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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_AUDIO_DRIVER_DISK
- // Output raw audio data to a file.
- #include "../SDL_sysaudio.h"
- #include "SDL_diskaudio.h"
- #define DISKDEFAULT_OUTFILE "sdlaudio.raw"
- #define DISKDEFAULT_INFILE "sdlaudio-in.raw"
- static bool DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
- {
- SDL_Delay(device->hidden->io_delay);
- return true;
- }
- static bool DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
- {
- const int written = (int)SDL_WriteIO(device->hidden->io, buffer, (size_t)buffer_size);
- if (written != buffer_size) { // If we couldn't write, assume fatal error for now
- return false;
- }
- #ifdef DEBUG_AUDIO
- SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
- #endif
- return true;
- }
- static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
- {
- return device->hidden->mixbuf;
- }
- static int DISKAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
- {
- struct SDL_PrivateAudioData *h = device->hidden;
- const int origbuflen = buflen;
- if (h->io) {
- const int br = (int)SDL_ReadIO(h->io, buffer, (size_t)buflen);
- buflen -= br;
- buffer = ((Uint8 *)buffer) + br;
- if (buflen > 0) { // EOF (or error, but whatever).
- SDL_CloseIO(h->io);
- h->io = NULL;
- }
- }
- // if we ran out of file, just write silence.
- SDL_memset(buffer, device->silence_value, buflen);
- return origbuflen;
- }
- static void DISKAUDIO_FlushRecording(SDL_AudioDevice *device)
- {
- // no op...we don't advance the file pointer or anything.
- }
- static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
- {
- if (device->hidden) {
- if (device->hidden->io) {
- SDL_CloseIO(device->hidden->io);
- }
- SDL_free(device->hidden->mixbuf);
- SDL_free(device->hidden);
- device->hidden = NULL;
- }
- }
- static const char *get_filename(const bool recording)
- {
- const char *devname = SDL_GetHint(recording ? SDL_HINT_AUDIO_DISK_INPUT_FILE : SDL_HINT_AUDIO_DISK_OUTPUT_FILE);
- if (!devname) {
- devname = recording ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
- }
- return devname;
- }
- static bool DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
- {
- bool recording = device->recording;
- const char *fname = get_filename(recording);
- device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
- if (!device->hidden) {
- return false;
- }
- device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
- const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DISK_TIMESCALE);
- if (hint) {
- double scale = SDL_atof(hint);
- if (scale >= 0.0) {
- device->hidden->io_delay = (Uint32)SDL_round(device->hidden->io_delay * scale);
- }
- }
- // Open the "audio device"
- device->hidden->io = SDL_IOFromFile(fname, recording ? "rb" : "wb");
- if (!device->hidden->io) {
- return false;
- }
- // Allocate mixing buffer
- if (!recording) {
- device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
- if (!device->hidden->mixbuf) {
- return false;
- }
- SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
- }
- SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
- SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", recording ? "Reading from" : "Writing to", fname);
- return true; // We're ready to rock and roll. :-)
- }
- static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
- {
- *default_playback = SDL_AddAudioDevice(false, DEFAULT_PLAYBACK_DEVNAME, NULL, (void *)0x1);
- *default_recording = SDL_AddAudioDevice(true, DEFAULT_RECORDING_DEVNAME, NULL, (void *)0x2);
- }
- static bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
- {
- impl->OpenDevice = DISKAUDIO_OpenDevice;
- impl->WaitDevice = DISKAUDIO_WaitDevice;
- impl->WaitRecordingDevice = DISKAUDIO_WaitDevice;
- impl->PlayDevice = DISKAUDIO_PlayDevice;
- impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
- impl->RecordDevice = DISKAUDIO_RecordDevice;
- impl->FlushRecording = DISKAUDIO_FlushRecording;
- impl->CloseDevice = DISKAUDIO_CloseDevice;
- impl->DetectDevices = DISKAUDIO_DetectDevices;
- impl->HasRecordingSupport = true;
- return true;
- }
- AudioBootStrap DISKAUDIO_bootstrap = {
- "disk", "direct-to-disk audio", DISKAUDIO_Init, true
- };
- #endif // SDL_AUDIO_DRIVER_DISK
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