testautomation_render.c 40 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. int renderer_flags = SDL_RENDERER_ACCELERATED;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  51. renderer_flags = 0;
  52. }
  53. renderer = SDL_CreateRenderer(window, NULL, renderer_flags);
  54. SDLTest_AssertPass("SDL_CreateRenderer()");
  55. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  56. if (renderer == NULL) {
  57. SDL_DestroyWindow(window);
  58. return;
  59. }
  60. }
  61. /**
  62. * Destroy renderer for tests
  63. */
  64. static void CleanupDestroyRenderer(void *arg)
  65. {
  66. if (renderer) {
  67. SDL_DestroyRenderer(renderer);
  68. renderer = NULL;
  69. SDLTest_AssertPass("SDL_DestroyRenderer()");
  70. }
  71. if (window) {
  72. SDL_DestroyWindow(window);
  73. window = NULL;
  74. SDLTest_AssertPass("SDL_DestroyWindow");
  75. }
  76. }
  77. /**
  78. * Tests call to SDL_GetNumRenderDrivers
  79. *
  80. * \sa SDL_GetNumRenderDrivers
  81. */
  82. static int render_testGetNumRenderDrivers(void *arg)
  83. {
  84. int n;
  85. n = SDL_GetNumRenderDrivers();
  86. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  87. return TEST_COMPLETED;
  88. }
  89. /**
  90. * Tests the SDL primitives for rendering.
  91. *
  92. * \sa SDL_SetRenderDrawColor
  93. * \sa SDL_RenderFillRect
  94. * \sa SDL_RenderLine
  95. *
  96. */
  97. static int render_testPrimitives(void *arg)
  98. {
  99. int ret;
  100. int x, y;
  101. SDL_FRect rect;
  102. SDL_Surface *referenceSurface = NULL;
  103. int checkFailCount1;
  104. int checkFailCount2;
  105. /* Clear surface. */
  106. clearScreen();
  107. /* Need drawcolor or just skip test. */
  108. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  109. /* Draw a rectangle. */
  110. rect.x = 40.0f;
  111. rect.y = 0.0f;
  112. rect.w = 40.0f;
  113. rect.h = 80.0f;
  114. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  115. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  116. /* Draw a rectangle. */
  117. rect.x = 10.0f;
  118. rect.y = 10.0f;
  119. rect.w = 60.0f;
  120. rect.h = 40.0f;
  121. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  122. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
  146. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  148. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  150. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  151. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  152. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa SDL_SetRenderDrawColor
  167. * \sa SDL_SetRenderDrawBlendMode
  168. * \sa SDL_RenderFillRect
  169. */
  170. static int render_testPrimitivesBlend(void *arg)
  171. {
  172. int ret;
  173. int i, j;
  174. SDL_FRect rect;
  175. SDL_Surface *referenceSurface = NULL;
  176. int checkFailCount1;
  177. int checkFailCount2;
  178. int checkFailCount3;
  179. /* Clear surface. */
  180. clearScreen();
  181. /* Need drawcolor and blendmode or just skip test. */
  182. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  183. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  184. /* Create some rectangles for each blend mode. */
  185. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  186. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  187. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  188. rect.x = 10.0f;
  189. rect.y = 25.0f;
  190. rect.w = 40.0f;
  191. rect.h = 25.0f;
  192. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  193. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  194. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  195. rect.x = 30.0f;
  196. rect.y = 40.0f;
  197. rect.w = 45.0f;
  198. rect.h = 15.0f;
  199. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  200. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  201. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  202. rect.x = 25.0f;
  203. rect.y = 25.0f;
  204. rect.w = 25.0f;
  205. rect.h = 25.0f;
  206. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  207. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  208. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  209. /* Draw blended lines, lines for everyone. */
  210. checkFailCount1 = 0;
  211. checkFailCount2 = 0;
  212. checkFailCount3 = 0;
  213. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  214. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  215. if (ret != 0) {
  216. checkFailCount1++;
  217. }
  218. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  219. : SDL_BLENDMODE_NONE);
  220. if (ret != 0) {
  221. checkFailCount2++;
  222. }
  223. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  224. if (ret != 0) {
  225. checkFailCount3++;
  226. }
  227. }
