testautomation_render.c 35 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. /* ================= Test Case Implementation ================== */
  8. #define TESTRENDER_SCREEN_W 80
  9. #define TESTRENDER_SCREEN_H 60
  10. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  11. #define ALLOWABLE_ERROR_OPAQUE 0
  12. #define ALLOWABLE_ERROR_BLENDED 64
  13. /* Test window and renderer */
  14. SDL_Window *window = NULL;
  15. SDL_Renderer *renderer = NULL;
  16. /* Prototypes for helper functions */
  17. static int clearScreen(void);
  18. static void compare(SDL_Surface *reference, int allowable_error);
  19. static int hasTexAlpha(void);
  20. static int hasTexColor(void);
  21. static SDL_Texture *loadTestFace(void);
  22. static int hasBlendModes(void);
  23. static int hasDrawColor(void);
  24. static int isSupported(int code);
  25. /**
  26. * Create software renderer for tests
  27. */
  28. void InitCreateRenderer(void *arg)
  29. {
  30. int posX = 100, posY = 100, width = 320, height = 240;
  31. renderer = NULL;
  32. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  33. SDLTest_AssertPass("SDL_CreateWindow()");
  34. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  35. if (window == NULL) {
  36. return;
  37. }
  38. renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
  39. SDLTest_AssertPass("SDL_CreateRenderer()");
  40. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  41. if (renderer == NULL) {
  42. SDL_DestroyWindow(window);
  43. return;
  44. }
  45. }
  46. /*
  47. * Destroy renderer for tests
  48. */
  49. void CleanupDestroyRenderer(void *arg)
  50. {
  51. if (renderer != NULL) {
  52. SDL_DestroyRenderer(renderer);
  53. renderer = NULL;
  54. SDLTest_AssertPass("SDL_DestroyRenderer()");
  55. }
  56. if (window != NULL) {
  57. SDL_DestroyWindow(window);
  58. window = NULL;
  59. SDLTest_AssertPass("SDL_DestroyWindow");
  60. }
  61. }
  62. /**
  63. * @brief Tests call to SDL_GetNumRenderDrivers
  64. *
  65. * \sa
  66. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  67. */
  68. int render_testGetNumRenderDrivers(void *arg)
  69. {
  70. int n;
  71. n = SDL_GetNumRenderDrivers();
  72. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  73. return TEST_COMPLETED;
  74. }
  75. /**
  76. * @brief Tests the SDL primitives for rendering.
  77. *
  78. * \sa
  79. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  80. * http://wiki.libsdl.org/SDL_RenderFillRect
  81. * http://wiki.libsdl.org/SDL_RenderLine
  82. *
  83. */
  84. int render_testPrimitives(void *arg)
  85. {
  86. int ret;
  87. int x, y;
  88. SDL_FRect rect;
  89. SDL_Surface *referenceSurface = NULL;
  90. int checkFailCount1;
  91. int checkFailCount2;
  92. /* Clear surface. */
  93. clearScreen();
  94. /* Need drawcolor or just skip test. */
  95. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  96. /* Draw a rectangle. */
  97. rect.x = 40.0f;
  98. rect.y = 0.0f;
  99. rect.w = 40.0f;
  100. rect.h = 80.0f;
  101. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  102. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  103. ret = SDL_RenderFillRect(renderer, &rect);
  104. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  105. /* Draw a rectangle. */
  106. rect.x = 10.0f;
  107. rect.y = 10.0f;
  108. rect.w = 60.0f;
  109. rect.h = 40.0f;
  110. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  111. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  112. ret = SDL_RenderFillRect(renderer, &rect);
  113. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  114. /* Draw some points like so:
  115. * X.X.X.X..
  116. * .X.X.X.X.
