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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_METAL
- #include "../SDL_sysrender.h"
- #include "../../video/SDL_pixels_c.h"
- #import <CoreVideo/CoreVideo.h>
- #import <Metal/Metal.h>
- #import <QuartzCore/CAMetalLayer.h>
- #ifdef SDL_VIDEO_DRIVER_COCOA
- #import <AppKit/NSWindow.h>
- #import <AppKit/NSView.h>
- #endif
- #ifdef SDL_VIDEO_DRIVER_UIKIT
- #import <UIKit/UIKit.h>
- #endif
- // Regenerate these with build-metal-shaders.sh
- #ifdef SDL_PLATFORM_MACOS
- #include "SDL_shaders_metal_macos.h"
- #elif defined(SDL_PLATFORM_TVOS)
- #if TARGET_OS_SIMULATOR
- #include "SDL_shaders_metal_tvsimulator.h"
- #else
- #include "SDL_shaders_metal_tvos.h"
- #endif
- #else
- #if TARGET_OS_SIMULATOR
- #include "SDL_shaders_metal_iphonesimulator.h"
- #else
- #include "SDL_shaders_metal_ios.h"
- #endif
- #endif
- // Apple Metal renderer implementation
- // macOS requires constants in a buffer to have a 256 byte alignment.
- // Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
- #if defined(SDL_PLATFORM_MACOS) || TARGET_OS_SIMULATOR || TARGET_OS_MACCATALYST
- #define CONSTANT_ALIGN(x) (256)
- #else
- #define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
- #endif
- #define DEVICE_ALIGN(x) (x < 4 ? 4 : x)
- #define ALIGN_CONSTANTS(align, size) ((size + CONSTANT_ALIGN(align) - 1) & (~(CONSTANT_ALIGN(align) - 1)))
- static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
- static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
- static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
- static const size_t CONSTANTS_OFFSET_DECODE_BT601_LIMITED = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
- static const size_t CONSTANTS_OFFSET_DECODE_BT601_FULL = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT601_LIMITED + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_OFFSET_DECODE_BT709_LIMITED = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT601_FULL + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_OFFSET_DECODE_BT709_FULL = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT709_LIMITED + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_OFFSET_DECODE_BT2020_LIMITED = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT709_FULL + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_OFFSET_DECODE_BT2020_FULL = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT2020_LIMITED + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_DECODE_BT2020_FULL + sizeof(float) * 4 * 4;
- // Sampler types
- typedef enum
- {
- SDL_METAL_SAMPLER_NEAREST_CLAMP,
- SDL_METAL_SAMPLER_NEAREST_WRAP,
- SDL_METAL_SAMPLER_LINEAR_CLAMP,
- SDL_METAL_SAMPLER_LINEAR_WRAP,
- SDL_NUM_METAL_SAMPLERS
- } SDL_METAL_sampler_type;
- typedef enum SDL_MetalVertexFunction
- {
- SDL_METAL_VERTEX_SOLID,
- SDL_METAL_VERTEX_COPY,
- } SDL_MetalVertexFunction;
- typedef enum SDL_MetalFragmentFunction
- {
- SDL_METAL_FRAGMENT_SOLID = 0,
- SDL_METAL_FRAGMENT_COPY,
- SDL_METAL_FRAGMENT_YUV,
- SDL_METAL_FRAGMENT_NV12,
- SDL_METAL_FRAGMENT_COUNT,
- } SDL_MetalFragmentFunction;
- typedef struct METAL_PipelineState
- {
- SDL_BlendMode blendMode;
- void *pipe;
- } METAL_PipelineState;
- typedef struct METAL_PipelineCache
- {
- METAL_PipelineState *states;
- int count;
- SDL_MetalVertexFunction vertexFunction;
- SDL_MetalFragmentFunction fragmentFunction;
- MTLPixelFormat renderTargetFormat;
- const char *label;
- } METAL_PipelineCache;
- /* Each shader combination used by drawing functions has a separate pipeline
- * cache, and we have a separate list of caches for each render target pixel
- * format. This is more efficient than iterating over a global cache to find
- * the pipeline based on the specified shader combination and RT pixel format,
- * since we know what the RT pixel format is when we set the render target, and
- * we know what the shader combination is inside each drawing function's code. */
- typedef struct METAL_ShaderPipelines
- {
- MTLPixelFormat renderTargetFormat;
- METAL_PipelineCache caches[SDL_METAL_FRAGMENT_COUNT];
- } METAL_ShaderPipelines;
- @interface SDL3METAL_RenderData : NSObject
- @property(nonatomic, retain) id<MTLDevice> mtldevice;
- @property(nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
- @property(nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
- @property(nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
- @property(nonatomic, retain) id<MTLLibrary> mtllibrary;
- @property(nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
- @property(nonatomic, retain) NSMutableArray<id<MTLSamplerState>> *mtlsamplers;
- @property(nonatomic, retain) id<MTLBuffer> mtlbufconstants;
- @property(nonatomic, retain) id<MTLBuffer> mtlbufquadindices;
- @property(nonatomic, assign) SDL_MetalView mtlview;
- @property(nonatomic, retain) CAMetalLayer *mtllayer;
- @property(nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
- @property(nonatomic, assign) METAL_ShaderPipelines *activepipelines;
- @property(nonatomic, assign) METAL_ShaderPipelines *allpipelines;
- @property(nonatomic, assign) int pipelinescount;
- @end
- @implementation SDL3METAL_RenderData
- @end
- @interface SDL3METAL_TextureData : NSObject
- @property(nonatomic, retain) id<MTLTexture> mtltexture;
- @property(nonatomic, retain) id<MTLTexture> mtltextureUv;
- @property(nonatomic, assign) SDL_MetalFragmentFunction fragmentFunction;
- #ifdef SDL_HAVE_YUV
- @property(nonatomic, assign) BOOL yuv;
- @property(nonatomic, assign) BOOL nv12;
- @property(nonatomic, assign) size_t conversionBufferOffset;
- #endif
- @property(nonatomic, assign) BOOL hasdata;
- @property(nonatomic, retain) id<MTLBuffer> lockedbuffer;
- @property(nonatomic, assign) SDL_Rect lockedrect;
- @end
- @implementation SDL3METAL_TextureData
- @end
- static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
- static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
- static MTLBlendOperation GetBlendOperation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD:
- return MTLBlendOperationAdd;
- case SDL_BLENDOPERATION_SUBTRACT:
- return MTLBlendOperationSubtract;
- case SDL_BLENDOPERATION_REV_SUBTRACT:
- return MTLBlendOperationReverseSubtract;
- case SDL_BLENDOPERATION_MINIMUM:
- return MTLBlendOperationMin;
- case SDL_BLENDOPERATION_MAXIMUM:
- return MTLBlendOperationMax;
- default:
- return invalidBlendOperation;
- }
- }
- static MTLBlendFactor GetBlendFactor(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO:
- return MTLBlendFactorZero;
- case SDL_BLENDFACTOR_ONE:
- return MTLBlendFactorOne;
- case SDL_BLENDFACTOR_SRC_COLOR:
- return MTLBlendFactorSourceColor;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
- return MTLBlendFactorOneMinusSourceColor;
- case SDL_BLENDFACTOR_SRC_ALPHA:
- return MTLBlendFactorSourceAlpha;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
- return MTLBlendFactorOneMinusSourceAlpha;
- case SDL_BLENDFACTOR_DST_COLOR:
- return MTLBlendFactorDestinationColor;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
- return MTLBlendFactorOneMinusDestinationColor;
- case SDL_BLENDFACTOR_DST_ALPHA:
- return MTLBlendFactorDestinationAlpha;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
- return MTLBlendFactorOneMinusDestinationAlpha;
- default:
- return invalidBlendFactor;
- }
- }
- static NSString *GetVertexFunctionName(SDL_MetalVertexFunction function)
- {
- switch (function) {
- case SDL_METAL_VERTEX_SOLID:
- return @"SDL_Solid_vertex";
- case SDL_METAL_VERTEX_COPY:
- return @"SDL_Copy_vertex";
- default:
- return nil;
- }
- }
- static NSString *GetFragmentFunctionName(SDL_MetalFragmentFunction function)
- {
- switch (function) {
- case SDL_METAL_FRAGMENT_SOLID:
- return @"SDL_Solid_fragment";
- case SDL_METAL_FRAGMENT_COPY:
- return @"SDL_Copy_fragment";
- case SDL_METAL_FRAGMENT_YUV:
- return @"SDL_YUV_fragment";
- case SDL_METAL_FRAGMENT_NV12:
- return @"SDL_NV12_fragment";
- default:
- return nil;
- }
- }
- static id<MTLRenderPipelineState> MakePipelineState(SDL3METAL_RenderData *data, METAL_PipelineCache *cache,
- NSString *blendlabel, SDL_BlendMode blendmode)
- {
- MTLRenderPipelineDescriptor *mtlpipedesc;
- MTLVertexDescriptor *vertdesc;
- MTLRenderPipelineColorAttachmentDescriptor *rtdesc;
- NSError *err = nil;
- id<MTLRenderPipelineState> state;
- METAL_PipelineState pipeline;
