero to close the stream after being read
  210. * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  211. * error; call SDL_GetError() for more information.
  212. *
  213. * \since This function is available since SDL 3.0.0.
  214. *
  215. * \sa SDL_DestroySurface
  216. * \sa SDL_RWFromFile
  217. * \sa SDL_LoadBMP
  218. * \sa SDL_SaveBMP_RW
  219. */
  220. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops *src,
  221. int freesrc);
  222. /**
  223. * Load a surface from a file.
  224. *
  225. * Convenience macro.
  226. */
  227. #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
  228. /**
  229. * Save a surface to a seekable SDL data stream in BMP format.
  230. *
  231. * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  232. * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  233. * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  234. * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  235. * not supported.
  236. *
  237. * \param surface the SDL_Surface structure containing the image to be saved
  238. * \param dst a data stream to save to
  239. * \param freedst non-zero to close the stream after being written
  240. * \returns 0 on success or a negative error code on failure; call
  241. * SDL_GetError() for more information.
  242. *
  243. * \since This function is available since SDL 3.0.0.
  244. *
  245. * \sa SDL_LoadBMP_RW
  246. * \sa SDL_SaveBMP
  247. */
  248. extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
  249. (SDL_Surface *surface, SDL_RWops *dst, int freedst);
  250. /**
  251. * Save a surface to a file.
  252. *
  253. * Convenience macro.
  254. */
  255. #define SDL_SaveBMP(surface, file) \
  256. SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
  257. /**
  258. * Set the RLE acceleration hint for a surface.
  259. *
  260. * If RLE is enabled, color key and alpha blending blits are much faster, but
  261. * the surface must be locked before directly accessing the pixels.
  262. *
  263. * \param surface the SDL_Surface structure to optimize
  264. * \param flag 0 to disable, non-zero to enable RLE acceleration
  265. * \returns 0 on success or a negative error code on failure; call
  266. * SDL_GetError() for more information.
  267. *
  268. * \since This function is available since SDL 3.0.0.
  269. *
  270. * \sa SDL_BlitSurface
  271. * \sa SDL_LockSurface
  272. * \sa SDL_UnlockSurface
  273. */
  274. extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface,
  275. int flag);
  276. /**
  277. * Returns whether the surface is RLE enabled
  278. *
  279. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  280. *
  281. * \param surface the SDL_Surface structure to query
  282. * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  283. *
  284. * \since This function is available since SDL 3.0.0.
  285. *
  286. * \sa SDL_SetSurfaceRLE
  287. */
  288. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  289. /**
  290. * Set the color key (transparent pixel) in a surface.
  291. *
  292. * The color key defines a pixel value that will be treated as transparent in
  293. * a blit. For example, one can use this to specify that cyan pixels should be
  294. * considered transparent, and therefore not rendered.
  295. *
  296. * It is a pixel of the format used by the surface, as generated by
  297. * SDL_MapRGB().
  298. *
  299. * RLE acceleration can substantially speed up blitting of images with large
  300. * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
  301. *
  302. * \param surface the SDL_Surface structure to update
  303. * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
  304. * \param key the transparent pixel
  305. * \returns 0 on success or a negative error code on failure; call
  306. * SDL_GetError() for more information.
  307. *
  308. * \since This function is available since SDL 3.0.0.
  309. *
  310. * \sa SDL_BlitSurface
  311. * \sa SDL_GetSurfaceColorKey
  312. */
  313. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface,
  314. int flag, Uint32 key);
  315. /**
  316. * Returns whether the surface has a color key
  317. *
  318. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  319. *
  320. * \param surface the SDL_Surface structure to query
  321. * \returns SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  322. *
  323. * \since This function is available since SDL 3.0.0.
  324. *
  325. * \sa SDL_SetSurfaceColorKey
  326. * \sa SDL_GetSurfaceColorKey
  327. */
  328. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
  329. /**
  330. * Get the color key (transparent pixel) for a surface.
