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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_PSP
- #include "../SDL_sysrender.h"
- #include "SDL_render_psp_c.h"
- #include <pspkernel.h>
- #include <pspdisplay.h>
- #include <pspgu.h>
- #include <pspgum.h>
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
- #include <pspge.h>
- #include <stdarg.h>
- #include <stdlib.h>
- #include <vram.h>
- // PSP renderer implementation, based on the PGE
- static unsigned int __attribute__((aligned(16))) DisplayList[262144];
- #define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))
- #define COL5551(r, g, b, a) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | (a > 0 ? 0x7000 : 0))
- #define COL4444(r, g, b, a) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
- #define COL8888(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24))
- /**
- * Holds psp specific texture data
- *
- * Part of a hot-list of textures that are used as render targets
- * When short of vram we spill Least-Recently-Used render targets to system memory
- */
- typedef struct PSP_TextureData
- {
- void *data; /**< Image data. */
- unsigned int size; /**< Size of data in bytes. */
- unsigned int width; /**< Image width. */
- unsigned int height; /**< Image height. */
- unsigned int textureWidth; /**< Texture width (power of two). */
- unsigned int textureHeight; /**< Texture height (power of two). */
- unsigned int bits; /**< Image bits per pixel. */
- unsigned int format; /**< Image format - one of ::pgePixelFormat. */
- unsigned int pitch;
- bool swizzled; /**< Is image swizzled. */
- struct PSP_TextureData *prevhotw; /**< More recently used render target */
- struct PSP_TextureData *nexthotw; /**< Less recently used render target */
- } PSP_TextureData;
- typedef struct
- {
- SDL_BlendMode mode;
- unsigned int color;
- int shadeModel;
- SDL_Texture *texture;
- SDL_ScaleMode texture_scale_mode;
- SDL_TextureAddressMode texture_address_mode;
- } PSP_BlendState;
- typedef struct
- {
- unsigned int color;
- } PSP_DrawStateCache;
- typedef struct
- {
- void *frontbuffer; /**< main screen buffer */
- void *backbuffer; /**< buffer presented to display */
- SDL_Texture *boundTarget; /**< currently bound rendertarget */
- bool initialized; /**< is driver initialized */
- bool displayListAvail; /**< is the display list already initialized for this frame */
- unsigned int psm; /**< format of the display buffers */
- unsigned int bpp; /**< bits per pixel of the main display */
- bool vsync; /**< whether we do vsync */
- PSP_BlendState blendState; /**< current blend mode */
- PSP_TextureData *most_recent_target; /**< start of render target LRU double linked list */
- PSP_TextureData *least_recent_target; /**< end of the LRU list */
- bool vblank_not_reached; /**< whether vblank wasn't reached */
- } PSP_RenderData;
- typedef struct
- {
- float x, y, z;
- } VertV;
- typedef struct
- {
- float u, v;
- float x, y, z;
- } VertTV;
- typedef struct
- {
- SDL_Color col;
- float x, y, z;
- } VertCV;
- typedef struct
- {
- float u, v;
- SDL_Color col;
- float x, y, z;
- } VertTCV;
- #define radToDeg(x) ((x)*180.f / SDL_PI_F)
- #define degToRad(x) ((x)*SDL_PI_F / 180.f)
- static float MathAbs(float x)
- {
- float result;
- __asm__ volatile(
- "mtv %1, S000\n"
- "vabs.s S000, S000\n"
- "mfv %0, S000\n"
- : "=r"(result)
- : "r"(x));
- return result;
- }
- static void MathSincos(float r, float *s, float *c)
- {
- __asm__ volatile(
- "mtv %2, S002\n"
- "vcst.s S003, VFPU_2_PI\n"
- "vmul.s S002, S002, S003\n"
- "vrot.p C000, S002, [s, c]\n"
- "mfv %0, S000\n"
- "mfv %1, S001\n"
- : "=r"(*s), "=r"(*c)
- : "r"(r));
- }
