#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

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VisualC 18eeaea054 Implement SInput Device Support (#13343) vor 2 Monaten
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Xcode 18eeaea054 Implement SInput Device Support (#13343) vor 2 Monaten
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build-scripts e1a623f129 SDL_migration.cocci: Fixed a few incorrect function names. vor 1 Monat
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include 9a71e3fd50 Revert "Add SDL_IsTraySupported" vor 1 Monat
src 9a71e3fd50 Revert "Add SDL_IsTraySupported" vor 1 Monat
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.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list vor 1 Jahr
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked vor 2 Jahren
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.gitignore f543faf837 Allow in-tree build vor 10 Monaten
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Android.mk dc2c83c383 Support Google Play 16 KB Page Size Requirement (#13470) vor 1 Monat
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README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])