- METAL_PipelineState *states;
- id<MTLFunction> mtlvertfn = [data.mtllibrary newFunctionWithName:GetVertexFunctionName(cache->vertexFunction)];
- id<MTLFunction> mtlfragfn = [data.mtllibrary newFunctionWithName:GetFragmentFunctionName(cache->fragmentFunction)];
- SDL_assert(mtlvertfn != nil);
- SDL_assert(mtlfragfn != nil);
- mtlpipedesc = [[MTLRenderPipelineDescriptor alloc] init];
- mtlpipedesc.vertexFunction = mtlvertfn;
- mtlpipedesc.fragmentFunction = mtlfragfn;
- vertdesc = [MTLVertexDescriptor vertexDescriptor];
- switch (cache->vertexFunction) {
- case SDL_METAL_VERTEX_SOLID:
- // position (float2), color (float4)
- vertdesc.layouts[0].stride = sizeof(float) * 2 + sizeof(float) * 4;
- vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
- vertdesc.attributes[0].format = MTLVertexFormatFloat2;
- vertdesc.attributes[0].offset = 0;
- vertdesc.attributes[0].bufferIndex = 0;
- vertdesc.attributes[1].format = MTLVertexFormatFloat4;
- vertdesc.attributes[1].offset = sizeof(float) * 2;
- vertdesc.attributes[1].bufferIndex = 0;
- break;
- case SDL_METAL_VERTEX_COPY:
- // position (float2), color (float4), texcoord (float2)
- vertdesc.layouts[0].stride = sizeof(float) * 2 + sizeof(float) * 4 + sizeof(float) * 2;
- vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
- vertdesc.attributes[0].format = MTLVertexFormatFloat2;
- vertdesc.attributes[0].offset = 0;
- vertdesc.attributes[0].bufferIndex = 0;
- vertdesc.attributes[1].format = MTLVertexFormatFloat4;
- vertdesc.attributes[1].offset = sizeof(float) * 2;
- vertdesc.attributes[1].bufferIndex = 0;
- vertdesc.attributes[2].format = MTLVertexFormatFloat2;
- vertdesc.attributes[2].offset = sizeof(float) * 2 + sizeof(float) * 4;
- vertdesc.attributes[2].bufferIndex = 0;
- break;
- }
- mtlpipedesc.vertexDescriptor = vertdesc;
- rtdesc = mtlpipedesc.colorAttachments[0];
- rtdesc.pixelFormat = cache->renderTargetFormat;
- if (blendmode != SDL_BLENDMODE_NONE) {
- rtdesc.blendingEnabled = YES;
- rtdesc.sourceRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcColorFactor(blendmode));
- rtdesc.destinationRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeDstColorFactor(blendmode));
- rtdesc.rgbBlendOperation = GetBlendOperation(SDL_GetBlendModeColorOperation(blendmode));
- rtdesc.sourceAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blendmode));
- rtdesc.destinationAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeDstAlphaFactor(blendmode));
- rtdesc.alphaBlendOperation = GetBlendOperation(SDL_GetBlendModeAlphaOperation(blendmode));
- } else {
- rtdesc.blendingEnabled = NO;
- }
- mtlpipedesc.label = [@(cache->label) stringByAppendingString:blendlabel];
- state = [data.mtldevice newRenderPipelineStateWithDescriptor:mtlpipedesc error:&err];
- SDL_assert(err == nil);
- pipeline.blendMode = blendmode;
- pipeline.pipe = (void *)CFBridgingRetain(state);
- states = SDL_realloc(cache->states, (cache->count + 1) * sizeof(pipeline));
- if (states) {
- states[cache->count++] = pipeline;
- cache->states = states;
- return (__bridge id<MTLRenderPipelineState>)pipeline.pipe;
- } else {
- CFBridgingRelease(pipeline.pipe);
- return NULL;
- }
- }
- static void MakePipelineCache(SDL3METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
- MTLPixelFormat rtformat, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
- {
- SDL_zerop(cache);
- cache->vertexFunction = vertfn;
- cache->fragmentFunction = fragfn;
- cache->renderTargetFormat = rtformat;
- cache->label = label;
- /* Create pipeline states for the default blend modes. Custom blend modes
- * will be added to the cache on-demand. */
- MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
- MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
- MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);
- MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);
- MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);
- }
- static void DestroyPipelineCache(METAL_PipelineCache *cache)
- {
- if (cache != NULL) {
- for (int i = 0; i < cache->count; i++) {
- CFBridgingRelease(cache->states[i].pipe);
- }
- SDL_free(cache->states);
- }
- }
- void MakeShaderPipelines(SDL3METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
- {
- SDL_zerop(pipelines);
- pipelines->renderTargetFormat = rtformat;
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_SOLID], "SDL primitives pipeline", rtformat, SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_COPY], "SDL copy pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_YUV], "SDL YUV pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_YUV);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV12], "SDL NV12 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV12);
- }
- static METAL_ShaderPipelines *ChooseShaderPipelines(SDL3METAL_RenderData *data, MTLPixelFormat rtformat)
- {
- METAL_ShaderPipelines *allpipelines = data.allpipelines;
- int count = data.pipelinescount;
- for (int i = 0; i < count; i++) {
- if (allpipelines[i].renderTargetFormat == rtformat) {
- return &allpipelines[i];
- }
- }
- allpipelines = SDL_realloc(allpipelines, (count + 1) * sizeof(METAL_ShaderPipelines));
- if (allpipelines == NULL) {
- return NULL;
- }
- MakeShaderPipelines(data, &allpipelines[count], rtformat);
- data.allpipelines = allpipelines;
- data.pipelinescount = count + 1;
- return &data.allpipelines[count];
- }
- static void DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
- {
- if (allpipelines != NULL) {
- for (int i = 0; i < count; i++) {
- for (int cache = 0; cache < SDL_METAL_FRAGMENT_COUNT; cache++) {
- DestroyPipelineCache(&allpipelines[i].caches[cache]);
- }
- }
- SDL_free(allpipelines);
- }
- }
- static inline id<MTLRenderPipelineState> ChoosePipelineState(SDL3METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
- {
- METAL_PipelineCache *cache = &pipelines->caches[fragfn];
- for (int i = 0; i < cache->count; i++) {
- if (cache->states[i].blendMode == blendmode) {
- return (__bridge id<MTLRenderPipelineState>)cache->states[i].pipe;
- }
- }
- return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
- }
- static bool METAL_ActivateRenderCommandEncoder(SDL_Renderer *renderer, MTLLoadAction load, MTLClearColor *clear_color, id<MTLBuffer> vertex_buffer)
- {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- /* Our SetRenderTarget just signals that the next render operation should
- * set up a new render pass. This is where that work happens. */
- if (data.mtlcmdencoder == nil) {
- id<MTLTexture> mtltexture = nil;
- if (renderer->target != NULL) {
- SDL3METAL_TextureData *texdata = (__bridge SDL3METAL_TextureData *)renderer->target->internal;
- mtltexture = texdata.mtltexture;
- } else {
- if (data.mtlbackbuffer == nil) {
- /* The backbuffer's contents aren't guaranteed to persist after
- * presenting, so we can leave it undefined when loading it. */
- data.mtlbackbuffer = [data.mtllayer nextDrawable];
- if (load == MTLLoadActionLoad) {
- load = MTLLoadActionDontCare;
- }
- }
- if (data.mtlbackbuffer != nil) {
- mtltexture = data.mtlbackbuffer.texture;
- }
- }
- /* mtltexture can be nil here if macOS refused to give us a drawable,
- which apparently can happen for minimized windows, etc. */
- if (mtltexture == nil) {
- return false;
- }
- if (load == MTLLoadActionClear) {
- SDL_assert(clear_color != NULL);
- data.mtlpassdesc.colorAttachments[0].clearColor = *clear_color;
- }
- data.mtlpassdesc.colorAttachments[0].loadAction = load;
- data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
- if (data.mtlbackbuffer != nil && mtltexture == data.mtlbackbuffer.texture) {
- data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";
- } else {
- data.mtlcmdencoder.label = @"SDL metal renderer render target";
- }
- /* Set up buffer bindings for positions, texcoords, and color once here,
- * the offsets are adjusted in the code that uses them. */
- if (vertex_buffer != nil) {
- [data.mtlcmdencoder setVertexBuffer:vertex_buffer offset:0 atIndex:0];
- [data.mtlcmdencoder setFragmentBuffer:vertex_buffer offset:0 atIndex:0];
- }
- data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
- // make sure this has a definite place in the queue. This way it will
- // execute reliably whether the app tries to make its own command buffers
- // or whatever. This means we can _always_ batch rendering commands!
