SDL_migration.cocci 41 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. @ rule_audio_open @
  33. expression e1, e2;
  34. @@
  35. - SDL_OpenAudio(e1, e2)
  36. + (g_audio_id = SDL_OpenAudioDevice(NULL, 0, e1, e2, 0)) > 0 ? 0 : -1
  37. @ depends on rule_audio_open @
  38. @@
  39. {
  40. + /* FIXME MIGRATION: maybe move this to a global scope ? */
  41. + SDL_AudioDeviceID g_audio_id = -1;
  42. ...
  43. SDL_OpenAudioDevice(...)
  44. ...
  45. }
  46. @@
  47. @@
  48. - SDL_LockAudio()
  49. + SDL_LockAudioDevice(g_audio_id)
  50. @@
  51. @@
  52. - SDL_UnlockAudio()
  53. + SDL_UnlockAudioDevice(g_audio_id)
  54. @@
  55. @@
  56. - SDL_CloseAudio(void)
  57. + SDL_CloseAudioDevice(g_audio_id)
  58. @@
  59. expression e;
  60. @@
  61. - SDL_PauseAudio(e)
  62. + e == SDL_TRUE ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
  63. @@
  64. @@
  65. - SDL_GetAudioStatus()
  66. + SDL_GetAudioDeviceStatus(g_audio_id)
  67. @@
  68. @@
  69. - SDL_GetQueuedAudioSize(1)
  70. + SDL_GetQueuedAudioSize(g_audio_id)
  71. @@
  72. expression e1, e2;
  73. @@
  74. - SDL_QueueAudio(1, e1, e2)
  75. + SDL_QueueAudio(g_audio_id, e1, e2)
  76. // SDL_EventState() - replaced with SDL_SetEventEnabled()
  77. @@
  78. expression e1;
  79. @@
  80. (
  81. - SDL_EventState(e1, SDL_IGNORE)
  82. + SDL_SetEventEnabled(e1, SDL_FALSE)
  83. |
  84. - SDL_EventState(e1, SDL_DISABLE)
  85. + SDL_SetEventEnabled(e1, SDL_FALSE)
  86. |
  87. - SDL_EventState(e1, SDL_ENABLE)
  88. + SDL_SetEventEnabled(e1, SDL_TRUE)
  89. |
  90. - SDL_EventState(e1, SDL_QUERY)
  91. + SDL_EventEnabled(e1)
  92. )
  93. // SDL_GetEventState() - replaced with SDL_EventEnabled()
  94. @@
  95. expression e1;
  96. @@
  97. - SDL_GetEventState(e1)
  98. + SDL_EventEnabled(e1)
  99. @@
  100. expression e;
  101. @@
  102. - SDL_JoystickGetDevicePlayerIndex(e)
  103. + /* FIXME MIGRATION: check for valid instance */
  104. + SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
  105. @@
  106. expression e;
  107. @@
  108. - SDL_JoystickIsVirtual(e)
  109. + /* FIXME MIGRATION: check for valid instance */
  110. + SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
  111. @@
  112. expression e;
  113. @@
  114. - SDL_JoystickPathForIndex(e)
  115. + /* FIXME MIGRATION: check for valid instance */
  116. + SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
  117. @@
  118. expression e;
  119. @@
  120. - SDL_IsGameController(e)
  121. + /* FIXME MIGRATION: check for valid instance */
  122. + SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
  123. @@
  124. expression e;
  125. @@
  126. - SDL_GameControllerMappingForDeviceIndex(e)
  127. + /* FIXME MIGRATION: check for valid instance */
  128. + SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
  129. @@
  130. expression e;
  131. @@
  132. - SDL_GameControllerNameForIndex(e)
  133. + /* FIXME MIGRATION: check for valid instance */
  134. + SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
  135. @@
  136. expression e;
  137. @@
  138. - SDL_GameControllerPathForIndex(e)
  139. + /* FIXME MIGRATION: check for valid instance */
  140. + SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
  141. @@
  142. expression e;
  143. @@
  144. - SDL_GameControllerTypeForIndex(e)
  145. + /* FIXME MIGRATION: check for valid instance */
  146. + SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
  147. // SDL_Has3DNow() has been removed; there is no replacement.
  148. @@
  149. @@
  150. + /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
  151. - SDL_Has3DNow()
  152. // SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
  153. @@
  154. @@
  155. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  156. - SDL_HINT_VIDEO_X11_XINERAMA
  157. // SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
  158. @@
  159. @@
  160. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  161. - SDL_HINT_VIDEO_X11_XVIDMODE
  162. // SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
  163. @@
  164. @@
  165. - SDL_HINT_VIDEO_X11_FORCE_EGL
  166. + SDL_HINT_VIDEO_FORCE_EGL
  167. @@
  168. @@
  169. - SDL_HINT_AUDIODRIVER
  170. + SDL_HINT_AUDIO_DRIVER
  171. @@
  172. @@
  173. - SDL_HINT_VIDEODRIVER
  174. + SDL_HINT_VIDEO_DRIVER
  175. // SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
  176. @@
  177. @@
  178. + /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
  179. - SDL_GetRevisionNumber()
  180. // SDL_RWread
  181. @ rule_rwread @
  182. expression e1, e2, e3, e4;
  183. identifier i;
  184. @@
  185. (
  186. i = SDL_RWread(e1, e2,
  187. - e3, e4);
  188. + e3 * e4);
  189. + i = (i <= 0) ? 0 : i / e3;
  190. |
  191. SDL_RWread(e1, e2,
  192. - e3, e4);
  193. + e3 * e4);
  194. |
  195. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
  196. SDL_RWread(e1, e2,
  197. - e3, e4)
  198. + e3 * e4)
  199. )
  200. // SDL_RWwrite
  201. @ rule_rwwrite @
  202. expression e1, e2, e3, e4;
  203. identifier i;
  204. @@
  205. (
  206. i = SDL_RWwrite(e1, e2,
  207. - e3, e4);
  208. + e3 * e4);
  209. + i = (i <= 0) ? 0 : i / e3;
  210. |
  211. SDL_RWwrite(e1, e2,
  212. - e3, e4);
  213. + e3 * e4);
  214. |
  215. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
  216. SDL_RWwrite(e1, e2,
  217. - e3, e4)
  218. + e3 * e4)
  219. )
  220. @ depends on rule_rwread || rule_rwwrite @
  221. expression e;
  222. @@
  223. (
  224. - e * 1
  225. + e
  226. |
  227. - e / 1
  228. + e
  229. )
  230. // SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
  231. @@
  232. expression e1;
  233. @@
  234. - SDL_SIMDAlloc(e1)
  235. + SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
  236. @@
  237. expression e1;
  238. @@
  239. - SDL_SIMDFree(
  240. + SDL_aligned_free(
  241. e1)
  242. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  243. @@
  244. expression e1, e2, e3;
  245. @@
  246. SDL_Vulkan_GetInstanceExtensions(
  247. - e1,
  248. e2, e3)
  249. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  250. @@
  251. typedef PFN_vkGetInstanceProcAddr;
  252. @@
  253. (
  254. (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr()
  255. |
  256. + (PFN_vkGetInstanceProcAddr)
  257. SDL_Vulkan_GetVkGetInstanceProcAddr()
  258. )
  259. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  260. @@
  261. expression e;
  262. @@
  263. (
  264. - SDL_PauseAudioDevice(e, 1)
  265. + SDL_PauseAudioDevice(e)
  266. |
  267. - SDL_PauseAudioDevice(e, SDL_TRUE)
  268. + SDL_PauseAudioDevice(e)
  269. |
  270. - SDL_PauseAudioDevice(e, 0)
  271. + SDL_PlayAudioDevice(e)
  272. |
  273. - SDL_PauseAudioDevice(e, SDL_FALSE)
  274. + SDL_PlayAudioDevice(e)
  275. )
  276. @@
  277. expression e, pause_on;
  278. @@
  279. - SDL_PauseAudioDevice(e, pause_on);
  280. + if (pause_on) {
  281. + SDL_PauseAudioDevice(e);
  282. + } else {
  283. + SDL_PlayAudioDevice(e);
  284. + }
  285. // Remove SDL_WINDOW_SHOWN
  286. @@
  287. expression e;
  288. @@
  289. (
  290. - SDL_WINDOW_SHOWN | e
  291. + e
  292. |
  293. - SDL_WINDOW_SHOWN
  294. + 0
  295. )
  296. @@
  297. // Remove parameter from SDL_ConvertSurface
  298. expression e1, e2, e3;
  299. @@
  300. SDL_ConvertSurface(e1, e2
  301. - ,e3)
  302. + )
  303. @@
  304. // Remove parameter from SDL_ConvertSurfaceFormat
  305. expression e1, e2, e3;
  306. @@
  307. SDL_ConvertSurfaceFormat(e1, e2
  308. - ,e3)
  309. + )
  310. @@
  311. // SDL_CreateRGBSurfaceWithFormat
  312. // remove 'flags'
  313. // remove 'depth'
  314. // rename to SDL_CreateSurface
  315. expression e1, e2, e3, e4, e5;
  316. @@
  317. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  318. + SDL_CreateSurface(e2, e3, e5)
  319. @@
  320. // SDL_CreateRGBSurfaceWithFormat:
  321. // remove 'depth'
  322. // rename to SDL_CreateSurfaceFrom
  323. expression e1, e2, e3, e4, e5, e6;
  324. @@
  325. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  326. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  327. @@
  328. // SDL_CreateRGBSurface : convert Masks to format
  329. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  330. @@
  331. (
  332. // Generated for all formats:
  333. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  334. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  335. |
  336. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  337. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  338. |
  339. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  340. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  341. |
  342. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  343. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  344. |
  345. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  346. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  347. |
