SDL_thread.h 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_thread_h_
  19. #define SDL_thread_h_
  20. /**
  21. * \file SDL_thread.h
  22. *
  23. * Header for the SDL thread management routines.
  24. */
  25. #include "SDL_stdinc.h"
  26. #include "SDL_error.h"
  27. /* Thread synchronization primitives */
  28. #include "SDL_atomic.h"
  29. #include "SDL_mutex.h"
  30. #include "begin_code.h"
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. /* The SDL thread structure, defined in SDL_thread.c */
  36. struct SDL_Thread;
  37. typedef struct SDL_Thread SDL_Thread;
  38. /* The SDL thread ID */
  39. typedef unsigned long SDL_threadID;
  40. /* Thread local storage ID, 0 is the invalid ID */
  41. typedef unsigned int SDL_TLSID;
  42. /**
  43. * The SDL thread priority.
  44. *
  45. * \note On many systems you require special privileges to set high or time critical priority.
  46. */
  47. typedef enum {
  48. SDL_THREAD_PRIORITY_LOW,
  49. SDL_THREAD_PRIORITY_NORMAL,
  50. SDL_THREAD_PRIORITY_HIGH,
  51. SDL_THREAD_PRIORITY_TIME_CRITICAL
  52. } SDL_ThreadPriority;
  53. /**
  54. * The function passed to SDL_CreateThread().
  55. * It is passed a void* user context parameter and returns an int.
  56. */
  57. typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
  58. #if defined(__WIN32__) && !defined(HAVE_LIBC)
  59. /**
  60. * \file SDL_thread.h
  61. *
  62. * We compile SDL into a DLL. This means, that it's the DLL which
  63. * creates a new thread for the calling process with the SDL_CreateThread()
  64. * API. There is a problem with this, that only the RTL of the SDL2.DLL will
  65. * be initialized for those threads, and not the RTL of the calling
  66. * application!
  67. *
  68. * To solve this, we make a little hack here.
  69. *
  70. * We'll always use the caller's _beginthread() and _endthread() APIs to
  71. * start a new thread. This way, if it's the SDL2.DLL which uses this API,
  72. * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
  73. * the application, then the RTL of the application will be used.
  74. *
  75. * So, in short:
  76. * Always use the _beginthread() and _endthread() of the calling runtime
  77. * library!
  78. */
  79. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  80. #include <process.h> /* _beginthreadex() and _endthreadex() */
  81. typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
  82. (void *, unsigned, unsigned (__stdcall *func)(void *),
  83. void * /*arg*/, unsigned, unsigned * /* threadID */);
  84. typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
  85. /**
  86. * Create a thread.
  87. */
  88. extern DECLSPEC SDL_Thread *SDLCALL
  89. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  90. pfnSDL_CurrentBeginThread pfnBeginThread,
  91. pfnSDL_CurrentEndThread pfnEndThread);
  92. extern DECLSPEC SDL_Thread *SDLCALL
  93. SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
  94. const char *name, const size_t stacksize, void *data,
  95. pfnSDL_CurrentBeginThread pfnBeginThread,
  96. pfnSDL_CurrentEndThread pfnEndThread);
  97. /**
  98. * Create a thread.
  99. */
  100. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  101. #undef SDL_CreateThread
  102. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  103. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  104. #else
  105. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  106. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  107. #endif
  108. #elif defined(__OS2__)
  109. /*
  110. * just like the windows case above: We compile SDL2
  111. * into a dll with Watcom's runtime statically linked.
  112. */
  113. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  114. #ifndef __EMX__
  115. #include <process.h>
  116. #else
  117. #include <stdlib.h>
  118. #endif
  119. typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
  120. typedef void (*pfnSDL_CurrentEndThread)(void);
  121. extern DECLSPEC SDL_Thread *SDLCALL
  122. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  123. pfnSDL_CurrentBeginThread pfnBeginThread,
  124. pfnSDL_CurrentEndThread pfnEndThread);
  125. extern DECLSPEC SDL_Thread *SDLCALL
  126. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
  127. pfnSDL_CurrentBeginThread pfnBeginThread,
  128. pfnSDL_CurrentEndThread pfnEndThread);
  129. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  130. #undef SDL_CreateThread
  131. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  132. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  133. #else
  134. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  135. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  136. #endif
  137. #else
  138. /**
  139. * Create a thread with a default stack size.
  140. *
  141. * This is equivalent to calling:
  142. * SDL_CreateThreadWithStackSize(fn, name, 0, data);
  143. */
  144. extern DECLSPEC SDL_Thread *SDLCALL
  145. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
  146. /**
  147. * Create a thread.
  148. *
  149. * Thread naming is a little complicated: Most systems have very small
  150. * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
  151. * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
  152. * have to see what happens with your system's debugger. The name should be
  153. * UTF-8 (but using the naming limits of C identifiers is a better bet).
  154. * There are no requirements for thread naming conventions, so long as the
  155. * string is null-terminated UTF-8, but these guidelines are helpful in
  156. * choosing a name:
  157. *
  158. * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
  159. *
  160. * If a system imposes requirements, SDL will try to munge the string for
  161. * it (truncate, etc), but the original string contents will be available
  162. * from SDL_GetThreadName().
