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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "SDL_hints.h"
- #include "SDL_events.h"
- #include "SDL_timer.h"
- #include "SDL_joystick.h"
- #include "SDL_gamecontroller.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #ifdef SDL_JOYSTICK_HIDAPI_STEAM
- /*****************************************************************************************************/
- #include <stdint.h>
- typedef enum
- {
- false,
- true
- } bool;
- typedef uint32_t uint32;
- typedef uint64_t uint64;
-
- #include "steam/controller_constants.h"
- #include "steam/controller_structs.h"
- typedef struct SteamControllerStateInternal_t
- {
- // Controller Type for this Controller State
- uint32 eControllerType;
- // If packet num matches that on your prior call, then the controller state hasn't been changed since
- // your last call and there is no need to process it
- uint32 unPacketNum;
-
- // bit flags for each of the buttons
- uint64 ulButtons;
-
- // Left pad coordinates
- short sLeftPadX;
- short sLeftPadY;
-
- // Right pad coordinates
- short sRightPadX;
- short sRightPadY;
- // Center pad coordinates
- short sCenterPadX;
- short sCenterPadY;
-
- // Left analog stick coordinates
- short sLeftStickX;
- short sLeftStickY;
- // Right analog stick coordinates
- short sRightStickX;
- short sRightStickY;
-
- unsigned short sTriggerL;
- unsigned short sTriggerR;
-
- short sAccelX;
- short sAccelY;
- short sAccelZ;
-
- short sGyroX;
- short sGyroY;
- short sGyroZ;
-
- float sGyroQuatW;
- float sGyroQuatX;
- float sGyroQuatY;
- float sGyroQuatZ;
-
- short sGyroSteeringAngle;
-
- unsigned short sBatteryLevel;
- // Pressure sensor data.
- unsigned short sPressurePadLeft;
- unsigned short sPressurePadRight;
-
- unsigned short sPressureBumperLeft;
- unsigned short sPressureBumperRight;
-
- // Internal state data
- short sPrevLeftPad[2];
- short sPrevLeftStick[2];
- } SteamControllerStateInternal_t;
- /* Defines for ulButtons in SteamControllerStateInternal_t */
- #define STEAM_RIGHT_TRIGGER_MASK 0x00000001
- #define STEAM_LEFT_TRIGGER_MASK 0x00000002
- #define STEAM_RIGHT_BUMPER_MASK 0x00000004
- #define STEAM_LEFT_BUMPER_MASK 0x00000008
- #define STEAM_BUTTON_0_MASK 0x00000010 /* Y */
- #define STEAM_BUTTON_1_MASK 0x00000020 /* B */
- #define STEAM_BUTTON_2_MASK 0x00000040 /* X */
- #define STEAM_BUTTON_3_MASK 0x00000080 /* A */
- #define STEAM_TOUCH_0_MASK 0x00000100 /* DPAD UP */
- #define STEAM_TOUCH_1_MASK 0x00000200 /* DPAD RIGHT */
- #define STEAM_TOUCH_2_MASK 0x00000400 /* DPAD LEFT */
- #define STEAM_TOUCH_3_MASK 0x00000800 /* DPAD DOWN */
- #define STEAM_BUTTON_MENU_MASK 0x00001000 /* SELECT */
- #define STEAM_BUTTON_STEAM_MASK 0x00002000 /* GUIDE */
- #define STEAM_BUTTON_ESCAPE_MASK 0x00004000 /* START */
- #define STEAM_BUTTON_BACK_LEFT_MASK 0x00008000
- #define STEAM_BUTTON_BACK_RIGHT_MASK 0x00010000
- #define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x00020000
- #define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x00040000
- #define STEAM_LEFTPAD_FINGERDOWN_MASK 0x00080000
- #define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x00100000
- #define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
- #define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
- // Look for report version 0x0001, type WIRELESS (3), length >= 1 byte
- #define D0G_IS_VALID_WIRELESS_EVENT(data, len) ((len) >= 5 && (data)[0] == 1 && (data)[1] == 0 && (data)[2] == 3 && (data)[3] >= 1)
- #define D0G_GET_WIRELESS_EVENT_TYPE(data) ((data)[4])
- #define D0G_WIRELESS_DISCONNECTED 1
- #define D0G_WIRELESS_ESTABLISHED 2
- #define D0G_WIRELESS_NEWLYPAIRED 3
- #define D0G_IS_WIRELESS_DISCONNECT(data, len) ( D0G_IS_VALID_WIRELESS_EVENT(data,len) && D0G_GET_WIRELESS_EVENT_TYPE(data) == D0G_WIRELESS_DISCONNECTED )
- #define MAX_REPORT_SEGMENT_PAYLOAD_SIZE 18
- /*
- * SteamControllerPacketAssembler has to be used when reading output repots from controllers.