  348. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  349. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  350. |
  351. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  352. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  353. |
  354. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  355. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  356. |
  357. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  358. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  359. |
  360. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  361. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  362. |
  363. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  364. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  365. |
  366. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  367. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  368. |
  369. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  370. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  371. |
  372. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  373. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  374. |
  375. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  376. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  377. |
  378. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  379. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  380. |
  381. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  382. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  383. |
  384. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  385. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  386. |
  387. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  388. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  389. |
  390. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  391. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  392. |
  393. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  394. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  395. |
  396. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  397. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  398. |
  399. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  400. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  401. |
  402. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  403. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  404. |
  405. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  406. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  407. |
  408. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  409. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  410. |
  411. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  412. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  413. |
  414. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  415. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  416. |
  417. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  418. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  419. |
  420. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  421. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  422. |
  423. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  424. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  425. |
  426. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  427. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  428. |
  429. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  430. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  431. |
  432. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  433. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  434. |
  435. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  436. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  437. |
  438. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  439. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  440. |
  441. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  442. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  443. |
  444. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  445. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  446. |
  447. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  448. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  449. |
  450. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  451. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  452. |
  453. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  454. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  455. |
  456. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  457. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  458. |
  459. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  460. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  461. |
  462. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  463. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  464. |
  465. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  466. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  467. |
  468. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  469. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  470. |
  471. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  472. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  473. |
  474. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  475. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  476. |
  477. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  478. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  479. |
  480. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  481. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  482. |
  483. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  484. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  485. |
  486. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  487. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  488. |
  489. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  490. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  491. |
  492. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  493. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  494. |
  495. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  496. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  497. |
  498. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  499. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  500. |
  501. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  502. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  503. |
  504. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  505. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  506. |
  507. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  508. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  509. |
  510. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  511. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  512. |
  513. // End Generated
  514. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  515. + SDL_CreateSurface(e2, e3, e4->format)
  516. |
  517. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  518. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  519. |
  520. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  521. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  522. |
  523. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  524. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  525. )
  526. @@
  527. // SDL_CreateRenderer:
  528. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  529. expression e1, e3;
  530. int e2;
  531. @@
  532. (
  533. -SDL_CreateRenderer(e1, -1, e3)
  534. +SDL_CreateRenderer(e1, NULL, e3)
  535. |
  536. -SDL_CreateRenderer(e1, e2, e3)
  537. +SDL_CreateRenderer(e1, SDL_GetRenderDriver(e2), e3)
  538. )
  539. // Renaming of SDL_oldnames.h
  540. @@
  541. @@
  542. - SDL_AudioStreamAvailable
  543. + SDL_GetAudioStreamAvailable
  544. (...)
  545. @@
  546. @@
  547. - SDL_AudioStreamClear
  548. + SDL_ClearAudioStream
  549. (...)
  550. @@
  551. @@
  552. - SDL_AudioStreamFlush
  553. + SDL_FlushAudioStream
  554. (...)
  555. @@
  556. @@
  557. - SDL_AudioStreamGet
  558. + SDL_GetAudioStreamData
  559. (...)
  560. @@
  561. @@
  562. - SDL_AudioStreamPut
  563. + SDL_PutAudioStreamData
  564. (...)
  565. @@
  566. @@
  567. - SDL_FreeAudioStream
  568. + SDL_DestroyAudioStream
  569. (...)
  570. @@
  571. @@
  572. - SDL_FreeWAV
  573. + SDL_free
  574. (...)
  575. @@
  576. @@
  577. - SDL_NewAudioStream
  578. + SDL_CreateAudioStream
  579. (...)
  580. @@
  581. @@
  582. - SDL_CONTROLLERAXISMOTION
  583. + SDL_EVENT_GAMEPAD_AXIS_MOTION
  584. @@
  585. @@
  586. - SDL_CONTROLLERBUTTONDOWN
  587. + SDL_EVENT_GAMEPAD_BUTTON_DOWN
  588. @@
  589. @@
