SDL_camera.h 18 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_camera.h
  20. *
  21. * Video Capture for the SDL library.
  22. */
  23. #ifndef SDL_camera_h_
  24. #define SDL_camera_h_
  25. #include <SDL3/SDL_error.h>
  26. #include <SDL3/SDL_video.h>
  27. #include <SDL3/SDL_begin_code.h>
  28. /* Set up for C function definitions, even when using C++ */
  29. #ifdef __cplusplus
  30. extern "C" {
  31. #endif
  32. /**
  33. * This is a unique ID for a camera device for the time it is connected to the system,
  34. * and is never reused for the lifetime of the application. If the device is
  35. * disconnected and reconnected, it will get a new ID.
  36. *
  37. * The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
  38. *
  39. * \sa SDL_GetCameraDevices
  40. */
  41. typedef Uint32 SDL_CameraDeviceID;
  42. /**
  43. * The opaque structure used to identify an opened SDL camera.
  44. *
  45. * \since This struct is available since SDL 3.0.0.
  46. */
  47. struct SDL_Camera;
  48. typedef struct SDL_Camera SDL_Camera;
  49. /**
  50. * The details of an output format for a camera device.
  51. *
  52. * Cameras often support multiple formats; each one will be encapsulated in this struct.
  53. *
  54. * \sa SDL_GetCameraDeviceSupportedFormats
  55. * \sa SDL_GetCameraFormat
  56. *
  57. * \since This struct is available since SDL 3.0.0.
  58. */
  59. typedef struct SDL_CameraSpec
  60. {
  61. SDL_PixelFormatEnum format; /**< Frame format */
  62. int width; /**< Frame width */
  63. int height; /**< Frame height */
  64. int interval_numerator; /**< Frame rate numerator ((dom / num) == fps, (num / dom) == duration) */
  65. int interval_denominator; /**< Frame rate demoninator ((dom / num) == fps, (num / dom) == duration) */
  66. } SDL_CameraSpec;
  67. /**
  68. * The position of camera in relation to system device.
  69. *
  70. * \sa SDL_GetCameraDevicePosition
  71. *
  72. * \since This enum is available since SDL 3.0.0.
  73. */
  74. typedef enum SDL_CameraPosition
  75. {
  76. SDL_CAMERA_POSITION_UNKNOWN,
  77. SDL_CAMERA_POSITION_FRONT_FACING,
  78. SDL_CAMERA_POSITION_BACK_FACING
  79. } SDL_CameraPosition;
  80. /**
  81. * Use this function to get the number of built-in camera drivers.
  82. *
  83. * This function returns a hardcoded number. This never returns a negative
  84. * value; if there are no drivers compiled into this build of SDL, this
  85. * function returns zero. The presence of a driver in this list does not mean
  86. * it will function, it just means SDL is capable of interacting with that
  87. * interface. For example, a build of SDL might have v4l2 support, but if
  88. * there's no kernel support available, SDL's v4l2 driver would fail if used.
  89. *
  90. * By default, SDL tries all drivers, in its preferred order, until one is
  91. * found to be usable.
  92. *
  93. * \returns the number of built-in camera drivers.
  94. *
  95. * \threadsafety It is safe to call this function from any thread.
  96. *
  97. * \since This function is available since SDL 3.0.0.
  98. *
  99. * \sa SDL_GetCameraDriver
  100. */
  101. extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
  102. /**
  103. * Use this function to get the name of a built in camera driver.
  104. *
  105. * The list of camera drivers is given in the order that they are normally
  106. * initialized by default; the drivers that seem more reasonable to choose
  107. * first (as far as the SDL developers believe) are earlier in the list.
  108. *
  109. * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
  110. * "coremedia" or "android". These never have Unicode characters, and are not
  111. * meant to be proper names.
  112. *
  113. * \param index the index of the camera driver; the value ranges from 0 to
  114. * SDL_GetNumCameraDrivers() - 1
  115. * \returns the name of the camera driver at the requested index, or NULL if
  116. * an invalid index was specified.
  117. *
  118. * \threadsafety It is safe to call this function from any thread.
  119. *
  120. * \since This function is available since SDL 3.0.0.
  121. *
  122. * \sa SDL_GetNumCameraDrivers
  123. */
  124. extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index);
  125. /**
  126. * Get the name of the current camera driver.
