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- /*
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Program to load a wave file and loop playing it using SDL audio */
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
- #include <stdlib.h>
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include "testutils.h"
- static struct
- {
- SDL_AudioFormat fmt;
- int channels;
- int freq;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- } wave;
- static SDL_AudioDeviceID device;
- static SDL_AudioStream *stream;
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- SDL_Quit();
- /* Let 'main()' return normally */
- if (rc != 0) {
- exit(rc);
- }
- }
- static void
- close_audio(void)
- {
- if (device != 0) {
- SDL_DestroyAudioStream(stream);
- stream = NULL;
- SDL_CloseAudioDevice(device);
- device = 0;
- }
- }
- static void
- open_audio(void)
- {
- SDL_AudioDeviceID *devices = SDL_GetAudioOutputDevices(NULL);
- device = devices ? SDL_OpenAudioDevice(devices[0], wave.fmt, wave.channels, wave.freq) : 0;
- SDL_free(devices);
- if (!device) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
- SDL_free(wave.sound);
- quit(2);
- }
- stream = SDL_CreateAndBindAudioStream(device, wave.fmt, wave.channels, wave.freq);
- if (!stream) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
- SDL_CloseAudioDevice(device);
- SDL_free(wave.sound);
- quit(2);
- }
- }
- #ifndef __EMSCRIPTEN__
- static void reopen_audio(void)
- {
- close_audio();
- open_audio();
- }
- #endif
- static int done = 0;
- static void fillerup(void)
- {
- if (SDL_GetAudioStreamAvailable(stream) < (wave.soundlen / 2)) {
- SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
- }
- }
- #ifdef __EMSCRIPTEN__
- static void loop(void)
- {
- if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
- emscripten_cancel_main_loop();
- } else {
- fillerup();
- }
- }
- #endif
- int main(int argc, char *argv[])
- {
- int i;
- char *filename = NULL;
- SDLTest_CommonState *state;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (state == NULL) {
- return 1;
- }
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (!filename) {
- filename = argv[i];
- consumed = 1;
- }
- }
- if (consumed <= 0) {
- static const char *options[] = { "[sample.wav]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- exit(1);
- }
- i += consumed;
- }
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return 1;
- }
- filename = GetResourceFilename(filename, "sample.wav");
- if (filename == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
- quit(1);
- }
- /* Load the wave file into memory */
- if (SDL_LoadWAV(filename, &wave.fmt, &wave.channels, &wave.freq, &wave.sound, &wave.soundlen) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
- quit(1);
- }
- /* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
- for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
- }
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
- open_audio();
- SDL_FlushEvents(SDL_EVENT_AUDIO_DEVICE_ADDED, SDL_EVENT_AUDIO_DEVICE_REMOVED);
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- SDL_Event event;
- while (SDL_PollEvent(&event) > 0) {
- if (event.type == SDL_EVENT_QUIT) {
- done = 1;
- }
- if ((event.type == SDL_EVENT_AUDIO_DEVICE_ADDED && !event.adevice.iscapture) ||
- (event.type == SDL_EVENT_AUDIO_DEVICE_REMOVED && !event.adevice.iscapture && event.adevice.which == device)) {
- reopen_audio();
- }
- }
- fillerup();
- SDL_Delay(100);
- }
- #endif
- /* Clean up on signal */
- close_audio();
- SDL_free(wave.sound);
- SDL_free(filename);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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