- */
- typedef struct
- {
- uint8_t uBuffer[ MAX_REPORT_SEGMENT_PAYLOAD_SIZE * 8 + 1 ];
- int nExpectedSegmentNumber;
- bool bIsBle;
- } SteamControllerPacketAssembler;
- #undef clamp
- #define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
- #undef offsetof
- #define offsetof(s,m) (size_t)&(((s *)0)->m)
- #ifdef DEBUG_STEAM_CONTROLLER
- #define DPRINTF(format, ...) printf(format, ##__VA_ARGS__)
- #define HEXDUMP(ptr, len) hexdump(ptr, len)
- #else
- #define DPRINTF(format, ...)
- #define HEXDUMP(ptr, len)
- #endif
- #define printf SDL_Log
- #define MAX_REPORT_SEGMENT_SIZE ( MAX_REPORT_SEGMENT_PAYLOAD_SIZE + 2 )
- #define CALC_REPORT_SEGMENT_NUM(index) ( ( index / MAX_REPORT_SEGMENT_PAYLOAD_SIZE ) & 0x07 )
- #define REPORT_SEGMENT_DATA_FLAG 0x80
- #define REPORT_SEGMENT_LAST_FLAG 0x40
- #define BLE_REPORT_NUMBER 0x03
- #define STEAMCONTROLLER_TRIGGER_MAX_ANALOG 26000
- // Enable mouse mode when using the Steam Controller locally
- #undef ENABLE_MOUSE_MODE
- // Wireless firmware quirk: the firmware intentionally signals "failure" when performing
- // SET_FEATURE / GET_FEATURE when it actually means "pending radio round-trip". The only
- // way to make SET_FEATURE / GET_FEATURE work is to loop several times with a sleep. If
- // it takes more than 50ms to get the response for SET_FEATURE / GET_FEATURE, we assume
- // that the controller has failed.
- #define RADIO_WORKAROUND_SLEEP_ATTEMPTS 50
- #define RADIO_WORKAROUND_SLEEP_DURATION_US 500
- // This was defined by experimentation. 2000 seemed to work but to give that extra bit of margin, set to 3ms.
- #define CONTROLLER_CONFIGURATION_DELAY_US 3000
- static uint8_t GetSegmentHeader( int nSegmentNumber, bool bLastPacket )
- {
- uint8_t header = REPORT_SEGMENT_DATA_FLAG;
- header |= nSegmentNumber;
- if ( bLastPacket )
- header |= REPORT_SEGMENT_LAST_FLAG;
-
- return header;
- }
- static void hexdump( const uint8_t *ptr, int len )
- {
- int i;
- for ( i = 0; i < len ; ++i )
- printf("%02x ", ptr[i]);
- printf("\n");
- }
- static void ResetSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler )
- {
- memset( pAssembler->uBuffer, 0, sizeof( pAssembler->uBuffer ) );
- pAssembler->nExpectedSegmentNumber = 0;
- }
- static void InitializeSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler )
- {
- /* We only support BLE devices right now */
- pAssembler->bIsBle = true;
- ResetSteamControllerPacketAssembler( pAssembler );
- }
- // Returns:
- // <0 on error
- // 0 on not ready
- // Complete packet size on completion
- static int WriteSegmentToSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler, const uint8_t *pSegment, int nSegmentLength )
- {
- if ( pAssembler->bIsBle )
- {
- HEXDUMP( pSegment, nSegmentLength );
- if ( pSegment[ 0 ] != BLE_REPORT_NUMBER )
- {
- // We may get keyboard/mouse input events until controller stops sending them
- return 0;
- }
-
- if ( nSegmentLength != MAX_REPORT_SEGMENT_SIZE )
- {
- printf( "Bad segment size! %d\n", (int)nSegmentLength );
- hexdump( pSegment, nSegmentLength );
- ResetSteamControllerPacketAssembler( pAssembler );
- return -1;
- }
-
- uint8_t uSegmentHeader = pSegment[ 1 ];
- DPRINTF("GOT PACKET HEADER = 0x%x\n", uSegmentHeader);
-
- if ( ( uSegmentHeader & REPORT_SEGMENT_DATA_FLAG ) == 0 )
- {
- // We get empty segments, just ignore them
- return 0;
- }
-
- int nSegmentNumber = uSegmentHeader & 0x07;
- if ( nSegmentNumber != pAssembler->nExpectedSegmentNumber )
- {
- ResetSteamControllerPacketAssembler( pAssembler );
-
- if ( nSegmentNumber )
- {
- // This happens occasionally
- DPRINTF("Bad segment number, got %d, expected %d\n",
- nSegmentNumber, pAssembler->nExpectedSegmentNumber );
- return -1;
- }
- }
-
- memcpy( pAssembler->uBuffer + nSegmentNumber * MAX_REPORT_SEGMENT_PAYLOAD_SIZE,
- pSegment + 2, // ignore header and report number
- MAX_REPORT_SEGMENT_PAYLOAD_SIZE );
-
- if ( uSegmentHeader & REPORT_SEGMENT_LAST_FLAG )
- {
- pAssembler->nExpectedSegmentNumber = 0;
- return ( nSegmentNumber + 1 ) * MAX_REPORT_SEGMENT_PAYLOAD_SIZE;
- }
-