- static void Swap(float *a, float *b)
- {
- float n = *a;
- *a = *b;
- *b = n;
- }
- static inline int InVram(void *data)
- {
- return data < (void *)0x04200000;
- }
- // Return next power of 2
- static int TextureNextPow2(unsigned int w)
- {
- unsigned int n = 2;
- if (w == 0) {
- return 0;
- }
- while (w > n) {
- n <<= 1;
- }
- return n;
- }
- static void psp_on_vblank(u32 sub, PSP_RenderData *data)
- {
- if (data) {
- data->vblank_not_reached = false;
- }
- }
- static int PixelFormatToPSPFMT(SDL_PixelFormat format)
- {
- switch (format) {
- case SDL_PIXELFORMAT_BGR565:
- return GU_PSM_5650;
- case SDL_PIXELFORMAT_ABGR1555:
- return GU_PSM_5551;
- case SDL_PIXELFORMAT_ABGR4444:
- return GU_PSM_4444;
- case SDL_PIXELFORMAT_ABGR8888:
- return GU_PSM_8888;
- default:
- return GU_PSM_8888;
- }
- }
- /// SECTION render target LRU management
- static void LRUTargetRelink(PSP_TextureData *psp_texture)
- {
- if (psp_texture->prevhotw) {
- psp_texture->prevhotw->nexthotw = psp_texture->nexthotw;
- }
- if (psp_texture->nexthotw) {
- psp_texture->nexthotw->prevhotw = psp_texture->prevhotw;
- }
- }
- static void LRUTargetPushFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
- {
- psp_texture->nexthotw = data->most_recent_target;
- if (data->most_recent_target) {
- data->most_recent_target->prevhotw = psp_texture;
- }
- data->most_recent_target = psp_texture;
- if (!data->least_recent_target) {
- data->least_recent_target = psp_texture;
- }
- }
- static void LRUTargetRemove(PSP_RenderData *data, PSP_TextureData *psp_texture)
- {
- LRUTargetRelink(psp_texture);
- if (data->most_recent_target == psp_texture) {
- data->most_recent_target = psp_texture->nexthotw;
- }
- if (data->least_recent_target == psp_texture) {
- data->least_recent_target = psp_texture->prevhotw;
- }
- psp_texture->prevhotw = NULL;
- psp_texture->nexthotw = NULL;
- }
- static void LRUTargetBringFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
- {
- if (data->most_recent_target == psp_texture) {
- return; // nothing to do
- }
- LRUTargetRemove(data, psp_texture);
- LRUTargetPushFront(data, psp_texture);
- }
- static void TextureStorageFree(void *storage)
- {
- if (InVram(storage)) {
- vfree(storage);
- } else {
- SDL_free(storage);
- }
- }
- static bool TextureSwizzle(PSP_TextureData *psp_texture, void *dst)
- {
- int bytewidth, height;
- int rowblocks, rowblocksadd;
- int i, j;
- unsigned int blockaddress = 0;
- unsigned int *src = NULL;
- unsigned char *data = NULL;
- if (psp_texture->swizzled) {
- return true;
- }
- bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
- height = psp_texture->size / bytewidth;
- rowblocks = (bytewidth >> 4);
- rowblocksadd = (rowblocks - 1) << 7;
- src = (unsigned int *)psp_texture->data;
- data = dst;
- if (!data) {
- data = SDL_malloc(psp_texture->size);
- }
- if (!data) {
- return false;
- }
- for (j = 0; j < height; j++, blockaddress += 16) {
- unsigned int *block;
- block = (unsigned int *)&data[blockaddress];
- for (i = 0; i < rowblocks; i++) {
- *block++ = *src++;
- *block++ = *src++;
- *block++ = *src++;
- *block++ = *src++;
- block += 28;
- }
- if ((j & 0x7) == 0x7) {
- blockaddress += rowblocksadd;
- }
- }
- TextureStorageFree(psp_texture->data);
- psp_texture->data = data;
- psp_texture->swizzled = true;
- sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
- return true;
- }
- static bool TextureUnswizzle(PSP_TextureData *psp_texture, void *dst)
- {
- int bytewidth, height;
- int widthblocks, heightblocks;
- int dstpitch, dstrow;
- int blockx, blocky;
- int j;
- unsigned int *src = NULL;
- unsigned char *data = NULL;
- unsigned char *ydst = NULL;
- if (!psp_texture->swizzled) {
