SDL_migration.cocci 29 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  33. @@
  34. expression e;
  35. @@
  36. (
  37. - SDL_PauseAudioDevice(e, 1)
  38. + SDL_PauseAudioDevice(e)
  39. |
  40. - SDL_PauseAudioDevice(e, SDL_TRUE)
  41. + SDL_PauseAudioDevice(e)
  42. |
  43. - SDL_PauseAudioDevice(e, 0)
  44. + SDL_PlayAudioDevice(e)
  45. |
  46. - SDL_PauseAudioDevice(e, SDL_FALSE)
  47. + SDL_PlayAudioDevice(e)
  48. )
  49. @@
  50. expression e, pause_on;
  51. @@
  52. - SDL_PauseAudioDevice(e, pause_on);
  53. + if (pause_on) {
  54. + SDL_PauseAudioDevice(e);
  55. + } else {
  56. + SDL_PlayAudioDevice(e);
  57. + }
  58. // Remove SDL_WINDOW_SHOWN
  59. @@
  60. expression e;
  61. @@
  62. (
  63. - SDL_WINDOW_SHOWN | e
  64. + e
  65. |
  66. - SDL_WINDOW_SHOWN
  67. + 0
  68. )
  69. @@
  70. // Remove parameter from SDL_ConvertSurface
  71. expression e1, e2, e3;
  72. @@
  73. SDL_ConvertSurface(e1, e2
  74. - ,e3)
  75. + )
  76. @@
  77. // Remove parameter from SDL_ConvertSurfaceFormat
  78. expression e1, e2, e3;
  79. @@
  80. SDL_ConvertSurfaceFormat(e1, e2
  81. - ,e3)
  82. + )
  83. @@
  84. // SDL_CreateRGBSurfaceWithFormat
  85. // remove 'flags'
  86. // remove 'depth'
  87. // rename to SDL_CreateSurface
  88. expression e1, e2, e3, e4, e5;
  89. @@
  90. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  91. + SDL_CreateSurface(e2, e3, e5)
  92. @@
  93. // SDL_CreateRGBSurfaceWithFormat:
  94. // remove 'depth'
  95. // rename to SDL_CreateSurfaceFrom
  96. expression e1, e2, e3, e4, e5, e6;
  97. @@
  98. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  99. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  100. @@
  101. // SDL_CreateRGBSurface : convert Masks to format
  102. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  103. @@
  104. (
  105. // Generated for all formats:
  106. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  107. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  108. |
  109. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  110. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  111. |
  112. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  113. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  114. |
  115. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  116. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  117. |
  118. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  119. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  120. |
  121. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  122. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  123. |
  124. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  125. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  126. |
  127. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  128. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  129. |
  130. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  131. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  132. |
  133. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  134. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  135. |
  136. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  137. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  138. |
  139. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  140. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  141. |
  142. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  143. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  144. |
  145. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  146. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  147. |
  148. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  149. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  150. |
  151. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  152. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  153. |
  154. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  155. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  156. |
  157. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  158. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  159. |
  160. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  161. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  162. |
  163. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  164. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  165. |
  166. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  167. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  168. |
  169. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  170. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  171. |
  172. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  173. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  174. |
  175. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  176. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  177. |
  178. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  179. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  180. |
  181. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  182. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  183. |
  184. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  185. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  186. |
  187. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  188. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  189. |
  190. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  191. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  192. |
  193. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  194. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  195. |
  196. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  197. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  198. |
  199. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  200. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  201. |
  202. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  203. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  204. |
  205. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  206. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  207. |
  208. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  209. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  210. |
  211. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  212. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  213. |
  214. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  215. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  216. |
  217. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  218. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  219. |
  220. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  221. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  222. |
  223. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  224. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  225. |
  226. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  227. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  228. |
  229. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  230. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  231. |
  232. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  233. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  234. |
  235. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  236. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  237. |
  238. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  239. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  240. |
  241. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  242. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  243. |
  244. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  245. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  246. |
  247. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  248. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  249. |
  250. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  251. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  252. |
  253. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  254. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  255. |
  256. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  257. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  258. |
  259. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  260. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  261. |
  262. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  263. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  264. |
  265. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  266. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  267. |
  268. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  269. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  270. |
  271. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  272. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  273. |
  274. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  275. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  276. |
  277. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  278. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  279. |
  280. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  281. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  282. |
  283. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  284. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  285. |
  286. // End Generated
  287. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  288. + SDL_CreateSurface(e2, e3, e4->format)
  289. |
  290. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  291. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  292. |
  293. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  294. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  295. |
  296. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  297. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  298. )
  299. @@
  300. // SDL_CreateRenderer:
  301. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  302. expression e1, e2;
  303. @@
  304. SDL_CreateRenderer(e1,
  305. - -1
  306. + NULL
  307. , e2)
  308. // Renaming of SDL_oldnames.h
  309. @@
  310. @@
  311. - SDL_AudioStreamAvailable
  312. + SDL_GetAudioStreamAvailable
  313. (...)
  314. @@
  315. @@
  316. - SDL_AudioStreamClear
  317. + SDL_ClearAudioStream
  318. (...)
  319. @@
  320. @@
  321. - SDL_AudioStreamFlush
  322. + SDL_FlushAudioStream
  323. (...)
  324. @@
  325. @@
  326. - SDL_AudioStreamGet
  327. + SDL_GetAudioStreamData
  328. (...)