  228. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  229. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  230. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  231. checkFailCount1 = 0;
  232. checkFailCount2 = 0;
  233. checkFailCount3 = 0;
  234. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  235. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  236. if (ret != 0) {
  237. checkFailCount1++;
  238. }
  239. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  240. : SDL_BLENDMODE_NONE);
  241. if (ret != 0) {
  242. checkFailCount2++;
  243. }
  244. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  245. if (ret != 0) {
  246. checkFailCount3++;
  247. }
  248. }
  249. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  250. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  251. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  252. /* Draw points. */
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  257. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  258. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  259. if (ret != 0) {
  260. checkFailCount1++;
  261. }
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  263. : SDL_BLENDMODE_NONE);
  264. if (ret != 0) {
  265. checkFailCount2++;
  266. }
  267. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  268. if (ret != 0) {
  269. checkFailCount3++;
  270. }
  271. }
  272. }
  273. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  274. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  275. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  276. /* See if it's the same. */
  277. referenceSurface = SDLTest_ImagePrimitivesBlend();
  278. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  279. /* Make current */
  280. SDL_RenderPresent(renderer);
  281. /* Clean up. */
  282. SDL_DestroySurface(referenceSurface);
  283. referenceSurface = NULL;
  284. return TEST_COMPLETED;
  285. }
  286. /**
  287. * Tests the SDL primitives for rendering within a viewport.
  288. *
  289. * \sa SDL_SetRenderDrawColor
  290. * \sa SDL_RenderFillRect
  291. * \sa SDL_RenderLine
  292. *
  293. */
  294. static int render_testPrimitivesWithViewport(void *arg)
  295. {
  296. SDL_Rect viewport;
  297. Uint32 pixel;
  298. /* Clear surface. */
  299. clearScreen();
  300. viewport.x = 2;
  301. viewport.y = 2;
  302. viewport.w = 2;
  303. viewport.h = 2;
  304. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  305. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  306. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  307. viewport.x = 3;
  308. viewport.y = 3;
  309. viewport.w = 1;
  310. viewport.h = 1;
  311. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  312. pixel = 0;
  313. CHECK_FUNC(SDL_RenderReadPixels, (renderer, NULL, SDL_PIXELFORMAT_RGBA8888, &pixel, sizeof(pixel)));
  314. SDLTest_AssertCheck(pixel == 0xFFFFFFFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.8x", (unsigned int)pixel);
  315. return TEST_COMPLETED;
  316. }
  317. /**
  318. * Tests some blitting routines.
  319. *
  320. * \sa SDL_RenderTexture
  321. * \sa SDL_DestroyTexture
  322. */
  323. static int render_testBlit(void *arg)
  324. {
  325. int ret;
  326. SDL_FRect rect;
  327. SDL_Texture *tface;
  328. SDL_Surface *referenceSurface = NULL;
  329. Uint32 tformat;
  330. int taccess, tw, th;
  331. int i, j, ni, nj;
  332. int checkFailCount1;
  333. /* Clear surface. */
  334. clearScreen();
  335. /* Need drawcolor or just skip test. */
  336. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  337. /* Create face surface. */
  338. tface = loadTestFace();
  339. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  340. if (tface == NULL) {
  341. return TEST_ABORTED;
  342. }
  343. /* Constant values. */
  344. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  345. rect.w = (float)tw;
  346. rect.h = (float)th;
  347. ni = TESTRENDER_SCREEN_W - tw;
  348. nj = TESTRENDER_SCREEN_H - th;
  349. /* Loop blit. */
  350. checkFailCount1 = 0;
  351. for (j = 0; j <= nj; j += 4) {
  352. for (i = 0; i <= ni; i += 4) {
  353. /* Blitting. */
  354. rect.x = (float)i;
  355. rect.y = (float)j;
  356. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  357. if (ret != 0) {
  358. checkFailCount1++;
  359. }
  360. }
  361. }
  362. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  363. /* See if it's the same */
  364. referenceSurface = SDLTest_ImageBlit();
  365. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  366. /* Make current */
  367. SDL_RenderPresent(renderer);
  368. /* Clean up. */
  369. SDL_DestroyTexture(tface);
  370. SDL_DestroySurface(referenceSurface);
  371. referenceSurface = NULL;
  372. return TEST_COMPLETED;
  373. }
  374. /**
  375. * Blits doing color tests.