  117. * X.X.X.X.. */
  118. checkFailCount1 = 0;
  119. checkFailCount2 = 0;
  120. for (y = 0; y < 3; y++) {
  121. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  122. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  123. if (ret != 0) {
  124. checkFailCount1++;
  125. }
  126. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  127. if (ret != 0) {
  128. checkFailCount2++;
  129. }
  130. }
  131. }
  132. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  133. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  134. /* Draw some lines. */
  135. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  136. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  137. ret = SDL_RenderLine(renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f);
  138. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  139. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  140. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  141. ret = SDL_RenderLine(renderer, 40.0f, 30.0f, 40.0f, 60.0f);
  142. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  143. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  144. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  145. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 29.0f, 29.0f);
  146. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  147. ret = SDL_RenderLine(renderer, 29.0f, 30.0f, 0.0f, 59.0f);
  148. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  149. ret = SDL_RenderLine(renderer, 79.0f, 0.0f, 50.0f, 29.0f);
  150. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  151. ret = SDL_RenderLine(renderer, 79.0f, 59.0f, 50.0f, 30.0f);
  152. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * @brief Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa
  167. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  168. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  169. * http://wiki.libsdl.org/SDL_RenderFillRect
  170. */
  171. int render_testPrimitivesBlend(void *arg)
  172. {
  173. int ret;
  174. int i, j;
  175. SDL_FRect rect;
  176. SDL_Surface *referenceSurface = NULL;
  177. int checkFailCount1;
  178. int checkFailCount2;
  179. int checkFailCount3;
  180. /* Clear surface. */
  181. clearScreen();
  182. /* Need drawcolor and blendmode or just skip test. */
  183. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  184. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  185. /* Create some rectangles for each blend mode. */
  186. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  187. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  188. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  189. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  190. ret = SDL_RenderFillRect(renderer, NULL);
  191. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  192. rect.x = 10.0f;
  193. rect.y = 25.0f;
  194. rect.w = 40.0f;
  195. rect.h = 25.0f;
  196. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  197. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  198. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  199. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  200. ret = SDL_RenderFillRect(renderer, &rect);
  201. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  202. rect.x = 30.0f;
  203. rect.y = 40.0f;
  204. rect.w = 45.0f;
  205. rect.h = 15.0f;
  206. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  207. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  208. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  209. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  210. ret = SDL_RenderFillRect(renderer, &rect);
  211. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  212. rect.x = 25.0f;
  213. rect.y = 25.0f;
  214. rect.w = 25.0f;
  215. rect.h = 25.0f;
  216. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  217. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  218. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  219. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  220. ret = SDL_RenderFillRect(renderer, &rect);
  221. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  222. /* Draw blended lines, lines for everyone. */
  223. checkFailCount1 = 0;
  224. checkFailCount2 = 0;
  225. checkFailCount3 = 0;
  226. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  227. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  228. if (ret != 0) {
  229. checkFailCount1++;
  230. }
  231. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  232. : SDL_BLENDMODE_NONE);
  233. if (ret != 0) {
  234. checkFailCount2++;
  235. }
  236. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  237. if (ret != 0) {
  238. checkFailCount3++;
  239. }
  240. }
  241. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  242. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  243. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  244. checkFailCount1 = 0;
  245. checkFailCount2 = 0;
  246. checkFailCount3 = 0;
  247. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  248. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  249. if (ret != 0) {
  250. checkFailCount1++;
  251. }
  252. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  253. : SDL_BLENDMODE_NONE);
  254. if (ret != 0) {
  255. checkFailCount2++;
  256. }
  257. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  258. if (ret != 0) {
  259. checkFailCount3++;
  260. }
  261. }
  262. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  263. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  264. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  265. /* Draw points. */
  266. checkFailCount1 = 0;
  267. checkFailCount2 = 0;
  268. checkFailCount3 = 0;
  269. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  270. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  271. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  272. if (ret != 0) {
  273. checkFailCount1++;
  274. }
  275. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  276. : SDL_BLENDMODE_NONE);
  277. if (ret != 0) {
  278. checkFailCount2++;
  279. }
  280. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  281. if (ret != 0) {
  282. checkFailCount3++;
  283. }
  284. }
  285. }
  286. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  287. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  288. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  289. /* See if it's the same. */
  290. referenceSurface = SDLTest_ImagePrimitivesBlend();
  291. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  292. /* Make current */
  293. SDL_RenderPresent(renderer);
  294. /* Clean up. */
  295. SDL_DestroySurface(referenceSurface);
  296. referenceSurface = NULL;
  297. return TEST_COMPLETED;
  298. }
  299. /**
  300. * @brief Tests some blitting routines.