  329. @@
  330. @@
  331. - SDL_AudioStreamPut
  332. + SDL_PutAudioStreamData
  333. (...)
  334. @@
  335. @@
  336. - SDL_FreeAudioStream
  337. + SDL_DestroyAudioStream
  338. (...)
  339. @@
  340. @@
  341. - SDL_FreeWAV
  342. + SDL_free
  343. (...)
  344. @@
  345. @@
  346. - SDL_NewAudioStream
  347. + SDL_CreateAudioStream
  348. (...)
  349. @@
  350. @@
  351. - SDL_CONTROLLERAXISMOTION
  352. + SDL_GAMEPADAXISMOTION
  353. @@
  354. @@
  355. - SDL_CONTROLLERBUTTONDOWN
  356. + SDL_GAMEPADBUTTONDOWN
  357. @@
  358. @@
  359. - SDL_CONTROLLERBUTTONUP
  360. + SDL_GAMEPADBUTTONUP
  361. @@
  362. @@
  363. - SDL_CONTROLLERDEVICEADDED
  364. + SDL_GAMEPADADDED
  365. @@
  366. @@
  367. - SDL_CONTROLLERDEVICEREMAPPED
  368. + SDL_GAMEPADREMAPPED
  369. @@
  370. @@
  371. - SDL_CONTROLLERDEVICEREMOVED
  372. + SDL_GAMEPADREMOVED
  373. @@
  374. @@
  375. - SDL_CONTROLLERSENSORUPDATE
  376. + SDL_GAMEPADSENSORUPDATE
  377. @@
  378. @@
  379. - SDL_CONTROLLERTOUCHPADDOWN
  380. + SDL_GAMEPADTOUCHPADDOWN
  381. @@
  382. @@
  383. - SDL_CONTROLLERTOUCHPADMOTION
  384. + SDL_GAMEPADTOUCHPADMOTION
  385. @@
  386. @@
  387. - SDL_CONTROLLERTOUCHPADUP
  388. + SDL_GAMEPADTOUCHPADUP
  389. @@
  390. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  391. @@
  392. - SDL_ControllerAxisEvent
  393. + SDL_GamepadAxisEvent
  394. @@
  395. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  396. @@
  397. - SDL_ControllerButtonEvent
  398. + SDL_GamepadButtonEvent
  399. @@
  400. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  401. @@
  402. - SDL_ControllerDeviceEvent
  403. + SDL_GamepadDeviceEvent
  404. @@
  405. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  406. @@
  407. - SDL_ControllerSensorEvent
  408. + SDL_GamepadSensorEvent
  409. @@
  410. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  411. @@
  412. - SDL_ControllerTouchpadEvent
  413. + SDL_GamepadTouchpadEvent
  414. @@
  415. @@
  416. - SDL_CONTROLLER_AXIS_INVALID
  417. + SDL_GAMEPAD_AXIS_INVALID
  418. @@
  419. @@
  420. - SDL_CONTROLLER_AXIS_LEFTX
  421. + SDL_GAMEPAD_AXIS_LEFTX
  422. @@
  423. @@
  424. - SDL_CONTROLLER_AXIS_LEFTY
  425. + SDL_GAMEPAD_AXIS_LEFTY
  426. @@
  427. @@
  428. - SDL_CONTROLLER_AXIS_MAX
  429. + SDL_GAMEPAD_AXIS_MAX
  430. @@
  431. @@
  432. - SDL_CONTROLLER_AXIS_RIGHTX
  433. + SDL_GAMEPAD_AXIS_RIGHTX
  434. @@
  435. @@
  436. - SDL_CONTROLLER_AXIS_RIGHTY
  437. + SDL_GAMEPAD_AXIS_RIGHTY
  438. @@
  439. @@
  440. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  441. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  442. @@
  443. @@
  444. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  445. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  446. @@
  447. @@
  448. - SDL_CONTROLLER_BINDTYPE_AXIS
  449. + SDL_GAMEPAD_BINDTYPE_AXIS
  450. @@
  451. @@
  452. - SDL_CONTROLLER_BINDTYPE_BUTTON
  453. + SDL_GAMEPAD_BINDTYPE_BUTTON
  454. @@
  455. @@
  456. - SDL_CONTROLLER_BINDTYPE_HAT
  457. + SDL_GAMEPAD_BINDTYPE_HAT
  458. @@
  459. @@
  460. - SDL_CONTROLLER_BINDTYPE_NONE
  461. + SDL_GAMEPAD_BINDTYPE_NONE
  462. @@
  463. @@
  464. - SDL_CONTROLLER_BUTTON_A
  465. + SDL_GAMEPAD_BUTTON_A
  466. @@
  467. @@
  468. - SDL_CONTROLLER_BUTTON_B
  469. + SDL_GAMEPAD_BUTTON_B
  470. @@
  471. @@
  472. - SDL_CONTROLLER_BUTTON_BACK
  473. + SDL_GAMEPAD_BUTTON_BACK
  474. @@
  475. @@
  476. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  477. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  478. @@
  479. @@
  480. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  481. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  482. @@
  483. @@
  484. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  485. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  486. @@
  487. @@
  488. - SDL_CONTROLLER_BUTTON_DPAD_UP
  489. + SDL_GAMEPAD_BUTTON_DPAD_UP
  490. @@
  491. @@
  492. - SDL_CONTROLLER_BUTTON_GUIDE
  493. + SDL_GAMEPAD_BUTTON_GUIDE
  494. @@
  495. @@
  496. - SDL_CONTROLLER_BUTTON_INVALID
  497. + SDL_GAMEPAD_BUTTON_INVALID
  498. @@
  499. @@
  500. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  501. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  502. @@
  503. @@
  504. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  505. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  506. @@
  507. @@
  508. - SDL_CONTROLLER_BUTTON_MAX
  509. + SDL_GAMEPAD_BUTTON_MAX
  510. @@
  511. @@