  376. *
  377. * \sa SDL_SetTextureColorMod
  378. * \sa SDL_RenderTexture
  379. * \sa SDL_DestroyTexture
  380. */
  381. static int render_testBlitColor(void *arg)
  382. {
  383. int ret;
  384. SDL_FRect rect;
  385. SDL_Texture *tface;
  386. SDL_Surface *referenceSurface = NULL;
  387. Uint32 tformat;
  388. int taccess, tw, th;
  389. int i, j, ni, nj;
  390. int checkFailCount1;
  391. int checkFailCount2;
  392. /* Clear surface. */
  393. clearScreen();
  394. /* Create face surface. */
  395. tface = loadTestFace();
  396. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  397. if (tface == NULL) {
  398. return TEST_ABORTED;
  399. }
  400. /* Constant values. */
  401. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  402. rect.w = (float)tw;
  403. rect.h = (float)th;
  404. ni = TESTRENDER_SCREEN_W - tw;
  405. nj = TESTRENDER_SCREEN_H - th;
  406. /* Test blitting with color mod. */
  407. checkFailCount1 = 0;
  408. checkFailCount2 = 0;
  409. for (j = 0; j <= nj; j += 4) {
  410. for (i = 0; i <= ni; i += 4) {
  411. /* Set color mod. */
  412. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  413. if (ret != 0) {
  414. checkFailCount1++;
  415. }
  416. /* Blitting. */
  417. rect.x = (float)i;
  418. rect.y = (float)j;
  419. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  420. if (ret != 0) {
  421. checkFailCount2++;
  422. }
  423. }
  424. }
  425. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  426. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  427. /* See if it's the same. */
  428. referenceSurface = SDLTest_ImageBlitColor();
  429. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  430. /* Make current */
  431. SDL_RenderPresent(renderer);
  432. /* Clean up. */
  433. SDL_DestroyTexture(tface);
  434. SDL_DestroySurface(referenceSurface);
  435. referenceSurface = NULL;
  436. return TEST_COMPLETED;
  437. }
  438. /**
  439. * Tests blitting with alpha.
  440. *
  441. * \sa SDL_SetTextureAlphaMod
  442. * \sa SDL_RenderTexture
  443. * \sa SDL_DestroyTexture
  444. */
  445. static int render_testBlitAlpha(void *arg)
  446. {
  447. int ret;
  448. SDL_FRect rect;
  449. SDL_Texture *tface;
  450. SDL_Surface *referenceSurface = NULL;
  451. Uint32 tformat;
  452. int taccess, tw, th;
  453. int i, j, ni, nj;
  454. int checkFailCount1;
  455. int checkFailCount2;
  456. /* Clear surface. */
  457. clearScreen();
  458. /* Need alpha or just skip test. */
  459. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  460. /* Create face surface. */
  461. tface = loadTestFace();
  462. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  463. if (tface == NULL) {
  464. return TEST_ABORTED;
  465. }
  466. /* Constant values. */
  467. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  468. rect.w = (float)tw;
  469. rect.h = (float)th;
  470. ni = TESTRENDER_SCREEN_W - tw;
  471. nj = TESTRENDER_SCREEN_H - th;
  472. /* Test blitting with alpha mod. */
  473. checkFailCount1 = 0;
  474. checkFailCount2 = 0;
  475. for (j = 0; j <= nj; j += 4) {
  476. for (i = 0; i <= ni; i += 4) {
  477. /* Set alpha mod. */
  478. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  479. if (ret != 0) {
  480. checkFailCount1++;
  481. }
  482. /* Blitting. */
  483. rect.x = (float)i;
  484. rect.y = (float)j;
  485. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  486. if (ret != 0) {
  487. checkFailCount2++;
  488. }
  489. }
  490. }
  491. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  492. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  493. /* See if it's the same. */
  494. referenceSurface = SDLTest_ImageBlitAlpha();
  495. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  496. /* Make current */
  497. SDL_RenderPresent(renderer);
  498. /* Clean up. */
  499. SDL_DestroyTexture(tface);
  500. SDL_DestroySurface(referenceSurface);
  501. referenceSurface = NULL;
  502. return TEST_COMPLETED;
  503. }
  504. /**
  505. * Tests a blend mode.