- return true;
- }
- bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
- height = psp_texture->size / bytewidth;
- widthblocks = bytewidth / 16;
- heightblocks = height / 8;
- dstpitch = (bytewidth - 16) / 4;
- dstrow = bytewidth * 8;
- src = (unsigned int *)psp_texture->data;
- data = dst;
- if (!data) {
- data = SDL_malloc(psp_texture->size);
- }
- if (!data) {
- return false;
- }
- ydst = (unsigned char *)data;
- for (blocky = 0; blocky < heightblocks; ++blocky) {
- unsigned char *xdst = ydst;
- for (blockx = 0; blockx < widthblocks; ++blockx) {
- unsigned int *block;
- block = (unsigned int *)xdst;
- for (j = 0; j < 8; ++j) {
- *(block++) = *(src++);
- *(block++) = *(src++);
- *(block++) = *(src++);
- *(block++) = *(src++);
- block += dstpitch;
- }
- xdst += 16;
- }
- ydst += dstrow;
- }
- TextureStorageFree(psp_texture->data);
- psp_texture->data = data;
- psp_texture->swizzled = false;
- sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
- return true;
- }
- static bool TextureSpillToSram(PSP_RenderData *data, PSP_TextureData *psp_texture)
- {
- // Assumes the texture is in VRAM
- if (psp_texture->swizzled) {
- // Texture was swizzled in vram, just copy to system memory
- void *sdata = SDL_malloc(psp_texture->size);
- if (!sdata) {
- return false;
- }
- SDL_memcpy(sdata, psp_texture->data, psp_texture->size);
- vfree(psp_texture->data);
- psp_texture->data = sdata;
- return true;
- } else {
- return TextureSwizzle(psp_texture, NULL); // Will realloc in sysram
- }
- }
- static bool TexturePromoteToVram(PSP_RenderData *data, PSP_TextureData *psp_texture, bool target)
- {
- // Assumes texture in sram and a large enough continuous block in vram
- void *tdata = vramalloc(psp_texture->size);
- if (psp_texture->swizzled && target) {
- return TextureUnswizzle(psp_texture, tdata);
- } else {
- SDL_memcpy(tdata, psp_texture->data, psp_texture->size);
- SDL_free(psp_texture->data);
- psp_texture->data = tdata;
- return true;
- }
- }
- static bool TextureSpillLRU(PSP_RenderData *data, size_t wanted)
- {
- PSP_TextureData *lru = data->least_recent_target;
- if (lru) {
- if (!TextureSpillToSram(data, lru)) {
- return false;
- }
- LRUTargetRemove(data, lru);
- } else {
- // Asked to spill but there nothing to spill
- return SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail() / 1024, vlargestblock() / 1024, wanted / 1024);
- }
- return true;
- }
- static bool TextureSpillTargetsForSpace(PSP_RenderData *data, size_t size)
- {
- while (vlargestblock() < size) {
- if (!TextureSpillLRU(data, size)) {
- return false;
- }
- }
- return true;
- }
- static bool TextureBindAsTarget(PSP_RenderData *data, PSP_TextureData *psp_texture)
- {
- unsigned int dstFormat;
- if (!InVram(psp_texture->data)) {
- // Bring back the texture in vram
- if (!TextureSpillTargetsForSpace(data, psp_texture->size)) {
- return false;
- }
- if (!TexturePromoteToVram(data, psp_texture, true)) {
- return false;
- }
- }
- LRUTargetBringFront(data, psp_texture);
- sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
- // Stencil alpha dst hack
- dstFormat = psp_texture->format;
- if (dstFormat == GU_PSM_5551) {
- sceGuEnable(GU_STENCIL_TEST);
- sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
- sceGuStencilFunc(GU_GEQUAL, 0xff, 0xff);
- sceGuEnable(GU_ALPHA_TEST);
- sceGuAlphaFunc(GU_GREATER, 0x00, 0xff);
- } else {
- sceGuDisable(GU_STENCIL_TEST);
- sceGuDisable(GU_ALPHA_TEST);
- }
- return true;
- }
- static void PSP_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- }
- static bool PSP_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
- {
- PSP_RenderData *data = renderer->internal;