  590. - SDL_CONTROLLERBUTTONUP
  591. + SDL_EVENT_GAMEPAD_BUTTON_UP
  592. @@
  593. @@
  594. - SDL_CONTROLLERDEVICEADDED
  595. + SDL_EVENT_GAMEPAD_ADDED
  596. @@
  597. @@
  598. - SDL_CONTROLLERDEVICEREMAPPED
  599. + SDL_EVENT_GAMEPAD_REMAPPED
  600. @@
  601. @@
  602. - SDL_CONTROLLERDEVICEREMOVED
  603. + SDL_EVENT_GAMEPAD_REMOVED
  604. @@
  605. @@
  606. - SDL_CONTROLLERSENSORUPDATE
  607. + SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  608. @@
  609. @@
  610. - SDL_CONTROLLERTOUCHPADDOWN
  611. + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  612. @@
  613. @@
  614. - SDL_CONTROLLERTOUCHPADMOTION
  615. + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  616. @@
  617. @@
  618. - SDL_CONTROLLERTOUCHPADUP
  619. + SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  620. @@
  621. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  622. @@
  623. - SDL_ControllerAxisEvent
  624. + SDL_GamepadAxisEvent
  625. @@
  626. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  627. @@
  628. - SDL_ControllerButtonEvent
  629. + SDL_GamepadButtonEvent
  630. @@
  631. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  632. @@
  633. - SDL_ControllerDeviceEvent
  634. + SDL_GamepadDeviceEvent
  635. @@
  636. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  637. @@
  638. - SDL_ControllerSensorEvent
  639. + SDL_GamepadSensorEvent
  640. @@
  641. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  642. @@
  643. - SDL_ControllerTouchpadEvent
  644. + SDL_GamepadTouchpadEvent
  645. @@
  646. @@
  647. - SDL_CONTROLLER_AXIS_INVALID
  648. + SDL_GAMEPAD_AXIS_INVALID
  649. @@
  650. @@
  651. - SDL_CONTROLLER_AXIS_LEFTX
  652. + SDL_GAMEPAD_AXIS_LEFTX
  653. @@
  654. @@
  655. - SDL_CONTROLLER_AXIS_LEFTY
  656. + SDL_GAMEPAD_AXIS_LEFTY
  657. @@
  658. @@
  659. - SDL_CONTROLLER_AXIS_MAX
  660. + SDL_GAMEPAD_AXIS_MAX
  661. @@
  662. @@
  663. - SDL_CONTROLLER_AXIS_RIGHTX
  664. + SDL_GAMEPAD_AXIS_RIGHTX
  665. @@
  666. @@
  667. - SDL_CONTROLLER_AXIS_RIGHTY
  668. + SDL_GAMEPAD_AXIS_RIGHTY
  669. @@
  670. @@
  671. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  672. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  673. @@
  674. @@
  675. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  676. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  677. @@
  678. @@
  679. - SDL_CONTROLLER_BINDTYPE_AXIS
  680. + SDL_GAMEPAD_BINDTYPE_AXIS
  681. @@
  682. @@
  683. - SDL_CONTROLLER_BINDTYPE_BUTTON
  684. + SDL_GAMEPAD_BINDTYPE_BUTTON
  685. @@
  686. @@
  687. - SDL_CONTROLLER_BINDTYPE_HAT
  688. + SDL_GAMEPAD_BINDTYPE_HAT
  689. @@
  690. @@
  691. - SDL_CONTROLLER_BINDTYPE_NONE
  692. + SDL_GAMEPAD_BINDTYPE_NONE
  693. @@
  694. @@
  695. - SDL_CONTROLLER_BUTTON_A
  696. + SDL_GAMEPAD_BUTTON_A
  697. @@
  698. @@
  699. - SDL_CONTROLLER_BUTTON_B
  700. + SDL_GAMEPAD_BUTTON_B
  701. @@
  702. @@
  703. - SDL_CONTROLLER_BUTTON_BACK
  704. + SDL_GAMEPAD_BUTTON_BACK
  705. @@
  706. @@
  707. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  708. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  709. @@
  710. @@
  711. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  712. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  713. @@
  714. @@
  715. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  716. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  717. @@
  718. @@
  719. - SDL_CONTROLLER_BUTTON_DPAD_UP
  720. + SDL_GAMEPAD_BUTTON_DPAD_UP
  721. @@
  722. @@
  723. - SDL_CONTROLLER_BUTTON_GUIDE
  724. + SDL_GAMEPAD_BUTTON_GUIDE
  725. @@
  726. @@
  727. - SDL_CONTROLLER_BUTTON_INVALID
  728. + SDL_GAMEPAD_BUTTON_INVALID
  729. @@
  730. @@
  731. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  732. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  733. @@
  734. @@
  735. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  736. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  737. @@
  738. @@
  739. - SDL_CONTROLLER_BUTTON_MAX
  740. + SDL_GAMEPAD_BUTTON_MAX
  741. @@
  742. @@
  743. - SDL_CONTROLLER_BUTTON_MISC1
  744. + SDL_GAMEPAD_BUTTON_MISC1
  745. @@
  746. @@
  747. - SDL_CONTROLLER_BUTTON_PADDLE1
  748. + SDL_GAMEPAD_BUTTON_PADDLE1
  749. @@
  750. @@
  751. - SDL_CONTROLLER_BUTTON_PADDLE2
  752. + SDL_GAMEPAD_BUTTON_PADDLE2
  753. @@
  754. @@
  755. - SDL_CONTROLLER_BUTTON_PADDLE3
  756. + SDL_GAMEPAD_BUTTON_PADDLE3
  757. @@
  758. @@
  759. - SDL_CONTROLLER_BUTTON_PADDLE4
  760. + SDL_GAMEPAD_BUTTON_PADDLE4
  761. @@
  762. @@
  763. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  764. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  765. @@
  766. @@
  767. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  768. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  769. @@
  770. @@
  771. - SDL_CONTROLLER_BUTTON_START
  772. + SDL_GAMEPAD_BUTTON_START
  773. @@
  774. @@
  775. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  776. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  777. @@
  778. @@
  779. - SDL_CONTROLLER_BUTTON_X
  780. + SDL_GAMEPAD_BUTTON_X
  781. @@
  782. @@
  783. - SDL_CONTROLLER_BUTTON_Y
  784. + SDL_GAMEPAD_BUTTON_Y
  785. @@
  786. @@
  787. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  788. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  789. @@
  790. @@
  791. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  792. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  793. @@
  794. @@
  795. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  796. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  797. @@
  798. @@
  799. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  800. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  801. @@
  802. @@
  803. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  804. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  805. @@
  806. @@
  807. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  808. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  809. @@
  810. @@
  811. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  812. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  813. @@
  814. @@
  815. - SDL_CONTROLLER_TYPE_PS3
  816. + SDL_GAMEPAD_TYPE_PS3
  817. @@
  818. @@
  819. - SDL_CONTROLLER_TYPE_PS4
  820. + SDL_GAMEPAD_TYPE_PS4
  821. @@
  822. @@
  823. - SDL_CONTROLLER_TYPE_PS5
  824. + SDL_GAMEPAD_TYPE_PS5
  825. @@
  826. @@
  827. - SDL_CONTROLLER_TYPE_UNKNOWN
  828. + SDL_GAMEPAD_TYPE_UNKNOWN
  829. @@
  830. @@
  831. - SDL_CONTROLLER_TYPE_VIRTUAL
  832. + SDL_GAMEPAD_TYPE_VIRTUAL
  833. @@
  834. @@
  835. - SDL_CONTROLLER_TYPE_XBOX360
  836. + SDL_GAMEPAD_TYPE_XBOX360
  837. @@
  838. @@
  839. - SDL_CONTROLLER_TYPE_XBOXONE
  840. + SDL_GAMEPAD_TYPE_XBOXONE
  841. @@
  842. typedef SDL_GameController, SDL_Gamepad;
  843. @@
  844. - SDL_GameController
  845. + SDL_Gamepad
  846. @@
  847. @@
  848. - SDL_GameControllerAddMapping
  849. + SDL_AddGamepadMapping
  850. (...)
  851. @@
  852. @@
  853. - SDL_GameControllerAddMappingsFromFile
  854. + SDL_AddGamepadMappingsFromFile
  855. (...)
  856. @@
  857. @@
  858. - SDL_GameControllerAddMappingsFromRW
  859. + SDL_AddGamepadMappingsFromRW
  860. (...)
  861. @@
  862. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  863. @@
  864. - SDL_GameControllerAxis
  865. + SDL_GamepadAxis
  866. @@
  867. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  868. @@
  869. - SDL_GameControllerBindType
  870. + SDL_GamepadBindingType
  871. @@
  872. typedef SDL_GameControllerButton, SDL_GamepadButton;
  873. @@
  874. - SDL_GameControllerButton
  875. + SDL_GamepadButton
  876. @@
  877. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  878. @@
  879. - SDL_GameControllerButtonBind
  880. + SDL_GamepadBinding
  881. @@
  882. @@
  883. - SDL_GameControllerClose
  884. + SDL_CloseGamepad
  885. (...)
  886. @@
  887. @@
  888. - SDL_GameControllerFromInstanceID
  889. + SDL_GetGamepadFromInstanceID
  890. (...)
  891. @@
  892. @@
  893. - SDL_GameControllerFromPlayerIndex
  894. + SDL_GetGamepadFromPlayerIndex
  895. (...)
  896. @@
  897. @@
  898. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  899. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  900. (...)
  901. @@
  902. @@
  903. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  904. + SDL_GetGamepadAppleSFSymbolsNameForButton
  905. (...)
  906. @@
  907. @@
  908. - SDL_GameControllerGetAttached
  909. + SDL_GamepadConnected
  910. (...)
  911. @@
  912. @@
  913. - SDL_GameControllerGetAxis
  914. + SDL_GetGamepadAxis
  915. (...)
  916. @@
  917. @@
  918. - SDL_GameControllerGetAxisFromString
  919. + SDL_GetGamepadAxisFromString
  920. (...)
  921. @@
  922. @@
  923. - SDL_GameControllerGetBindForAxis
  924. + SDL_GetGamepadBindForAxis
  925. (...)
