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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_sysrender_h_
- #define SDL_sysrender_h_
- #include "../video/SDL_surface_c.h"
- #include "SDL_yuv_sw_c.h"
- // Set up for C function definitions, even when using C++
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum SDL_TextureAddressMode
- {
- SDL_TEXTURE_ADDRESS_INVALID = -1,
- SDL_TEXTURE_ADDRESS_AUTO,
- SDL_TEXTURE_ADDRESS_CLAMP,
- SDL_TEXTURE_ADDRESS_WRAP,
- } SDL_TextureAddressMode;
- /**
- * A rectangle, with the origin at the upper left (double precision).
- */
- typedef struct SDL_DRect
- {
- double x;
- double y;
- double w;
- double h;
- } SDL_DRect;
- // The SDL 2D rendering system
- typedef struct SDL_RenderDriver SDL_RenderDriver;
- // Rendering view state
- typedef struct SDL_RenderViewState
- {
- int pixel_w;
- int pixel_h;
- SDL_Rect viewport;
- SDL_Rect pixel_viewport;
- SDL_Rect clip_rect;
- SDL_Rect pixel_clip_rect;
- bool clipping_enabled;
- SDL_FPoint scale;
- // Support for logical output coordinates
- SDL_RendererLogicalPresentation logical_presentation_mode;
- int logical_w, logical_h;
- SDL_FRect logical_src_rect;
- SDL_FRect logical_dst_rect;
- SDL_FPoint logical_scale;
- SDL_FPoint logical_offset;
- SDL_FPoint current_scale; // this is just `scale * logical_scale`, precalculated, since we use it a lot.
- } SDL_RenderViewState;
- // Define the SDL texture structure
- struct SDL_Texture
- {
- // Public API definition
- SDL_PixelFormat format; /**< The format of the texture, read-only */
- int w; /**< The width of the texture, read-only. */
- int h; /**< The height of the texture, read-only. */
- int refcount; /**< Application reference count, used when freeing texture */
- // Private API definition
- SDL_Colorspace colorspace; // The colorspace of the texture
- float SDR_white_point; // The SDR white point for this content
- float HDR_headroom; // The HDR headroom needed by this content
- SDL_TextureAccess access; // The texture access mode
- SDL_BlendMode blendMode; // The texture blend mode
- SDL_ScaleMode scaleMode; // The texture scale mode
- SDL_FColor color; // Texture modulation values
- SDL_RenderViewState view; // Target texture view state
- SDL_Renderer *renderer;
- // Support for formats not supported directly by the renderer
- SDL_Texture *native;
- SDL_SW_YUVTexture *yuv;
- void *pixels;
- int pitch;
- SDL_Rect locked_rect;
- SDL_Surface *locked_surface; // Locked region exposed as a SDL surface
- Uint32 last_command_generation; // last command queue generation this texture was in.
- SDL_PropertiesID props;
- void *internal; // Driver specific texture representation
- SDL_Texture *prev;
- SDL_Texture *next;
- };
- typedef enum
- {
- SDL_RENDERCMD_NO_OP,
- SDL_RENDERCMD_SETVIEWPORT,
- SDL_RENDERCMD_SETCLIPRECT,
- SDL_RENDERCMD_SETDRAWCOLOR,
- SDL_RENDERCMD_CLEAR,
- SDL_RENDERCMD_DRAW_POINTS,
- SDL_RENDERCMD_DRAW_LINES,
- SDL_RENDERCMD_FILL_RECTS,
- SDL_RENDERCMD_COPY,
- SDL_RENDERCMD_COPY_EX,
- SDL_RENDERCMD_GEOMETRY
- } SDL_RenderCommandType;
- typedef struct SDL_RenderCommand
- {
- SDL_RenderCommandType command;
- union
- {
- struct
- {
- size_t first;
- SDL_Rect rect;
- } viewport;
- struct
- {
- bool enabled;
- SDL_Rect rect;
- } cliprect;
- struct
- {
- size_t first;
- size_t count;
- float color_scale;
- SDL_FColor color;
- SDL_BlendMode blend;
- SDL_Texture *texture;
- SDL_ScaleMode texture_scale_mode;
- SDL_TextureAddressMode texture_address_mode;
- } draw;
- struct
- {
- size_t first;
- float color_scale;
- SDL_FColor color;
- } color;
- } data;
- struct SDL_RenderCommand *next;
- } SDL_RenderCommand;
- typedef struct SDL_VertexSolid
- {
- SDL_FPoint position;
- SDL_FColor color;
- } SDL_VertexSolid;
- typedef enum
- {
- SDL_RENDERLINEMETHOD_POINTS,
- SDL_RENDERLINEMETHOD_LINES,
- SDL_RENDERLINEMETHOD_GEOMETRY,
- } SDL_RenderLineMethod;
- // Define the SDL renderer structure
- struct SDL_Renderer
- {
- void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event);
- bool (*GetOutputSize)(SDL_Renderer *renderer, int *w, int *h);
- bool (*SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode);
- bool (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props);
- bool (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
- bool (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
- bool (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
- int count);
- bool (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
- int count);
- bool (*QueueFillRects)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects,
- int count);
- bool (*QueueCopy)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcrect, const SDL_FRect *dstrect);
- bool (*QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcquad, const SDL_FRect *dstrect,
- const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y);
- bool (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y);
- void (*InvalidateCachedState)(SDL_Renderer *renderer);
- bool (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