- PSP_TextureData *psp_texture = (PSP_TextureData *)SDL_calloc(1, sizeof(*psp_texture));
- if (!psp_texture) {
- return false;
- }
- psp_texture->swizzled = false;
- psp_texture->width = texture->w;
- psp_texture->height = texture->h;
- psp_texture->textureHeight = TextureNextPow2(texture->h);
- psp_texture->textureWidth = TextureNextPow2(texture->w);
- psp_texture->format = PixelFormatToPSPFMT(texture->format);
- switch (psp_texture->format) {
- case GU_PSM_5650:
- case GU_PSM_5551:
- case GU_PSM_4444:
- psp_texture->bits = 16;
- break;
- case GU_PSM_8888:
- psp_texture->bits = 32;
- break;
- default:
- SDL_free(psp_texture);
- return false;
- }
- psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
- psp_texture->size = psp_texture->textureHeight * psp_texture->pitch;
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- if (!TextureSpillTargetsForSpace(renderer->internal, psp_texture->size)) {
- SDL_free(psp_texture);
- return false;
- }
- psp_texture->data = vramalloc(psp_texture->size);
- if (psp_texture->data) {
- LRUTargetPushFront(data, psp_texture);
- }
- } else {
- psp_texture->data = SDL_calloc(1, psp_texture->size);
- }
- if (!psp_texture->data) {
- SDL_free(psp_texture);
- return false;
- }
- texture->internal = psp_texture;
- return true;
- }
- static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *texture)
- {
- return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16);
- }
- static void SetTextureAddressMode(SDL_TextureAddressMode addressMode)
- {
- switch (addressMode) {
- case SDL_TEXTURE_ADDRESS_CLAMP:
- sceGuTexWrap(GU_CLAMP, GU_CLAMP);
- break;
- case SDL_TEXTURE_ADDRESS_WRAP:
- sceGuTexWrap(GU_REPEAT, GU_REPEAT);
- break;
- default:
- break;
- }
- }
- static void SetTextureScaleMode(SDL_ScaleMode scaleMode)
- {
- switch (scaleMode) {
- case SDL_SCALEMODE_NEAREST:
- sceGuTexFilter(GU_NEAREST, GU_NEAREST);
- break;
- case SDL_SCALEMODE_LINEAR:
- sceGuTexFilter(GU_LINEAR, GU_LINEAR);
- break;
- default:
- break;
- }
- }
- static void TextureActivate(SDL_Texture *texture)
- {
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- // Swizzling is useless with small textures.
- if (TextureShouldSwizzle(psp_texture, texture)) {
- TextureSwizzle(psp_texture, NULL);
- }
- sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
- sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
- }
- static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch);
- static bool PSP_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- /* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->internal; */
- const Uint8 *src;
- Uint8 *dst;
- int row, length, dpitch;
- src = pixels;
- PSP_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
- length = rect->w * SDL_BYTESPERPIXEL(texture->format);
- if (length == pitch && length == dpitch) {
- SDL_memcpy(dst, src, length * rect->h);
- } else {
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += dpitch;
- }
- }
- sceKernelDcacheWritebackAll();
- return true;
- }
- static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- *pixels =
- (void *)((Uint8 *)psp_texture->data + rect->y * psp_texture->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = psp_texture->pitch;
- return true;
- }
- static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- SDL_Rect rect;
- // We do whole texture updates, at least for now
- rect.x = 0;
- rect.y = 0;
- rect.w = texture->w;
- rect.h = texture->h;
- PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
- }
- static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- return true;
- }
- static bool PSP_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return true; // nothing to do in this backend.