  926. @@
  927. @@
  928. - SDL_GameControllerGetBindForButton
  929. + SDL_GetGamepadBindForButton
  930. (...)
  931. @@
  932. @@
  933. - SDL_GameControllerGetButton
  934. + SDL_GetGamepadButton
  935. (...)
  936. @@
  937. @@
  938. - SDL_GameControllerGetButtonFromString
  939. + SDL_GetGamepadButtonFromString
  940. (...)
  941. @@
  942. @@
  943. - SDL_GameControllerGetFirmwareVersion
  944. + SDL_GetGamepadFirmwareVersion
  945. (...)
  946. @@
  947. @@
  948. - SDL_GameControllerGetJoystick
  949. + SDL_GetGamepadJoystick
  950. (...)
  951. @@
  952. @@
  953. - SDL_GameControllerGetNumTouchpadFingers
  954. + SDL_GetGamepadNumTouchpadFingers
  955. (...)
  956. @@
  957. @@
  958. - SDL_GameControllerGetNumTouchpads
  959. + SDL_GetGamepadNumTouchpads
  960. (...)
  961. @@
  962. @@
  963. - SDL_GameControllerGetPlayerIndex
  964. + SDL_GetGamepadPlayerIndex
  965. (...)
  966. @@
  967. @@
  968. - SDL_GameControllerGetProduct
  969. + SDL_GetGamepadProduct
  970. (...)
  971. @@
  972. @@
  973. - SDL_GameControllerGetProductVersion
  974. + SDL_GetGamepadProductVersion
  975. (...)
  976. @@
  977. @@
  978. - SDL_GameControllerGetSensorData
  979. + SDL_GetGamepadSensorData
  980. (...)
  981. @@
  982. @@
  983. - SDL_GameControllerGetSensorDataRate
  984. + SDL_GetGamepadSensorDataRate
  985. (...)
  986. @@
  987. @@
  988. - SDL_GameControllerGetSerial
  989. + SDL_GetGamepadSerial
  990. (...)
  991. @@
  992. @@
  993. - SDL_GameControllerGetStringForAxis
  994. + SDL_GetGamepadStringForAxis
  995. (...)
  996. @@
  997. @@
  998. - SDL_GameControllerGetStringForButton
  999. + SDL_GetGamepadStringForButton
  1000. (...)
  1001. @@
  1002. @@
  1003. - SDL_GameControllerGetTouchpadFinger
  1004. + SDL_GetGamepadTouchpadFinger
  1005. (...)
  1006. @@
  1007. @@
  1008. - SDL_GameControllerGetType
  1009. + SDL_GetGamepadType
  1010. (...)
  1011. @@
  1012. @@
  1013. - SDL_GameControllerGetVendor
  1014. + SDL_GetGamepadVendor
  1015. (...)
  1016. @@
  1017. @@
  1018. - SDL_GameControllerHasAxis
  1019. + SDL_GamepadHasAxis
  1020. (...)
  1021. @@
  1022. @@
  1023. - SDL_GameControllerHasButton
  1024. + SDL_GamepadHasButton
  1025. (...)
  1026. @@
  1027. @@
  1028. - SDL_GameControllerHasLED
  1029. + SDL_GamepadHasLED
  1030. (...)
  1031. @@
  1032. @@
  1033. - SDL_GameControllerHasRumble
  1034. + SDL_GamepadHasRumble
  1035. (...)
  1036. @@
  1037. @@
  1038. - SDL_GameControllerHasRumbleTriggers
  1039. + SDL_GamepadHasRumbleTriggers
  1040. (...)
  1041. @@
  1042. @@
  1043. - SDL_GameControllerHasSensor
  1044. + SDL_GamepadHasSensor
  1045. (...)
  1046. @@
  1047. @@
  1048. - SDL_GameControllerIsSensorEnabled
  1049. + SDL_GamepadSensorEnabled
  1050. (...)
  1051. @@
  1052. @@
  1053. - SDL_GameControllerMapping
  1054. + SDL_GetGamepadMapping
  1055. (...)
  1056. @@
  1057. @@
  1058. - SDL_GameControllerMappingForGUID
  1059. + SDL_GetGamepadMappingForGUID
  1060. (...)
  1061. @@
  1062. @@
  1063. - SDL_GameControllerMappingForIndex
  1064. + SDL_GetGamepadMappingForIndex
  1065. (...)
  1066. @@
  1067. @@
  1068. - SDL_GameControllerName
  1069. + SDL_GetGamepadName
  1070. (...)
  1071. @@
  1072. @@
  1073. - SDL_GameControllerNumMappings
  1074. + SDL_GetNumGamepadMappings
  1075. (...)
  1076. @@
  1077. @@
  1078. - SDL_GameControllerOpen
  1079. + SDL_OpenGamepad
  1080. (...)
  1081. @@
  1082. @@
  1083. - SDL_GameControllerPath
  1084. + SDL_GetGamepadPath
  1085. (...)
  1086. @@
  1087. @@
  1088. - SDL_GameControllerRumble
  1089. + SDL_RumbleGamepad
  1090. (...)
  1091. @@
  1092. @@
  1093. - SDL_GameControllerRumbleTriggers
  1094. + SDL_RumbleGamepadTriggers
  1095. (...)
  1096. @@
  1097. @@
  1098. - SDL_GameControllerSendEffect
  1099. + SDL_SendGamepadEffect
  1100. (...)
  1101. @@
  1102. @@
  1103. - SDL_GameControllerSetLED
  1104. + SDL_SetGamepadLED
  1105. (...)
  1106. @@
  1107. @@
  1108. - SDL_GameControllerSetPlayerIndex
  1109. + SDL_SetGamepadPlayerIndex
  1110. (...)
  1111. @@
  1112. @@
  1113. - SDL_GameControllerSetSensorEnabled
  1114. + SDL_SetGamepadSensorEnabled
  1115. (...)
  1116. @@
  1117. @@
  1118. - SDL_GameControllerType
  1119. + SDL_GamepadType
  1120. (...)
  1121. @@
  1122. @@
  1123. - SDL_GameControllerUpdate
  1124. + SDL_UpdateGamepads
  1125. (...)
  1126. @@
  1127. @@
  1128. - SDL_INIT_GAMECONTROLLER
  1129. + SDL_INIT_GAMEPAD
  1130. @ rule_init_noparachute @
  1131. @@
  1132. - SDL_INIT_NOPARACHUTE
  1133. + 0
  1134. @@
  1135. @@
  1136. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  1137. + SDL_JOYSTICK_TYPE_GAMEPAD
  1138. @@
  1139. @@
  1140. - SDL_JoystickAttachVirtual
  1141. + SDL_AttachVirtualJoystick
  1142. (...)
  1143. @@
  1144. @@
  1145. - SDL_JoystickAttachVirtualEx
  1146. + SDL_AttachVirtualJoystickEx
  1147. (...)
  1148. @@
  1149. @@
  1150. - SDL_JoystickClose
  1151. + SDL_CloseJoystick
  1152. (...)
  1153. @@
  1154. @@
  1155. - SDL_JoystickCurrentPowerLevel
  1156. + SDL_GetJoystickPowerLevel
  1157. (...)
  1158. @@
  1159. @@
  1160. - SDL_JoystickDetachVirtual
  1161. + SDL_DetachVirtualJoystick
  1162. (...)
  1163. @@
  1164. @@
  1165. - SDL_JoystickFromInstanceID
  1166. + SDL_GetJoystickFromInstanceID
  1167. (...)
  1168. @@
  1169. @@
  1170. - SDL_JoystickFromPlayerIndex
  1171. + SDL_GetJoystickFromPlayerIndex
  1172. (...)
  1173. @@
  1174. @@
  1175. - SDL_JoystickGetAttached
  1176. + SDL_JoystickConnected
  1177. (...)
  1178. @@
  1179. @@
  1180. - SDL_JoystickGetAxis
  1181. + SDL_GetJoystickAxis
  1182. (...)
