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- /*
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include "SDL3/SDL_main.h"
- #include "SDL3/SDL.h"
- #include "SDL3/SDL_test.h"
- #include "SDL3/SDL_video_capture.h"
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #include <stdio.h>
- int main(int argc, char **argv)
- {
- SDL_Window *window = NULL;
- SDL_Renderer *renderer = NULL;
- SDL_Event evt;
- int quit = 0;
- SDLTest_CommonState *state = NULL;
- SDL_VideoCaptureDevice *device = NULL;
- SDL_VideoCaptureSpec obtained;
- SDL_VideoCaptureFrame frame_current;
- SDL_Texture *texture = NULL;
- int texture_updated = 0;
- SDL_zero(evt);
- SDL_zero(obtained);
- SDL_zero(frame_current);
- /* Set 0 to disable TouchEvent to be duplicated as MouseEvent with SDL_TOUCH_MOUSEID */
- SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
- /* Set 0 to disable MouseEvent to be duplicated as TouchEvent with SDL_MOUSE_TOUCHID */
- SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (state == NULL) {
- return 1;
- }
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { /* FIXME: SDL_INIT_JOYSTICK needed for add/removing devices at runtime */
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return 1;
- }
- window = SDL_CreateWindow("Local Video", 1000, 800, 0);
- if (window == NULL) {
- SDL_Log("Couldn't create window: %s", SDL_GetError());
- return 1;
- }
- SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
- renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
- if (renderer == NULL) {
- /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
- return 1;
- }
- device = SDL_OpenVideoCaptureWithSpec(0, NULL, &obtained, SDL_VIDEO_CAPTURE_ALLOW_ANY_CHANGE);
- if (!device) {
- SDL_Log("No video capture? %s", SDL_GetError());
- return 1;
- }
- if (SDL_StartVideoCapture(device) < 0) {
- SDL_Log("error SDL_StartVideoCapture(): %s", SDL_GetError());
- return 1;
- }
- /* Create texture with appropriate format */
- if (texture == NULL) {
- texture = SDL_CreateTexture(renderer, obtained.format, SDL_TEXTUREACCESS_STATIC, obtained.width, obtained.height);
- if (texture == NULL) {
- SDL_Log("Couldn't create texture: %s", SDL_GetError());
- return 1;
- }
- }
- while (!quit) {
- while (SDL_PollEvent(&evt)) {
- int sym = 0;
- switch (evt.type)
- {
- case SDL_EVENT_KEY_DOWN:
- {
- sym = evt.key.keysym.sym;
- break;
- }
- case SDL_EVENT_QUIT:
- {
- quit = 1;
- SDL_Log("Ctlr+C : Quit!");
- }
- }
- if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
- quit = 1;
- SDL_Log("Key : Escape!");
- }
- }
- {
- SDL_VideoCaptureFrame frame_next;
- SDL_zero(frame_next);
- if (SDL_AcquireVideoCaptureFrame(device, &frame_next) < 0) {
- SDL_Log("err SDL_AcquireVideoCaptureFrame: %s", SDL_GetError());
- }
- #if 0
- if (frame_next.num_planes) {
- SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next.data[0], frame_next.timestampNS);
- }
- #endif
- if (frame_next.num_planes) {
- if (frame_current.num_planes) {
- if (SDL_ReleaseVideoCaptureFrame(device, &frame_current) < 0) {
- SDL_Log("err SDL_ReleaseVideoCaptureFrame: %s", SDL_GetError());
- }
- }
- /* It's not needed to keep the frame once updated the texture is updated.
- * But in case of 0-copy, it's needed to have the frame while using the texture.
- */
- frame_current = frame_next;
- texture_updated = 0;
- }
- }
- /* Update SDL_Texture with last video frame (only once per new frame) */
- if (frame_current.num_planes && texture_updated == 0) {
- /* Use software data */
- if (frame_current.num_planes == 1) {
- SDL_UpdateTexture(texture, NULL,
- frame_current.data[0], frame_current.pitch[0]);
- } else if (frame_current.num_planes == 2) {
- SDL_UpdateNVTexture(texture, NULL,
- frame_current.data[0], frame_current.pitch[0],
- frame_current.data[1], frame_current.pitch[1]);
- } else if (frame_current.num_planes == 3) {
- SDL_UpdateYUVTexture(texture, NULL, frame_current.data[0], frame_current.pitch[0],
- frame_current.data[1], frame_current.pitch[1],
- frame_current.data[2], frame_current.pitch[2]);
- }
- texture_updated = 1;
- }
- SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
- SDL_RenderClear(renderer);
- {
- int win_w, win_h, tw, th, w;
- SDL_FRect d;
- SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
- SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
- w = win_w;
- if (tw > w - 20) {
- float scale = (float) (w - 20) / (float) tw;
- tw = w - 20;
- th = (int)((float) th * scale);
- }
- d.x = (float)(10 );
- d.y = (float)(win_h - th);
- d.w = (float)tw;
- d.h = (float)(th - 10);
- SDL_RenderTexture(renderer, texture, NULL, &d);
- }
- SDL_Delay(10);
- SDL_RenderPresent(renderer);
- }
- if (SDL_StopVideoCapture(device) < 0) {
- SDL_Log("error SDL_StopVideoCapture(): %s", SDL_GetError());
- }
- if (frame_current.num_planes) {
- SDL_ReleaseVideoCaptureFrame(device, &frame_current);
- }
- SDL_CloseVideoCapture(device);
- if (texture) {
- SDL_DestroyTexture(texture);
- }
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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