  301. *
  302. * \sa
  303. * http://wiki.libsdl.org/SDL_RenderTexture
  304. * http://wiki.libsdl.org/SDL_DestroyTexture
  305. */
  306. int render_testBlit(void *arg)
  307. {
  308. int ret;
  309. SDL_FRect rect;
  310. SDL_Texture *tface;
  311. SDL_Surface *referenceSurface = NULL;
  312. Uint32 tformat;
  313. int taccess, tw, th;
  314. int i, j, ni, nj;
  315. int checkFailCount1;
  316. /* Clear surface. */
  317. clearScreen();
  318. /* Need drawcolor or just skip test. */
  319. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  320. /* Create face surface. */
  321. tface = loadTestFace();
  322. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  323. if (tface == NULL) {
  324. return TEST_ABORTED;
  325. }
  326. /* Constant values. */
  327. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  328. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  329. rect.w = (float)tw;
  330. rect.h = (float)th;
  331. ni = TESTRENDER_SCREEN_W - tw;
  332. nj = TESTRENDER_SCREEN_H - th;
  333. /* Loop blit. */
  334. checkFailCount1 = 0;
  335. for (j = 0; j <= nj; j += 4) {
  336. for (i = 0; i <= ni; i += 4) {
  337. /* Blitting. */
  338. rect.x = (float)i;
  339. rect.y = (float)j;
  340. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  341. if (ret != 0) {
  342. checkFailCount1++;
  343. }
  344. }
  345. }
  346. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  347. /* See if it's the same */
  348. referenceSurface = SDLTest_ImageBlit();
  349. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  350. /* Make current */
  351. SDL_RenderPresent(renderer);
  352. /* Clean up. */
  353. SDL_DestroyTexture(tface);
  354. SDL_DestroySurface(referenceSurface);
  355. referenceSurface = NULL;
  356. return TEST_COMPLETED;
  357. }
  358. /**
  359. * @brief Blits doing color tests.
  360. *
  361. * \sa
  362. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  363. * http://wiki.libsdl.org/SDL_RenderTexture
  364. * http://wiki.libsdl.org/SDL_DestroyTexture
  365. */
  366. int render_testBlitColor(void *arg)
  367. {
  368. int ret;
  369. SDL_FRect rect;
  370. SDL_Texture *tface;
  371. SDL_Surface *referenceSurface = NULL;
  372. Uint32 tformat;
  373. int taccess, tw, th;
  374. int i, j, ni, nj;
  375. int checkFailCount1;
  376. int checkFailCount2;
  377. /* Clear surface. */
  378. clearScreen();
  379. /* Create face surface. */
  380. tface = loadTestFace();
  381. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  382. if (tface == NULL) {
  383. return TEST_ABORTED;
  384. }
  385. /* Constant values. */
  386. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  387. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  388. rect.w = (float)tw;
  389. rect.h = (float)th;
  390. ni = TESTRENDER_SCREEN_W - tw;
  391. nj = TESTRENDER_SCREEN_H - th;
  392. /* Test blitting with color mod. */
  393. checkFailCount1 = 0;
  394. checkFailCount2 = 0;
  395. for (j = 0; j <= nj; j += 4) {
  396. for (i = 0; i <= ni; i += 4) {
  397. /* Set color mod. */
  398. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  399. if (ret != 0) {
  400. checkFailCount1++;
  401. }
  402. /* Blitting. */
  403. rect.x = (float)i;
  404. rect.y = (float)j;
  405. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  406. if (ret != 0) {
  407. checkFailCount2++;
  408. }
  409. }
  410. }
  411. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  412. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  413. /* See if it's the same. */
  414. referenceSurface = SDLTest_ImageBlitColor();
  415. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  416. /* Make current */
  417. SDL_RenderPresent(renderer);
  418. /* Clean up. */
  419. SDL_DestroyTexture(tface);
  420. SDL_DestroySurface(referenceSurface);
  421. referenceSurface = NULL;
  422. return TEST_COMPLETED;
  423. }
  424. /**
  425. * @brief Tests blitting with alpha.