  1183. @@
  1184. @@
  1185. - SDL_JoystickGetAxisInitialState
  1186. + SDL_GetJoystickAxisInitialState
  1187. (...)
  1188. @@
  1189. @@
  1190. - SDL_JoystickGetButton
  1191. + SDL_GetJoystickButton
  1192. (...)
  1193. @@
  1194. @@
  1195. - SDL_JoystickGetFirmwareVersion
  1196. + SDL_GetJoystickFirmwareVersion
  1197. (...)
  1198. @@
  1199. @@
  1200. - SDL_JoystickGetGUID
  1201. + SDL_GetJoystickGUID
  1202. (...)
  1203. @@
  1204. @@
  1205. - SDL_JoystickGetGUIDFromString
  1206. + SDL_GetJoystickGUIDFromString
  1207. (...)
  1208. @@
  1209. @@
  1210. - SDL_JoystickGetGUIDString
  1211. + SDL_GetJoystickGUIDString
  1212. (...)
  1213. @@
  1214. @@
  1215. - SDL_JoystickGetHat
  1216. + SDL_GetJoystickHat
  1217. (...)
  1218. @@
  1219. @@
  1220. - SDL_JoystickGetPlayerIndex
  1221. + SDL_GetJoystickPlayerIndex
  1222. (...)
  1223. @@
  1224. @@
  1225. - SDL_JoystickGetProduct
  1226. + SDL_GetJoystickProduct
  1227. (...)
  1228. @@
  1229. @@
  1230. - SDL_JoystickGetProductVersion
  1231. + SDL_GetJoystickProductVersion
  1232. (...)
  1233. @@
  1234. @@
  1235. - SDL_JoystickGetSerial
  1236. + SDL_GetJoystickSerial
  1237. (...)
  1238. @@
  1239. @@
  1240. - SDL_JoystickGetType
  1241. + SDL_GetJoystickType
  1242. (...)
  1243. @@
  1244. @@
  1245. - SDL_JoystickGetVendor
  1246. + SDL_GetJoystickVendor
  1247. (...)
  1248. @@
  1249. @@
  1250. - SDL_JoystickInstanceID
  1251. + SDL_GetJoystickInstanceID
  1252. (...)
  1253. @@
  1254. @@
  1255. - SDL_JoystickName
  1256. + SDL_GetJoystickName
  1257. (...)
  1258. @@
  1259. @@
  1260. - SDL_JoystickNumAxes
  1261. + SDL_GetNumJoystickAxes
  1262. (...)
  1263. @@
  1264. @@
  1265. - SDL_JoystickNumButtons
  1266. + SDL_GetNumJoystickButtons
  1267. (...)
  1268. @@
  1269. @@
  1270. - SDL_JoystickNumHats
  1271. + SDL_GetNumJoystickHats
  1272. (...)
  1273. @@
  1274. @@
  1275. - SDL_JoystickOpen
  1276. + SDL_OpenJoystick
  1277. (...)
  1278. @@
  1279. @@
  1280. - SDL_JoystickPath
  1281. + SDL_GetJoystickPath
  1282. (...)
  1283. @@
  1284. @@
  1285. - SDL_JoystickRumble
  1286. + SDL_RumbleJoystick
  1287. (...)
  1288. @@
  1289. @@
  1290. - SDL_JoystickRumbleTriggers
  1291. + SDL_RumbleJoystickTriggers
  1292. (...)
  1293. @@
  1294. @@
  1295. - SDL_JoystickSendEffect
  1296. + SDL_SendJoystickEffect
  1297. (...)
  1298. @@
  1299. @@
  1300. - SDL_JoystickSetLED
  1301. + SDL_SetJoystickLED
  1302. (...)
  1303. @@
  1304. @@
  1305. - SDL_JoystickSetPlayerIndex
  1306. + SDL_SetJoystickPlayerIndex
  1307. (...)
  1308. @@
  1309. @@
  1310. - SDL_JoystickSetVirtualAxis
  1311. + SDL_SetJoystickVirtualAxis
  1312. (...)
  1313. @@
  1314. @@
  1315. - SDL_JoystickSetVirtualButton
  1316. + SDL_SetJoystickVirtualButton
  1317. (...)
  1318. @@
  1319. @@
  1320. - SDL_JoystickSetVirtualHat
  1321. + SDL_SetJoystickVirtualHat
  1322. (...)
  1323. @@
  1324. @@
  1325. - SDL_JoystickUpdate
  1326. + SDL_UpdateJoysticks
  1327. (...)
  1328. @@
  1329. @@
  1330. - SDL_IsScreenKeyboardShown
  1331. + SDL_ScreenKeyboardShown
  1332. (...)
  1333. @@
  1334. @@
  1335. - SDL_IsTextInputActive
  1336. + SDL_TextInputActive
  1337. (...)
  1338. @@
  1339. @@
  1340. - SDL_IsTextInputShown
  1341. + SDL_TextInputShown
  1342. (...)
  1343. @@
  1344. @@
  1345. - KMOD_ALT
  1346. + SDL_KMOD_ALT
  1347. @@
  1348. @@
  1349. - KMOD_CAPS
  1350. + SDL_KMOD_CAPS
  1351. @@
  1352. @@
  1353. - KMOD_CTRL
  1354. + SDL_KMOD_CTRL
  1355. @@
  1356. @@
  1357. - KMOD_GUI
  1358. + SDL_KMOD_GUI
  1359. @@
  1360. @@
  1361. - KMOD_LALT
  1362. + SDL_KMOD_LALT
  1363. @@
  1364. @@
  1365. - KMOD_LCTRL
  1366. + SDL_KMOD_LCTRL
  1367. @@
  1368. @@
  1369. - KMOD_LGUI
  1370. + SDL_KMOD_LGUI
  1371. @@
  1372. @@
  1373. - KMOD_LSHIFT
  1374. + SDL_KMOD_LSHIFT
  1375. @@
  1376. @@
  1377. - KMOD_MODE
  1378. + SDL_KMOD_MODE
  1379. @@
  1380. @@
  1381. - KMOD_NONE
  1382. + SDL_KMOD_NONE
  1383. @@
  1384. @@
  1385. - KMOD_NUM
  1386. + SDL_KMOD_NUM
  1387. @@
  1388. @@
  1389. - KMOD_RALT
  1390. + SDL_KMOD_RALT
  1391. @@
  1392. @@
  1393. - KMOD_RCTRL
  1394. + SDL_KMOD_RCTRL
  1395. @@
  1396. @@
  1397. - KMOD_RESERVED
  1398. + SDL_KMOD_RESERVED
  1399. @@
  1400. @@
  1401. - KMOD_RGUI
  1402. + SDL_KMOD_RGUI
  1403. @@
  1404. @@
  1405. - KMOD_RSHIFT
  1406. + SDL_KMOD_RSHIFT
  1407. @@
  1408. @@
  1409. - KMOD_SCROLL
  1410. + SDL_KMOD_SCROLL
  1411. @@
  1412. @@
  1413. - KMOD_SHIFT
  1414. + SDL_KMOD_SHIFT
  1415. @@
  1416. @@
  1417. - SDL_FreeCursor
  1418. + SDL_DestroyCursor
  1419. (...)
  1420. @@
  1421. @@
  1422. - SDL_AllocFormat
  1423. + SDL_CreatePixelFormat
  1424. (...)
  1425. @@
  1426. @@
  1427. - SDL_AllocPalette
  1428. + SDL_CreatePalette
  1429. (...)
  1430. @@
  1431. @@
  1432. - SDL_FreeFormat
  1433. + SDL_DestroyPixelFormat
  1434. (...)
  1435. @@
  1436. @@
  1437. - SDL_FreePalette
  1438. + SDL_DestroyPalette
  1439. (...)
  1440. @@
  1441. @@
  1442. - SDL_MasksToPixelFormatEnum
  1443. + SDL_GetPixelFormatEnumForMasks
  1444. (...)