  512. - SDL_CONTROLLER_BUTTON_MISC1
  513. + SDL_GAMEPAD_BUTTON_MISC1
  514. @@
  515. @@
  516. - SDL_CONTROLLER_BUTTON_PADDLE1
  517. + SDL_GAMEPAD_BUTTON_PADDLE1
  518. @@
  519. @@
  520. - SDL_CONTROLLER_BUTTON_PADDLE2
  521. + SDL_GAMEPAD_BUTTON_PADDLE2
  522. @@
  523. @@
  524. - SDL_CONTROLLER_BUTTON_PADDLE3
  525. + SDL_GAMEPAD_BUTTON_PADDLE3
  526. @@
  527. @@
  528. - SDL_CONTROLLER_BUTTON_PADDLE4
  529. + SDL_GAMEPAD_BUTTON_PADDLE4
  530. @@
  531. @@
  532. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  533. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  534. @@
  535. @@
  536. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  537. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  538. @@
  539. @@
  540. - SDL_CONTROLLER_BUTTON_START
  541. + SDL_GAMEPAD_BUTTON_START
  542. @@
  543. @@
  544. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  545. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  546. @@
  547. @@
  548. - SDL_CONTROLLER_BUTTON_X
  549. + SDL_GAMEPAD_BUTTON_X
  550. @@
  551. @@
  552. - SDL_CONTROLLER_BUTTON_Y
  553. + SDL_GAMEPAD_BUTTON_Y
  554. @@
  555. @@
  556. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  557. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  558. @@
  559. @@
  560. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  561. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  562. @@
  563. @@
  564. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  565. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  566. @@
  567. @@
  568. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  569. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  570. @@
  571. @@
  572. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  573. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  574. @@
  575. @@
  576. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  577. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  578. @@
  579. @@
  580. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  581. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  582. @@
  583. @@
  584. - SDL_CONTROLLER_TYPE_PS3
  585. + SDL_GAMEPAD_TYPE_PS3
  586. @@
  587. @@
  588. - SDL_CONTROLLER_TYPE_PS4
  589. + SDL_GAMEPAD_TYPE_PS4
  590. @@
  591. @@
  592. - SDL_CONTROLLER_TYPE_PS5
  593. + SDL_GAMEPAD_TYPE_PS5
  594. @@
  595. @@
  596. - SDL_CONTROLLER_TYPE_UNKNOWN
  597. + SDL_GAMEPAD_TYPE_UNKNOWN
  598. @@
  599. @@
  600. - SDL_CONTROLLER_TYPE_VIRTUAL
  601. + SDL_GAMEPAD_TYPE_VIRTUAL
  602. @@
  603. @@
  604. - SDL_CONTROLLER_TYPE_XBOX360
  605. + SDL_GAMEPAD_TYPE_XBOX360
  606. @@
  607. @@
  608. - SDL_CONTROLLER_TYPE_XBOXONE
  609. + SDL_GAMEPAD_TYPE_XBOXONE
  610. @@
  611. typedef SDL_GameController, SDL_Gamepad;
  612. @@
  613. - SDL_GameController
  614. + SDL_Gamepad
  615. @@
  616. @@
  617. - SDL_GameControllerAddMapping
  618. + SDL_AddGamepadMapping
  619. (...)
  620. @@
  621. @@
  622. - SDL_GameControllerAddMappingsFromFile
  623. + SDL_AddGamepadMappingsFromFile
  624. (...)
  625. @@
  626. @@
  627. - SDL_GameControllerAddMappingsFromRW
  628. + SDL_AddGamepadMappingsFromRW
  629. (...)
  630. @@
  631. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  632. @@
  633. - SDL_GameControllerAxis
  634. + SDL_GamepadAxis
  635. @@
  636. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  637. @@
  638. - SDL_GameControllerBindType
  639. + SDL_GamepadBindingType
  640. @@
  641. typedef SDL_GameControllerButton, SDL_GamepadButton;
  642. @@
  643. - SDL_GameControllerButton
  644. + SDL_GamepadButton
  645. @@
  646. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  647. @@
  648. - SDL_GameControllerButtonBind
  649. + SDL_GamepadBinding
  650. @@
  651. @@
  652. - SDL_GameControllerClose
  653. + SDL_CloseGamepad
  654. (...)
  655. @@
  656. @@
  657. - SDL_GameControllerFromInstanceID
  658. + SDL_GetGamepadFromInstanceID
  659. (...)
  660. @@
  661. @@
  662. - SDL_GameControllerFromPlayerIndex
  663. + SDL_GetGamepadFromPlayerIndex
  664. (...)
  665. @@
  666. @@
  667. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  668. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  669. (...)
  670. @@
  671. @@
  672. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  673. + SDL_GetGamepadAppleSFSymbolsNameForButton
  674. (...)
  675. @@
  676. @@
  677. - SDL_GameControllerGetAttached
  678. + SDL_GamepadConnected
  679. (...)
