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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_touch.h
- *
- * Include file for SDL touch event handling.
- */
- #ifndef SDL_touch_h_
- #define SDL_touch_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_mouse.h>
- #include <SDL3/SDL_video.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef Uint64 SDL_TouchID;
- typedef Uint64 SDL_FingerID;
- typedef enum
- {
- SDL_TOUCH_DEVICE_INVALID = -1,
- SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
- SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
- SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
- } SDL_TouchDeviceType;
- /**
- * Data about a single finger in a multitouch event.
- *
- * Each touch even is a collection of fingers that are simultaneously in
- * contact with the touch device (so a "touch" can be a "multitouch," in
- * reality), and this struct reports details of the specific fingers.
- *
- * \since This struct is available since SDL 3.0.0.
- *
- * \sa SDL_GetTouchFinger
- */
- typedef struct SDL_Finger
- {
- SDL_FingerID id; /**< the finger ID */
- float x; /**< the x-axis location of the touch event, normalized (0...1) */
- float y; /**< the y-axis location of the touch event, normalized (0...1) */
- float pressure; /**< the quantity of pressure applied, normalized (0...1) */
- } SDL_Finger;
- /* Used as the device ID for mouse events simulated with touch input */
- #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1)
- /* Used as the SDL_TouchID for touch events simulated with mouse input */
- #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1)
- /**
- * Get a list of registered touch devices.
- *
- * On some platforms SDL first sees the touch device if it was actually used.
- * Therefore the returned list might be empty, although devices are available.
- * After using all devices at least once the number will be correct.
- *
- * This was fixed for Android in SDL 2.0.1.
- *
- * \param count a pointer filled in with the number of devices returned, can
- * be NULL.
- * \returns a 0 terminated array of touch device IDs which should be freed
- * with SDL_free(), or NULL on error; call SDL_GetError() for more
- * details.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_TouchID *SDLCALL SDL_GetTouchDevices(int *count);
- /**
- * Get the touch device name as reported from the driver.
- *
- * You do not own the returned string, do not modify or free it.
- *
- * \param touchID the touch device instance ID.
- * \returns touch device name, or NULL on error; call SDL_GetError() for more
- * details.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC const char* SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID);
- /**
- * Get the type of the given touch device.
- *
- * \param touchID the ID of a touch device
- * \returns touch device type
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
- /**
- * Get the number of active fingers for a given touch device.
- *
- * \param touchID the ID of a touch device
- * \returns the number of active fingers for a given touch device on success
- * or a negative error code on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetTouchFinger
- */
- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
- /**
- * Get the finger object for specified touch device ID and finger index.
- *
- * The returned resource is owned by SDL and should not be deallocated.
- *
- * \param touchID the ID of the requested touch device
- * \param index the index of the requested finger
- * \returns a pointer to the SDL_Finger object or NULL if no object at the
- * given ID and index could be found.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetNumTouchFingers
- */
- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_touch_h_ */
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