- pAssembler->nExpectedSegmentNumber++;
- }
- else
- {
- // Just pass through
- memcpy( pAssembler->uBuffer,
- pSegment,
- nSegmentLength );
- return nSegmentLength;
- }
-
- return 0;
- }
- #define BLE_MAX_READ_RETRIES 8
- static int SetFeatureReport( hid_device *dev, unsigned char uBuffer[65], int nActualDataLen )
- {
- DPRINTF("SetFeatureReport %p %p %d\n", dev, uBuffer, nActualDataLen);
- int nRet = -1;
- bool bBle = true; // only wireless/BLE for now, though macOS could do wired in the future
-
- if ( bBle )
- {
- if ( nActualDataLen < 1 )
- return -1;
-
- int nSegmentNumber = 0;
- uint8_t uPacketBuffer[ MAX_REPORT_SEGMENT_SIZE ];
-
- // Skip report number in data
- unsigned char *pBufferPtr = uBuffer + 1;
- nActualDataLen--;
-
- while ( nActualDataLen > 0 )
- {
- int nBytesInPacket = nActualDataLen > MAX_REPORT_SEGMENT_PAYLOAD_SIZE ? MAX_REPORT_SEGMENT_PAYLOAD_SIZE : nActualDataLen;
-
- nActualDataLen -= nBytesInPacket;
- // Construct packet
- memset( uPacketBuffer, 0, sizeof( uPacketBuffer ) );
- uPacketBuffer[ 0 ] = BLE_REPORT_NUMBER;
- uPacketBuffer[ 1 ] = GetSegmentHeader( nSegmentNumber, nActualDataLen == 0 );
- memcpy( &uPacketBuffer[ 2 ], pBufferPtr, nBytesInPacket );
-
- pBufferPtr += nBytesInPacket;
- nSegmentNumber++;
-
- nRet = hid_send_feature_report( dev, uPacketBuffer, sizeof( uPacketBuffer ) );
- DPRINTF("SetFeatureReport() ret = %d\n", nRet);
- }
- }
-
- return nRet;
- }
- static int GetFeatureReport( hid_device *dev, unsigned char uBuffer[65] )
- {
- DPRINTF("GetFeatureReport( %p %p )\n", dev, uBuffer );
- int nRet = -1;
- bool bBle = true;
- if ( bBle )
- {
- SteamControllerPacketAssembler assembler;
- InitializeSteamControllerPacketAssembler( &assembler );
-
- int nRetries = 0;
- uint8_t uSegmentBuffer[ MAX_REPORT_SEGMENT_SIZE ];
- while( nRetries < BLE_MAX_READ_RETRIES )
- {
- memset( uSegmentBuffer, 0, sizeof( uSegmentBuffer ) );
- uSegmentBuffer[ 0 ] = BLE_REPORT_NUMBER;
- nRet = hid_get_feature_report( dev, uSegmentBuffer, sizeof( uSegmentBuffer ) );
- DPRINTF( "GetFeatureReport ble ret=%d\n", nRet );
- HEXDUMP( uSegmentBuffer, nRet );
-
- // Zero retry counter if we got data
- if ( nRet > 2 && ( uSegmentBuffer[ 1 ] & REPORT_SEGMENT_DATA_FLAG ) )
- nRetries = 0;
- else
- nRetries++;
-
- if ( nRet > 0 )
- {
- int nPacketLength = WriteSegmentToSteamControllerPacketAssembler( &assembler,
- uSegmentBuffer,
- nRet );
-
- if ( nPacketLength > 0 && nPacketLength < 65 )
- {
- // Leave space for "report number"
- uBuffer[ 0 ] = 0;
- memcpy( uBuffer + 1, assembler.uBuffer, nPacketLength );
- return nPacketLength;
- }
- }
-
-
- }
- printf("Could not get a full ble packet after %d retries\n", nRetries );
- return -1;
- }
-
- return nRet;
- }
- static int ReadResponse( hid_device *dev, uint8_t uBuffer[65], int nExpectedResponse )
- {
- DPRINTF("ReadResponse( %p %p %d )\n", dev, uBuffer, nExpectedResponse );
- int nRet = GetFeatureReport( dev, uBuffer );
- if ( nRet < 0 )
- return nRet;
-
- DPRINTF("ReadResponse got %d bytes of data: ", nRet );
- HEXDUMP( uBuffer, nRet );
-
- if ( uBuffer[1] != nExpectedResponse )
- return -1;
-
- return nRet;
- }
- //---------------------------------------------------------------------------
- // Reset steam controller (unmap buttons and pads) and re-fetch capability bits
- //---------------------------------------------------------------------------
- static bool ResetSteamController( hid_device *dev, bool bSuppressErrorSpew )
- {
- DPRINTF( "ResetSteamController hid=%p\n", dev );
- // Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
- unsigned char buf[65];
- int res = -1;
-
- buf[0] = 0;
- buf[1] = ID_GET_ATTRIBUTES_VALUES;
- res = SetFeatureReport( dev, buf, 2 );
- if ( res < 0 )
- {
- if ( !bSuppressErrorSpew )
- printf( "GET_ATTRIBUTES_VALUES failed for controller %p\n", dev );
- return false;
- }
-
- // Retrieve GET_ATTRIBUTES_VALUES result
- // Wireless controller endpoints without a connected controller will return nAttrs == 0
- res = ReadResponse( dev, buf, ID_GET_ATTRIBUTES_VALUES );
- if ( res < 0 || buf[1] != ID_GET_ATTRIBUTES_VALUES )