  680. @@
  681. @@
  682. - SDL_GameControllerGetAxis
  683. + SDL_GetGamepadAxis
  684. (...)
  685. @@
  686. @@
  687. - SDL_GameControllerGetAxisFromString
  688. + SDL_GetGamepadAxisFromString
  689. (...)
  690. @@
  691. @@
  692. - SDL_GameControllerGetBindForAxis
  693. + SDL_GetGamepadBindForAxis
  694. (...)
  695. @@
  696. @@
  697. - SDL_GameControllerGetBindForButton
  698. + SDL_GetGamepadBindForButton
  699. (...)
  700. @@
  701. @@
  702. - SDL_GameControllerGetButton
  703. + SDL_GetGamepadButton
  704. (...)
  705. @@
  706. @@
  707. - SDL_GameControllerGetButtonFromString
  708. + SDL_GetGamepadButtonFromString
  709. (...)
  710. @@
  711. @@
  712. - SDL_GameControllerGetFirmwareVersion
  713. + SDL_GetGamepadFirmwareVersion
  714. (...)
  715. @@
  716. @@
  717. - SDL_GameControllerGetJoystick
  718. + SDL_GetGamepadJoystick
  719. (...)
  720. @@
  721. @@
  722. - SDL_GameControllerGetNumTouchpadFingers
  723. + SDL_GetGamepadNumTouchpadFingers
  724. (...)
  725. @@
  726. @@
  727. - SDL_GameControllerGetNumTouchpads
  728. + SDL_GetGamepadNumTouchpads
  729. (...)
  730. @@
  731. @@
  732. - SDL_GameControllerGetPlayerIndex
  733. + SDL_GetGamepadPlayerIndex
  734. (...)
  735. @@
  736. @@
  737. - SDL_GameControllerGetProduct
  738. + SDL_GetGamepadProduct
  739. (...)
  740. @@
  741. @@
  742. - SDL_GameControllerGetProductVersion
  743. + SDL_GetGamepadProductVersion
  744. (...)
  745. @@
  746. @@
  747. - SDL_GameControllerGetSensorData
  748. + SDL_GetGamepadSensorData
  749. (...)
  750. @@
  751. @@
  752. - SDL_GameControllerGetSensorDataRate
  753. + SDL_GetGamepadSensorDataRate
  754. (...)
  755. @@
  756. @@
  757. - SDL_GameControllerGetSerial
  758. + SDL_GetGamepadSerial
  759. (...)
  760. @@
  761. @@
  762. - SDL_GameControllerGetStringForAxis
  763. + SDL_GetGamepadStringForAxis
  764. (...)
  765. @@
  766. @@
  767. - SDL_GameControllerGetStringForButton
  768. + SDL_GetGamepadStringForButton
  769. (...)
  770. @@
  771. @@
  772. - SDL_GameControllerGetTouchpadFinger
  773. + SDL_GetGamepadTouchpadFinger
  774. (...)
  775. @@
  776. @@
  777. - SDL_GameControllerGetType
  778. + SDL_GetGamepadType
  779. (...)
  780. @@
  781. @@
  782. - SDL_GameControllerGetVendor
  783. + SDL_GetGamepadVendor
  784. (...)
  785. @@
  786. @@
  787. - SDL_GameControllerHasAxis
  788. + SDL_GamepadHasAxis
  789. (...)
  790. @@
  791. @@
  792. - SDL_GameControllerHasButton
  793. + SDL_GamepadHasButton
  794. (...)
  795. @@
  796. @@
  797. - SDL_GameControllerHasLED
  798. + SDL_GamepadHasLED
  799. (...)
  800. @@
  801. @@
  802. - SDL_GameControllerHasRumble
  803. + SDL_GamepadHasRumble
  804. (...)
  805. @@
  806. @@
  807. - SDL_GameControllerHasRumbleTriggers
  808. + SDL_GamepadHasRumbleTriggers
  809. (...)
  810. @@
  811. @@
  812. - SDL_GameControllerHasSensor
  813. + SDL_GamepadHasSensor
  814. (...)
  815. @@
  816. @@
  817. - SDL_GameControllerIsSensorEnabled
  818. + SDL_GamepadSensorEnabled
  819. (...)
  820. @@
  821. @@
  822. - SDL_GameControllerMapping
  823. + SDL_GetGamepadMapping
  824. (...)
  825. @@
  826. @@
  827. - SDL_GameControllerMappingForDeviceIndex
  828. + SDL_GetGamepadMappingForDeviceIndex
  829. (...)
  830. @@
  831. @@
  832. - SDL_GameControllerMappingForGUID
  833. + SDL_GetGamepadMappingForGUID
  834. (...)
  835. @@
  836. @@
  837. - SDL_GameControllerMappingForIndex
  838. + SDL_GetGamepadMappingForIndex
  839. (...)
  840. @@
  841. @@
  842. - SDL_GameControllerName
  843. + SDL_GetGamepadName
  844. (...)
  845. @@
  846. @@
  847. - SDL_GameControllerNumMappings
  848. + SDL_GetNumGamepadMappings
  849. (...)
  850. @@
  851. @@
  852. - SDL_GameControllerOpen
  853. + SDL_OpenGamepad
  854. (...)
  855. @@
  856. @@
  857. - SDL_GameControllerPath
  858. + SDL_GetGamepadPath
  859. (...)