  1445. @@
  1446. @@
  1447. - SDL_PixelFormatEnumToMasks
  1448. + SDL_GetMasksForPixelFormatEnum
  1449. (...)
  1450. @@
  1451. @@
  1452. - SDL_EncloseFPoints
  1453. + SDL_GetRectEnclosingPointsFloat
  1454. (...)
  1455. @@
  1456. @@
  1457. - SDL_EnclosePoints
  1458. + SDL_GetRectEnclosingPoints
  1459. (...)
  1460. @@
  1461. @@
  1462. - SDL_FRectEmpty
  1463. + SDL_RectEmptyFloat
  1464. (...)
  1465. @@
  1466. @@
  1467. - SDL_FRectEquals
  1468. + SDL_RectsEqualFloat
  1469. (...)
  1470. @@
  1471. @@
  1472. - SDL_FRectEqualsEpsilon
  1473. + SDL_RectsEqualEpsilon
  1474. (...)
  1475. @@
  1476. @@
  1477. - SDL_HasIntersection
  1478. + SDL_HasRectIntersection
  1479. (...)
  1480. @@
  1481. @@
  1482. - SDL_HasIntersectionF
  1483. + SDL_HasRectIntersectionFloat
  1484. (...)
  1485. @@
  1486. @@
  1487. - SDL_IntersectFRect
  1488. + SDL_GetRectIntersectionFloat
  1489. (...)
  1490. @@
  1491. @@
  1492. - SDL_IntersectFRectAndLine
  1493. + SDL_GetRectAndLineIntersectionFloat
  1494. (...)
  1495. @@
  1496. @@
  1497. - SDL_IntersectRect
  1498. + SDL_GetRectIntersection
  1499. (...)
  1500. @@
  1501. @@
  1502. - SDL_IntersectRectAndLine
  1503. + SDL_GetRectAndLineIntersection
  1504. (...)
  1505. @@
  1506. @@
  1507. - SDL_PointInFRect
  1508. + SDL_PointInRectFloat
  1509. (...)
  1510. @@
  1511. @@
  1512. - SDL_RectEquals
  1513. + SDL_RectsEqual
  1514. (...)
  1515. @@
  1516. @@
  1517. - SDL_UnionFRect
  1518. + SDL_GetRectUnionFloat
  1519. (...)
  1520. @@
  1521. @@
  1522. - SDL_UnionRect
  1523. + SDL_GetRectUnion
  1524. (...)
  1525. @@
  1526. @@
  1527. - SDL_RenderCopyExF
  1528. + SDL_RenderTextureRotated
  1529. (...)
  1530. @@
  1531. @@
  1532. - SDL_RenderCopyF
  1533. + SDL_RenderTexture
  1534. (...)
  1535. @@
  1536. @@
  1537. - SDL_RenderDrawLineF
  1538. + SDL_RenderLine
  1539. (...)
  1540. @@
  1541. @@
  1542. - SDL_RenderDrawLinesF
  1543. + SDL_RenderLines
  1544. (...)
  1545. @@
  1546. @@
  1547. - SDL_RenderDrawPointF
  1548. + SDL_RenderPoint
  1549. (...)
  1550. @@
  1551. @@
  1552. - SDL_RenderDrawPointsF
  1553. + SDL_RenderPoints
  1554. (...)
  1555. @@
  1556. @@
  1557. - SDL_RenderDrawRectF
  1558. + SDL_RenderRect
  1559. (...)
  1560. @@
  1561. @@
  1562. - SDL_RenderDrawRectsF
  1563. + SDL_RenderRects
  1564. (...)
  1565. @@
  1566. @@
  1567. - SDL_RenderFillRectF
  1568. + SDL_RenderFillRect
  1569. (...)
  1570. @@
  1571. @@
  1572. - SDL_RenderFillRectsF
  1573. + SDL_RenderFillRects
  1574. (...)
  1575. @@
  1576. @@
  1577. - SDL_RenderGetClipRect
  1578. + SDL_GetRenderClipRect
  1579. (...)
  1580. @@
  1581. SDL_Renderer *renderer;
  1582. int *e1;
  1583. int *e2;
  1584. @@
  1585. - SDL_RenderGetLogicalSize(renderer, e1, e2)
  1586. + SDL_GetRenderLogicalPresentation(renderer, e1, e2, NULL, NULL)
  1587. @@
  1588. @@
  1589. - SDL_RenderGetMetalCommandEncoder
  1590. + SDL_GetRenderMetalCommandEncoder
  1591. (...)
  1592. @@
  1593. @@
  1594. - SDL_RenderGetMetalLayer
  1595. + SDL_GetRenderMetalLayer
  1596. (...)
  1597. @@
  1598. @@
  1599. - SDL_RenderGetScale
  1600. + SDL_GetRenderScale
  1601. (...)
  1602. @@
  1603. @@
  1604. - SDL_RenderGetViewport
  1605. + SDL_GetRenderViewport
  1606. (...)
  1607. @@
  1608. @@
  1609. - SDL_RenderGetWindow
  1610. + SDL_GetRenderWindow
  1611. (...)
  1612. @@
  1613. @@
  1614. - SDL_RenderIsClipEnabled
  1615. + SDL_RenderClipEnabled
  1616. (...)
  1617. @@
  1618. @@
  1619. - SDL_RenderSetClipRect
  1620. + SDL_SetRenderClipRect
  1621. (...)
  1622. @@
  1623. SDL_Renderer *renderer;
  1624. expression e1;
  1625. expression e2;
  1626. @@
  1627. (
  1628. - SDL_RenderSetLogicalSize(renderer, 0, 0)
  1629. + SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_ScaleModeNearest)
  1630. |
  1631. - SDL_RenderSetLogicalSize(renderer, e1, e2)
  1632. + SDL_SetRenderLogicalPresentation(renderer, e1, e2, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_ScaleModeLinear)
  1633. )
  1634. @@
  1635. @@
  1636. - SDL_RenderSetScale
  1637. + SDL_SetRenderScale
  1638. (...)
  1639. @@
  1640. @@
  1641. - SDL_RenderSetVSync
  1642. + SDL_SetRenderVSync
  1643. (...)
  1644. @@
  1645. @@
  1646. - SDL_RenderSetViewport
  1647. + SDL_SetRenderViewport
  1648. (...)
  1649. @@
  1650. @@
  1651. - RW_SEEK_CUR
  1652. + SDL_RW_SEEK_CUR
  1653. @@
  1654. @@
  1655. - RW_SEEK_END
  1656. + SDL_RW_SEEK_END
  1657. @@
  1658. @@
  1659. - RW_SEEK_SET
  1660. + SDL_RW_SEEK_SET
  1661. @@
  1662. @@
  1663. - SDL_AllocRW
  1664. + SDL_CreateRW
  1665. (...)
  1666. @@
  1667. @@
  1668. - SDL_FreeRW
  1669. + SDL_DestroyRW
  1670. (...)
  1671. @@
  1672. @@
  1673. - SDL_SensorClose
  1674. + SDL_CloseSensor
  1675. (...)
  1676. @@
  1677. @@
  1678. - SDL_SensorFromInstanceID
  1679. + SDL_GetSensorFromInstanceID
  1680. (...)
  1681. @@
  1682. @@
  1683. - SDL_SensorGetData
  1684. + SDL_GetSensorData
  1685. (...)
  1686. @@
  1687. @@
  1688. - SDL_SensorGetInstanceID
  1689. + SDL_GetSensorInstanceID
  1690. (...)
  1691. @@
  1692. @@
  1693. - SDL_SensorGetName
  1694. + SDL_GetSensorName
  1695. (...)
  1696. @@
  1697. @@
  1698. - SDL_SensorGetNonPortableType
  1699. + SDL_GetSensorNonPortableType
  1700. (...)
  1701. @@
  1702. @@
  1703. - SDL_SensorGetType
  1704. + SDL_GetSensorType
  1705. (...)