  506. *
  507. * \sa SDL_SetTextureBlendMode
  508. * \sa SDL_RenderTexture
  509. */
  510. static void
  511. testBlitBlendMode(SDL_Texture *tface, int mode)
  512. {
  513. int ret;
  514. Uint32 tformat;
  515. int taccess, tw, th;
  516. int i, j, ni, nj;
  517. SDL_FRect rect;
  518. int checkFailCount1;
  519. int checkFailCount2;
  520. /* Clear surface. */
  521. clearScreen();
  522. /* Constant values. */
  523. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  524. rect.w = (float)tw;
  525. rect.h = (float)th;
  526. ni = TESTRENDER_SCREEN_W - tw;
  527. nj = TESTRENDER_SCREEN_H - th;
  528. /* Test blend mode. */
  529. checkFailCount1 = 0;
  530. checkFailCount2 = 0;
  531. for (j = 0; j <= nj; j += 4) {
  532. for (i = 0; i <= ni; i += 4) {
  533. /* Set blend mode. */
  534. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  535. if (ret != 0) {
  536. checkFailCount1++;
  537. }
  538. /* Blitting. */
  539. rect.x = (float)i;
  540. rect.y = (float)j;
  541. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  542. if (ret != 0) {
  543. checkFailCount2++;
  544. }
  545. }
  546. }
  547. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  548. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  549. }
  550. /**
  551. * Tests some more blitting routines.
  552. *
  553. * \sa SDL_SetTextureColorMod
  554. * \sa SDL_SetTextureAlphaMod
  555. * \sa SDL_SetTextureBlendMode
  556. * \sa SDL_DestroyTexture
  557. */
  558. static int render_testBlitBlend(void *arg)
  559. {
  560. int ret;
  561. SDL_FRect rect;
  562. SDL_Texture *tface;
  563. SDL_Surface *referenceSurface = NULL;
  564. Uint32 tformat;
  565. int taccess, tw, th;
  566. int i, j, ni, nj;
  567. int mode;
  568. int checkFailCount1;
  569. int checkFailCount2;
  570. int checkFailCount3;
  571. int checkFailCount4;
  572. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  573. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  574. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  575. /* Create face surface. */
  576. tface = loadTestFace();
  577. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  578. if (tface == NULL) {
  579. return TEST_ABORTED;
  580. }
  581. /* Constant values. */
  582. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  583. rect.w = (float)tw;
  584. rect.h = (float)th;
  585. ni = TESTRENDER_SCREEN_W - tw;
  586. nj = TESTRENDER_SCREEN_H - th;
  587. /* Set alpha mod. */
  588. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  589. /* Test None. */
  590. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  591. referenceSurface = SDLTest_ImageBlitBlendNone();
  592. /* Compare, then Present */
  593. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  594. SDL_RenderPresent(renderer);
  595. SDL_DestroySurface(referenceSurface);
  596. referenceSurface = NULL;
  597. /* Test Blend. */
  598. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  599. referenceSurface = SDLTest_ImageBlitBlend();
  600. /* Compare, then Present */
  601. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  602. SDL_RenderPresent(renderer);
  603. SDL_DestroySurface(referenceSurface);
  604. referenceSurface = NULL;
  605. /* Test Add. */
  606. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  607. referenceSurface = SDLTest_ImageBlitBlendAdd();
  608. /* Compare, then Present */
  609. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  610. SDL_RenderPresent(renderer);
  611. SDL_DestroySurface(referenceSurface);
  612. referenceSurface = NULL;
  613. /* Test Mod. */
  614. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  615. referenceSurface = SDLTest_ImageBlitBlendMod();
  616. /* Compare, then Present */
  617. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  618. SDL_RenderPresent(renderer);
  619. SDL_DestroySurface(referenceSurface);
  620. referenceSurface = NULL;
  621. /* Clear surface. */
  622. clearScreen();
  623. /* Loop blit. */
  624. checkFailCount1 = 0;
  625. checkFailCount2 = 0;
  626. checkFailCount3 = 0;
  627. checkFailCount4 = 0;
  628. for (j = 0; j <= nj; j += 4) {
  629. for (i = 0; i <= ni; i += 4) {
  630. /* Set color mod. */