  860. @@
  861. @@
  862. - SDL_GameControllerRumble
  863. + SDL_RumbleGamepad
  864. (...)
  865. @@
  866. @@
  867. - SDL_GameControllerRumbleTriggers
  868. + SDL_RumbleGamepadTriggers
  869. (...)
  870. @@
  871. @@
  872. - SDL_GameControllerSendEffect
  873. + SDL_SendGamepadEffect
  874. (...)
  875. @@
  876. @@
  877. - SDL_GameControllerSetLED
  878. + SDL_SetGamepadLED
  879. (...)
  880. @@
  881. @@
  882. - SDL_GameControllerSetPlayerIndex
  883. + SDL_SetGamepadPlayerIndex
  884. (...)
  885. @@
  886. @@
  887. - SDL_GameControllerSetSensorEnabled
  888. + SDL_SetGamepadSensorEnabled
  889. (...)
  890. @@
  891. @@
  892. - SDL_GameControllerType
  893. + SDL_GamepadType
  894. (...)
  895. @@
  896. @@
  897. - SDL_GameControllerUpdate
  898. + SDL_UpdateGamepads
  899. (...)
  900. @@
  901. @@
  902. - SDL_INIT_GAMECONTROLLER
  903. + SDL_INIT_GAMEPAD
  904. @@
  905. @@
  906. - SDL_IsGameController
  907. + SDL_IsGamepad
  908. (...)
  909. @@
  910. @@
  911. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  912. + SDL_JOYSTICK_TYPE_GAMEPAD
  913. @@
  914. @@
  915. - SDL_JoystickAttachVirtual
  916. + SDL_AttachVirtualJoystick
  917. (...)
  918. @@
  919. @@
  920. - SDL_JoystickAttachVirtualEx
  921. + SDL_AttachVirtualJoystickEx
  922. (...)
  923. @@
  924. @@
  925. - SDL_JoystickClose
  926. + SDL_CloseJoystick
  927. (...)
  928. @@
  929. @@
  930. - SDL_JoystickCurrentPowerLevel
  931. + SDL_GetJoystickPowerLevel
  932. (...)
  933. @@
  934. @@
  935. - SDL_JoystickDetachVirtual
  936. + SDL_DetachVirtualJoystick
  937. (...)
  938. @@
  939. @@
  940. - SDL_JoystickFromInstanceID
  941. + SDL_GetJoystickFromInstanceID
  942. (...)
  943. @@
  944. @@
  945. - SDL_JoystickFromPlayerIndex
  946. + SDL_GetJoystickFromPlayerIndex
  947. (...)
  948. @@
  949. @@
  950. - SDL_JoystickGetAttached
  951. + SDL_JoystickConnected
  952. (...)
  953. @@
  954. @@
  955. - SDL_JoystickGetAxis
  956. + SDL_GetJoystickAxis
  957. (...)
  958. @@
  959. @@
  960. - SDL_JoystickGetAxisInitialState
  961. + SDL_GetJoystickAxisInitialState
  962. (...)
  963. @@
  964. @@
  965. - SDL_JoystickGetButton
  966. + SDL_GetJoystickButton
  967. (...)
  968. @@
  969. @@
  970. - SDL_JoystickGetFirmwareVersion
  971. + SDL_GetJoystickFirmwareVersion
  972. (...)
  973. @@
  974. @@
  975. - SDL_JoystickGetGUID
  976. + SDL_GetJoystickGUID
  977. (...)
  978. @@
  979. @@
  980. - SDL_JoystickGetGUIDFromString
  981. + SDL_GetJoystickGUIDFromString
  982. (...)
  983. @@
  984. @@
  985. - SDL_JoystickGetGUIDString
  986. + SDL_GetJoystickGUIDString
  987. (...)
  988. @@
  989. @@
  990. - SDL_JoystickGetHat
  991. + SDL_GetJoystickHat
  992. (...)
  993. @@
  994. @@
  995. - SDL_JoystickGetPlayerIndex
  996. + SDL_GetJoystickPlayerIndex
  997. (...)
  998. @@
  999. @@
  1000. - SDL_JoystickGetProduct
  1001. + SDL_GetJoystickProduct
  1002. (...)
  1003. @@
  1004. @@
  1005. - SDL_JoystickGetProductVersion
  1006. + SDL_GetJoystickProductVersion
  1007. (...)
  1008. @@
  1009. @@
  1010. - SDL_JoystickGetSerial
  1011. + SDL_GetJoystickSerial
  1012. (...)
  1013. @@
  1014. @@
  1015. - SDL_JoystickGetType
  1016. + SDL_GetJoystickType
  1017. (...)
  1018. @@
  1019. @@
  1020. - SDL_JoystickGetVendor
  1021. + SDL_GetJoystickVendor
  1022. (...)
  1023. @@
  1024. @@
  1025. - SDL_JoystickInstanceID
  1026. + SDL_GetJoystickInstanceID
  1027. (...)
  1028. @@
  1029. @@
  1030. - SDL_JoystickIsVirtual
  1031. + SDL_IsJoystickVirtual
  1032. (...)
  1033. @@
  1034. @@
  1035. - SDL_JoystickName
  1036. + SDL_GetJoystickName
  1037. (...)
  1038. @@
  1039. @@
  1040. - SDL_JoystickNumAxes
  1041. + SDL_GetNumJoystickAxes
  1042. (...)