  127. *
  128. * The returned string points to internal static memory and thus never becomes
  129. * invalid, even if you quit the camera subsystem and initialize a new driver
  130. * (although such a case would return a different static string from another
  131. * call to this function, of course). As such, you should not modify or free
  132. * the returned string.
  133. *
  134. * \returns the name of the current camera driver or NULL if no driver has
  135. * been initialized.
  136. *
  137. * \threadsafety It is safe to call this function from any thread.
  138. *
  139. * \since This function is available since SDL 3.0.0.
  140. */
  141. extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
  142. /**
  143. * Get a list of currently connected camera devices.
  144. *
  145. * \param count a pointer filled in with the number of camera devices. Can be
  146. * NULL.
  147. * \returns a 0 terminated array of camera instance IDs which should be freed
  148. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  149. * details.
  150. *
  151. * \threadsafety It is safe to call this function from any thread.
  152. *
  153. * \since This function is available since SDL 3.0.0.
  154. *
  155. * \sa SDL_OpenCamera
  156. */
  157. extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
  158. /**
  159. * Get the list of native formats/sizes a camera supports.
  160. *
  161. * This returns a list of all formats and frame sizes that a specific camera
  162. * can offer. This is useful if your app can accept a variety of image formats
  163. * and sizes and so want to find the optimal spec that doesn't require
  164. * conversion.
  165. *
  166. * This function isn't strictly required; if you call SDL_OpenCameraDevice
  167. * with a NULL spec, SDL will choose a native format for you, and if you
  168. * instead specify a desired format, it will transparently convert to the
  169. * requested format on your behalf.
  170. *
  171. * If `count` is not NULL, it will be filled with the number of elements in
  172. * the returned array. Additionally, the last element of the array has all
  173. * fields set to zero (this element is not included in `count`).
  174. *
  175. * The returned list is owned by the caller, and should be released with
  176. * SDL_free() when no longer needed.
  177. *
  178. * Note that it's legal for a camera to supply a list with only the zeroed
  179. * final element and `*count` set to zero; this is what will happen on
  180. * Emscripten builds, since that platform won't tell _anything_ about
  181. * available cameras until you've opened one, and won't even tell if there
  182. * _is_ a camera until the user has given you permission to check through a
  183. * scary warning popup.
  184. *
  185. * \param devid the camera device instance ID to query.
  186. * \param count a pointer filled in with the number of elements in the list.
  187. * Can be NULL.
  188. * \returns a 0 terminated array of SDL_CameraSpecs, which should be freed
  189. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  190. * details.
  191. *
  192. * \threadsafety It is safe to call this function from any thread.
  193. *
  194. * \since This function is available since SDL 3.0.0.
  195. *
  196. * \sa SDL_GetCameraDevices
  197. * \sa SDL_OpenCameraDevice
  198. */
  199. extern DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID devid, int *count);
  200. /**
  201. * Get human-readable device name for a camera.
  202. *
  203. * The returned string is owned by the caller; please release it with
  204. * SDL_free() when done with it.
  205. *
  206. * \param instance_id the camera device instance ID
  207. * \returns Human-readable device name, or NULL on error; call SDL_GetError()
  208. * for more information.
  209. *
  210. * \threadsafety It is safe to call this function from any thread.
  211. *
  212. * \since This function is available since SDL 3.0.0.
  213. *
  214. * \sa SDL_GetCameraDevices
  215. */
  216. extern DECLSPEC char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id);
  217. /**
  218. * Get the position of the camera in relation to the system.
  219. *
  220. * Most platforms will report UNKNOWN, but mobile devices, like phones, can
  221. * often make a distiction between cameras on the front of the device (that
  222. * points towards the user, for taking "selfies") and cameras on the back (for
  223. * filming in the direction the user is facing).
  224. *
  225. * \param instance_id the camera device instance ID
  226. * \returns The position of the camera on the system hardware.
  227. *
  228. * \threadsafety It is safe to call this function from any thread.
  229. *
  230. * \since This function is available since SDL 3.0.0.
  231. *
  232. * \sa SDL_GetCameraDevices
  233. */
  234. extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_CameraDeviceID instance_id);
  235. /**
  236. * Open a video capture device (a "camera").
  237. *
  238. * You can open the device with any reasonable spec, and if the hardware can't
  239. * directly support it, it will convert data seamlessly to the requested
  240. * format. This might incur overhead, including scaling of image data.