- {
- HEXDUMP(buf, res);
- if ( !bSuppressErrorSpew )
- printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev );
- return false;
- }
-
- int nAttributesLength = buf[ 2 ];
- if ( nAttributesLength > res )
- {
- if ( !bSuppressErrorSpew )
- printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev );
- return false;
- }
-
- // Clear digital button mappings
- buf[0] = 0;
- buf[1] = ID_CLEAR_DIGITAL_MAPPINGS;
- res = SetFeatureReport( dev, buf, 2 );
- if ( res < 0 )
- {
- if ( !bSuppressErrorSpew )
- printf( "CLEAR_DIGITAL_MAPPINGS failed for controller %p\n", dev );
- return false;
- }
-
- // Reset the default settings
- memset( buf, 0, 65 );
- buf[1] = ID_LOAD_DEFAULT_SETTINGS;
- buf[2] = 0;
- res = SetFeatureReport( dev, buf, 3 );
- if ( res < 0 )
- {
- if ( !bSuppressErrorSpew )
- printf( "LOAD_DEFAULT_SETTINGS failed for controller %p\n", dev );
- return false;
- }
-
- // Apply custom settings - clear trackpad modes (cancel mouse emulation), etc
- int nSettings = 0;
- #define ADD_SETTING(SETTING, VALUE) \
- buf[3+nSettings*3] = SETTING; \
- buf[3+nSettings*3+1] = ((uint16_t)VALUE)&0xFF; \
- buf[3+nSettings*3+2] = ((uint16_t)VALUE)>>8; \
- ++nSettings;
-
- memset( buf, 0, 65 );
- buf[1] = ID_SET_SETTINGS_VALUES;
- ADD_SETTING( SETTING_WIRELESS_PACKET_VERSION, 2 );
- ADD_SETTING( SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE );
- #ifdef ENABLE_MOUSE_MODE
- ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE );
- ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 1 );
- ADD_SETTING( SETTING_MOMENTUM_MAXIMUM_VELOCITY, 20000 ); // [0-20000] default 8000
- ADD_SETTING( SETTING_MOMENTUM_DECAY_AMMOUNT, 50 ); // [0-50] default 5
- #else
- ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE );
- ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 0 );
- #endif
- buf[2] = nSettings*3;
-
- res = SetFeatureReport( dev, buf, 3+nSettings*3 );
- if ( res < 0 )
- {
- if ( !bSuppressErrorSpew )
- printf( "SET_SETTINGS failed for controller %p\n", dev );
- return false;
- }
-
- #ifdef ENABLE_MOUSE_MODE
- // Wait for ID_CLEAR_DIGITAL_MAPPINGS to be processed on the controller
- bool bMappingsCleared = false;
- int iRetry;
- for ( iRetry = 0; iRetry < 2; ++iRetry )
- {
- memset( buf, 0, 65 );
- buf[1] = ID_GET_DIGITAL_MAPPINGS;
- buf[2] = 1; // one byte - requesting from index 0
- buf[3] = 0;
- res = SetFeatureReport( dev, buf, 4 );
- if ( res < 0 )
- {
- printf( "GET_DIGITAL_MAPPINGS failed for controller %p\n", dev );
- return false;
- }
-
- res = ReadResponse( dev, buf, ID_GET_DIGITAL_MAPPINGS );
- if ( res < 0 || buf[1] != ID_GET_DIGITAL_MAPPINGS )
- {
- printf( "Bad GET_DIGITAL_MAPPINGS response for controller %p\n", dev );
- return false;
- }
-
- // If the length of the digital mappings result is not 1 (index byte, no mappings) then clearing hasn't executed
- if ( buf[2] == 1 && buf[3] == 0xFF )
- {
- bMappingsCleared = true;
- break;
- }
- usleep( CONTROLLER_CONFIGURATION_DELAY_US );
- }
-
- if ( !bMappingsCleared && !bSuppressErrorSpew )
- {
- printf( "Warning: CLEAR_DIGITAL_MAPPINGS never completed for controller %p\n", dev );
- }
-
- // Set our new mappings
- memset( buf, 0, 65 );
- buf[1] = ID_SET_DIGITAL_MAPPINGS;
- buf[2] = 6; // 2 settings x 3 bytes
- buf[3] = IO_DIGITAL_BUTTON_RIGHT_TRIGGER;
- buf[4] = DEVICE_MOUSE;
- buf[5] = MOUSE_BTN_LEFT;
- buf[6] = IO_DIGITAL_BUTTON_LEFT_TRIGGER;
- buf[7] = DEVICE_MOUSE;
- buf[8] = MOUSE_BTN_RIGHT;
-
- res = SetFeatureReport( dev, buf, 9 );
- if ( res < 0 )
- {
- if ( !bSuppressErrorSpew )
- printf( "SET_DIGITAL_MAPPINGS failed for controller %p\n", dev );
- return false;
- }
- #endif // ENABLE_MOUSE_MODE
-
- return true;
- }
- //---------------------------------------------------------------------------
- // Read from a Steam Controller
- //---------------------------------------------------------------------------
- static int ReadSteamController( hid_device *dev, uint8_t *pData, int nDataSize )
- {
- memset( pData, 0, nDataSize );
- pData[ 0 ] = BLE_REPORT_NUMBER; // hid_read will also overwrite this with the same value, 0x03