- [data.mtlcmdbuffer enqueue];
- }
- return true;
- }
- static void METAL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- }
- static bool METAL_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- if (w) {
- *w = (int)data.mtllayer.drawableSize.width;
- }
- if (h) {
- *h = (int)data.mtllayer.drawableSize.height;
- }
- return true;
- }
- }
- static bool METAL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
- {
- SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
- SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
- SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
- SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
- SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
- SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
- if (GetBlendFactor(srcColorFactor) == invalidBlendFactor ||
- GetBlendFactor(srcAlphaFactor) == invalidBlendFactor ||
- GetBlendOperation(colorOperation) == invalidBlendOperation ||
- GetBlendFactor(dstColorFactor) == invalidBlendFactor ||
- GetBlendFactor(dstAlphaFactor) == invalidBlendFactor ||
- GetBlendOperation(alphaOperation) == invalidBlendOperation) {
- return false;
- }
- return true;
- }
- size_t GetBT601ConversionMatrix(SDL_Colorspace colorspace)
- {
- switch (SDL_COLORSPACERANGE(colorspace)) {
- case SDL_COLOR_RANGE_LIMITED:
- case SDL_COLOR_RANGE_UNKNOWN:
- return CONSTANTS_OFFSET_DECODE_BT601_LIMITED;
- case SDL_COLOR_RANGE_FULL:
- return CONSTANTS_OFFSET_DECODE_BT601_FULL;
- default:
- break;
- }
- return 0;
- }
- size_t GetBT709ConversionMatrix(SDL_Colorspace colorspace)
- {
- switch (SDL_COLORSPACERANGE(colorspace)) {
- case SDL_COLOR_RANGE_LIMITED:
- case SDL_COLOR_RANGE_UNKNOWN:
- return CONSTANTS_OFFSET_DECODE_BT709_LIMITED;
- case SDL_COLOR_RANGE_FULL:
- return CONSTANTS_OFFSET_DECODE_BT709_FULL;
- default:
- break;
- }
- return 0;
- }
- size_t GetBT2020ConversionMatrix(SDL_Colorspace colorspace)
- {
- switch (SDL_COLORSPACERANGE(colorspace)) {
- case SDL_COLOR_RANGE_LIMITED:
- case SDL_COLOR_RANGE_UNKNOWN:
- return CONSTANTS_OFFSET_DECODE_BT2020_LIMITED;
- case SDL_COLOR_RANGE_FULL:
- return CONSTANTS_OFFSET_DECODE_BT2020_FULL;
- default:
- break;
- }
- return 0;
- }
- size_t GetYCbCRtoRGBConversionMatrix(SDL_Colorspace colorspace, int w, int h, int bits_per_pixel)
- {
- const int YUV_SD_THRESHOLD = 576;
- switch (SDL_COLORSPACEMATRIX(colorspace)) {
- case SDL_MATRIX_COEFFICIENTS_BT470BG:
- case SDL_MATRIX_COEFFICIENTS_BT601:
- return GetBT601ConversionMatrix(colorspace);
- case SDL_MATRIX_COEFFICIENTS_BT709:
- return GetBT709ConversionMatrix(colorspace);
- case SDL_MATRIX_COEFFICIENTS_BT2020_NCL:
- return GetBT2020ConversionMatrix(colorspace);
- case SDL_MATRIX_COEFFICIENTS_UNSPECIFIED:
- switch (bits_per_pixel) {
- case 8:
- if (h <= YUV_SD_THRESHOLD) {
- return GetBT601ConversionMatrix(colorspace);
- } else {
- return GetBT709ConversionMatrix(colorspace);
- }
- case 10:
- case 16:
- return GetBT2020ConversionMatrix(colorspace);
- default:
- break;
- }
- break;
- default:
- break;
- }
- return 0;
- }
- static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- MTLPixelFormat pixfmt;
- MTLTextureDescriptor *mtltexdesc;
- id<MTLTexture> mtltexture = nil, mtltextureUv = nil;
- SDL3METAL_TextureData *texturedata;
- CVPixelBufferRef pixelbuffer = nil;
- IOSurfaceRef surface = nil;
- pixelbuffer = SDL_GetPointerProperty(create_props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, nil);
- if (pixelbuffer) {
- surface = CVPixelBufferGetIOSurface(pixelbuffer);
- if (!surface) {
- return SDL_SetError("CVPixelBufferGetIOSurface() failed");
- }
- }
- switch (texture->format) {
- case SDL_PIXELFORMAT_ABGR8888:
- if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
- pixfmt = MTLPixelFormatRGBA8Unorm_sRGB;
- } else {
- pixfmt = MTLPixelFormatRGBA8Unorm;
- }
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
- pixfmt = MTLPixelFormatBGRA8Unorm_sRGB;
- } else {
- pixfmt = MTLPixelFormatBGRA8Unorm;
- }
- break;
- case SDL_PIXELFORMAT_ABGR2101010:
- pixfmt = MTLPixelFormatRGB10A2Unorm;
- break;
- case SDL_PIXELFORMAT_IYUV:
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_NV12:
- case SDL_PIXELFORMAT_NV21:
- pixfmt = MTLPixelFormatR8Unorm;
- break;
- case SDL_PIXELFORMAT_P010:
- pixfmt = MTLPixelFormatR16Unorm;
- break;
- case SDL_PIXELFORMAT_RGBA64_FLOAT:
- pixfmt = MTLPixelFormatRGBA16Float;
- break;
- case SDL_PIXELFORMAT_RGBA128_FLOAT:
- pixfmt = MTLPixelFormatRGBA32Float;
- break;
- default:
- return SDL_SetError("Texture format %s not supported by Metal", SDL_GetPixelFormatName(texture->format));
- }
- mtltexdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixfmt
- width:(NSUInteger)texture->w
- height:(NSUInteger)texture->h
- mipmapped:NO];
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- mtltexdesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
- } else {
- mtltexdesc.usage = MTLTextureUsageShaderRead;
- }
- if (surface) {
- mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc iosurface:surface plane:0];
- } else {
- mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
- }
- if (mtltexture == nil) {
- return SDL_SetError("Texture allocation failed");
- }
- mtltextureUv = nil;
- #ifdef SDL_HAVE_YUV
- BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12);
- BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21 || texture->format == SDL_PIXELFORMAT_P010);
- if (yuv) {
- mtltexdesc.pixelFormat = MTLPixelFormatR8Unorm;
- mtltexdesc.width = (texture->w + 1) / 2;
- mtltexdesc.height = (texture->h + 1) / 2;
- mtltexdesc.textureType = MTLTextureType2DArray;
- mtltexdesc.arrayLength = 2;
- } else if (texture->format == SDL_PIXELFORMAT_P010) {
- mtltexdesc.pixelFormat = MTLPixelFormatRG16Unorm;
- mtltexdesc.width = (texture->w + 1) / 2;
- mtltexdesc.height = (texture->h + 1) / 2;
- } else if (nv12) {
- mtltexdesc.pixelFormat = MTLPixelFormatRG8Unorm;
- mtltexdesc.width = (texture->w + 1) / 2;
- mtltexdesc.height = (texture->h + 1) / 2;
- }
- if (yuv || nv12) {
- if (surface) {
- mtltextureUv = [data.mtldevice newTextureWithDescriptor:mtltexdesc iosurface:surface plane:1];
- } else {
- mtltextureUv = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
- }
- if (mtltextureUv == nil) {
- return SDL_SetError("Texture allocation failed");
- }
- }
- #endif // SDL_HAVE_YUV
- texturedata = [[SDL3METAL_TextureData alloc] init];
- #ifdef SDL_HAVE_YUV
- if (yuv) {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
- } else if (nv12) {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
- } else
- #endif
- {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
- }
- texturedata.mtltexture = mtltexture;
- texturedata.mtltextureUv = mtltextureUv;
- #ifdef SDL_HAVE_YUV
- texturedata.yuv = yuv;
- texturedata.nv12 = nv12;
- if (yuv || nv12) {
- size_t offset = GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
- if (offset == 0) {
- return SDL_SetError("Unsupported YUV colorspace");
- }
- texturedata.conversionBufferOffset = offset;
- }
- #endif
- texture->internal = (void *)CFBridgingRetain(texturedata);
- return true;
- }
- }
- static void METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
- const void *pixels, int pitch)
- {
- [texture replaceRegion:MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h)
- mipmapLevel:0
- slice:slice
- withBytes:pixels
- bytesPerRow:pitch
- bytesPerImage:0];
- }
- static MTLStorageMode METAL_GetStorageMode(id<MTLResource> resource)
- {
- return resource.storageMode;
- }