- }
- static bool PSP_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertV), 4, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++, verts++, points++) {
- verts->x = points->x;
- verts->y = points->y;
- verts->z = 0.0f;
- }
- return true;
- }
- static bool PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int i;
- int count = indices ? num_indices : num_vertices;
- const float color_scale = cmd->data.draw.color_scale;
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- if (!texture) {
- VertCV *verts;
- verts = (VertCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertCV), 4, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_FColor *col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = (SDL_FColor *)((char *)color + j * color_stride);
- verts->x = xy_[0] * scale_x;
- verts->y = xy_[1] * scale_y;
- verts->z = 0;
- verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f);
- verts++;
- }
- } else {
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- VertTCV *verts;
- verts = (VertTCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertTCV), 4, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_FColor *col_;
- float *uv_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = (SDL_FColor *)((char *)color + j * color_stride);
- uv_ = (float *)((char *)uv + j * uv_stride);
- verts->x = xy_[0] * scale_x;
- verts->y = xy_[1] * scale_y;
- verts->z = 0;
- verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f);
- verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f);
- verts->u = uv_[0] * psp_texture->textureWidth;
- verts->v = uv_[1] * psp_texture->textureHeight;
- verts++;
- }
- }
- return true;
- }
- static bool PSP_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
- {
- VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertV), 4, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++, rects++) {
- verts->x = rects->x;
- verts->y = rects->y;
- verts->z = 0.0f;
- verts++;
- verts->x = rects->x + rects->w + 0.5f;
- verts->y = rects->y + rects->h + 0.5f;
- verts->z = 0.0f;
- verts++;
- }
- return true;
- }
- static bool PSP_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcrect, const SDL_FRect *dstrect)
- {
- VertTV *verts;
- const float x = dstrect->x;
- const float y = dstrect->y;
- const float width = dstrect->w;
- const float height = dstrect->h;
- const float u0 = srcrect->x;
- const float v0 = srcrect->y;
- const float u1 = srcrect->x + srcrect->w;
- const float v1 = srcrect->y + srcrect->h;
- if ((MathAbs(u1) - MathAbs(u0)) < 64.0f) {
- verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = 1;
- verts->u = u0;
- verts->v = v0;
- verts->x = x;
- verts->y = y;
- verts->z = 0;
- verts++;
- verts->u = u1;
- verts->v = v1;
- verts->x = x + width;
- verts->y = y + height;
- verts->z = 0;
- verts++;
- } else {
- float start, end;
- float curU = u0;
- float curX = x;
- const float endX = x + width;
- const float slice = 64.0f;
- const size_t count = (size_t)SDL_ceilf(width / slice);
- size_t i;
- float ustep = (u1 - u0) / width * slice;
- if (ustep < 0.0f) {
- ustep = -ustep;
- }
- cmd->data.draw.count = count;
- verts = (VertTV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
- if (!verts) {
- return false;
- }
- for (i = 0, start = 0, end = width; i < count; i++, start += slice) {
- const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
- const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
- SDL_assert(start < end);
- verts->u = curU;
- verts->v = v0;
- verts->x = curX;
- verts->y = y;
- verts->z = 0;
- verts++;
- curU += sourceWidth;
- curX += polyWidth;
- verts->u = curU;
- verts->v = v1;
- verts->x = curX;
- verts->y = (y + height);
- verts->z = 0;
- verts++;
- }
- }
- return true;
- }
- static bool PSP_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcrect, const SDL_FRect *dstrect,
- const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
- {
- VertTV *verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 4 * sizeof(VertTV), 4, &cmd->data.draw.first);
- const float centerx = center->x;
- const float centery = center->y;
- const float x = dstrect->x + centerx;
- const float y = dstrect->y + centery;