- return hid_read( dev, pData, nDataSize );
- }
- //---------------------------------------------------------------------------
- // Close a Steam Controller
- //---------------------------------------------------------------------------
- static void CloseSteamController( hid_device *dev )
- {
- // Switch the Steam Controller back to lizard mode so it works with the OS
- unsigned char buf[65];
- int nSettings = 0;
-
- // Reset digital button mappings
- memset( buf, 0, 65 );
- buf[1] = ID_SET_DEFAULT_DIGITAL_MAPPINGS;
- SetFeatureReport( dev, buf, 2 );
- // Reset the default settings
- memset( buf, 0, 65 );
- buf[1] = ID_LOAD_DEFAULT_SETTINGS;
- buf[2] = 0;
- SetFeatureReport( dev, buf, 3 );
- // Reset mouse mode for lizard mode
- memset( buf, 0, 65 );
- buf[1] = ID_SET_SETTINGS_VALUES;
- ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE );
- buf[2] = nSettings*3;
- SetFeatureReport( dev, buf, 3+nSettings*3 );
- }
- //---------------------------------------------------------------------------
- // Scale and clamp values to a range
- //---------------------------------------------------------------------------
- static float RemapValClamped( float val, float A, float B, float C, float D)
- {
- if ( A == B )
- {
- return ( val - B ) >= 0.0f ? D : C;
- }
- else
- {
- float cVal = (val - A) / (B - A);
- cVal = clamp( cVal, 0.0f, 1.0f );
- return C + (D - C) * cVal;
- }
- }
- //---------------------------------------------------------------------------
- // Rotate the pad coordinates
- //---------------------------------------------------------------------------
- static void RotatePad( int *pX, int *pY, float flAngleInRad )
- {
- short int origX = *pX, origY = *pY;
- *pX = (int)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
- *pY = (int)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
- }
- static void RotatePadShort( short *pX, short *pY, float flAngleInRad )
- {
- short int origX = *pX, origY = *pY;
- *pX = (short)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
- *pY = (short)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
- }
- //---------------------------------------------------------------------------
- // Format the first part of the state packet
- //---------------------------------------------------------------------------
- static void FormatStatePacketUntilGyro( SteamControllerStateInternal_t *pState, ValveControllerStatePacket_t *pStatePacket )
- {
- memset(pState, 0, offsetof(SteamControllerStateInternal_t, sBatteryLevel));
- //pState->eControllerType = m_eControllerType;
- pState->eControllerType = 2; // k_eControllerType_SteamController;
- pState->unPacketNum = pStatePacket->unPacketNum;
- // We have a chunk of trigger data in the packet format here, so zero it out afterwards
- memcpy(&pState->ulButtons, &pStatePacket->ButtonTriggerData.ulButtons, 8);
- pState->ulButtons &= ~0xFFFF000000LL;
- // The firmware uses this bit to tell us what kind of data is packed into the left two axises
- if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK)
- {
- // Finger-down bit not set; "left pad" is actually trackpad
- pState->sLeftPadX = pState->sPrevLeftPad[0] = pStatePacket->sLeftPadX;
- pState->sLeftPadY = pState->sPrevLeftPad[1] = pStatePacket->sLeftPadY;
- if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
- {
- // The controller is interleaving both stick and pad data, both are active
- pState->sLeftStickX = pState->sPrevLeftStick[0];
- pState->sLeftStickY = pState->sPrevLeftStick[1];
- }
- else
- {
- // The stick is not active
- pState->sPrevLeftStick[0] = 0;
- pState->sPrevLeftStick[1] = 0;
- }
- }
- else
- {
- // Finger-down bit not set; "left pad" is actually joystick
- // XXX there's a firmware bug where sometimes padX is 0 and padY is a large number (acutally the battery voltage)
- // If that happens skip this packet and report last frames stick
- /*
- if ( m_eControllerType == k_eControllerType_SteamControllerV2 && pStatePacket->sLeftPadY > 900 )
- {
- pState->sLeftStickX = pState->sPrevLeftStick[0];