  1706. @@
  1707. @@
  1708. - SDL_SensorOpen
  1709. + SDL_OpenSensor
  1710. (...)
  1711. @@
  1712. @@
  1713. - SDL_SensorUpdate
  1714. + SDL_UpdateSensors
  1715. (...)
  1716. @@
  1717. @@
  1718. - SDL_FillRect
  1719. + SDL_FillSurfaceRect
  1720. (...)
  1721. @@
  1722. @@
  1723. - SDL_FillRects
  1724. + SDL_FillSurfaceRects
  1725. (...)
  1726. @@
  1727. @@
  1728. - SDL_FreeSurface
  1729. + SDL_DestroySurface
  1730. (...)
  1731. @@
  1732. @@
  1733. - SDL_GetClipRect
  1734. + SDL_GetSurfaceClipRect
  1735. (...)
  1736. @@
  1737. @@
  1738. - SDL_GetColorKey
  1739. + SDL_GetSurfaceColorKey
  1740. (...)
  1741. @@
  1742. @@
  1743. - SDL_HasColorKey
  1744. + SDL_SurfaceHasColorKey
  1745. (...)
  1746. @@
  1747. @@
  1748. - SDL_HasSurfaceRLE
  1749. + SDL_SurfaceHasRLE
  1750. (...)
  1751. @@
  1752. @@
  1753. - SDL_LowerBlit
  1754. + SDL_BlitSurfaceUnchecked
  1755. (...)
  1756. @@
  1757. @@
  1758. - SDL_LowerBlitScaled
  1759. + SDL_BlitSurfaceUncheckedScaled
  1760. (...)
  1761. @@
  1762. @@
  1763. - SDL_SetClipRect
  1764. + SDL_SetSurfaceClipRect
  1765. (...)
  1766. @@
  1767. @@
  1768. - SDL_SetColorKey
  1769. + SDL_SetSurfaceColorKey
  1770. (...)
  1771. @@
  1772. @@
  1773. - SDL_UpperBlit
  1774. + SDL_BlitSurface
  1775. (...)
  1776. @@
  1777. @@
  1778. - SDL_UpperBlitScaled
  1779. + SDL_BlitSurfaceScaled
  1780. (...)
  1781. @@
  1782. @@
  1783. - SDL_RenderGetD3D11Device
  1784. + SDL_GetRenderD3D11Device
  1785. (...)
  1786. @@
  1787. @@
  1788. - SDL_RenderGetD3D9Device
  1789. + SDL_GetRenderD3D9Device
  1790. (...)
  1791. @@
  1792. @@
  1793. - SDL_GetTicks64
  1794. + SDL_GetTicks
  1795. (...)
  1796. @@
  1797. @@
  1798. - SDL_GetPointDisplayIndex
  1799. + SDL_GetDisplayForPoint
  1800. (...)
  1801. @@
  1802. @@
  1803. - SDL_GetRectDisplayIndex
  1804. + SDL_GetDisplayForRect
  1805. (...)
  1806. @ depends on rule_init_noparachute @
  1807. expression e;
  1808. @@
  1809. - e | 0
  1810. + e
  1811. @@
  1812. @@
  1813. - SDL_FIRSTEVENT
  1814. + SDL_EVENT_FIRST
  1815. @@
  1816. @@
  1817. - SDL_QUIT
  1818. + SDL_EVENT_QUIT
  1819. @@
  1820. @@
  1821. - SDL_APP_TERMINATING
  1822. + SDL_EVENT_TERMINATING
  1823. @@
  1824. @@
  1825. - SDL_APP_LOWMEMORY
  1826. + SDL_EVENT_LOW_MEMORY
  1827. @@
  1828. @@
  1829. - SDL_APP_WILLENTERBACKGROUND
  1830. + SDL_EVENT_WILL_ENTER_BACKGROUND
  1831. @@
  1832. @@
  1833. - SDL_APP_DIDENTERBACKGROUND
  1834. + SDL_EVENT_DID_ENTER_BACKGROUND
  1835. @@
  1836. @@
  1837. - SDL_APP_WILLENTERFOREGROUND
  1838. + SDL_EVENT_WILL_ENTER_FOREGROUND
  1839. @@
  1840. @@
  1841. - SDL_APP_DIDENTERFOREGROUND
  1842. + SDL_EVENT_DID_ENTER_FOREGROUND
  1843. @@
  1844. @@
  1845. - SDL_LOCALECHANGED
  1846. + SDL_EVENT_LOCALE_CHANGED
  1847. @@
  1848. @@
  1849. - SDL_DISPLAYEVENT_ORIENTATION
  1850. + SDL_EVENT_DISPLAY_ORIENTATION
  1851. @@
  1852. @@
  1853. - SDL_DISPLAYEVENT_CONNECTED
  1854. + SDL_EVENT_DISPLAY_CONNECTED
  1855. @@
  1856. @@
  1857. - SDL_DISPLAYEVENT_DISCONNECTED
  1858. + SDL_EVENT_DISPLAY_DISCONNECTED
  1859. @@
  1860. @@
  1861. - SDL_DISPLAYEVENT_MOVED
  1862. + SDL_EVENT_DISPLAY_MOVED
  1863. @@
  1864. @@
  1865. - SDL_DISPLAYEVENT_FIRST
  1866. + SDL_EVENT_DISPLAY_FIRST
  1867. @@
  1868. @@
  1869. - SDL_DISPLAYEVENT_LAST
  1870. + SDL_EVENT_DISPLAY_LAST
  1871. @@
  1872. @@
  1873. - SDL_SYSWMEVENT
  1874. + SDL_EVENT_SYSWM
  1875. @@
  1876. @@
  1877. - SDL_WINDOWEVENT_SHOWN
  1878. + SDL_EVENT_WINDOW_SHOWN
  1879. @@
  1880. @@
  1881. - SDL_WINDOWEVENT_HIDDEN
  1882. + SDL_EVENT_WINDOW_HIDDEN
  1883. @@
  1884. @@
  1885. - SDL_WINDOWEVENT_EXPOSED
  1886. + SDL_EVENT_WINDOW_EXPOSED
  1887. @@
  1888. @@
  1889. - SDL_WINDOWEVENT_MOVED
  1890. + SDL_EVENT_WINDOW_MOVED
  1891. @@
  1892. @@
  1893. - SDL_WINDOWEVENT_RESIZED
  1894. + SDL_EVENT_WINDOW_RESIZED
  1895. @@
  1896. @@
  1897. - SDL_WINDOWEVENT_SIZE_CHANGED
  1898. + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  1899. @@
  1900. @@
  1901. - SDL_WINDOWEVENT_MINIMIZED
  1902. + SDL_EVENT_WINDOW_MINIMIZED
  1903. @@
  1904. @@
  1905. - SDL_WINDOWEVENT_MAXIMIZED
  1906. + SDL_EVENT_WINDOW_MAXIMIZED
  1907. @@
  1908. @@
  1909. - SDL_WINDOWEVENT_RESTORED
  1910. + SDL_EVENT_WINDOW_RESTORED
  1911. @@
  1912. @@
  1913. - SDL_WINDOWEVENT_ENTER
  1914. + SDL_EVENT_WINDOW_MOUSE_ENTER
  1915. @@
  1916. @@
  1917. - SDL_WINDOWEVENT_LEAVE
  1918. + SDL_EVENT_WINDOW_MOUSE_LEAVE
  1919. @@
  1920. @@
  1921. - SDL_WINDOWEVENT_FOCUS_GAINED
  1922. + SDL_EVENT_WINDOW_FOCUS_GAINED
  1923. @@
  1924. @@
  1925. - SDL_WINDOWEVENT_FOCUS_LOST
  1926. + SDL_EVENT_WINDOW_FOCUS_LOST
  1927. @@
  1928. @@
  1929. - SDL_WINDOWEVENT_CLOSE
  1930. + SDL_EVENT_WINDOW_CLOSE_REQUESTED
