SDL_test_compare.h 3.0 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_test_compare.h
  20. *
  21. * \brief Comparison function of SDL test framework.
  22. *
  23. * This code is a part of the SDL test library, not the main SDL library.
  24. */
  25. /*
  26. Defines comparison functions (i.e. for surfaces).
  27. */
  28. #ifndef SDL_test_compare_h_
  29. #define SDL_test_compare_h_
  30. #include <SDL3/SDL.h>
  31. #include <SDL3/SDL_begin_code.h>
  32. /* Set up for C function definitions, even when using C++ */
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. /**
  37. * \brief Retrieves a single pixel from a surface.
  38. *
  39. * This function prioritizes correctness over speed: it is suitable for
  40. * unit tests, but is not intended for use in a game engine.
  41. *
  42. * Like SDL_GetRGBA, this uses the entire 0..255 range when converting
  43. * color components from pixel formats with less than 8 bits per RGB
  44. * component.
  45. *
  46. * \param surface The surface
  47. * \param x Horizontal coordinate, 0 <= x < width
  48. * \param y Vertical coordinate, 0 <= y < height
  49. * \param r Pointer to location to store red channel, 0-255
  50. * \param g Pointer to location to store green channel, 0-255
  51. * \param b Pointer to location to store blue channel, 0-255
  52. * \param a Pointer to location to store alpha channel, 0-255
  53. * \returns 0 if the surface is valid and the coordinates are in-bounds
  54. */
  55. int SDLTest_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
  56. /**
  57. * \brief Compares a surface and with reference image data for equality
  58. *
  59. * \param surface Surface used in comparison
  60. * \param referenceSurface Test Surface used in comparison
  61. * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
  62. *
  63. * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
  64. */
  65. int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
  66. /* Ends C function definitions when using C++ */
  67. #ifdef __cplusplus
  68. }
  69. #endif
  70. #include <SDL3/SDL_close_code.h>
  71. #endif /* SDL_test_compare_h_ */