  426. *
  427. * \sa
  428. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  429. * http://wiki.libsdl.org/SDL_RenderTexture
  430. * http://wiki.libsdl.org/SDL_DestroyTexture
  431. */
  432. int render_testBlitAlpha(void *arg)
  433. {
  434. int ret;
  435. SDL_FRect rect;
  436. SDL_Texture *tface;
  437. SDL_Surface *referenceSurface = NULL;
  438. Uint32 tformat;
  439. int taccess, tw, th;
  440. int i, j, ni, nj;
  441. int checkFailCount1;
  442. int checkFailCount2;
  443. /* Clear surface. */
  444. clearScreen();
  445. /* Need alpha or just skip test. */
  446. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  447. /* Create face surface. */
  448. tface = loadTestFace();
  449. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  450. if (tface == NULL) {
  451. return TEST_ABORTED;
  452. }
  453. /* Constant values. */
  454. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  455. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  456. rect.w = (float)tw;
  457. rect.h = (float)th;
  458. ni = TESTRENDER_SCREEN_W - tw;
  459. nj = TESTRENDER_SCREEN_H - th;
  460. /* Test blitting with alpha mod. */
  461. checkFailCount1 = 0;
  462. checkFailCount2 = 0;
  463. for (j = 0; j <= nj; j += 4) {
  464. for (i = 0; i <= ni; i += 4) {
  465. /* Set alpha mod. */
  466. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  467. if (ret != 0) {
  468. checkFailCount1++;
  469. }
  470. /* Blitting. */
  471. rect.x = (float)i;
  472. rect.y = (float)j;
  473. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  474. if (ret != 0) {
  475. checkFailCount2++;
  476. }
  477. }
  478. }
  479. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  480. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  481. /* See if it's the same. */
  482. referenceSurface = SDLTest_ImageBlitAlpha();
  483. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  484. /* Make current */
  485. SDL_RenderPresent(renderer);
  486. /* Clean up. */
  487. SDL_DestroyTexture(tface);
  488. SDL_DestroySurface(referenceSurface);
  489. referenceSurface = NULL;
  490. return TEST_COMPLETED;
  491. }
  492. /* Helper functions */
  493. /**
  494. * @brief Tests a blend mode.
  495. *
  496. * \sa
  497. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  498. * http://wiki.libsdl.org/SDL_RenderTexture
  499. */
  500. static void
  501. testBlitBlendMode(SDL_Texture *tface, int mode)
  502. {
  503. int ret;
  504. Uint32 tformat;
  505. int taccess, tw, th;
  506. int i, j, ni, nj;
  507. SDL_FRect rect;
  508. int checkFailCount1;
  509. int checkFailCount2;
  510. /* Clear surface. */
  511. clearScreen();
  512. /* Constant values. */
  513. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  514. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  515. rect.w = (float)tw;
  516. rect.h = (float)th;
  517. ni = TESTRENDER_SCREEN_W - tw;
  518. nj = TESTRENDER_SCREEN_H - th;
  519. /* Test blend mode. */
  520. checkFailCount1 = 0;
  521. checkFailCount2 = 0;
  522. for (j = 0; j <= nj; j += 4) {
  523. for (i = 0; i <= ni; i += 4) {
  524. /* Set blend mode. */
  525. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  526. if (ret != 0) {
  527. checkFailCount1++;
  528. }
  529. /* Blitting. */
  530. rect.x = (float)i;
  531. rect.y = (float)j;
  532. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  533. if (ret != 0) {
  534. checkFailCount2++;
  535. }
  536. }
  537. }
  538. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  539. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  540. }
  541. /**
  542. * @brief Tests some more blitting routines.