- const float width = dstrect->w - centerx;
- const float height = dstrect->h - centery;
- float s, c;
- float cw1, sw1, ch1, sh1, cw2, sw2, ch2, sh2;
- float u0 = srcrect->x;
- float v0 = srcrect->y;
- float u1 = srcrect->x + srcrect->w;
- float v1 = srcrect->y + srcrect->h;
- if (!verts) {
- return false;
- }
- cmd->data.draw.count = 1;
- MathSincos(degToRad((float)(360 - angle)), &s, &c);
- cw1 = c * -centerx;
- sw1 = s * -centerx;
- ch1 = c * -centery;
- sh1 = s * -centery;
- cw2 = c * width;
- sw2 = s * width;
- ch2 = c * height;
- sh2 = s * height;
- if (flip & SDL_FLIP_VERTICAL) {
- Swap(&v0, &v1);
- }
- if (flip & SDL_FLIP_HORIZONTAL) {
- Swap(&u0, &u1);
- }
- verts->u = u0;
- verts->v = v0;
- verts->x = x + cw1 + sh1;
- verts->y = y - sw1 + ch1;
- verts->z = 0;
- verts++;
- verts->u = u0;
- verts->v = v1;
- verts->x = x + cw1 + sh2;
- verts->y = y - sw1 + ch2;
- verts->z = 0;
- verts++;
- verts->u = u1;
- verts->v = v1;
- verts->x = x + cw2 + sh2;
- verts->y = y - sw2 + ch2;
- verts->z = 0;
- verts++;
- verts->u = u1;
- verts->v = v0;
- verts->x = x + cw2 + sh1;
- verts->y = y - sw2 + ch1;
- verts->z = 0;
- if (scale_x != 1.0f || scale_y != 1.0f) {
- verts->x *= scale_x;
- verts->y *= scale_y;
- verts--;
- verts->x *= scale_x;
- verts->y *= scale_y;
- verts--;
- verts->x *= scale_x;
- verts->y *= scale_y;
- verts--;
- verts->x *= scale_x;
- verts->y *= scale_y;
- }
- return true;
- }
- static void ResetBlendState(PSP_BlendState *state)
- {
- sceGuColor(0xffffffff);
- state->color = 0xffffffff;
- state->mode = SDL_BLENDMODE_INVALID;
- state->texture = NULL;
- sceGuDisable(GU_TEXTURE_2D);
- sceGuShadeModel(GU_SMOOTH);
- state->shadeModel = GU_SMOOTH;
- }
- static void StartDrawing(SDL_Renderer *renderer)
- {
- PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
- // Check if we need to start GU displaylist
- if (!data->displayListAvail) {
- sceGuStart(GU_DIRECT, DisplayList);
- data->displayListAvail = true;
- // ResetBlendState(&data->blendState);
- }
- // Check if we need a draw buffer change
- if (renderer->target != data->boundTarget) {
- SDL_Texture *texture = renderer->target;
- if (texture) {
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- // Set target, registering LRU
- TextureBindAsTarget(data, psp_texture);
- } else {
- // Set target back to screen
- sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
- }
- data->boundTarget = texture;
- }
- }
- static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
- {
- PSP_BlendState *current = &data->blendState;
- if (state->mode != current->mode) {
- switch (state->mode) {
- case SDL_BLENDMODE_NONE:
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
- sceGuDisable(GU_BLEND);
- break;
- case SDL_BLENDMODE_BLEND:
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
- sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
- sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0x00FFFFFF, 0 );
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_ADD:
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF);
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_ADD_PREMULTIPLIED:
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0, 0x00FFFFFF);
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_MOD:
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_MUL:
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- // FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.
- sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- sceGuEnable(GU_BLEND);
- break;
- case SDL_BLENDMODE_INVALID:
- break;
- }
- }
- if (state->color != current->color) {
- sceGuColor(state->color);
- }
- if (state->shadeModel != current->shadeModel) {
- sceGuShadeModel(state->shadeModel);
- }
- if (state->texture != current->texture) {
- if (state->texture) {
- TextureActivate(state->texture);
- sceGuEnable(GU_TEXTURE_2D);
- } else {
- sceGuDisable(GU_TEXTURE_2D);
- }
- }
- if (state->texture) {
- SetTextureScaleMode(state->texture_scale_mode);
- SetTextureAddressMode(state->texture_address_mode);
- }
- *current = *state;
- }
- static void PSP_InvalidateCachedState(SDL_Renderer *renderer)
- {
- // currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this.