  163. *
  164. * The size (in bytes) of the new stack can be specified. Zero means "use
  165. * the system default" which might be wildly different between platforms
  166. * (x86 Linux generally defaults to eight megabytes, an embedded device
  167. * might be a few kilobytes instead).
  168. *
  169. * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
  170. * function.
  171. */
  172. extern DECLSPEC SDL_Thread *SDLCALL
  173. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
  174. #endif
  175. /**
  176. * Get the thread name, as it was specified in SDL_CreateThread().
  177. * This function returns a pointer to a UTF-8 string that names the
  178. * specified thread, or NULL if it doesn't have a name. This is internal
  179. * memory, not to be free()'d by the caller, and remains valid until the
  180. * specified thread is cleaned up by SDL_WaitThread().
  181. */
  182. extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
  183. /**
  184. * Get the thread identifier for the current thread.
  185. */
  186. extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
  187. /**
  188. * Get the thread identifier for the specified thread.
  189. *
  190. * Equivalent to SDL_ThreadID() if the specified thread is NULL.
  191. */
  192. extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
  193. /**
  194. * Set the priority for the current thread
  195. */
  196. extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
  197. /**
  198. * Wait for a thread to finish. Threads that haven't been detached will
  199. * remain (as a "zombie") until this function cleans them up. Not doing so
  200. * is a resource leak.
  201. *
  202. * Once a thread has been cleaned up through this function, the SDL_Thread
  203. * that references it becomes invalid and should not be referenced again.
  204. * As such, only one thread may call SDL_WaitThread() on another.
  205. *
  206. * The return code for the thread function is placed in the area
  207. * pointed to by \c status, if \c status is not NULL.
  208. *
  209. * You may not wait on a thread that has been used in a call to
  210. * SDL_DetachThread(). Use either that function or this one, but not
  211. * both, or behavior is undefined.
  212. *
  213. * It is safe to pass NULL to this function; it is a no-op.
  214. */
  215. extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
  216. /**
  217. * A thread may be "detached" to signify that it should not remain until
  218. * another thread has called SDL_WaitThread() on it. Detaching a thread
  219. * is useful for long-running threads that nothing needs to synchronize
  220. * with or further manage. When a detached thread is done, it simply
  221. * goes away.
  222. *
  223. * There is no way to recover the return code of a detached thread. If you
  224. * need this, don't detach the thread and instead use SDL_WaitThread().
  225. *
  226. * Once a thread is detached, you should usually assume the SDL_Thread isn't
  227. * safe to reference again, as it will become invalid immediately upon
  228. * the detached thread's exit, instead of remaining until someone has called
  229. * SDL_WaitThread() to finally clean it up. As such, don't detach the same
  230. * thread more than once.
  231. *
  232. * If a thread has already exited when passed to SDL_DetachThread(), it will
  233. * stop waiting for a call to SDL_WaitThread() and clean up immediately.
  234. * It is not safe to detach a thread that might be used with SDL_WaitThread().
  235. *
  236. * You may not call SDL_WaitThread() on a thread that has been detached.
  237. * Use either that function or this one, but not both, or behavior is
  238. * undefined.
  239. *
  240. * It is safe to pass NULL to this function; it is a no-op.
  241. */
  242. extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
  243. /**
  244. * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
  245. *
  246. * \return The newly created thread local storage identifier, or 0 on error
  247. *
  248. * \code
  249. * static SDL_SpinLock tls_lock;
  250. * static SDL_TLSID thread_local_storage;
  251. *
  252. * void SetMyThreadData(void *value)
  253. * {
  254. * if (!thread_local_storage) {
  255. * SDL_AtomicLock(&tls_lock);
  256. * if (!thread_local_storage) {
  257. * thread_local_storage = SDL_TLSCreate();
  258. * }
  259. * SDL_AtomicUnlock(&tls_lock);
  260. * }
  261. * SDL_TLSSet(thread_local_storage, value, 0);
  262. * }
  263. *
  264. * void *GetMyThreadData(void)
  265. * {
  266. * return SDL_TLSGet(thread_local_storage);
  267. * }
  268. * \endcode
  269. *
  270. * \sa SDL_TLSGet()
  271. * \sa SDL_TLSSet()
  272. */
  273. extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
  274. /**
  275. * \brief Get the value associated with a thread local storage ID for the current thread.
  276. *
  277. * \param id The thread local storage ID
  278. *
  279. * \return The value associated with the ID for the current thread, or NULL if no value has been set.
  280. *
  281. * \sa SDL_TLSCreate()
  282. * \sa SDL_TLSSet()
  283. */
  284. extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
  285. /**
  286. * \brief Set the value associated with a thread local storage ID for the current thread.
  287. *
  288. * \param id The thread local storage ID
  289. * \param value The value to associate with the ID for the current thread
  290. * \param destructor A function called when the thread exits, to free the value.
  291. *
  292. * \return 0 on success, -1 on error
  293. *
  294. * \sa SDL_TLSCreate()
  295. * \sa SDL_TLSGet()
  296. */
  297. extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
  298. /* Ends C function definitions when using C++ */
  299. #ifdef __cplusplus
  300. }
  301. #endif
  302. #include "close_code.h"
  303. #endif /* SDL_thread_h_ */
  304. /* vi: set ts=4 sw=4 expandtab: */