  331. *
  332. * The color key is a pixel of the format used by the surface, as generated by
  333. * SDL_MapRGB().
  334. *
  335. * If the surface doesn't have color key enabled this function returns -1.
  336. *
  337. * \param surface the SDL_Surface structure to query
  338. * \param key a pointer filled in with the transparent pixel
  339. * \returns 0 on success or a negative error code on failure; call
  340. * SDL_GetError() for more information.
  341. *
  342. * \since This function is available since SDL 3.0.0.
  343. *
  344. * \sa SDL_BlitSurface
  345. * \sa SDL_SetSurfaceColorKey
  346. */
  347. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface,
  348. Uint32 *key);
  349. /**
  350. * Set an additional color value multiplied into blit operations.
  351. *
  352. * When this surface is blitted, during the blit operation each source color
  353. * channel is modulated by the appropriate color value according to the
  354. * following formula:
  355. *
  356. * `srcC = srcC * (color / 255)`
  357. *
  358. * \param surface the SDL_Surface structure to update
  359. * \param r the red color value multiplied into blit operations
  360. * \param g the green color value multiplied into blit operations
  361. * \param b the blue color value multiplied into blit operations
  362. * \returns 0 on success or a negative error code on failure; call
  363. * SDL_GetError() for more information.
  364. *
  365. * \since This function is available since SDL 3.0.0.
  366. *
  367. * \sa SDL_GetSurfaceColorMod
  368. * \sa SDL_SetSurfaceAlphaMod
  369. */
  370. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface,
  371. Uint8 r, Uint8 g, Uint8 b);
  372. /**
  373. * Get the additional color value multiplied into blit operations.
  374. *
  375. * \param surface the SDL_Surface structure to query
  376. * \param r a pointer filled in with the current red color value
  377. * \param g a pointer filled in with the current green color value
  378. * \param b a pointer filled in with the current blue color value
  379. * \returns 0 on success or a negative error code on failure; call
  380. * SDL_GetError() for more information.
  381. *
  382. * \since This function is available since SDL 3.0.0.
  383. *
  384. * \sa SDL_GetSurfaceAlphaMod
  385. * \sa SDL_SetSurfaceColorMod
  386. */
  387. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface,
  388. Uint8 *r, Uint8 *g,
  389. Uint8 *b);
  390. /**
  391. * Set an additional alpha value used in blit operations.
  392. *
  393. * When this surface is blitted, during the blit operation the source alpha
  394. * value is modulated by this alpha value according to the following formula:
  395. *
  396. * `srcA = srcA * (alpha / 255)`
  397. *
  398. * \param surface the SDL_Surface structure to update
  399. * \param alpha the alpha value multiplied into blit operations
  400. * \returns 0 on success or a negative error code on failure; call
  401. * SDL_GetError() for more information.
  402. *
  403. * \since This function is available since SDL 3.0.0.
  404. *
  405. * \sa SDL_GetSurfaceAlphaMod
  406. * \sa SDL_SetSurfaceColorMod
  407. */
  408. extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface,
  409. Uint8 alpha);
  410. /**
  411. * Get the additional alpha value used in blit operations.
  412. *
  413. * \param surface the SDL_Surface structure to query
  414. * \param alpha a pointer filled in with the current alpha value
  415. * \returns 0 on success or a negative error code on failure; call
  416. * SDL_GetError() for more information.
  417. *
  418. * \since This function is available since SDL 3.0.0.
  419. *
  420. * \sa SDL_GetSurfaceColorMod
  421. * \sa SDL_SetSurfaceAlphaMod
  422. */
  423. extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface,
  424. Uint8 *alpha);
  425. /**
  426. * Set the blend mode used for blit operations.
  427. *
  428. * To copy a surface to another surface (or texture) without blending with the
  429. * existing data, the blendmode of the SOURCE surface should be set to
  430. * `SDL_BLENDMODE_NONE`.