- static bool METAL_UpdateTextureInternal(SDL_Renderer *renderer, SDL3METAL_TextureData *texturedata,
- id<MTLTexture> texture, SDL_Rect rect, int slice,
- const void *pixels, int pitch)
- {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- SDL_Rect stagingrect = { 0, 0, rect.w, rect.h };
- MTLTextureDescriptor *desc;
- id<MTLTexture> stagingtex;
- id<MTLBlitCommandEncoder> blitcmd;
- /* If the texture is managed or shared and this is the first upload, we can
- * use replaceRegion to upload to it directly. Otherwise we upload the data
- * to a staging texture and copy that over. */
- if (!texturedata.hasdata && METAL_GetStorageMode(texture) != MTLStorageModePrivate) {
- METAL_UploadTextureData(texture, rect, slice, pixels, pitch);
- return true;
- }
- desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:texture.pixelFormat
- width:rect.w
- height:rect.h
- mipmapped:NO];
- if (desc == nil) {
- return SDL_OutOfMemory();
- }
- /* TODO: We could have a pool of textures or a MTLHeap we allocate from,
- * and release a staging texture back to the pool in the command buffer's
- * completion handler. */
- stagingtex = [data.mtldevice newTextureWithDescriptor:desc];
- if (stagingtex == nil) {
- return SDL_OutOfMemory();
- }
- METAL_UploadTextureData(stagingtex, stagingrect, 0, pixels, pitch);
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- data.mtlcmdencoder = nil;
- }
- if (data.mtlcmdbuffer == nil) {
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- }
- blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
- [blitcmd copyFromTexture:stagingtex
- sourceSlice:0
- sourceLevel:0
- sourceOrigin:MTLOriginMake(0, 0, 0)
- sourceSize:MTLSizeMake(rect.w, rect.h, 1)
- toTexture:texture
- destinationSlice:slice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
- [blitcmd endEncoding];
- /* TODO: This isn't very efficient for the YUV formats, which call
- * UpdateTextureInternal multiple times in a row. */
- [data.mtlcmdbuffer commit];
- data.mtlcmdbuffer = nil;
- return true;
- }
- static bool METAL_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- @autoreleasepool {
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, pixels, pitch)) {
- return false;
- }
- #ifdef SDL_HAVE_YUV
- if (texturedata.yuv) {
- int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
- int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
- int UVpitch = (pitch + 1) / 2;
- SDL_Rect UVrect = { rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2 };
- // Skip to the correct offset into the next texture
- pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, Uslice, pixels, UVpitch)) {
- return false;
- }
- // Skip to the correct offset into the next texture
- pixels = (const void *)((const Uint8 *)pixels + UVrect.h * UVpitch);
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, Vslice, pixels, UVpitch)) {
- return false;
- }
- }
- if (texturedata.nv12) {
- SDL_Rect UVrect = { rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2 };
- int UVpitch = 2 * ((pitch + 1) / 2);
- // Skip to the correct offset into the next texture
- pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, 0, pixels, UVpitch)) {
- return false;
- }
- }
- #endif
- texturedata.hasdata = YES;
- return true;
- }
- }
- #ifdef SDL_HAVE_YUV
- static bool METAL_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch)
- {
- @autoreleasepool {
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- const int Uslice = 0;
- const int Vslice = 1;
- SDL_Rect UVrect = { rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2 };
- // Bail out if we're supposed to update an empty rectangle
- if (rect->w <= 0 || rect->h <= 0) {
- return true;
- }
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch)) {
- return false;
- }
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, Uslice, Uplane, Upitch)) {
- return false;
- }
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, Vslice, Vplane, Vpitch)) {
- return false;
- }
- texturedata.hasdata = YES;
- return true;
- }
- }
- static bool METAL_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *UVplane, int UVpitch)
- {
- @autoreleasepool {
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- SDL_Rect UVrect = { rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2 };
- // Bail out if we're supposed to update an empty rectangle
- if (rect->w <= 0 || rect->h <= 0) {
- return true;
- }
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch)) {
- return false;
- }
- if (!METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltextureUv, UVrect, 0, UVplane, UVpitch)) {
- return false;
- }
- texturedata.hasdata = YES;
- return true;
- }
- }
- #endif
- static bool METAL_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- int buffersize = 0;
- id<MTLBuffer> lockedbuffer = nil;
- if (rect->w <= 0 || rect->h <= 0) {
- return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
- }
- *pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
- #ifdef SDL_HAVE_YUV
- if (texturedata.yuv || texturedata.nv12) {
- buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
- } else
- #endif
- {
- buffersize = (*pitch) * rect->h;
- }
- lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
- if (lockedbuffer == nil) {
- return SDL_OutOfMemory();
- }
- texturedata.lockedrect = *rect;
- texturedata.lockedbuffer = lockedbuffer;
- *pixels = [lockedbuffer contents];
- return true;
- }
- }
- static void METAL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- id<MTLBlitCommandEncoder> blitcmd;
- SDL_Rect rect = texturedata.lockedrect;
- int pitch = SDL_BYTESPERPIXEL(texture->format) * rect.w;
- #ifdef SDL_HAVE_YUV
- SDL_Rect UVrect = { rect.x / 2, rect.y / 2, (rect.w + 1) / 2, (rect.h + 1) / 2 };
- #endif
- if (texturedata.lockedbuffer == nil) {
- return;
- }
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- data.mtlcmdencoder = nil;
- }
- if (data.mtlcmdbuffer == nil) {
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- }
- blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:0
- sourceBytesPerRow:pitch
- sourceBytesPerImage:0
- sourceSize:MTLSizeMake(rect.w, rect.h, 1)
- toTexture:texturedata.mtltexture
- destinationSlice:0
- destinationLevel:0
- destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
- #ifdef SDL_HAVE_YUV
- if (texturedata.yuv) {
- int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
- int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
- int UVpitch = (pitch + 1) / 2;
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:rect.h * pitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:UVpitch * UVrect.h
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltextureUv
- destinationSlice:Uslice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:(rect.h * pitch) + UVrect.h * UVpitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:UVpitch * UVrect.h
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltextureUv
- destinationSlice:Vslice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- }
- if (texturedata.nv12) {
- int UVpitch = 2 * ((pitch + 1) / 2);
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:rect.h * pitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:0
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltextureUv
- destinationSlice:0
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- }
- #endif
- [blitcmd endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdbuffer = nil;
- texturedata.lockedbuffer = nil; // Retained property, so it calls release.