  631. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  632. if (ret != 0) {
  633. checkFailCount1++;
  634. }
  635. /* Set alpha mod. */
  636. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  637. if (ret != 0) {
  638. checkFailCount2++;
  639. }
  640. /* Crazy blending mode magic. */
  641. mode = (i / 4 * j / 4) % 4;
  642. if (mode == 0) {
  643. mode = SDL_BLENDMODE_NONE;
  644. } else if (mode == 1) {
  645. mode = SDL_BLENDMODE_BLEND;
  646. } else if (mode == 2) {
  647. mode = SDL_BLENDMODE_ADD;
  648. } else if (mode == 3) {
  649. mode = SDL_BLENDMODE_MOD;
  650. }
  651. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  652. if (ret != 0) {
  653. checkFailCount3++;
  654. }
  655. /* Blitting. */
  656. rect.x = (float)i;
  657. rect.y = (float)j;
  658. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  659. if (ret != 0) {
  660. checkFailCount4++;
  661. }
  662. }
  663. }
  664. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  665. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  666. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  667. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  668. /* Clean up. */
  669. SDL_DestroyTexture(tface);
  670. /* Check to see if final image matches. */
  671. referenceSurface = SDLTest_ImageBlitBlendAll();
  672. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  673. /* Make current */
  674. SDL_RenderPresent(renderer);
  675. SDL_DestroySurface(referenceSurface);
  676. referenceSurface = NULL;
  677. return TEST_COMPLETED;
  678. }
  679. /**
  680. * Test viewport
  681. */
  682. static int render_testViewport(void *arg)
  683. {
  684. SDL_Surface *referenceSurface;
  685. SDL_Rect viewport;
  686. viewport.x = TESTRENDER_SCREEN_W / 3;
  687. viewport.y = TESTRENDER_SCREEN_H / 3;
  688. viewport.w = TESTRENDER_SCREEN_W / 2;
  689. viewport.h = TESTRENDER_SCREEN_H / 2;
  690. /* Create expected result */
  691. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  692. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  693. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  694. /* Clear surface. */
  695. clearScreen();
  696. /* Set the viewport and do a fill operation */
  697. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  698. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  699. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  700. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  701. /* Check to see if final image matches. */
  702. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  703. /*
  704. * Verify that clear ignores the viewport
  705. */
  706. /* Create expected result */
  707. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  708. /* Clear surface. */
  709. clearScreen();
  710. /* Set the viewport and do a clear operation */
  711. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  712. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  713. CHECK_FUNC(SDL_RenderClear, (renderer))
  714. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  715. /* Check to see if final image matches. */
  716. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  717. /* Make current */
  718. SDL_RenderPresent(renderer);
  719. SDL_DestroySurface(referenceSurface);
  720. return TEST_COMPLETED;
  721. }
  722. /**
  723. * Test logical size
  724. */
  725. static int render_testLogicalSize(void *arg)
  726. {
  727. SDL_Surface *referenceSurface;
  728. SDL_Rect viewport;
  729. SDL_FRect rect;
  730. int w, h;
  731. const int factor = 2;
  732. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  733. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  734. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  735. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  736. /* Create expected result */
  737. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  738. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  739. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  740. /* Clear surface. */
  741. clearScreen();
  742. /* Set the logical size and do a fill operation */
  743. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  744. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  745. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  746. SDL_SCALEMODE_NEAREST))