  431. *
  432. * \param surface the SDL_Surface structure to update
  433. * \param blendMode the SDL_BlendMode to use for blit blending
  434. * \returns 0 on success or a negative error code on failure; call
  435. * SDL_GetError() for more information.
  436. *
  437. * \since This function is available since SDL 3.0.0.
  438. *
  439. * \sa SDL_GetSurfaceBlendMode
  440. */
  441. extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface,
  442. SDL_BlendMode blendMode);
  443. /**
  444. * Get the blend mode used for blit operations.
  445. *
  446. * \param surface the SDL_Surface structure to query
  447. * \param blendMode a pointer filled in with the current SDL_BlendMode
  448. * \returns 0 on success or a negative error code on failure; call
  449. * SDL_GetError() for more information.
  450. *
  451. * \since This function is available since SDL 3.0.0.
  452. *
  453. * \sa SDL_SetSurfaceBlendMode
  454. */
  455. extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface,
  456. SDL_BlendMode *blendMode);
  457. /**
  458. * Set the clipping rectangle for a surface.
  459. *
  460. * When `surface` is the destination of a blit, only the area within the clip
  461. * rectangle is drawn into.
  462. *
  463. * Note that blits are automatically clipped to the edges of the source and
  464. * destination surfaces.
  465. *
  466. * \param surface the SDL_Surface structure to be clipped
  467. * \param rect the SDL_Rect structure representing the clipping rectangle, or
  468. * NULL to disable clipping
  469. * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  470. * SDL_FALSE and blits will be completely clipped.
  471. *
  472. * \since This function is available since SDL 3.0.0.
  473. *
  474. * \sa SDL_BlitSurface
  475. * \sa SDL_GetSurfaceClipRect
  476. */
  477. extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface,
  478. const SDL_Rect *rect);
  479. /**
  480. * Get the clipping rectangle for a surface.
  481. *
  482. * When `surface` is the destination of a blit, only the area within the clip
  483. * rectangle is drawn into.
  484. *
  485. * \param surface the SDL_Surface structure representing the surface to be
  486. * clipped
  487. * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  488. * the surface
  489. * \returns 0 on success or a negative error code on failure; call
  490. * SDL_GetError() for more information.
  491. *
  492. * \since This function is available since SDL 3.0.0.
  493. *
  494. * \sa SDL_BlitSurface
  495. * \sa SDL_SetSurfaceClipRect
  496. */
  497. extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface,
  498. SDL_Rect *rect);
  499. /*
  500. * Creates a new surface identical to the existing surface.
  501. *
  502. * The returned surface should be freed with SDL_DestroySurface().
  503. *
  504. * \param surface the surface to duplicate.
  505. * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
  506. * more information.
  507. *
  508. * \since This function is available since SDL 3.0.0.
  509. */
  510. extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
  511. /**
  512. * Copy an existing surface to a new surface of the specified format.
  513. *
  514. * This function is used to optimize images for faster *repeat* blitting. This
  515. * is accomplished by converting the original and storing the result as a new
  516. * surface. The new, optimized surface can then be used as the source for
  517. * future blits, making them faster.
  518. *
  519. * \param surface the existing SDL_Surface structure to convert
  520. * \param format the SDL_PixelFormat structure that the new surface is
  521. * optimized for
  522. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  523. * call SDL_GetError() for more information.
  524. *
  525. * \since This function is available since SDL 3.0.0.
  526. *
  527. * \sa SDL_CreatePixelFormat
  528. * \sa SDL_ConvertSurfaceFormat
  529. * \sa SDL_CreateSurface
  530. */
  531. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface,
  532. const SDL_PixelFormat *format);
  533. /**
  534. * Copy an existing surface to a new surface of the specified format enum.
  535. *
  536. * This function operates just like SDL_ConvertSurface(), but accepts an
  537. * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
  538. * it might be easier to call but it doesn't have access to palette
  539. * information for the destination surface, in case that would be important.