  543. *
  544. * \sa
  545. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  546. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  547. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  548. * http://wiki.libsdl.org/SDL_DestroyTexture
  549. */
  550. int render_testBlitBlend(void *arg)
  551. {
  552. int ret;
  553. SDL_FRect rect;
  554. SDL_Texture *tface;
  555. SDL_Surface *referenceSurface = NULL;
  556. Uint32 tformat;
  557. int taccess, tw, th;
  558. int i, j, ni, nj;
  559. int mode;
  560. int checkFailCount1;
  561. int checkFailCount2;
  562. int checkFailCount3;
  563. int checkFailCount4;
  564. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  565. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  566. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  567. /* Create face surface. */
  568. tface = loadTestFace();
  569. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  570. if (tface == NULL) {
  571. return TEST_ABORTED;
  572. }
  573. /* Constant values. */
  574. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  575. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  576. rect.w = (float)tw;
  577. rect.h = (float)th;
  578. ni = TESTRENDER_SCREEN_W - tw;
  579. nj = TESTRENDER_SCREEN_H - th;
  580. /* Set alpha mod. */
  581. ret = SDL_SetTextureAlphaMod(tface, 100);
  582. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  583. /* Test None. */
  584. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  585. referenceSurface = SDLTest_ImageBlitBlendNone();
  586. /* Compare, then Present */
  587. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  588. SDL_RenderPresent(renderer);
  589. SDL_DestroySurface(referenceSurface);
  590. referenceSurface = NULL;
  591. /* Test Blend. */
  592. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  593. referenceSurface = SDLTest_ImageBlitBlend();
  594. /* Compare, then Present */
  595. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  596. SDL_RenderPresent(renderer);
  597. SDL_DestroySurface(referenceSurface);
  598. referenceSurface = NULL;
  599. /* Test Add. */
  600. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  601. referenceSurface = SDLTest_ImageBlitBlendAdd();
  602. /* Compare, then Present */
  603. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  604. SDL_RenderPresent(renderer);
  605. SDL_DestroySurface(referenceSurface);
  606. referenceSurface = NULL;
  607. /* Test Mod. */
  608. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  609. referenceSurface = SDLTest_ImageBlitBlendMod();
  610. /* Compare, then Present */
  611. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  612. SDL_RenderPresent(renderer);
  613. SDL_DestroySurface(referenceSurface);
  614. referenceSurface = NULL;
  615. /* Clear surface. */
  616. clearScreen();
  617. /* Loop blit. */
  618. checkFailCount1 = 0;
  619. checkFailCount2 = 0;
  620. checkFailCount3 = 0;
  621. checkFailCount4 = 0;
  622. for (j = 0; j <= nj; j += 4) {
  623. for (i = 0; i <= ni; i += 4) {
  624. /* Set color mod. */
  625. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  626. if (ret != 0) {
  627. checkFailCount1++;
  628. }
  629. /* Set alpha mod. */
  630. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  631. if (ret != 0) {
  632. checkFailCount2++;
  633. }
  634. /* Crazy blending mode magic. */
  635. mode = (i / 4 * j / 4) % 4;
  636. if (mode == 0) {
  637. mode = SDL_BLENDMODE_NONE;
  638. } else if (mode == 1) {
  639. mode = SDL_BLENDMODE_BLEND;
  640. } else if (mode == 2) {
  641. mode = SDL_BLENDMODE_ADD;
  642. } else if (mode == 3) {
  643. mode = SDL_BLENDMODE_MOD;
  644. }
  645. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  646. if (ret != 0) {
  647. checkFailCount3++;
  648. }
  649. /* Blitting. */
  650. rect.x = (float)i;
  651. rect.y = (float)j;
  652. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  653. if (ret != 0) {
  654. checkFailCount4++;
  655. }
  656. }
  657. }
  658. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  659. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  660. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  661. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  662. /* Clean up. */
  663. SDL_DestroyTexture(tface);
  664. /* Check to see if final image matches. */
  665. referenceSurface = SDLTest_ImageBlitBlendAll();
  666. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  667. /* Make current */
  668. SDL_RenderPresent(renderer);
  669. SDL_DestroySurface(referenceSurface);
  670. referenceSurface = NULL;
  671. return TEST_COMPLETED;
  672. }
  673. /**
  674. * @brief Checks to see if functionality is supported. Helper function.
  675. */
  676. static int
  677. isSupported(int code)
  678. {
  679. return code == 0;
  680. }
  681. /**
  682. * @brief Test to see if we can vary the draw color. Helper function.