  747. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  748. rect.x = (float)viewport.x / factor;
  749. rect.y = (float)viewport.y / factor;
  750. rect.w = (float)viewport.w / factor;
  751. rect.h = (float)viewport.h / factor;
  752. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  753. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  754. SDL_LOGICAL_PRESENTATION_DISABLED,
  755. SDL_SCALEMODE_NEAREST))
  756. /* Check to see if final image matches. */
  757. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  758. /* Clear surface. */
  759. clearScreen();
  760. /* Set the logical size and viewport and do a fill operation */
  761. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  762. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  763. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  764. SDL_SCALEMODE_NEAREST))
  765. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  766. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  767. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  768. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  769. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  770. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  771. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  772. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  773. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  774. SDL_LOGICAL_PRESENTATION_DISABLED,
  775. SDL_SCALEMODE_NEAREST))
  776. /* Check to see if final image matches. */
  777. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  778. /*
  779. * Test a logical size that isn't the same aspect ratio as the window
  780. */
  781. viewport.x = (TESTRENDER_SCREEN_W / 4);
  782. viewport.y = 0;
  783. viewport.w = TESTRENDER_SCREEN_W;
  784. viewport.h = TESTRENDER_SCREEN_H;
  785. /* Create expected result */
  786. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  787. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  788. /* Clear surface. */
  789. clearScreen();
  790. /* Set the logical size and do a fill operation */
  791. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  792. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  793. w - 2 * (TESTRENDER_SCREEN_W / 4),
  794. h,
  795. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  796. SDL_SCALEMODE_LINEAR))
  797. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  798. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  799. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  800. SDL_LOGICAL_PRESENTATION_DISABLED,
  801. SDL_SCALEMODE_NEAREST))
  802. /* Check to see if final image matches. */
  803. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  804. /* Clear surface. */
  805. clearScreen();
  806. /* Make current */
  807. SDL_RenderPresent(renderer);
  808. SDL_DestroySurface(referenceSurface);
  809. return TEST_COMPLETED;
  810. }
  811. /* Helper functions */
  812. /**
  813. * Checks to see if functionality is supported. Helper function.
  814. */
  815. static int
  816. isSupported(int code)
  817. {
  818. return code == 0;
  819. }
  820. /**
  821. * Test to see if we can vary the draw color. Helper function.
  822. *
  823. * \sa SDL_SetRenderDrawColor
  824. * \sa SDL_GetRenderDrawColor
  825. */
  826. static int
  827. hasDrawColor(void)
  828. {
  829. int ret, fail;
  830. Uint8 r, g, b, a;
  831. fail = 0;
  832. /* Set color. */
  833. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  834. if (!isSupported(ret)) {
  835. fail = 1;
  836. }
  837. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  838. if (!isSupported(ret)) {
  839. fail = 1;
  840. }
  841. /* Restore natural. */
  842. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  843. if (!isSupported(ret)) {
  844. fail = 1;
  845. }
  846. /* Something failed, consider not available. */
  847. if (fail) {
  848. return 0;
  849. }
  850. /* Not set properly, consider failed. */
  851. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  852. return 0;
  853. }
  854. return 1;
  855. }
  856. /**
  857. * Test to see if we can vary the blend mode. Helper function.