- pState->sLeftStickY = pState->sPrevLeftStick[1];
- }
- else
- */
- {
- pState->sPrevLeftStick[0] = pState->sLeftStickX = pStatePacket->sLeftPadX;
- pState->sPrevLeftStick[1] = pState->sLeftStickY = pStatePacket->sLeftPadY;
- }
- /*
- if (m_eControllerType == k_eControllerType_SteamControllerV2)
- {
- UpdateV2JoystickCap(&state);
- }
- */
- if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
- {
- // The controller is interleaving both stick and pad data, both are active
- pState->sLeftPadX = pState->sPrevLeftPad[0];
- pState->sLeftPadY = pState->sPrevLeftPad[1];
- }
- else
- {
- // The trackpad is not active
- pState->sPrevLeftPad[0] = 0;
- pState->sPrevLeftPad[1] = 0;
- // Old controllers send trackpad click for joystick button when trackpad is not active
- if (pState->ulButtons & STEAM_BUTTON_LEFTPAD_CLICKED_MASK)
- {
- pState->ulButtons &= ~STEAM_BUTTON_LEFTPAD_CLICKED_MASK;
- pState->ulButtons |= STEAM_JOYSTICK_BUTTON_MASK;
- }
- }
- }
- // Fingerdown bit indicates if the packed left axis data was joystick or pad,
- // but if we are interleaving both, the left finger is definitely on the pad.
- if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
- pState->ulButtons |= STEAM_LEFTPAD_FINGERDOWN_MASK;
- pState->sRightPadX = pStatePacket->sRightPadX;
- pState->sRightPadY = pStatePacket->sRightPadY;
- int nLeftPadX = pState->sLeftPadX;
- int nLeftPadY = pState->sLeftPadY;
- int nRightPadX = pState->sRightPadX;
- int nRightPadY = pState->sRightPadY;
- // 15 degrees in rad
- const float flRotationAngle = 0.261799f;
- RotatePad(&nLeftPadX, &nLeftPadY, -flRotationAngle);
- RotatePad(&nRightPadX, &nRightPadY, flRotationAngle);
- int nPadOffset;
- if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK)
- nPadOffset = 1000;
- else
- nPadOffset = 0;
- pState->sLeftPadX = clamp(nLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
- pState->sLeftPadY = clamp(nLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
- nPadOffset = 0;
- if (pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK)
- nPadOffset = 1000;
- else
- nPadOffset = 0;
- pState->sRightPadX = clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
- pState->sRightPadY = clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
- pState->sTriggerL = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nLeft << 7) | pStatePacket->ButtonTriggerData.Triggers.nLeft, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
- pState->sTriggerR = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nRight << 7) | pStatePacket->ButtonTriggerData.Triggers.nRight, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
- }
- //---------------------------------------------------------------------------
- // Update Steam Controller state from a BLE data packet, returns true if it parsed data
- //---------------------------------------------------------------------------
- static bool UpdateBLESteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState )
- {
- const float flRotationAngle = 0.261799f;
- uint32_t ucOptionDataMask;
- pState->unPacketNum++;
- ucOptionDataMask = ( *pData++ & 0xF0 );
- ucOptionDataMask |= (uint32_t)(*pData++) << 8;
- if ( ucOptionDataMask & k_EBLEButtonChunk1 )
- {
- memcpy( &pState->ulButtons, pData, 3 );
- pData += 3;
- }
- if ( ucOptionDataMask & k_EBLEButtonChunk2 )
- {
- // The middle 2 bytes of the button bits over the wire are triggers when over the wire and non-SC buttons in the internal controller state packet
- pState->sTriggerL = (unsigned short)RemapValClamped( ( pData[ 0 ] << 7 ) | pData[ 0 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
- pState->sTriggerR = (unsigned short)RemapValClamped( ( pData[ 1 ] << 7 ) | pData[ 1 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
- pData += 2;
- }
- if ( ucOptionDataMask & k_EBLEButtonChunk3 )
- {
- uint8_t *pButtonByte = (uint8_t *)&pState->ulButtons;
- pButtonByte[ 5 ] = *pData++;
- pButtonByte[ 6 ] = *pData++;
- pButtonByte[ 7 ] = *pData++;
- }
- if ( ucOptionDataMask & k_EBLELeftJoystickChunk )
- {