- }
- static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
- Uint8 *gpumem = NULL;
- PSP_DrawStateCache drawstate;
- drawstate.color = 0;
- StartDrawing(renderer);
- /* note that before the renderer interface change, this would do extremely small
- batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that
- this won't fail if you try to push 100,000 draw calls in a single batch.
- I don't know what the limits on PSP hardware are. It might be useful to have
- rendering backends report a reasonable maximum, so the higher level can flush
- if we appear to be exceeding that. */
- gpumem = (Uint8 *)sceGuGetMemory(vertsize);
- if (!gpumem) {
- return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int)vertsize);
- }
- SDL_memcpy(gpumem, vertices, vertsize);
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
- drawstate.color = GU_RGBA(r, g, b, a);
- break;
- }
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- SDL_Rect *viewport = &cmd->data.viewport.rect;
- sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
- sceGuViewport(2048, 2048, viewport->w, viewport->h);
- sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
- // FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- if (cmd->data.cliprect.enabled) {
- sceGuEnable(GU_SCISSOR_TEST);
- sceGuScissor(rect->x, rect->y, rect->w, rect->h);
- } else {
- sceGuDisable(GU_SCISSOR_TEST);
- }
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
- const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
- sceGuClearColor(GU_RGBA(r, g, b, a));
- sceGuClearStencil(a);
- sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT);
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- {
- const size_t count = cmd->data.draw.count;
- const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = NULL,
- .texture_scale_mode = SDL_SCALEMODE_INVALID,
- .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_FLAT
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES:
- {
- const size_t count = cmd->data.draw.count;
- const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = NULL,
- .texture_scale_mode = SDL_SCALEMODE_INVALID,
- .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_FLAT
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS:
- {
- const size_t count = cmd->data.draw.count;
- const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = NULL,
- .texture_scale_mode = SDL_SCALEMODE_INVALID,
- .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_FLAT
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
- break;
- }
- case SDL_RENDERCMD_COPY:
- {
- const size_t count = cmd->data.draw.count;
- const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = cmd->data.draw.texture,
- .texture_scale_mode = cmd->data.draw.texture_scale_mode,
- .texture_address_mode = cmd->data.draw.texture_address_mode,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_SMOOTH
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
- break;
- }
- case SDL_RENDERCMD_COPY_EX:
- {
- const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = cmd->data.draw.texture,
- .texture_scale_mode = cmd->data.draw.texture_scale_mode,
- .texture_address_mode = cmd->data.draw.texture_address_mode,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_SMOOTH
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts);
- break;
- }
- case SDL_RENDERCMD_GEOMETRY:
- {
- const size_t count = cmd->data.draw.count;
- if (!cmd->data.draw.texture) {
- const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first);
- sceGuDisable(GU_TEXTURE_2D);
- // In GU_SMOOTH mode
- sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
- sceGuEnable(GU_TEXTURE_2D);
- } else {
- const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
- PSP_BlendState state = {
- .color = drawstate.color,
- .texture = cmd->data.draw.texture,
- .texture_scale_mode = cmd->data.draw.texture_scale_mode,
- .texture_address_mode = cmd->data.draw.texture_address_mode,
- .mode = cmd->data.draw.blend,
- .shadeModel = GU_SMOOTH
- };
- PSP_SetBlendState(data, &state);
- sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
- }
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return true;
- }
- static bool PSP_RenderPresent(SDL_Renderer *renderer)
- {
- PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
- if (!data->displayListAvail) {
- return false;
- }
- data->displayListAvail = false;
- sceGuFinish();
- sceGuSync(0, 0);
- if ((data->vsync) && (data->vblank_not_reached)) {