  858. *
  859. * \sa SDL_SetRenderDrawBlendMode
  860. * \sa SDL_GetRenderDrawBlendMode
  861. */
  862. static int
  863. hasBlendModes(void)
  864. {
  865. int fail;
  866. int ret;
  867. SDL_BlendMode mode;
  868. fail = 0;
  869. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  870. if (!isSupported(ret)) {
  871. fail = 1;
  872. }
  873. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  874. if (!isSupported(ret)) {
  875. fail = 1;
  876. }
  877. ret = (mode != SDL_BLENDMODE_BLEND);
  878. if (!isSupported(ret)) {
  879. fail = 1;
  880. }
  881. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  882. if (!isSupported(ret)) {
  883. fail = 1;
  884. }
  885. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  886. if (!isSupported(ret)) {
  887. fail = 1;
  888. }
  889. ret = (mode != SDL_BLENDMODE_ADD);
  890. if (!isSupported(ret)) {
  891. fail = 1;
  892. }
  893. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  894. if (!isSupported(ret)) {
  895. fail = 1;
  896. }
  897. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  898. if (!isSupported(ret)) {
  899. fail = 1;
  900. }
  901. ret = (mode != SDL_BLENDMODE_MOD);
  902. if (!isSupported(ret)) {
  903. fail = 1;
  904. }
  905. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  906. if (!isSupported(ret)) {
  907. fail = 1;
  908. }
  909. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  910. if (!isSupported(ret)) {
  911. fail = 1;
  912. }
  913. ret = (mode != SDL_BLENDMODE_NONE);
  914. if (!isSupported(ret)) {
  915. fail = 1;
  916. }
  917. return !fail;
  918. }
  919. /**
  920. * Loads the test image 'Face' as texture. Helper function.
  921. *
  922. * \sa SDL_CreateTextureFromSurface
  923. */
  924. static SDL_Texture *
  925. loadTestFace(void)
  926. {
  927. SDL_Surface *face;
  928. SDL_Texture *tface;
  929. face = SDLTest_ImageFace();
  930. if (!face) {
  931. return NULL;
  932. }
  933. tface = SDL_CreateTextureFromSurface(renderer, face);
  934. if (!tface) {
  935. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  936. }
  937. SDL_DestroySurface(face);
  938. return tface;
  939. }
  940. /**
  941. * Test to see if can set texture color mode. Helper function.
  942. *
  943. * \sa SDL_SetTextureColorMod
  944. * \sa SDL_GetTextureColorMod
  945. * \sa SDL_DestroyTexture
  946. */
  947. static int
  948. hasTexColor(void)
  949. {
  950. int fail;
  951. int ret;
  952. SDL_Texture *tface;
  953. Uint8 r, g, b;
  954. /* Get test face. */
  955. tface = loadTestFace();
  956. if (!tface) {
  957. return 0;
  958. }
  959. /* See if supported. */
  960. fail = 0;
  961. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  962. if (!isSupported(ret)) {
  963. fail = 1;
  964. }
  965. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  966. if (!isSupported(ret)) {
  967. fail = 1;
  968. }
  969. /* Clean up. */
  970. SDL_DestroyTexture(tface);
  971. if (fail) {
  972. return 0;
  973. } else if ((r != 100) || (g != 100) || (b != 100)) {
  974. return 0;
  975. }
  976. return 1;
  977. }
  978. /**
  979. * Test to see if we can vary the alpha of the texture. Helper function.
  980. *
  981. * \sa SDL_SetTextureAlphaMod
  982. * \sa SDL_GetTextureAlphaMod
  983. * \sa SDL_DestroyTexture
  984. */
  985. static int
  986. hasTexAlpha(void)
  987. {
  988. int fail;
  989. int ret;
  990. SDL_Texture *tface;
  991. Uint8 a;
  992. /* Get test face. */
  993. tface = loadTestFace();
  994. if (!tface) {
  995. return 0;
  996. }
  997. /* See if supported. */
  998. fail = 0;
  999. ret = SDL_SetTextureAlphaMod(tface, 100);
  1000. if (!isSupported(ret)) {
  1001. fail = 1;
  1002. }
  1003. ret = SDL_GetTextureAlphaMod(tface, &a);
  1004. if (!isSupported(ret)) {
  1005. fail = 1;
  1006. }
  1007. /* Clean up. */
  1008. SDL_DestroyTexture(tface);
  1009. if (fail) {
  1010. return 0;
  1011. } else if (a != 100) {
  1012. return 0;
  1013. }
  1014. return 1;
  1015. }
  1016. /**
  1017. * Compares screen pixels with image pixels. Helper function.