- texturedata.hasdata = YES;
- }
- }
- static void METAL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
- {
- }
- static bool METAL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- if (data.mtlcmdencoder) {
- /* End encoding for the previous render target so we can set up a new
- * render pass for this one. */
- [data.mtlcmdencoder endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- }
- /* We don't begin a new render pass right away - we delay it until an actual
- * draw or clear happens. That way we can use hardware clears when possible,
- * which are only available when beginning a new render pass. */
- return true;
- }
- }
- static bool METAL_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- float projection[4][4]; // Prepare an orthographic projection
- const int w = cmd->data.viewport.rect.w;
- const int h = cmd->data.viewport.rect.h;
- const size_t matrixlen = sizeof(projection);
- float *matrix = (float *)SDL_AllocateRenderVertices(renderer, matrixlen, CONSTANT_ALIGN(16), &cmd->data.viewport.first);
- if (!matrix) {
- return false;
- }
- SDL_memset(projection, '\0', matrixlen);
- if (w && h) {
- projection[0][0] = 2.0f / w;
- projection[1][1] = -2.0f / h;
- projection[3][0] = -1.0f;
- projection[3][1] = 1.0f;
- projection[3][3] = 1.0f;
- }
- SDL_memcpy(matrix, projection, matrixlen);
- return true;
- }
- static bool METAL_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return true; // nothing to do in this backend.
- }
- static bool METAL_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- SDL_FColor color = cmd->data.draw.color;
- bool convert_color = SDL_RenderingLinearSpace(renderer);
- const size_t vertlen = (2 * sizeof(float) + 4 * sizeof(float)) * count;
- float *verts = (float *)SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- if (convert_color) {
- SDL_ConvertToLinear(&color);
- }
- for (int i = 0; i < count; i++, points++) {
- *(verts++) = points->x;
- *(verts++) = points->y;
- *(verts++) = color.r;
- *(verts++) = color.g;
- *(verts++) = color.b;
- *(verts++) = color.a;
- }
- return true;
- }
- static bool METAL_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- SDL_FColor color = cmd->data.draw.color;
- bool convert_color = SDL_RenderingLinearSpace(renderer);
- size_t vertlen;
- float *verts;
- SDL_assert(count >= 2); // should have been checked at the higher level.
- vertlen = (2 * sizeof(float) + 4 * sizeof(float)) * count;
- verts = (float *)SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- if (convert_color) {
- SDL_ConvertToLinear(&color);
- }
- for (int i = 0; i < count; i++, points++) {
- *(verts++) = points->x;
- *(verts++) = points->y;
- *(verts++) = color.r;
- *(verts++) = color.g;
- *(verts++) = color.b;
- *(verts++) = color.a;
- }
- /* If the line segment is completely horizontal or vertical,
- make it one pixel longer, to satisfy the diamond-exit rule.
- We should probably do this for diagonal lines too, but we'd have to
- do some trigonometry to figure out the correct pixel and generally
- when we have problems with pixel perfection, it's for straight lines
- that are missing a pixel that frames something and not arbitrary
- angles. Maybe !!! FIXME for later, though. */
- points -= 2; // update the last line.
- verts -= 2 + 1;
- {
- const float xstart = points[0].x;
- const float ystart = points[0].y;
- const float xend = points[1].x;
- const float yend = points[1].y;
- if (ystart == yend) { // horizontal line
- verts[0] += (xend > xstart) ? 1.0f : -1.0f;
- } else if (xstart == xend) { // vertical line
- verts[1] += (yend > ystart) ? 1.0f : -1.0f;
- }
- }
- return true;
- }
- static bool METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- bool convert_color = SDL_RenderingLinearSpace(renderer);
- int count = indices ? num_indices : num_vertices;
- const size_t vertlen = (2 * sizeof(float) + 4 * sizeof(float) + (texture ? 2 : 0) * sizeof(float)) * count;
- float *verts = (float *)SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- for (int i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_FColor col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- *(verts++) = xy_[0] * scale_x;
- *(verts++) = xy_[1] * scale_y;
- col_ = *(SDL_FColor *)((char *)color + j * color_stride);
- if (convert_color) {
- SDL_ConvertToLinear(&col_);
- }
- *(verts++) = col_.r;
- *(verts++) = col_.g;
- *(verts++) = col_.b;
- *(verts++) = col_.a;
- if (texture) {
- float *uv_ = (float *)((char *)uv + j * uv_stride);
- *(verts++) = uv_[0];
- *(verts++) = uv_[1];
- }
- }
- return true;
- }
- // These should mirror the definitions in SDL_shaders_metal.metal
- //static const float TONEMAP_NONE = 0;
- //static const float TONEMAP_LINEAR = 1;
- static const float TONEMAP_CHROME = 2;
- //static const float TEXTURETYPE_NONE = 0;
- static const float TEXTURETYPE_RGB = 1;
- static const float TEXTURETYPE_NV12 = 2;
- static const float TEXTURETYPE_NV21 = 3;
- static const float TEXTURETYPE_YUV = 4;
- //static const float INPUTTYPE_UNSPECIFIED = 0;
- static const float INPUTTYPE_SRGB = 1;
- static const float INPUTTYPE_SCRGB = 2;
- static const float INPUTTYPE_HDR10 = 3;
- typedef struct
- {
- float scRGB_output;
- float texture_type;
- float input_type;
- float color_scale;
- float tonemap_method;
- float tonemap_factor1;
- float tonemap_factor2;
- float sdr_white_point;
- } PixelShaderConstants;
- typedef struct
- {
- __unsafe_unretained id<MTLRenderPipelineState> pipeline;
- __unsafe_unretained id<MTLBuffer> vertex_buffer;
- size_t constants_offset;
- SDL_Texture *texture;
- bool cliprect_dirty;
- bool cliprect_enabled;
- SDL_Rect cliprect;
- bool viewport_dirty;
- SDL_Rect viewport;
- size_t projection_offset;
- bool shader_constants_dirty;
- PixelShaderConstants shader_constants;
- } METAL_DrawStateCache;
- static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, PixelShaderConstants *constants)
- {
- float output_headroom;
- SDL_zerop(constants);
- constants->scRGB_output = (float)SDL_RenderingLinearSpace(renderer);
- constants->color_scale = cmd->data.draw.color_scale;
- if (texture) {
- switch (texture->format) {
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_IYUV:
- constants->texture_type = TEXTURETYPE_YUV;
- break;
- case SDL_PIXELFORMAT_NV12:
- constants->texture_type = TEXTURETYPE_NV12;
- break;
- case SDL_PIXELFORMAT_NV21:
- constants->texture_type = TEXTURETYPE_NV21;
- break;
- case SDL_PIXELFORMAT_P010:
- constants->texture_type = TEXTURETYPE_NV12;
- break;
- default:
- constants->texture_type = TEXTURETYPE_RGB;
- }
- switch (SDL_COLORSPACETRANSFER(texture->colorspace)) {
- case SDL_TRANSFER_CHARACTERISTICS_LINEAR:
- constants->input_type = INPUTTYPE_SCRGB;
- break;
- case SDL_TRANSFER_CHARACTERISTICS_PQ:
- constants->input_type = INPUTTYPE_HDR10;
- break;
- default:
- constants->input_type = INPUTTYPE_SRGB;
- break;
- }
- constants->sdr_white_point = texture->SDR_white_point;
- if (renderer->target) {
- output_headroom = renderer->target->HDR_headroom;
- } else {
- output_headroom = renderer->HDR_headroom;
- }
- if (texture->HDR_headroom > output_headroom) {
- constants->tonemap_method = TONEMAP_CHROME;
- constants->tonemap_factor1 = (output_headroom / (texture->HDR_headroom * texture->HDR_headroom));
- constants->tonemap_factor2 = (1.0f / output_headroom);
- }
- }
- }
- static bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader, PixelShaderConstants *shader_constants, const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
- {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- size_t first = cmd->data.draw.first;
- id<MTLRenderPipelineState> newpipeline;
- PixelShaderConstants solid_constants;
- if (!METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, statecache->vertex_buffer)) {
- return false;
- }
- if (statecache->viewport_dirty) {
- MTLViewport viewport;
- viewport.originX = statecache->viewport.x;
- viewport.originY = statecache->viewport.y;
- viewport.width = statecache->viewport.w;
- viewport.height = statecache->viewport.h;
- viewport.znear = 0.0;
- viewport.zfar = 1.0;
- [data.mtlcmdencoder setViewport:viewport];
- [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:statecache->projection_offset atIndex:2]; // projection
- statecache->viewport_dirty = false;
- }
- if (statecache->cliprect_dirty) {
- SDL_Rect output;
- SDL_Rect clip;
- if (statecache->cliprect_enabled) {
- clip = statecache->cliprect;
- clip.x += statecache->viewport.x;
- clip.y += statecache->viewport.y;
- } else {
- clip = statecache->viewport;
- }