- // This doesn't handle any of the special headcrab stuff for raw joystick which is OK for now since that FW doesn't support
- // this protocol yet either
- int nLength = sizeof( pState->sLeftStickX ) + sizeof( pState->sLeftStickY );
- memcpy( &pState->sLeftStickX, pData, nLength );
- pData += nLength;
- }
- if ( ucOptionDataMask & k_EBLELeftTrackpadChunk )
- {
- int nLength = sizeof( pState->sLeftPadX ) + sizeof( pState->sLeftPadY );
- int nPadOffset;
- memcpy( &pState->sLeftPadX, pData, nLength );
- if ( pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK )
- nPadOffset = 1000;
- else
- nPadOffset = 0;
- RotatePadShort( &pState->sLeftPadX, &pState->sLeftPadY, -flRotationAngle );
- pState->sLeftPadX = clamp( pState->sLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
- pState->sLeftPadY = clamp( pState->sLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
- pData += nLength;
- }
- if ( ucOptionDataMask & k_EBLERightTrackpadChunk )
- {
- int nLength = sizeof( pState->sRightPadX ) + sizeof( pState->sRightPadY );
- int nPadOffset = 0;
- memcpy( &pState->sRightPadX, pData, nLength );
- if ( pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK )
- nPadOffset = 1000;
- else
- nPadOffset = 0;
- RotatePadShort( &pState->sRightPadX, &pState->sRightPadY, flRotationAngle );
- pState->sRightPadX = clamp( pState->sRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
- pState->sRightPadY = clamp( pState->sRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
- pData += nLength;
- }
- if ( ucOptionDataMask & k_EBLEIMUAccelChunk )
- {
- int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ );
- memcpy( &pState->sAccelX, pData, nLength );
- pData += nLength;
- }
- if ( ucOptionDataMask & k_EBLEIMUGyroChunk )
- {
- int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ );
- memcpy( &pState->sGyroX, pData, nLength );
- pData += nLength;
- }
- if ( ucOptionDataMask & k_EBLEIMUQuatChunk )
- {
- int nLength = sizeof( pState->sGyroQuatW ) + sizeof( pState->sGyroQuatX ) + sizeof( pState->sGyroQuatY ) + sizeof( pState->sGyroQuatZ );
- memcpy( &pState->sGyroQuatW, pData, nLength );
- pData += nLength;
- }
- return true;
- }
- //---------------------------------------------------------------------------
- // Update Steam Controller state from a data packet, returns true if it parsed data
- //---------------------------------------------------------------------------
- static bool UpdateSteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState )
- {
- ValveInReport_t *pInReport = (ValveInReport_t*)pData;
- if ( pInReport->header.unReportVersion != k_ValveInReportMsgVersion )
- {
- if ( ( pData[ 0 ] & 0x0F ) == k_EBLEReportState )
- {
- return UpdateBLESteamControllerState( pData, nDataSize, pState );
- }
- return false;
- }
- if ( ( pInReport->header.ucType != ID_CONTROLLER_STATE ) &&
- ( pInReport->header.ucType != ID_CONTROLLER_BLE_STATE ) )
- {
- return false;
- }
- if ( pInReport->header.ucType == ID_CONTROLLER_STATE )
- {
- ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState;
- // No new data to process; indicate that we received a state packet, but otherwise do nothing.
- if ( pState->unPacketNum == pStatePacket->unPacketNum )
- return true;
- FormatStatePacketUntilGyro( pState, pStatePacket );
- pState->sAccelX = pStatePacket->sAccelX;
- pState->sAccelY = pStatePacket->sAccelY;
- pState->sAccelZ = pStatePacket->sAccelZ;
- pState->sGyroQuatW = pStatePacket->sGyroQuatW;
- pState->sGyroQuatX = pStatePacket->sGyroQuatX;
- pState->sGyroQuatY = pStatePacket->sGyroQuatY;
- pState->sGyroQuatZ = pStatePacket->sGyroQuatZ;
- pState->sGyroX = pStatePacket->sGyroX;
- pState->sGyroY = pStatePacket->sGyroY;
- pState->sGyroZ = pStatePacket->sGyroZ;
- }
- else if ( pInReport->header.ucType == ID_CONTROLLER_BLE_STATE )
- {
- ValveControllerBLEStatePacket_t *pBLEStatePacket = &pInReport->payload.controllerBLEState;
- ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState;
- // No new data to process; indicate that we received a state packet, but otherwise do nothing.