  540. *
  541. * \param surface the existing SDL_Surface structure to convert
  542. * \param pixel_format the SDL_PixelFormatEnum that the new surface is
  543. * optimized for
  544. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  545. * call SDL_GetError() for more information.
  546. *
  547. * \since This function is available since SDL 3.0.0.
  548. *
  549. * \sa SDL_CreatePixelFormat
  550. * \sa SDL_ConvertSurface
  551. * \sa SDL_CreateSurface
  552. */
  553. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface,
  554. Uint32 pixel_format);
  555. /**
  556. * Copy a block of pixels of one format to another format.
  557. *
  558. * \param width the width of the block to copy, in pixels
  559. * \param height the height of the block to copy, in pixels
  560. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  561. * \param src a pointer to the source pixels
  562. * \param src_pitch the pitch of the source pixels, in bytes
  563. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  564. * \param dst a pointer to be filled in with new pixel data
  565. * \param dst_pitch the pitch of the destination pixels, in bytes
  566. * \returns 0 on success or a negative error code on failure; call
  567. * SDL_GetError() for more information.
  568. *
  569. * \since This function is available since SDL 3.0.0.
  570. */
  571. extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
  572. Uint32 src_format,
  573. const void *src, int src_pitch,
  574. Uint32 dst_format,
  575. void *dst, int dst_pitch);
  576. /**
  577. * Premultiply the alpha on a block of pixels.
  578. *
  579. * This is safe to use with src == dst, but not for other overlapping areas.
  580. *
  581. * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
  582. *
  583. * \param width the width of the block to convert, in pixels
  584. * \param height the height of the block to convert, in pixels
  585. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  586. * \param src a pointer to the source pixels
  587. * \param src_pitch the pitch of the source pixels, in bytes
  588. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  589. * \param dst a pointer to be filled in with premultiplied pixel data
  590. * \param dst_pitch the pitch of the destination pixels, in bytes
  591. * \returns 0 on success or a negative error code on failure; call
  592. * SDL_GetError() for more information.
  593. *
  594. * \since This function is available since SDL 3.0.0.
  595. */
  596. extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
  597. Uint32 src_format,
  598. const void *src, int src_pitch,
  599. Uint32 dst_format,
  600. void *dst, int dst_pitch);
  601. /**
  602. * Perform a fast fill of a rectangle with a specific color.
  603. *
  604. * `color` should be a pixel of the format used by the surface, and can be
  605. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  606. * alpha component then the destination is simply filled with that alpha
  607. * information, no blending takes place.
  608. *
  609. * If there is a clip rectangle set on the destination (set via
  610. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  611. * intersection of the clip rectangle and `rect`.
  612. *
  613. * \param dst the SDL_Surface structure that is the drawing target
  614. * \param rect the SDL_Rect structure representing the rectangle to fill, or
  615. * NULL to fill the entire surface
  616. * \param color the color to fill with
  617. * \returns 0 on success or a negative error code on failure; call
  618. * SDL_GetError() for more information.
  619. *
  620. * \since This function is available since SDL 3.0.0.
  621. *
  622. * \sa SDL_FillSurfaceRects
  623. */
  624. extern DECLSPEC int SDLCALL SDL_FillSurfaceRect
  625. (SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
  626. /**
  627. * Perform a fast fill of a set of rectangles with a specific color.
  628. *
  629. * `color` should be a pixel of the format used by the surface, and can be
  630. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  631. * alpha component then the destination is simply filled with that alpha
  632. * information, no blending takes place.
  633. *
  634. * If there is a clip rectangle set on the destination (set via
  635. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  636. * intersection of the clip rectangle and `rect`.
  637. *
  638. * \param dst the SDL_Surface structure that is the drawing target
  639. * \param rects an array of SDL_Rects representing the rectangles to fill.
  640. * \param count the number of rectangles in the array
  641. * \param color the color to fill with
  642. * \returns 0 on success or a negative error code on failure; call
  643. * SDL_GetError() for more information.