- // Set Scissor Rect Validation: w/h must be <= render pass
- SDL_zero(output);
- if (renderer->target) {
- output.w = renderer->target->w;
- output.h = renderer->target->h;
- } else {
- METAL_GetOutputSize(renderer, &output.w, &output.h);
- }
- if (SDL_GetRectIntersection(&output, &clip, &clip)) {
- MTLScissorRect mtlrect;
- mtlrect.x = clip.x;
- mtlrect.y = clip.y;
- mtlrect.width = clip.w;
- mtlrect.height = clip.h;
- [data.mtlcmdencoder setScissorRect:mtlrect];
- }
- statecache->cliprect_dirty = false;
- }
- newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
- if (newpipeline != statecache->pipeline) {
- [data.mtlcmdencoder setRenderPipelineState:newpipeline];
- statecache->pipeline = newpipeline;
- }
- if (!shader_constants) {
- SetupShaderConstants(renderer, cmd, NULL, &solid_constants);
- shader_constants = &solid_constants;
- }
- if (statecache->shader_constants_dirty ||
- SDL_memcmp(shader_constants, &statecache->shader_constants, sizeof(*shader_constants)) != 0) {
- id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:sizeof(*shader_constants) options:MTLResourceStorageModeShared];
- mtlbufconstants.label = @"SDL shader constants data";
- SDL_memcpy([mtlbufconstants contents], shader_constants, sizeof(*shader_constants));
- [data.mtlcmdencoder setFragmentBuffer:mtlbufconstants offset:0 atIndex:0];
- SDL_memcpy(&statecache->shader_constants, shader_constants, sizeof(*shader_constants));
- statecache->shader_constants_dirty = false;
- }
- if (constants_offset != statecache->constants_offset) {
- if (constants_offset != CONSTANTS_OFFSET_INVALID) {
- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:constants_offset atIndex:3];
- }
- statecache->constants_offset = constants_offset;
- }
- [data.mtlcmdencoder setVertexBufferOffset:first atIndex:0]; // position/texcoords
- return true;
- }
- static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
- id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
- {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- SDL_Texture *texture = cmd->data.draw.texture;
- SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
- PixelShaderConstants constants;
- SetupShaderConstants(renderer, cmd, texture, &constants);
- if (!SetDrawState(renderer, cmd, texturedata.fragmentFunction, &constants, constants_offset, mtlbufvertex, statecache)) {
- return false;
- }
- if (texture != statecache->texture) {
- id<MTLSamplerState> mtlsampler;
- if (texture->scaleMode == SDL_SCALEMODE_NEAREST) {
- switch (cmd->data.draw.texture_address_mode) {
- case SDL_TEXTURE_ADDRESS_CLAMP:
- mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_NEAREST_CLAMP];
- break;
- case SDL_TEXTURE_ADDRESS_WRAP:
- mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_NEAREST_WRAP];
- break;
- default:
- return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
- }
- } else {
- switch (cmd->data.draw.texture_address_mode) {
- case SDL_TEXTURE_ADDRESS_CLAMP:
- mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_LINEAR_CLAMP];
- break;
- case SDL_TEXTURE_ADDRESS_WRAP:
- mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_LINEAR_WRAP];
- break;
- default:
- return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
- }
- }
- [data.mtlcmdencoder setFragmentSamplerState:mtlsampler atIndex:0];
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
- #ifdef SDL_HAVE_YUV
- if (texturedata.yuv || texturedata.nv12) {
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltextureUv atIndex:1];
- [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
- }
- #endif
- statecache->texture = texture;
- }
- return true;
- }
- static void METAL_InvalidateCachedState(SDL_Renderer *renderer)
- {
- // METAL_DrawStateCache only exists during a run of METAL_RunCommandQueue, so there's nothing to invalidate!
- }
- static bool METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- id<MTLBuffer> mtlbufvertex = nil;
- METAL_DrawStateCache statecache;
- SDL_zero(statecache);
- statecache.pipeline = nil;
- statecache.vertex_buffer = nil;
- statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
- statecache.texture = NULL;
- statecache.shader_constants_dirty = true;
- statecache.cliprect_dirty = true;
- statecache.viewport_dirty = true;
- statecache.projection_offset = 0;
- // !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
- if (vertsize > 0) {
- /* We can memcpy to a shared buffer from the CPU and read it from the GPU
- * without any extra copying. It's a bit slower on macOS to read shared
- * data from the GPU than to read managed/private data, but we avoid the
- * cost of copying the data and the code's simpler. Apple's best
- * practices guide recommends this approach for streamed vertex data.
- */
- mtlbufvertex = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModeShared];
- mtlbufvertex.label = @"SDL vertex data";
- SDL_memcpy([mtlbufvertex contents], vertices, vertsize);
- statecache.vertex_buffer = mtlbufvertex;
- }
- // If there's a command buffer here unexpectedly (app requested one?). Commit it so we can start fresh.
- [data.mtlcmdencoder endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- SDL_memcpy(&statecache.viewport, &cmd->data.viewport.rect, sizeof(statecache.viewport));
- statecache.projection_offset = cmd->data.viewport.first;
- statecache.viewport_dirty = true;
- statecache.cliprect_dirty = true;
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- SDL_memcpy(&statecache.cliprect, &cmd->data.cliprect.rect, sizeof(statecache.cliprect));
- statecache.cliprect_enabled = cmd->data.cliprect.enabled;
- statecache.cliprect_dirty = true;
- break;
- }
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- /* If we're already encoding a command buffer, dump it without committing it. We'd just
- clear all its work anyhow, and starting a new encoder will let us use a hardware clear
- operation via MTLLoadActionClear. */
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- // !!! FIXME: have to commit, or an uncommitted but enqueued buffer will prevent the frame from finishing.
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- }
- // force all this state to be reconfigured on next command buffer.
- statecache.pipeline = nil;
- statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
- statecache.texture = NULL;
- statecache.shader_constants_dirty = true;
- statecache.cliprect_dirty = true;
- statecache.viewport_dirty = true;
- {
- bool convert_color = SDL_RenderingLinearSpace(renderer);
- SDL_FColor color = cmd->data.color.color;
- if (convert_color) {
- SDL_ConvertToLinear(&color);
- }
- color.r *= cmd->data.color.color_scale;
- color.g *= cmd->data.color.color_scale;
- color.b *= cmd->data.color.color_scale;
- MTLClearColor mtlcolor = MTLClearColorMake(color.r, color.g, color.b, color.a);
- // get new command encoder, set up with an initial clear operation.
- // (this might fail, and future draw operations will notice.)
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &mtlcolor, mtlbufvertex);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- case SDL_RENDERCMD_DRAW_LINES:
- {
- const size_t count = cmd->data.draw.count;
- const MTLPrimitiveType primtype = (cmd->command == SDL_RENDERCMD_DRAW_POINTS) ? MTLPrimitiveTypePoint : MTLPrimitiveTypeLineStrip;
- if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, NULL, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: // unused
- break;
- case SDL_RENDERCMD_COPY: // unused
- break;
- case SDL_RENDERCMD_COPY_EX: // unused
- break;
- case SDL_RENDERCMD_GEOMETRY:
- {
- const size_t count = cmd->data.draw.count;
- SDL_Texture *texture = cmd->data.draw.texture;
- if (texture) {
- if (SetCopyState(renderer, cmd, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
- }
- } else {
- if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, NULL, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
- }
- }
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return true;
- }
- }
- static SDL_Surface *METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- id<MTLTexture> mtltexture;
- MTLRegion mtlregion;
- Uint32 format;
- SDL_Surface *surface;
- if (!METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil)) {
- SDL_SetError("Failed to activate render command encoder (is your window in the background?");
- return NULL;
- }
- [data.mtlcmdencoder endEncoding];
- mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
- #ifdef SDL_PLATFORM_MACOS
- /* on macOS with managed-storage textures, we need to tell the driver to
- * update the CPU-side copy of the texture data.