- if ( pState->unPacketNum == pStatePacket->unPacketNum )
- return true;
- FormatStatePacketUntilGyro( pState, pStatePacket );
- switch ( pBLEStatePacket->ucGyroDataType )
- {
- case 1:
- pState->sGyroQuatW = (( float ) pBLEStatePacket->sGyro[0]);
- pState->sGyroQuatX = (( float ) pBLEStatePacket->sGyro[1]);
- pState->sGyroQuatY = (( float ) pBLEStatePacket->sGyro[2]);
- pState->sGyroQuatZ = (( float ) pBLEStatePacket->sGyro[3]);
- break;
- case 2:
- pState->sAccelX = pBLEStatePacket->sGyro[0];
- pState->sAccelY = pBLEStatePacket->sGyro[1];
- pState->sAccelZ = pBLEStatePacket->sGyro[2];
- break;
- case 3:
- pState->sGyroX = pBLEStatePacket->sGyro[0];
- pState->sGyroY = pBLEStatePacket->sGyro[1];
- pState->sGyroZ = pBLEStatePacket->sGyro[2];
- break;
- default:
- break;
- }
- }
- return true;
- }
- /*****************************************************************************************************/
- typedef struct {
- SteamControllerPacketAssembler m_assembler;
- SteamControllerStateInternal_t m_state;
- SteamControllerStateInternal_t m_last_state;
- } SDL_DriverSteam_Context;
- static SDL_bool
- HIDAPI_DriverSteam_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- return SDL_IsJoystickSteamController(vendor_id, product_id);
- }
- static const char *
- HIDAPI_DriverSteam_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
- {
- return "Steam Controller";
- }
- static SDL_bool
- HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
- {
- return HIDAPI_JoystickConnected(device, NULL, SDL_FALSE);
- }
- static int
- HIDAPI_DriverSteam_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
- {
- return -1;
- }
- static void
- HIDAPI_DriverSteam_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
- {
- }
- static SDL_bool
- HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverSteam_Context *ctx;
- ctx = (SDL_DriverSteam_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- goto error;
- }
- device->context = ctx;
- device->dev = hid_open_path(device->path, 0);
- if (!device->dev) {
- SDL_SetError("Couldn't open %s", device->path);
- goto error;
- }
- if (!ResetSteamController(device->dev, false)) {
- goto error;
- }
- InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- return SDL_TRUE;
- error:
- if (device->dev) {
- hid_close(device->dev);
- device->dev = NULL;
- }
- if (device->context) {
- SDL_free(device->context);
- device->context = NULL;
- }
- return SDL_FALSE;
- }
- static int
- HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- /* You should use the full Steam Input API for rumble support */
- return SDL_Unsupported();
- }
- static int
- HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- /* You should use the full Steam Input API for LED support */
- return SDL_Unsupported();
- }
- static SDL_bool
- HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
- SDL_Joystick *joystick = NULL;
- if (device->num_joysticks > 0) {
- joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
- }
- if (!joystick) {
- return SDL_FALSE;
- }
- for (;;)
- {
- uint8_t data[128];
- int r, nPacketLength;
- const Uint8 *pPacket;
- r = ReadSteamController(device->dev, data, sizeof(data));
- if (r == 0)
- {
- break;
- }
- nPacketLength = 0;
- if (r > 0) {
- nPacketLength = WriteSegmentToSteamControllerPacketAssembler(&ctx->m_assembler, data, r);
- }
- pPacket = ctx->m_assembler.uBuffer;
- if (nPacketLength > 0 && UpdateSteamControllerState(pPacket, nPacketLength, &ctx->m_state)) {
- if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A,
- (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B,
- (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X,
- (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y,
- (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
- (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK,
- (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START,
- (ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE,
- (ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK,
- (ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
- }
- {
- /* Minimum distance from center of pad to register a direction */
- const int kPadDeadZone = 10000;
- /* Pad coordinates are like math grid coordinates: negative is bottom left */
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP,
- (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN,
- (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT,
- (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
- (ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (int)ctx->m_state.sTriggerL * 2 - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (int)ctx->m_state.sTriggerR * 2 - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, ctx->m_state.sLeftStickX);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~ctx->m_state.sLeftStickY);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, ctx->m_state.sRightPadX);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~ctx->m_state.sRightPadY);
- ctx->m_last_state = ctx->m_state;
- }
- if (r <= 0) {
- /* Failed to read from controller */
- HIDAPI_JoystickDisconnected(device, device->joysticks[0], SDL_FALSE);
- return SDL_FALSE;
- }
- }
- return SDL_TRUE;
- }
- static void
- HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- CloseSteamController(device->dev);
- hid_close(device->dev);
- device->dev = NULL;
- SDL_free(device->context);
- device->context = NULL;
- }
- static void
- HIDAPI_DriverSteam_FreeDevice(SDL_HIDAPI_Device *device)
- {
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
- {
- SDL_HINT_JOYSTICK_HIDAPI_STEAM,
- SDL_TRUE,
- HIDAPI_DriverSteam_IsSupportedDevice,
- HIDAPI_DriverSteam_GetDeviceName,
- HIDAPI_DriverSteam_InitDevice,
- HIDAPI_DriverSteam_GetDevicePlayerIndex,
- HIDAPI_DriverSteam_SetDevicePlayerIndex,
- HIDAPI_DriverSteam_UpdateDevice,
- HIDAPI_DriverSteam_OpenJoystick,
- HIDAPI_DriverSteam_RumbleJoystick,
- HIDAPI_DriverSteam_SetJoystickLED,
- HIDAPI_DriverSteam_CloseJoystick,
- HIDAPI_DriverSteam_FreeDevice,
- NULL
- };
- #endif /* SDL_JOYSTICK_HIDAPI_STEAM */
- #endif /* SDL_JOYSTICK_HIDAPI */
- /* vi: set ts=4 sw=4 expandtab: */
|