  1018. *
  1019. * \param referenceSurface Image to compare against.
  1020. * \param allowable_error allowed difference from the reference image
  1021. *
  1022. * \sa SDL_RenderReadPixels
  1023. * \sa SDL_CreateSurfaceFrom
  1024. * \sa SDL_DestroySurface
  1025. */
  1026. static void
  1027. compare(SDL_Surface *referenceSurface, int allowable_error)
  1028. {
  1029. int ret;
  1030. SDL_Rect rect;
  1031. Uint8 *pixels;
  1032. SDL_Surface *testSurface;
  1033. /* Read pixels. */
  1034. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  1035. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1036. if (pixels == NULL) {
  1037. return;
  1038. }
  1039. /* Explicitly specify the rect in case the window isn't the expected size... */
  1040. rect.x = 0;
  1041. rect.y = 0;
  1042. rect.w = TESTRENDER_SCREEN_W;
  1043. rect.h = TESTRENDER_SCREEN_H;
  1044. CHECK_FUNC(SDL_RenderReadPixels, (renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ))
  1045. /* Create surface. */
  1046. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  1047. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  1048. /* Compare surface. */
  1049. ret = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  1050. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1051. /* Clean up. */
  1052. SDL_free(pixels);
  1053. SDL_DestroySurface(testSurface);
  1054. }
  1055. /**
  1056. * Clears the screen. Helper function.
  1057. *
  1058. * \sa SDL_SetRenderDrawColor
  1059. * \sa SDL_RenderClear
  1060. * \sa SDL_RenderPresent
  1061. * \sa SDL_SetRenderDrawBlendMode
  1062. */
  1063. static int
  1064. clearScreen(void)
  1065. {
  1066. int ret;
  1067. /* Make current */
  1068. SDL_RenderPresent(renderer);
  1069. /* Set color. */
  1070. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1071. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1072. /* Clear screen. */
  1073. ret = SDL_RenderClear(renderer);
  1074. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1075. /* Set defaults. */
  1076. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1077. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1078. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1079. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1080. return 0;
  1081. }
  1082. /* ================= Test References ================== */
  1083. /* Render test cases */
  1084. static const SDLTest_TestCaseReference renderTest1 = {
  1085. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1086. };
  1087. static const SDLTest_TestCaseReference renderTest2 = {
  1088. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1089. };
  1090. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1091. static const SDLTest_TestCaseReference renderTest3 = {
  1092. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1093. };
  1094. static const SDLTest_TestCaseReference renderTest4 = {
  1095. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1096. };
  1097. static const SDLTest_TestCaseReference renderTest5 = {
  1098. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1099. };
  1100. static const SDLTest_TestCaseReference renderTest6 = {
  1101. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1102. };
  1103. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1104. static const SDLTest_TestCaseReference renderTest7 = {
  1105. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1106. };
  1107. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1108. static const SDLTest_TestCaseReference renderTest8 = {
  1109. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1110. };
  1111. static const SDLTest_TestCaseReference renderTest9 = {
  1112. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1113. };
  1114. static const SDLTest_TestCaseReference renderTest10 = {
  1115. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1116. };
  1117. /* Sequence of Render test cases */
  1118. static const SDLTest_TestCaseReference *renderTests[] = {
  1119. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1120. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1121. &renderTest9, &renderTest10, NULL
  1122. };
  1123. /* Render test suite (global) */
  1124. SDLTest_TestSuiteReference renderTestSuite = {
  1125. "Render",
  1126. InitCreateRenderer,
  1127. renderTests,
  1128. CleanupDestroyRenderer
  1129. };