- sceDisplayWaitVblankStart();
- }
- data->vblank_not_reached = true;
- data->backbuffer = data->frontbuffer;
- data->frontbuffer = vabsptr(sceGuSwapBuffers());
- return true;
- }
- static void PSP_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- PSP_RenderData *renderdata = (PSP_RenderData *)renderer->internal;
- PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
- if (!renderdata) {
- return;
- }
- if (!psp_texture) {
- return;
- }
- LRUTargetRemove(renderdata, psp_texture);
- TextureStorageFree(psp_texture->data);
- SDL_free(psp_texture);
- texture->internal = NULL;
- }
- static void PSP_DestroyRenderer(SDL_Renderer *renderer)
- {
- PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
- if (data) {
- if (!data->initialized) {
- return;
- }
- sceKernelDisableSubIntr(PSP_VBLANK_INT, 0);
- sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT, 0);
- sceDisplayWaitVblankStart();
- sceGuDisplay(GU_FALSE);
- sceGuTerm();
- vfree(data->backbuffer);
- vfree(data->frontbuffer);
- data->initialized = false;
- data->displayListAvail = false;
- SDL_free(data);
- }
- }
- static bool PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
- {
- PSP_RenderData *data = renderer->internal;
- data->vsync = vsync;
- return true;
- }
- static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
- {
- PSP_RenderData *data;
- int pixelformat;
- void *doublebuffer = NULL;
- SDL_SetupRendererColorspace(renderer, create_props);
- if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
- return SDL_SetError("Unsupported output colorspace");
- }
- data = (PSP_RenderData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- return false;
- }
- renderer->WindowEvent = PSP_WindowEvent;
- renderer->CreateTexture = PSP_CreateTexture;
- renderer->UpdateTexture = PSP_UpdateTexture;
- renderer->LockTexture = PSP_LockTexture;
- renderer->UnlockTexture = PSP_UnlockTexture;
- renderer->SetRenderTarget = PSP_SetRenderTarget;
- renderer->QueueSetViewport = PSP_QueueNoOp;
- renderer->QueueSetDrawColor = PSP_QueueNoOp;
- renderer->QueueDrawPoints = PSP_QueueDrawPoints;
- renderer->QueueDrawLines = PSP_QueueDrawPoints; // lines and points queue vertices the same way.
- renderer->QueueGeometry = PSP_QueueGeometry;
- renderer->QueueFillRects = PSP_QueueFillRects;
- renderer->QueueCopy = PSP_QueueCopy;
- renderer->QueueCopyEx = PSP_QueueCopyEx;
- renderer->InvalidateCachedState = PSP_InvalidateCachedState;
- renderer->RunCommandQueue = PSP_RunCommandQueue;
- renderer->RenderPresent = PSP_RenderPresent;
- renderer->DestroyTexture = PSP_DestroyTexture;
- renderer->DestroyRenderer = PSP_DestroyRenderer;
- renderer->SetVSync = PSP_SetVSync;
- renderer->internal = data;
- PSP_InvalidateCachedState(renderer);
- renderer->window = window;
- renderer->name = PSP_RenderDriver.name;
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
- SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 512);
- data->initialized = true;
- data->most_recent_target = NULL;
- data->least_recent_target = NULL;
- pixelformat = PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
- switch (pixelformat) {
- case GU_PSM_4444:
- case GU_PSM_5650:
- case GU_PSM_5551:
- data->bpp = 2;
- data->psm = pixelformat;
- break;
- default:
- data->bpp = 4;
- data->psm = GU_PSM_8888;
- break;
- }
- doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * data->bpp * 2);
- data->backbuffer = doublebuffer;
- data->frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * data->bpp;
- sceGuInit();
- // setup GU
- sceGuStart(GU_DIRECT, DisplayList);
- sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH);
- sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
- sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuDisable(GU_DEPTH_TEST);
- // Scissoring
- sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuEnable(GU_SCISSOR_TEST);
- // Backface culling
- sceGuDisable(GU_CULL_FACE);
- // Setup initial blend state
- ResetBlendState(&data->blendState);
- sceGuFinish();
- sceGuSync(0, 0);
- sceDisplayWaitVblankStartCB();
- sceGuDisplay(GU_TRUE);
- // Improve performance when VSYC is enabled and it is not reaching the 60 FPS
- data->vblank_not_reached = true;
- sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data);
- sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
- return true;
- }
- SDL_RenderDriver PSP_RenderDriver = {
- PSP_CreateRenderer, "PSP"
- };
- #endif // SDL_VIDEO_RENDER_PSP
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