  644. *
  645. * \since This function is available since SDL 3.0.0.
  646. *
  647. * \sa SDL_FillSurfaceRect
  648. */
  649. extern DECLSPEC int SDLCALL SDL_FillSurfaceRects
  650. (SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
  651. /**
  652. * Performs a fast blit from the source surface to the destination surface.
  653. *
  654. * This assumes that the source and destination rectangles are the same size.
  655. * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
  656. * `dst`) is copied. The final blit rectangles are saved in `srcrect` and
  657. * `dstrect` after all clipping is performed.
  658. *
  659. * The blit function should not be called on a locked surface.
  660. *
  661. * The blit semantics for surfaces with and without blending and colorkey are
  662. * defined as follows:
  663. *
  664. * ```c
  665. * RGBA->RGB:
  666. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  667. * alpha-blend (using the source alpha-channel and per-surface alpha)
  668. * SDL_SRCCOLORKEY ignored.
  669. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  670. * copy RGB.
  671. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  672. * RGB values of the source color key, ignoring alpha in the
  673. * comparison.
  674. *
  675. * RGB->RGBA:
  676. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  677. * alpha-blend (using the source per-surface alpha)
  678. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  679. * copy RGB, set destination alpha to source per-surface alpha value.
  680. * both:
  681. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  682. * source color key.
  683. *
  684. * RGBA->RGBA:
  685. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  686. * alpha-blend (using the source alpha-channel and per-surface alpha)
  687. * SDL_SRCCOLORKEY ignored.
  688. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  689. * copy all of RGBA to the destination.
  690. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  691. * RGB values of the source color key, ignoring alpha in the
  692. * comparison.
  693. *
  694. * RGB->RGB:
  695. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  696. * alpha-blend (using the source per-surface alpha)
  697. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  698. * copy RGB.
  699. * both:
  700. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  701. * source color key.
  702. * ```
  703. *
  704. * \param src the SDL_Surface structure to be copied from
  705. * \param srcrect the SDL_Rect structure representing the rectangle to be
  706. * copied, or NULL to copy the entire surface
  707. * \param dst the SDL_Surface structure that is the blit target
  708. * \param dstrect the SDL_Rect structure representing the rectangle that is
  709. * copied into
  710. * \returns 0 on success or a negative error code on failure; call
  711. * SDL_GetError() for more information.
  712. *
  713. * \since This function is available since SDL 3.0.0.
  714. *
  715. * \sa SDL_BlitSurface
  716. */
  717. extern DECLSPEC int SDLCALL SDL_BlitSurface
  718. (SDL_Surface *src, const SDL_Rect *srcrect,
  719. SDL_Surface *dst, SDL_Rect *dstrect);
  720. /**
  721. * Perform low-level surface blitting only.
  722. *
  723. * This is a semi-private blit function and it performs low-level surface
  724. * blitting, assuming the input rectangles have already been clipped.
  725. *
  726. * \param src the SDL_Surface structure to be copied from
  727. * \param srcrect the SDL_Rect structure representing the rectangle to be
  728. * copied, or NULL to copy the entire surface
  729. * \param dst the SDL_Surface structure that is the blit target
  730. * \param dstrect the SDL_Rect structure representing the rectangle that is
  731. * copied into
  732. * \returns 0 on success or a negative error code on failure; call
  733. * SDL_GetError() for more information.
  734. *
  735. * \since This function is available since SDL 3.0.0.
  736. *
  737. * \sa SDL_BlitSurface
  738. */
  739. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
  740. (SDL_Surface *src, SDL_Rect *srcrect,
  741. SDL_Surface *dst, SDL_Rect *dstrect);
  742. /**
  743. * Perform a fast, low quality, stretch blit between two surfaces of the same
  744. * format.