  683. *
  684. * \sa
  685. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  686. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  687. */
  688. static int
  689. hasDrawColor(void)
  690. {
  691. int ret, fail;
  692. Uint8 r, g, b, a;
  693. fail = 0;
  694. /* Set color. */
  695. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  696. if (!isSupported(ret)) {
  697. fail = 1;
  698. }
  699. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  700. if (!isSupported(ret)) {
  701. fail = 1;
  702. }
  703. /* Restore natural. */
  704. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  705. if (!isSupported(ret)) {
  706. fail = 1;
  707. }
  708. /* Something failed, consider not available. */
  709. if (fail) {
  710. return 0;
  711. }
  712. /* Not set properly, consider failed. */
  713. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  714. return 0;
  715. }
  716. return 1;
  717. }
  718. /**
  719. * @brief Test to see if we can vary the blend mode. Helper function.
  720. *
  721. * \sa
  722. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  723. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  724. */
  725. static int
  726. hasBlendModes(void)
  727. {
  728. int fail;
  729. int ret;
  730. SDL_BlendMode mode;
  731. fail = 0;
  732. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  733. if (!isSupported(ret)) {
  734. fail = 1;
  735. }
  736. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  737. if (!isSupported(ret)) {
  738. fail = 1;
  739. }
  740. ret = (mode != SDL_BLENDMODE_BLEND);
  741. if (!isSupported(ret)) {
  742. fail = 1;
  743. }
  744. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  745. if (!isSupported(ret)) {
  746. fail = 1;
  747. }
  748. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  749. if (!isSupported(ret)) {
  750. fail = 1;
  751. }
  752. ret = (mode != SDL_BLENDMODE_ADD);
  753. if (!isSupported(ret)) {
  754. fail = 1;
  755. }
  756. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  757. if (!isSupported(ret)) {
  758. fail = 1;
  759. }
  760. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  761. if (!isSupported(ret)) {
  762. fail = 1;
  763. }
  764. ret = (mode != SDL_BLENDMODE_MOD);
  765. if (!isSupported(ret)) {
  766. fail = 1;
  767. }
  768. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  769. if (!isSupported(ret)) {
  770. fail = 1;
  771. }
  772. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  773. if (!isSupported(ret)) {
  774. fail = 1;
  775. }
  776. ret = (mode != SDL_BLENDMODE_NONE);
  777. if (!isSupported(ret)) {
  778. fail = 1;
  779. }
  780. return !fail;
  781. }
  782. /**
  783. * @brief Loads the test image 'Face' as texture. Helper function.
  784. *
  785. * \sa
  786. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  787. */
  788. static SDL_Texture *
  789. loadTestFace(void)
  790. {
  791. SDL_Surface *face;
  792. SDL_Texture *tface;
  793. face = SDLTest_ImageFace();
  794. if (face == NULL) {
  795. return NULL;
  796. }
  797. tface = SDL_CreateTextureFromSurface(renderer, face);
  798. if (tface == NULL) {
  799. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  800. }
  801. SDL_DestroySurface(face);
  802. return tface;
  803. }
  804. /**
  805. * @brief Test to see if can set texture color mode. Helper function.