  1043. @@
  1044. @@
  1045. - SDL_JoystickNumButtons
  1046. + SDL_GetNumJoystickButtons
  1047. (...)
  1048. @@
  1049. @@
  1050. - SDL_JoystickNumHats
  1051. + SDL_GetNumJoystickHats
  1052. (...)
  1053. @@
  1054. @@
  1055. - SDL_JoystickOpen
  1056. + SDL_OpenJoystick
  1057. (...)
  1058. @@
  1059. @@
  1060. - SDL_JoystickPath
  1061. + SDL_GetJoystickPath
  1062. (...)
  1063. @@
  1064. @@
  1065. - SDL_JoystickRumble
  1066. + SDL_RumbleJoystick
  1067. (...)
  1068. @@
  1069. @@
  1070. - SDL_JoystickRumbleTriggers
  1071. + SDL_RumbleJoystickTriggers
  1072. (...)
  1073. @@
  1074. @@
  1075. - SDL_JoystickSendEffect
  1076. + SDL_SendJoystickEffect
  1077. (...)
  1078. @@
  1079. @@
  1080. - SDL_JoystickSetLED
  1081. + SDL_SetJoystickLED
  1082. (...)
  1083. @@
  1084. @@
  1085. - SDL_JoystickSetPlayerIndex
  1086. + SDL_SetJoystickPlayerIndex
  1087. (...)
  1088. @@
  1089. @@
  1090. - SDL_JoystickSetVirtualAxis
  1091. + SDL_SetJoystickVirtualAxis
  1092. (...)
  1093. @@
  1094. @@
  1095. - SDL_JoystickSetVirtualButton
  1096. + SDL_SetJoystickVirtualButton
  1097. (...)
  1098. @@
  1099. @@
  1100. - SDL_JoystickSetVirtualHat
  1101. + SDL_SetJoystickVirtualHat
  1102. (...)
  1103. @@
  1104. @@
  1105. - SDL_JoystickUpdate
  1106. + SDL_UpdateJoysticks
  1107. (...)
  1108. @@
  1109. @@
  1110. - SDL_IsScreenKeyboardShown
  1111. + SDL_ScreenKeyboardShown
  1112. (...)
  1113. @@
  1114. @@
  1115. - SDL_IsTextInputActive
  1116. + SDL_TextInputActive
  1117. (...)
  1118. @@
  1119. @@
  1120. - SDL_IsTextInputShown
  1121. + SDL_TextInputShown
  1122. (...)
  1123. @@
  1124. @@
  1125. - KMOD_ALT
  1126. + SDL_KMOD_ALT
  1127. @@
  1128. @@
  1129. - KMOD_CAPS
  1130. + SDL_KMOD_CAPS
  1131. @@
  1132. @@
  1133. - KMOD_CTRL
  1134. + SDL_KMOD_CTRL
  1135. @@
  1136. @@
  1137. - KMOD_GUI
  1138. + SDL_KMOD_GUI
  1139. @@
  1140. @@
  1141. - KMOD_LALT
  1142. + SDL_KMOD_LALT
  1143. @@
  1144. @@
  1145. - KMOD_LCTRL
  1146. + SDL_KMOD_LCTRL
  1147. @@
  1148. @@
  1149. - KMOD_LGUI
  1150. + SDL_KMOD_LGUI
  1151. @@
  1152. @@
  1153. - KMOD_LSHIFT
  1154. + SDL_KMOD_LSHIFT
  1155. @@
  1156. @@
  1157. - KMOD_MODE
  1158. + SDL_KMOD_MODE
  1159. @@
  1160. @@
  1161. - KMOD_NONE
  1162. + SDL_KMOD_NONE
  1163. @@
  1164. @@
  1165. - KMOD_NUM
  1166. + SDL_KMOD_NUM
  1167. @@
  1168. @@
  1169. - KMOD_RALT
  1170. + SDL_KMOD_RALT
  1171. @@
  1172. @@
  1173. - KMOD_RCTRL
  1174. + SDL_KMOD_RCTRL
  1175. @@
  1176. @@
  1177. - KMOD_RESERVED
  1178. + SDL_KMOD_RESERVED
  1179. @@
  1180. @@
  1181. - KMOD_RGUI
  1182. + SDL_KMOD_RGUI
  1183. @@
  1184. @@
  1185. - KMOD_RSHIFT
  1186. + SDL_KMOD_RSHIFT
  1187. @@
  1188. @@
  1189. - KMOD_SCROLL
  1190. + SDL_KMOD_SCROLL
  1191. @@
  1192. @@
  1193. - KMOD_SHIFT
  1194. + SDL_KMOD_SHIFT
  1195. @@
  1196. @@
  1197. - SDL_FreeCursor
  1198. + SDL_DestroyCursor
  1199. (...)
  1200. @@
  1201. @@
  1202. - SDL_AllocFormat
  1203. + SDL_CreatePixelFormat
  1204. (...)
  1205. @@
  1206. @@
  1207. - SDL_AllocPalette
  1208. + SDL_CreatePalette
  1209. (...)
  1210. @@
  1211. @@
  1212. - SDL_FreeFormat
  1213. + SDL_DestroyPixelFormat
  1214. (...)
  1215. @@
  1216. @@
  1217. - SDL_FreePalette
  1218. + SDL_DestroyPalette
  1219. (...)
  1220. @@
  1221. @@
  1222. - SDL_MasksToPixelFormatEnum
  1223. + SDL_GetPixelFormatEnumForMasks
  1224. (...)