- * NOTE: Currently all of our textures are managed on macOS. We'll need some
- * extra copying for any private textures. */
- if (METAL_GetStorageMode(mtltexture) == MTLStorageModeManaged) {
- id<MTLBlitCommandEncoder> blit = [data.mtlcmdbuffer blitCommandEncoder];
- [blit synchronizeResource:mtltexture];
- [blit endEncoding];
- }
- #endif
- /* Commit the current command buffer and wait until it's completed, to make
- * sure the GPU has finished rendering to it by the time we read it. */
- [data.mtlcmdbuffer commit];
- [data.mtlcmdbuffer waitUntilCompleted];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
- switch (mtltexture.pixelFormat) {
- case MTLPixelFormatBGRA8Unorm:
- case MTLPixelFormatBGRA8Unorm_sRGB:
- format = SDL_PIXELFORMAT_ARGB8888;
- break;
- case MTLPixelFormatRGBA8Unorm:
- case MTLPixelFormatRGBA8Unorm_sRGB:
- format = SDL_PIXELFORMAT_ABGR8888;
- break;
- case MTLPixelFormatRGB10A2Unorm:
- format = SDL_PIXELFORMAT_ABGR2101010;
- break;
- case MTLPixelFormatRGBA16Float:
- format = SDL_PIXELFORMAT_RGBA64_FLOAT;
- break;
- default:
- SDL_SetError("Unknown framebuffer pixel format");
- return NULL;
- }
- surface = SDL_CreateSurface(rect->w, rect->h, format);
- if (surface) {
- [mtltexture getBytes:surface->pixels bytesPerRow:surface->pitch fromRegion:mtlregion mipmapLevel:0];
- }
- return surface;
- }
- }
- static bool METAL_RenderPresent(SDL_Renderer *renderer)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- bool ready = true;
- // If we don't have a command buffer, we can't present, so activate to get one.
- if (data.mtlcmdencoder == nil) {
- // We haven't even gotten a backbuffer yet? Load and clear it. Otherwise, load the existing data.
- if (data.mtlbackbuffer == nil) {
- float alpha = (SDL_GetWindowFlags(renderer->window) & SDL_WINDOW_TRANSPARENT) ? 0.0f : 1.0f;
- MTLClearColor color = MTLClearColorMake(0.0f, 0.0f, 0.0f, alpha);
- ready = METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color, nil);
- } else {
- ready = METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
- }
- }
- [data.mtlcmdencoder endEncoding];
- // If we don't have a drawable to present, don't try to present it.
- // But we'll still try to commit the command buffer in case it was already enqueued.
- if (ready) {
- SDL_assert(data.mtlbackbuffer != nil);
- [data.mtlcmdbuffer presentDrawable:data.mtlbackbuffer];
- }
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- data.mtlbackbuffer = nil;
- if (renderer->hidden || !ready) {
- return false;
- }
- return true;
- }
- }
- static void METAL_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- @autoreleasepool {
- CFBridgingRelease(texture->internal);
- texture->internal = NULL;
- }
- }
- static void METAL_DestroyRenderer(SDL_Renderer *renderer)
- {
- @autoreleasepool {
- if (renderer->internal) {
- SDL3METAL_RenderData *data = CFBridgingRelease(renderer->internal);
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- }
- DestroyAllPipelines(data.allpipelines, data.pipelinescount);
- /* Release the metal view instead of destroying it,
- in case we want to use it later (recreating the renderer)
- */
- // SDL_Metal_DestroyView(data.mtlview);
- CFBridgingRelease(data.mtlview);
- }
- }
- }
- static void *METAL_GetMetalLayer(SDL_Renderer *renderer)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- return (__bridge void *)data.mtllayer;
- }
- }
- static void *METAL_GetMetalCommandEncoder(SDL_Renderer *renderer)
- {
- @autoreleasepool {
- // note that data.mtlcmdencoder can be nil if METAL_ActivateRenderCommandEncoder fails.
- // Before SDL 2.0.18, it might have returned a non-nil encoding that might not have been
- // usable for presentation. Check your return values!
- SDL3METAL_RenderData *data;
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
- data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- return (__bridge void *)data.mtlcmdencoder;
- }
- }
- static bool METAL_SetVSync(SDL_Renderer *renderer, const int vsync)
- {
- #if defined(SDL_PLATFORM_MACOS) || TARGET_OS_MACCATALYST
- SDL3METAL_RenderData *data = (__bridge SDL3METAL_RenderData *)renderer->internal;
- switch (vsync) {
- case 0:
- data.mtllayer.displaySyncEnabled = NO;
- break;
- case 1:
- data.mtllayer.displaySyncEnabled = YES;
- break;
- default:
- return SDL_Unsupported();
- }
- return true;
- #else
- switch (vsync) {
- case 1:
- return true;
- default:
- return SDL_Unsupported();
- }
- #endif
- }
- static SDL_MetalView GetWindowView(SDL_Window *window)
- {
- #ifdef SDL_VIDEO_DRIVER_COCOA
- NSWindow *nswindow = (__bridge NSWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
- NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, 0);
- if (nswindow && tag) {
- NSView *view = nswindow.contentView;
- if (view.subviews.count > 0) {
- view = view.subviews[0];
- if (view.tag == tag) {
- return (SDL_MetalView)CFBridgingRetain(view);
- }
- }
- }
- #endif
- #ifdef SDL_VIDEO_DRIVER_UIKIT
- UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
- NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, 0);
- if (uiwindow && tag) {
- UIView *view = uiwindow.rootViewController.view;
- if (view.tag == tag) {
- return (SDL_MetalView)CFBridgingRetain(view);
- }
- }
- #endif
- return nil;
- }
- static bool METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
- {
- @autoreleasepool {
- SDL3METAL_RenderData *data = NULL;
- id<MTLDevice> mtldevice = nil;
- SDL_MetalView view = NULL;
- CAMetalLayer *layer = nil;
- NSError *err = nil;
- dispatch_data_t mtllibdata;
- char *constantdata;
- int maxtexsize, quadcount = UINT16_MAX / 4;
- UInt16 *indexdata;
- size_t indicessize = sizeof(UInt16) * quadcount * 6;
- MTLSamplerDescriptor *samplerdesc;
- id<MTLCommandQueue> mtlcmdqueue;
- id<MTLLibrary> mtllibrary;
- id<MTLBuffer> mtlbufconstantstaging, mtlbufquadindicesstaging, mtlbufconstants, mtlbufquadindices;
- id<MTLCommandBuffer> cmdbuffer;
- id<MTLBlitCommandEncoder> blitcmd;
- bool scRGB_supported = false;
- // Note: matrices are column major.
- float identitytransform[16] = {
- 1.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- };
- float halfpixeltransform[16] = {
- 1.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- 0.0f,
- 0.5f,
- 0.5f,
- 0.0f,
- 1.0f,
- };
- const size_t YCbCr_shader_matrix_size = 4 * 4 * sizeof(float);
- SDL_SetupRendererColorspace(renderer, create_props);
- #ifndef SDL_PLATFORM_TVOS
- if (@available(macos 10.11, iOS 16.0, *)) {
- scRGB_supported = true;
- }
- #endif
- if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
- if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR && scRGB_supported) {
- // This colorspace is supported
- } else {
- return SDL_SetError("Unsupported output colorspace");
- }
- }
- #ifdef SDL_PLATFORM_MACOS
- if (SDL_GetHintBoolean(SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE, true)) {
- NSArray<id<MTLDevice>> *devices = MTLCopyAllDevices();
- for (id<MTLDevice> device in devices) {
- if (device.isLowPower) {
- mtldevice = device;
- break;
- }
- }
- }
- #endif
- if (mtldevice == nil) {
- mtldevice = MTLCreateSystemDefaultDevice();
- }
- if (mtldevice == nil) {
- return SDL_SetError("Failed to obtain Metal device");
- }
- view = GetWindowView(window);
- if (view == nil) {
- view = SDL_Metal_CreateView(window);
- }
- if (view == NULL) {
- return false;
- }
- // !!! FIXME: error checking on all of this.