  241. *
  242. * If you would rather accept whatever format the device offers, you can pass
  243. * a NULL spec here and it will choose one for you (and you can use
  244. * SDL_Surface's conversion/scaling functions directly if necessary).
  245. *
  246. * You can call SDL_GetCameraFormat() to get the actual data format if passing
  247. * a NULL spec here. You can see the exact specs a device can support without
  248. * conversion with SDL_GetCameraSupportedSpecs().
  249. *
  250. * SDL will not attempt to emulate framerate; it will try to set the hardware
  251. * to the rate closest to the requested speed, but it won't attempt to limit
  252. * or duplicate frames artificially; call SDL_GetCameraFormat() to see the
  253. * actual framerate of the opened the device, and check your timestamps if
  254. * this is crucial to your app!
  255. *
  256. * Note that the camera is not usable until the user approves its use! On some
  257. * platforms, the operating system will prompt the user to permit access to
  258. * the camera, and they can choose Yes or No at that point. Until they do, the
  259. * camera will not be usable. The app should either wait for an
  260. * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
  261. * or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
  262. * platforms that don't require explicit user approval (and perhaps in places
  263. * where the user previously permitted access), the approval event might come
  264. * immediately, but it might come seconds, minutes, or hours later!
  265. *
  266. * \param instance_id the camera device instance ID
  267. * \param spec The desired format for data the device will provide. Can be
  268. * NULL.
  269. * \returns device, or NULL on failure; call SDL_GetError() for more
  270. * information.
  271. *
  272. * \threadsafety It is safe to call this function from any thread.
  273. *
  274. * \since This function is available since SDL 3.0.0.
  275. *
  276. * \sa SDL_GetCameraDevices
  277. * \sa SDL_GetCameraFormat
  278. */
  279. extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_CameraSpec *spec);
  280. /**
  281. * Query if camera access has been approved by the user.
  282. *
  283. * Cameras will not function between when the device is opened by the app and
  284. * when the user permits access to the hardware. On some platforms, this
  285. * presents as a popup dialog where the user has to explicitly approve access;
  286. * on others the approval might be implicit and not alert the user at all.
  287. *
  288. * This function can be used to check the status of that approval. It will
  289. * return 0 if still waiting for user response, 1 if the camera is approved
  290. * for use, and -1 if the user denied access.
  291. *
  292. * Instead of polling with this function, you can wait for a
  293. * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
  294. * in the standard SDL event loop, which is guaranteed to be sent once when
  295. * permission to use the camera is decided.
  296. *
  297. * If a camera is declined, there's nothing to be done but call
  298. * SDL_CloseCamera() to dispose of it.
  299. *
  300. * \param camera the opened camera device to query
  301. * \returns -1 if user denied access to the camera, 1 if user approved access,
  302. * 0 if no decision has been made yet.
  303. *
  304. * \threadsafety It is safe to call this function from any thread.
  305. *
  306. * \since This function is available since SDL 3.0.0.
  307. *
  308. * \sa SDL_OpenCameraDevice
  309. * \sa SDL_CloseCamera
  310. */
  311. extern DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
  312. /**
  313. * Get the instance ID of an opened camera.
  314. *
  315. * \param camera an SDL_Camera to query
  316. * \returns the instance ID of the specified camera on success or 0 on
  317. * failure; call SDL_GetError() for more information.
  318. *
  319. * \threadsafety It is safe to call this function from any thread.
  320. *
  321. * \since This function is available since SDL 3.0.0.
  322. *
  323. * \sa SDL_OpenCameraDevice
  324. */
  325. extern DECLSPEC SDL_CameraDeviceID SDLCALL SDL_GetCameraInstanceID(SDL_Camera *camera);
  326. /**
  327. * Get the properties associated with an opened camera.
  328. *
  329. * \param camera the SDL_Camera obtained from SDL_OpenCameraDevice()
  330. * \returns a valid property ID on success or 0 on failure; call
  331. * SDL_GetError() for more information.
  332. *
  333. * \threadsafety It is safe to call this function from any thread.
  334. *
  335. * \since This function is available since SDL 3.0.0.
  336. *
  337. * \sa SDL_GetProperty
  338. * \sa SDL_SetProperty
  339. */
  340. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
  341. /**
  342. * Get the spec that a camera is using when generating images.