  1225. @@
  1226. @@
  1227. - SDL_PixelFormatEnumToMasks
  1228. + SDL_GetMasksForPixelFormatEnum
  1229. (...)
  1230. @@
  1231. @@
  1232. - SDL_EncloseFPoints
  1233. + SDL_GetRectEnclosingPointsFloat
  1234. (...)
  1235. @@
  1236. @@
  1237. - SDL_EnclosePoints
  1238. + SDL_GetRectEnclosingPoints
  1239. (...)
  1240. @@
  1241. @@
  1242. - SDL_FRectEmpty
  1243. + SDL_RectEmptyFloat
  1244. (...)
  1245. @@
  1246. @@
  1247. - SDL_FRectEquals
  1248. + SDL_RectsEqualFloat
  1249. (...)
  1250. @@
  1251. @@
  1252. - SDL_FRectEqualsEpsilon
  1253. + SDL_RectsEqualEpsilon
  1254. (...)
  1255. @@
  1256. @@
  1257. - SDL_HasIntersection
  1258. + SDL_HasRectIntersection
  1259. (...)
  1260. @@
  1261. @@
  1262. - SDL_HasIntersectionF
  1263. + SDL_HasRectIntersectionFloat
  1264. (...)
  1265. @@
  1266. @@
  1267. - SDL_IntersectFRect
  1268. + SDL_GetRectIntersectionFloat
  1269. (...)
  1270. @@
  1271. @@
  1272. - SDL_IntersectFRectAndLine
  1273. + SDL_GetRectAndLineIntersectionFloat
  1274. (...)
  1275. @@
  1276. @@
  1277. - SDL_IntersectRect
  1278. + SDL_GetRectIntersection
  1279. (...)
  1280. @@
  1281. @@
  1282. - SDL_IntersectRectAndLine
  1283. + SDL_GetRectAndLineIntersection
  1284. (...)
  1285. @@
  1286. @@
  1287. - SDL_PointInFRect
  1288. + SDL_PointInRectFloat
  1289. (...)
  1290. @@
  1291. @@
  1292. - SDL_RectEquals
  1293. + SDL_RectsEqual
  1294. (...)
  1295. @@
  1296. @@
  1297. - SDL_UnionFRect
  1298. + SDL_GetRectUnionFloat
  1299. (...)
  1300. @@
  1301. @@
  1302. - SDL_UnionRect
  1303. + SDL_GetRectUnion
  1304. (...)
  1305. @@
  1306. @@
  1307. - SDL_RenderCopyExF
  1308. + SDL_RenderTextureRotated
  1309. (...)
  1310. @@
  1311. @@
  1312. - SDL_RenderCopyF
  1313. + SDL_RenderTexture
  1314. (...)
  1315. @@
  1316. @@
  1317. - SDL_RenderDrawLineF
  1318. + SDL_RenderLine
  1319. (...)
  1320. @@
  1321. @@
  1322. - SDL_RenderDrawLinesF
  1323. + SDL_RenderLines
  1324. (...)
  1325. @@
  1326. @@
  1327. - SDL_RenderDrawPointF
  1328. + SDL_RenderPoint
  1329. (...)
  1330. @@
  1331. @@
  1332. - SDL_RenderDrawPointsF
  1333. + SDL_RenderPoints
  1334. (...)
  1335. @@
  1336. @@
  1337. - SDL_RenderDrawRectF
  1338. + SDL_RenderRect
  1339. (...)
  1340. @@
  1341. @@
  1342. - SDL_RenderDrawRectsF
  1343. + SDL_RenderRects
  1344. (...)
  1345. @@
  1346. @@
  1347. - SDL_RenderFillRectF
  1348. + SDL_RenderFillRect
  1349. (...)
  1350. @@
  1351. @@
  1352. - SDL_RenderFillRectsF
  1353. + SDL_RenderFillRects
  1354. (...)
  1355. @@
  1356. @@
  1357. - SDL_RenderGetClipRect
  1358. + SDL_GetRenderClipRect
  1359. (...)
  1360. @@
  1361. @@
  1362. - SDL_RenderGetIntegerScale
  1363. + SDL_GetRenderIntegerScale
  1364. (...)
  1365. @@
  1366. @@
  1367. - SDL_RenderGetLogicalSize
  1368. + SDL_GetRenderLogicalSize
  1369. (...)
  1370. @@
  1371. @@
  1372. - SDL_RenderGetMetalCommandEncoder
  1373. + SDL_GetRenderMetalCommandEncoder
  1374. (...)
  1375. @@
  1376. @@
  1377. - SDL_RenderGetMetalLayer
  1378. + SDL_GetRenderMetalLayer
  1379. (...)
  1380. @@
  1381. @@
  1382. - SDL_RenderGetScale
  1383. + SDL_GetRenderScale
  1384. (...)
  1385. @@
  1386. @@
  1387. - SDL_RenderGetViewport
  1388. + SDL_GetRenderViewport
  1389. (...)
  1390. @@
  1391. @@
  1392. - SDL_RenderGetWindow
  1393. + SDL_GetRenderWindow
  1394. (...)
  1395. @@
  1396. @@
  1397. - SDL_RenderIsClipEnabled
  1398. + SDL_RenderClipEnabled
  1399. (...)
  1400. @@
  1401. @@
  1402. - SDL_RenderSetClipRect
  1403. + SDL_SetRenderClipRect
  1404. (...)