  806. *
  807. * \sa
  808. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  809. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  810. * http://wiki.libsdl.org/SDL_DestroyTexture
  811. */
  812. static int
  813. hasTexColor(void)
  814. {
  815. int fail;
  816. int ret;
  817. SDL_Texture *tface;
  818. Uint8 r, g, b;
  819. /* Get test face. */
  820. tface = loadTestFace();
  821. if (tface == NULL) {
  822. return 0;
  823. }
  824. /* See if supported. */
  825. fail = 0;
  826. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  827. if (!isSupported(ret)) {
  828. fail = 1;
  829. }
  830. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  831. if (!isSupported(ret)) {
  832. fail = 1;
  833. }
  834. /* Clean up. */
  835. SDL_DestroyTexture(tface);
  836. if (fail) {
  837. return 0;
  838. } else if ((r != 100) || (g != 100) || (b != 100)) {
  839. return 0;
  840. }
  841. return 1;
  842. }
  843. /**
  844. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  845. *
  846. * \sa
  847. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  848. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  849. * http://wiki.libsdl.org/SDL_DestroyTexture
  850. */
  851. static int
  852. hasTexAlpha(void)
  853. {
  854. int fail;
  855. int ret;
  856. SDL_Texture *tface;
  857. Uint8 a;
  858. /* Get test face. */
  859. tface = loadTestFace();
  860. if (tface == NULL) {
  861. return 0;
  862. }
  863. /* See if supported. */
  864. fail = 0;
  865. ret = SDL_SetTextureAlphaMod(tface, 100);
  866. if (!isSupported(ret)) {
  867. fail = 1;
  868. }
  869. ret = SDL_GetTextureAlphaMod(tface, &a);
  870. if (!isSupported(ret)) {
  871. fail = 1;
  872. }
  873. /* Clean up. */
  874. SDL_DestroyTexture(tface);
  875. if (fail) {
  876. return 0;
  877. } else if (a != 100) {
  878. return 0;
  879. }
  880. return 1;
  881. }
  882. /**
  883. * @brief Compares screen pixels with image pixels. Helper function.
  884. *
  885. * @param referenceSurface Image to compare against.
  886. * @param allowable_error allowed difference from the reference image
  887. *
  888. * \sa
  889. * http://wiki.libsdl.org/SDL_RenderReadPixels
  890. * http://wiki.libsdl.org/SDL_CreateSurfaceFrom
  891. * http://wiki.libsdl.org/SDL_DestroySurface
  892. */
  893. static void
  894. compare(SDL_Surface *referenceSurface, int allowable_error)
  895. {
  896. int result;
  897. SDL_Rect rect;
  898. Uint8 *pixels;
  899. SDL_Surface *testSurface;
  900. /* Read pixels. */
  901. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  902. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  903. if (pixels == NULL) {
  904. return;
  905. }
  906. /* Explicitly specify the rect in case the window isn't the expected size... */
  907. rect.x = 0;
  908. rect.y = 0;
  909. rect.w = TESTRENDER_SCREEN_W;
  910. rect.h = TESTRENDER_SCREEN_H;
  911. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  912. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  913. /* Create surface. */
  914. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  915. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  916. /* Compare surface. */
  917. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  918. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  919. /* Clean up. */
  920. SDL_free(pixels);
  921. SDL_DestroySurface(testSurface);
  922. }
  923. /**
  924. * @brief Clears the screen. Helper function.
  925. *
  926. * \sa
  927. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  928. * http://wiki.libsdl.org/SDL_RenderClear
  929. * http://wiki.libsdl.org/SDL_RenderPresent
  930. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  931. */
  932. static int
  933. clearScreen(void)
  934. {
  935. int ret;
  936. /* Set color. */
  937. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  938. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  939. /* Clear screen. */
  940. ret = SDL_RenderClear(renderer);
  941. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  942. /* Make current */
  943. SDL_RenderPresent(renderer);
  944. /* Set defaults. */
  945. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  946. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  947. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  948. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  949. return 0;
  950. }
  951. /* ================= Test References ================== */
  952. /* Render test cases */
  953. static const SDLTest_TestCaseReference renderTest1 = {
  954. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  955. };
  956. static const SDLTest_TestCaseReference renderTest2 = {
  957. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  958. };
  959. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  960. static const SDLTest_TestCaseReference renderTest3 = {
  961. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  962. };
  963. static const SDLTest_TestCaseReference renderTest4 = {
  964. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  965. };
  966. static const SDLTest_TestCaseReference renderTest5 = {
  967. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  968. };
  969. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  970. static const SDLTest_TestCaseReference renderTest6 = {
  971. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  972. };
  973. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  974. static const SDLTest_TestCaseReference renderTest7 = {
  975. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  976. };
  977. /* Sequence of Render test cases */
  978. static const SDLTest_TestCaseReference *renderTests[] = {
  979. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
  980. };
  981. /* Render test suite (global) */
  982. SDLTest_TestSuiteReference renderTestSuite = {
  983. "Render",
  984. InitCreateRenderer,
  985. renderTests,
  986. CleanupDestroyRenderer
  987. };