  343. *
  344. * Note that this might not be the native format of the hardware, as SDL might
  345. * be converting to this format behind the scenes.
  346. *
  347. * If the system is waiting for the user to approve access to the camera, as
  348. * some platforms require, this will return -1, but this isn't necessarily a
  349. * fatal error; you should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED
  350. * (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
  351. * occasionally until it returns non-zero.
  352. *
  353. * \param camera opened camera device
  354. * \param spec The SDL_CameraSpec to be initialized by this function.
  355. * \returns 0 on success or a negative error code on failure; call
  356. * SDL_GetError() for more information.
  357. *
  358. * \threadsafety It is safe to call this function from any thread.
  359. *
  360. * \since This function is available since SDL 3.0.0.
  361. *
  362. * \sa SDL_OpenCameraDevice
  363. */
  364. extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
  365. /**
  366. * Acquire a frame.
  367. *
  368. * The frame is a memory pointer to the image data, whose size and format are
  369. * given by the spec requested when opening the device.
  370. *
  371. * This is a non blocking API. If there is a frame available, a non-NULL
  372. * surface is returned, and timestampNS will be filled with a non-zero value.
  373. *
  374. * Note that an error case can also return NULL, but a NULL by itself is
  375. * normal and just signifies that a new frame is not yet available. Note that
  376. * even if a camera device fails outright (a USB camera is unplugged while in
  377. * use, etc), SDL will send an event separately to notify the app, but
  378. * continue to provide blank frames at ongoing intervals until
  379. * SDL_CloseCamera() is called, so real failure here is almost always an out
  380. * of memory condition.
  381. *
  382. * After use, the frame should be released with SDL_ReleaseCameraFrame(). If
  383. * you don't do this, the system may stop providing more video!
  384. *
  385. * Do not call SDL_FreeSurface() on the returned surface! It must be given
  386. * back to the camera subsystem with SDL_ReleaseCameraFrame!
  387. *
  388. * If the system is waiting for the user to approve access to the camera, as
  389. * some platforms require, this will return NULL (no frames available); you
  390. * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
  391. * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
  392. * occasionally until it returns non-zero.
  393. *
  394. * \param camera opened camera device
  395. * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
  396. * error. Can be NULL.
  397. * \returns A new frame of video on success, NULL if none is currently
  398. * available.
  399. *
  400. * \threadsafety It is safe to call this function from any thread.
  401. *
  402. * \since This function is available since SDL 3.0.0.
  403. *
  404. * \sa SDL_ReleaseCameraFrame
  405. */
  406. extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
  407. /**
  408. * Release a frame of video acquired from a camera.
  409. *
  410. * Let the back-end re-use the internal buffer for camera.
  411. *
  412. * This function _must_ be called only on surface objects returned by
  413. * SDL_AcquireCameraFrame(). This function should be called as quickly as
  414. * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
  415. * video frames; if surfaces aren't released in a timely manner, SDL may drop
  416. * upcoming video frames from the camera.
  417. *
  418. * If the app needs to keep the surface for a significant time, they should
  419. * make a copy of it and release the original.
  420. *
  421. * The app should not use the surface again after calling this function;
  422. * assume the surface is freed and the pointer is invalid.
  423. *
  424. * \param camera opened camera device
  425. * \param frame The video frame surface to release.
  426. * \returns 0 on success or a negative error code on failure; call
  427. * SDL_GetError() for more information.
  428. *
  429. * \threadsafety It is safe to call this function from any thread.
  430. *
  431. * \since This function is available since SDL 3.0.0.
  432. *
  433. * \sa SDL_AcquireCameraFrame
  434. */
  435. extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
  436. /**
  437. * Use this function to shut down camera processing and close the camera
  438. * device.
  439. *
  440. * \param camera opened camera device
  441. *
  442. * \threadsafety It is safe to call this function from any thread, but no
  443. * thread may reference `device` once this function is called.
  444. *
  445. * \since This function is available since SDL 3.0.0.
  446. *
  447. * \sa SDL_OpenCameraWithSpec
  448. * \sa SDL_OpenCamera
  449. */
  450. extern DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
  451. /* Ends C function definitions when using C++ */
  452. #ifdef __cplusplus
  453. }
  454. #endif
  455. #include <SDL3/SDL_close_code.h>
  456. #endif /* SDL_camera_h_ */