  1405. @@
  1406. @@
  1407. - SDL_RenderSetIntegerScale
  1408. + SDL_SetRenderIntegerScale
  1409. (...)
  1410. @@
  1411. @@
  1412. - SDL_RenderSetLogicalSize
  1413. + SDL_SetRenderLogicalSize
  1414. (...)
  1415. @@
  1416. @@
  1417. - SDL_RenderSetScale
  1418. + SDL_SetRenderScale
  1419. (...)
  1420. @@
  1421. @@
  1422. - SDL_RenderSetVSync
  1423. + SDL_SetRenderVSync
  1424. (...)
  1425. @@
  1426. @@
  1427. - SDL_RenderSetViewport
  1428. + SDL_SetRenderViewport
  1429. (...)
  1430. @@
  1431. @@
  1432. - RW_SEEK_CUR
  1433. + SDL_RW_SEEK_CUR
  1434. @@
  1435. @@
  1436. - RW_SEEK_END
  1437. + SDL_RW_SEEK_END
  1438. @@
  1439. @@
  1440. - RW_SEEK_SET
  1441. + SDL_RW_SEEK_SET
  1442. @@
  1443. @@
  1444. - SDL_AllocRW
  1445. + SDL_CreateRW
  1446. (...)
  1447. @@
  1448. @@
  1449. - SDL_FreeRW
  1450. + SDL_DestroyRW
  1451. (...)
  1452. @@
  1453. @@
  1454. - SDL_SensorClose
  1455. + SDL_CloseSensor
  1456. (...)
  1457. @@
  1458. @@
  1459. - SDL_SensorFromInstanceID
  1460. + SDL_GetSensorFromInstanceID
  1461. (...)
  1462. @@
  1463. @@
  1464. - SDL_SensorGetData
  1465. + SDL_GetSensorData
  1466. (...)
  1467. @@
  1468. @@
  1469. - SDL_SensorGetInstanceID
  1470. + SDL_GetSensorInstanceID
  1471. (...)
  1472. @@
  1473. @@
  1474. - SDL_SensorGetName
  1475. + SDL_GetSensorName
  1476. (...)
  1477. @@
  1478. @@
  1479. - SDL_SensorGetNonPortableType
  1480. + SDL_GetSensorNonPortableType
  1481. (...)
  1482. @@
  1483. @@
  1484. - SDL_SensorGetType
  1485. + SDL_GetSensorType
  1486. (...)
  1487. @@
  1488. @@
  1489. - SDL_SensorOpen
  1490. + SDL_OpenSensor
  1491. (...)
  1492. @@
  1493. @@
  1494. - SDL_SensorUpdate
  1495. + SDL_UpdateSensors
  1496. (...)
  1497. @@
  1498. @@
  1499. - SDL_FillRect
  1500. + SDL_FillSurfaceRect
  1501. (...)
  1502. @@
  1503. @@
  1504. - SDL_FillRects
  1505. + SDL_FillSurfaceRects
  1506. (...)
  1507. @@
  1508. @@
  1509. - SDL_FreeSurface
  1510. + SDL_DestroySurface
  1511. (...)
  1512. @@
  1513. @@
  1514. - SDL_GetClipRect
  1515. + SDL_GetSurfaceClipRect
  1516. (...)
  1517. @@
  1518. @@
  1519. - SDL_GetColorKey
  1520. + SDL_GetSurfaceColorKey
  1521. (...)
  1522. @@
  1523. @@
  1524. - SDL_HasColorKey
  1525. + SDL_SurfaceHasColorKey
  1526. (...)
  1527. @@
  1528. @@
  1529. - SDL_HasSurfaceRLE
  1530. + SDL_SurfaceHasRLE
  1531. (...)
  1532. @@
  1533. @@
  1534. - SDL_LowerBlit
  1535. + SDL_BlitSurfaceUnchecked
  1536. (...)
  1537. @@
  1538. @@
  1539. - SDL_LowerBlitScaled
  1540. + SDL_BlitSurfaceUncheckedScaled
  1541. (...)
  1542. @@
  1543. @@
  1544. - SDL_SetClipRect
  1545. + SDL_SetSurfaceClipRect
  1546. (...)
  1547. @@
  1548. @@
  1549. - SDL_SetColorKey
  1550. + SDL_SetSurfaceColorKey
  1551. (...)
  1552. @@
  1553. @@
  1554. - SDL_UpperBlit
  1555. + SDL_BlitSurface
  1556. (...)
  1557. @@
  1558. @@
  1559. - SDL_UpperBlitScaled
  1560. + SDL_BlitSurfaceScaled
  1561. (...)
  1562. @@
  1563. @@
  1564. - SDL_RenderGetD3D11Device
  1565. + SDL_GetRenderD3D11Device
  1566. (...)
  1567. @@
  1568. @@
  1569. - SDL_RenderGetD3D9Device
  1570. + SDL_GetRenderD3D9Device
  1571. (...)
  1572. @@
  1573. @@
  1574. - SDL_GetTicks64
  1575. + SDL_GetTicks
  1576. (...)
  1577. @@
  1578. @@
  1579. - SDL_GetPointDisplayIndex
  1580. + SDL_GetDisplayIndexForPoint
  1581. (...)
  1582. @@
  1583. @@
  1584. - SDL_GetRectDisplayIndex
  1585. + SDL_GetDisplayIndexForRect
  1586. (...)