  745. *
  746. * \param src the SDL_Surface structure to be copied from
  747. * \param srcrect the SDL_Rect structure representing the rectangle to be
  748. * copied
  749. * \param dst the SDL_Surface structure that is the blit target
  750. * \param dstrect the SDL_Rect structure representing the rectangle that is
  751. * copied into
  752. * \returns 0 on success or a negative error code on failure; call
  753. * SDL_GetError() for more information.
  754. *
  755. * Please use SDL_BlitScaled() instead.
  756. *
  757. * \since This function is available since SDL 3.0.0.
  758. */
  759. extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src,
  760. const SDL_Rect *srcrect,
  761. SDL_Surface *dst,
  762. const SDL_Rect *dstrect);
  763. /**
  764. * Perform bilinear scaling between two surfaces of the same format, 32BPP.
  765. *
  766. * \param src the SDL_Surface structure to be copied from
  767. * \param srcrect the SDL_Rect structure representing the rectangle to be
  768. * copied
  769. * \param dst the SDL_Surface structure that is the blit target
  770. * \param dstrect the SDL_Rect structure representing the rectangle that is
  771. * copied into
  772. * \returns 0 on success or a negative error code on failure; call
  773. * SDL_GetError() for more information.
  774. *
  775. * \since This function is available since SDL 3.0.0.
  776. */
  777. extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface *src,
  778. const SDL_Rect *srcrect,
  779. SDL_Surface *dst,
  780. const SDL_Rect *dstrect);
  781. /**
  782. * Perform a scaled surface copy to a destination surface.
  783. *
  784. * \param src the SDL_Surface structure to be copied from
  785. * \param srcrect the SDL_Rect structure representing the rectangle to be
  786. * copied
  787. * \param dst the SDL_Surface structure that is the blit target
  788. * \param dstrect the SDL_Rect structure representing the rectangle that is
  789. * copied into
  790. * \returns 0 on success or a negative error code on failure; call
  791. * SDL_GetError() for more information.
  792. *
  793. * \since This function is available since SDL 3.0.0.
  794. *
  795. * \sa SDL_BlitScaled
  796. */
  797. extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled
  798. (SDL_Surface *src, const SDL_Rect *srcrect,
  799. SDL_Surface *dst, SDL_Rect *dstrect);
  800. /**
  801. * Perform low-level surface scaled blitting only.
  802. *
  803. * This is a semi-private function and it performs low-level surface blitting,
  804. * assuming the input rectangles have already been clipped.
  805. *
  806. * \param src the SDL_Surface structure to be copied from
  807. * \param srcrect the SDL_Rect structure representing the rectangle to be
  808. * copied
  809. * \param dst the SDL_Surface structure that is the blit target
  810. * \param dstrect the SDL_Rect structure representing the rectangle that is
  811. * copied into
  812. * \returns 0 on success or a negative error code on failure; call
  813. * SDL_GetError() for more information.
  814. *
  815. * \since This function is available since SDL 3.0.0.
  816. *
  817. * \sa SDL_BlitScaled
  818. */
  819. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled
  820. (SDL_Surface *src, SDL_Rect *srcrect,
  821. SDL_Surface *dst, SDL_Rect *dstrect);
  822. /**
  823. * Set the YUV conversion mode
  824. *
  825. * \param mode YUV conversion mode
  826. *
  827. * \since This function is available since SDL 3.0.0.
  828. */
  829. extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
  830. /**
  831. * Get the YUV conversion mode
  832. *
  833. * \returns YUV conversion mode
  834. *
  835. * \since This function is available since SDL 3.0.0.
  836. */
  837. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
  838. /**
  839. * Get the YUV conversion mode, returning the correct mode for the resolution
  840. * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
  841. *
  842. * \param width width
  843. * \param height height
  844. * \returns YUV conversion mode
  845. *
  846. * \since This function is available since SDL 3.0.0.
  847. */
  848. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
  849. /* Ends C function definitions when using C++ */
  850. #ifdef __cplusplus
  851. }
  852. #endif
  853. #include <SDL3/SDL_close_code.h>
  854. #endif /* SDL_surface_h_ */