#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Brick 96e47f1657 Clamp results of GetResampler(AvailableOutput|NeededInput)Frames %!s(int64=2) %!d(string=hai) anos
.github c2f388fd88 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci %!s(int64=2) %!d(string=hai) anos
VisualC d6b4f48488 visualc: Turn on multiprocessor compilation. %!s(int64=2) %!d(string=hai) anos
VisualC-GDK ca492dff18 Renamed testgamepad to testcontroller %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT 35876da3c4 Clipboard data API revamp %!s(int64=2) %!d(string=hai) anos
Xcode 94f48f19b0 Use more specific build destinations when creating an xcframework %!s(int64=2) %!d(string=hai) anos
android-project 1c074e8d97 android: Fixed audio device detection. %!s(int64=2) %!d(string=hai) anos
build-scripts 47fea7f06b Used fixed-point arithmetic in ResampleAudio %!s(int64=2) %!d(string=hai) anos
cmake c2f388fd88 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci %!s(int64=2) %!d(string=hai) anos
docs efe15588d5 Relabel back paddles as left or right %!s(int64=2) %!d(string=hai) anos
include be8c42cfd7 Clarify that a window being 'hidden' means that it is unmapped/ordered out %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 96e47f1657 Clamp results of GetResampler(AvailableOutput|NeededInput)Frames %!s(int64=2) %!d(string=hai) anos
test d2b9c8b80d Fixed maths in testaudiostreamdynamicresample (and just show the actual scale) %!s(int64=2) %!d(string=hai) anos
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 4cffbc3644 Add VS code directory to gitignore %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt c2f388fd88 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html