- bool (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels,
- int pitch);
- #ifdef SDL_HAVE_YUV
- bool (*UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch);
- bool (*UpdateTextureNV)(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *UVplane, int UVpitch);
- #endif
- bool (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch);
- void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
- bool (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
- SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
- bool (*RenderPresent)(SDL_Renderer *renderer);
- void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
- void (*DestroyRenderer)(SDL_Renderer *renderer);
- bool (*SetVSync)(SDL_Renderer *renderer, int vsync);
- void *(*GetMetalLayer)(SDL_Renderer *renderer);
- void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
- bool (*AddVulkanRenderSemaphores)(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore);
- // The current renderer info
- const char *name;
- SDL_PixelFormat *texture_formats;
- int num_texture_formats;
- bool software;
- // The window associated with the renderer
- SDL_Window *window;
- bool hidden;
- // Whether we should simulate vsync
- bool wanted_vsync;
- bool simulate_vsync;
- Uint64 simulate_vsync_interval_ns;
- Uint64 last_present;
- SDL_RenderViewState *view;
- SDL_RenderViewState main_view;
- // The window pixel to point coordinate scale
- SDL_FPoint dpi_scale;
- // The method of drawing lines
- SDL_RenderLineMethod line_method;
- // The list of textures
- SDL_Texture *textures;
- SDL_Texture *target;
- SDL_Mutex *target_mutex;
- SDL_Colorspace output_colorspace;
- float SDR_white_point;
- float HDR_headroom;
- float desired_color_scale;
- float color_scale;
- SDL_FColor color; /**< Color for drawing operations values */
- SDL_BlendMode blendMode; /**< The drawing blend mode */
- SDL_TextureAddressMode texture_address_mode;
- SDL_RenderCommand *render_commands;
- SDL_RenderCommand *render_commands_tail;
- SDL_RenderCommand *render_commands_pool;
- Uint32 render_command_generation;
- SDL_FColor last_queued_color;
- float last_queued_color_scale;
- SDL_Rect last_queued_viewport;
- SDL_Rect last_queued_cliprect;
- bool last_queued_cliprect_enabled;
- bool color_queued;
- bool viewport_queued;
- bool cliprect_queued;
- void *vertex_data;
- size_t vertex_data_used;
- size_t vertex_data_allocation;
- // Shaped window support
- bool transparent_window;
- SDL_Surface *shape_surface;
- SDL_Texture *shape_texture;
- SDL_PropertiesID props;
- SDL_Texture *debug_char_texture_atlas;
- bool destroyed; // already destroyed by SDL_DestroyWindow; just free this struct in SDL_DestroyRenderer.
- void *internal;
- SDL_Renderer *next;
- };
- // Define the SDL render driver structure
- struct SDL_RenderDriver
- {
- bool (*CreateRenderer)(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID props);
- const char *name;
- };
- // Not all of these are available in a given build. Use #ifdefs, etc.
- extern SDL_RenderDriver D3D_RenderDriver;
- extern SDL_RenderDriver D3D11_RenderDriver;
- extern SDL_RenderDriver D3D12_RenderDriver;
- extern SDL_RenderDriver GL_RenderDriver;
- extern SDL_RenderDriver GLES2_RenderDriver;
- extern SDL_RenderDriver METAL_RenderDriver;
- extern SDL_RenderDriver VULKAN_RenderDriver;
- extern SDL_RenderDriver PS2_RenderDriver;
- extern SDL_RenderDriver PSP_RenderDriver;
- extern SDL_RenderDriver SW_RenderDriver;
- extern SDL_RenderDriver VITA_GXM_RenderDriver;
- extern SDL_RenderDriver GPU_RenderDriver;
- // Clean up any renderers at shutdown
- extern void SDL_QuitRender(void);
- // Add a supported texture format to a renderer
- extern bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format);
- // Setup colorspace conversion
- extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props);
- // Colorspace conversion functions
- extern bool SDL_RenderingLinearSpace(SDL_Renderer *renderer);
- extern void SDL_ConvertToLinear(SDL_FColor *color);
- extern void SDL_ConvertFromLinear(SDL_FColor *color);
- // Blend mode functions
- extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
- extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
- extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
- extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
- extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
- extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
- /* drivers call this during their Queue*() methods to make space in a array that are used
- for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until
- the next call, because it might be in an array that gets realloc()'d. */
- extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset);
- // Let the video subsystem destroy a renderer without making its pointer invalid.
- extern void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer);
- // Ends C function definitions when using C++
- #ifdef __cplusplus
- }
- #endif
- #endif // SDL_sysrender_h_
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