- data = [[SDL3METAL_RenderData alloc] init];
- if (data == nil) {
- /* Release the metal view instead of destroying it,
- in case we want to use it later (recreating the renderer)
- */
- // SDL_Metal_DestroyView(view);
- CFBridgingRelease(view);
- return SDL_SetError("SDL3METAL_RenderData alloc/init failed");
- }
- renderer->internal = (void *)CFBridgingRetain(data);
- METAL_InvalidateCachedState(renderer);
- renderer->window = window;
- data.mtlview = view;
- #ifdef SDL_PLATFORM_MACOS
- layer = (CAMetalLayer *)[(__bridge NSView *)view layer];
- #else
- layer = (CAMetalLayer *)[(__bridge UIView *)view layer];
- #endif
- #ifndef SDL_PLATFORM_TVOS
- if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
- if (@available(macos 10.11, iOS 16.0, *)) {
- layer.wantsExtendedDynamicRangeContent = YES;
- } else {
- SDL_assert(!"Logic error, scRGB is not actually supported");
- }
- layer.pixelFormat = MTLPixelFormatRGBA16Float;
- const CFStringRef name = kCGColorSpaceExtendedLinearSRGB;
- CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(name);
- layer.colorspace = colorspace;
- CGColorSpaceRelease(colorspace);
- }
- #endif // !SDL_PLATFORM_TVOS
- layer.device = mtldevice;
- // Necessary for RenderReadPixels.
- layer.framebufferOnly = NO;
- data.mtldevice = layer.device;
- data.mtllayer = layer;
- mtlcmdqueue = [data.mtldevice newCommandQueue];
- data.mtlcmdqueue = mtlcmdqueue;
- data.mtlcmdqueue.label = @"SDL Metal Renderer";
- data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
- // The compiled .metallib is embedded in a static array in a header file
- // but the original shader source code is in SDL_shaders_metal.metal.
- mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{
- });
- mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
- data.mtllibrary = mtllibrary;
- SDL_assert(err == nil);
- data.mtllibrary.label = @"SDL Metal renderer shader library";
- // Do some shader pipeline state loading up-front rather than on demand.
- data.pipelinescount = 0;
- data.allpipelines = NULL;
- ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
- static struct
- {
- MTLSamplerMinMagFilter filter;
- MTLSamplerAddressMode address;
- } samplerParams[] = {
- { MTLSamplerMinMagFilterNearest, MTLSamplerAddressModeClampToEdge },
- { MTLSamplerMinMagFilterNearest, MTLSamplerAddressModeRepeat },
- { MTLSamplerMinMagFilterLinear, MTLSamplerAddressModeClampToEdge },
- { MTLSamplerMinMagFilterLinear, MTLSamplerAddressModeRepeat },
- };
- SDL_COMPILE_TIME_ASSERT(samplerParams_SIZE, SDL_arraysize(samplerParams) == SDL_NUM_METAL_SAMPLERS);
- data.mtlsamplers = [[NSMutableArray<id<MTLSamplerState>> alloc] init];
- samplerdesc = [[MTLSamplerDescriptor alloc] init];
- for (int i = 0; i < SDL_arraysize(samplerParams); ++i) {
- samplerdesc.minFilter = samplerParams[i].filter;
- samplerdesc.magFilter = samplerParams[i].filter;
- samplerdesc.sAddressMode = samplerParams[i].address;
- samplerdesc.tAddressMode = samplerParams[i].address;
- [data.mtlsamplers addObject:[data.mtldevice newSamplerStateWithDescriptor:samplerdesc]];
- }
- mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
- constantdata = [mtlbufconstantstaging contents];
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601_LIMITED, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT601_LIMITED, 0, 0, 8), YCbCr_shader_matrix_size);
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601_FULL, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT601_FULL, 0, 0, 8), YCbCr_shader_matrix_size);
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709_LIMITED, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT709_LIMITED, 0, 0, 8), YCbCr_shader_matrix_size);
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709_FULL, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT709_FULL, 0, 0, 8), YCbCr_shader_matrix_size);
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT2020_LIMITED, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT2020_LIMITED, 0, 0, 10), YCbCr_shader_matrix_size);
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT2020_FULL, SDL_GetYCbCRtoRGBConversionMatrix(SDL_COLORSPACE_BT2020_FULL, 0, 0, 10), YCbCr_shader_matrix_size);
- mtlbufquadindicesstaging = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModeShared];
- /* Quads in the following vertex order (matches the FillRects vertices):
- * 1---3
- * | \ |
- * 0---2
- */
- indexdata = [mtlbufquadindicesstaging contents];
- for (int i = 0; i < quadcount; i++) {
- indexdata[i * 6 + 0] = i * 4 + 0;
- indexdata[i * 6 + 1] = i * 4 + 1;
- indexdata[i * 6 + 2] = i * 4 + 2;
- indexdata[i * 6 + 3] = i * 4 + 2;
- indexdata[i * 6 + 4] = i * 4 + 1;
- indexdata[i * 6 + 5] = i * 4 + 3;
- }
- mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
- data.mtlbufconstants = mtlbufconstants;
- data.mtlbufconstants.label = @"SDL constant data";
- mtlbufquadindices = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModePrivate];
- data.mtlbufquadindices = mtlbufquadindices;
- data.mtlbufquadindices.label = @"SDL quad index buffer";
- cmdbuffer = [data.mtlcmdqueue commandBuffer];
- blitcmd = [cmdbuffer blitCommandEncoder];
- [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
- [blitcmd copyFromBuffer:mtlbufquadindicesstaging sourceOffset:0 toBuffer:mtlbufquadindices destinationOffset:0 size:indicessize];
- [blitcmd endEncoding];
- [cmdbuffer commit];
- // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
- renderer->WindowEvent = METAL_WindowEvent;
- renderer->GetOutputSize = METAL_GetOutputSize;
- renderer->SupportsBlendMode = METAL_SupportsBlendMode;
- renderer->CreateTexture = METAL_CreateTexture;
- renderer->UpdateTexture = METAL_UpdateTexture;
- #ifdef SDL_HAVE_YUV
- renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
- renderer->UpdateTextureNV = METAL_UpdateTextureNV;
- #endif
- renderer->LockTexture = METAL_LockTexture;
- renderer->UnlockTexture = METAL_UnlockTexture;
- renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
- renderer->SetRenderTarget = METAL_SetRenderTarget;
- renderer->QueueSetViewport = METAL_QueueSetViewport;
- renderer->QueueSetDrawColor = METAL_QueueNoOp;
- renderer->QueueDrawPoints = METAL_QueueDrawPoints;
- renderer->QueueDrawLines = METAL_QueueDrawLines;
- renderer->QueueGeometry = METAL_QueueGeometry;
- renderer->InvalidateCachedState = METAL_InvalidateCachedState;
- renderer->RunCommandQueue = METAL_RunCommandQueue;
- renderer->RenderReadPixels = METAL_RenderReadPixels;
- renderer->RenderPresent = METAL_RenderPresent;
- renderer->DestroyTexture = METAL_DestroyTexture;
- renderer->DestroyRenderer = METAL_DestroyRenderer;
- renderer->SetVSync = METAL_SetVSync;
- renderer->GetMetalLayer = METAL_GetMetalLayer;
- renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
- renderer->name = METAL_RenderDriver.name;
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA128_FLOAT);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
- #if defined(SDL_PLATFORM_MACOS) || TARGET_OS_MACCATALYST
- data.mtllayer.displaySyncEnabled = NO;
- #endif
- // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
- maxtexsize = 4096;
- #if defined(SDL_PLATFORM_MACOS) || TARGET_OS_MACCATALYST
- maxtexsize = 16384;
- #elif defined(SDL_PLATFORM_TVOS)
- maxtexsize = 8192;
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
- maxtexsize = 16384;
- }
- #else
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
- maxtexsize = 16384;
- } else if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
- maxtexsize = 16384;
- } else if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
- maxtexsize = 8192;
- } else {
- maxtexsize = 4096;
- }
- #endif
- SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, maxtexsize);
- return true;
- }
- }
- SDL_RenderDriver METAL_RenderDriver = {
- METAL_CreateRenderer, "metal"
- };
- #endif // SDL_VIDEO_RENDER_METAL
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