  1931. @@
  1932. @@
  1933. - SDL_WINDOWEVENT_TAKE_FOCUS
  1934. + SDL_EVENT_WINDOW_TAKE_FOCUS
  1935. @@
  1936. @@
  1937. - SDL_WINDOWEVENT_HIT_TEST
  1938. + SDL_EVENT_WINDOW_HIT_TEST
  1939. @@
  1940. @@
  1941. - SDL_WINDOWEVENT_ICCPROF_CHANGED
  1942. + SDL_EVENT_WINDOW_ICCPROF_CHANGED
  1943. @@
  1944. @@
  1945. - SDL_WINDOWEVENT_DISPLAY_CHANGED
  1946. + SDL_EVENT_WINDOW_DISPLAY_CHANGED
  1947. @@
  1948. @@
  1949. - SDL_WINDOWEVENT_FIRST
  1950. + SDL_EVENT_WINDOW_FIRST
  1951. @@
  1952. @@
  1953. - SDL_WINDOWEVENT_LAST
  1954. + SDL_EVENT_WINDOW_LAST
  1955. @@
  1956. @@
  1957. - SDL_KEYDOWN
  1958. + SDL_EVENT_KEY_DOWN
  1959. @@
  1960. @@
  1961. - SDL_KEYUP
  1962. + SDL_EVENT_KEY_UP
  1963. @@
  1964. @@
  1965. - SDL_TEXTEDITING
  1966. + SDL_EVENT_TEXT_EDITING
  1967. @@
  1968. @@
  1969. - SDL_TEXTINPUT
  1970. + SDL_EVENT_TEXT_INPUT
  1971. @@
  1972. @@
  1973. - SDL_KEYMAPCHANGED
  1974. + SDL_EVENT_KEYMAP_CHANGED
  1975. @@
  1976. @@
  1977. - SDL_TEXTEDITING_EXT
  1978. + SDL_EVENT_TEXT_EDITING_EXT
  1979. @@
  1980. @@
  1981. - SDL_MOUSEMOTION
  1982. + SDL_EVENT_MOUSE_MOTION
  1983. @@
  1984. @@
  1985. - SDL_MOUSEBUTTONDOWN
  1986. + SDL_EVENT_MOUSE_BUTTON_DOWN
  1987. @@
  1988. @@
  1989. - SDL_MOUSEBUTTONUP
  1990. + SDL_EVENT_MOUSE_BUTTON_UP
  1991. @@
  1992. @@
  1993. - SDL_MOUSEWHEEL
  1994. + SDL_EVENT_MOUSE_WHEEL
  1995. @@
  1996. @@
  1997. - SDL_JOYAXISMOTION
  1998. + SDL_EVENT_JOYSTICK_AXIS_MOTION
  1999. @@
  2000. @@
  2001. - SDL_JOYHATMOTION
  2002. + SDL_EVENT_JOYSTICK_HAT_MOTION
  2003. @@
  2004. @@
  2005. - SDL_JOYBUTTONDOWN
  2006. + SDL_EVENT_JOYSTICK_BUTTON_DOWN
  2007. @@
  2008. @@
  2009. - SDL_JOYBUTTONUP
  2010. + SDL_EVENT_JOYSTICK_BUTTON_UP
  2011. @@
  2012. @@
  2013. - SDL_JOYDEVICEADDED
  2014. + SDL_EVENT_JOYSTICK_ADDED
  2015. @@
  2016. @@
  2017. - SDL_JOYDEVICEREMOVED
  2018. + SDL_EVENT_JOYSTICK_REMOVED
  2019. @@
  2020. @@
  2021. - SDL_JOYBATTERYUPDATED
  2022. + SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  2023. @@
  2024. @@
  2025. - SDL_GAMEPADAXISMOTION
  2026. + SDL_EVENT_GAMEPAD_AXIS_MOTION
  2027. @@
  2028. @@
  2029. - SDL_GAMEPADBUTTONDOWN
  2030. + SDL_EVENT_GAMEPAD_BUTTON_DOWN
  2031. @@
  2032. @@
  2033. - SDL_GAMEPADBUTTONUP
  2034. + SDL_EVENT_GAMEPAD_BUTTON_UP
  2035. @@
  2036. @@
  2037. - SDL_GAMEPADADDED
  2038. + SDL_EVENT_GAMEPAD_ADDED
  2039. @@
  2040. @@
  2041. - SDL_GAMEPADREMOVED
  2042. + SDL_EVENT_GAMEPAD_REMOVED
  2043. @@
  2044. @@
  2045. - SDL_GAMEPADREMAPPED
  2046. + SDL_EVENT_GAMEPAD_REMAPPED
  2047. @@
  2048. @@
  2049. - SDL_GAMEPADTOUCHPADDOWN
  2050. + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  2051. @@
  2052. @@
  2053. - SDL_GAMEPADTOUCHPADMOTION
  2054. + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  2055. @@
  2056. @@
  2057. - SDL_GAMEPADTOUCHPADUP
  2058. + SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  2059. @@
  2060. @@
  2061. - SDL_GAMEPADSENSORUPDATE
  2062. + SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  2063. @@
  2064. @@
  2065. - SDL_FINGERDOWN
  2066. + SDL_EVENT_FINGER_DOWN
  2067. @@
  2068. @@
  2069. - SDL_FINGERUP
  2070. + SDL_EVENT_FINGER_UP
  2071. @@
  2072. @@
  2073. - SDL_FINGERMOTION
  2074. + SDL_EVENT_FINGER_MOTION
  2075. @@
  2076. @@
  2077. - SDL_CLIPBOARDUPDATE
  2078. + SDL_EVENT_CLIPBOARD_UPDATE
  2079. @@
  2080. @@
  2081. - SDL_DROPFILE
  2082. + SDL_EVENT_DROP_FILE
  2083. @@
  2084. @@
  2085. - SDL_DROPTEXT
  2086. + SDL_EVENT_DROP_TEXT
  2087. @@
  2088. @@
  2089. - SDL_DROPBEGIN
  2090. + SDL_EVENT_DROP_BEGIN
  2091. @@
  2092. @@
  2093. - SDL_DROPCOMPLETE
  2094. + SDL_EVENT_DROP_COMPLETE
  2095. @@
  2096. @@
  2097. - SDL_AUDIODEVICEADDED
  2098. + SDL_EVENT_AUDIO_DEVICE_ADDED
  2099. @@
  2100. @@
  2101. - SDL_AUDIODEVICEREMOVED
  2102. + SDL_EVENT_AUDIO_DEVICE_REMOVED
  2103. @@
  2104. @@
  2105. - SDL_SENSORUPDATE
  2106. + SDL_EVENT_SENSOR_UPDATE
  2107. @@
  2108. @@
  2109. - SDL_RENDER_TARGETS_RESET
  2110. + SDL_EVENT_RENDER_TARGETS_RESET
  2111. @@
  2112. @@
  2113. - SDL_RENDER_DEVICE_RESET
  2114. + SDL_EVENT_RENDER_DEVICE_RESET
  2115. @@
  2116. @@
  2117. - SDL_POLLSENTINEL
  2118. + SDL_EVENT_POLL_SENTINEL
  2119. @@
  2120. @@
  2121. - SDL_USEREVENT
  2122. + SDL_EVENT_USER
  2123. @@
  2124. @@
  2125. - SDL_LASTEVENT
  2126. + SDL_EVENT_LAST
  2127. @@
  2128. @@
  2129. - SDL_WINDOW_INPUT_GRABBED
  2130. + SDL_WINDOW_MOUSE_GRABBED
  2131. @@
  2132. SDL_DisplayMode *e;
  2133. @@
  2134. (
  2135. - e->w
  2136. + e->screen_w
  2137. |
  2138. - e->h
  2139. + e->screen_h
  2140. )
  2141. @@
  2142. SDL_DisplayMode e;
  2143. @@
  2144. (
  2145. - e.w
  2146. + e.screen_w
  2147. |
  2148. - e.h
  2149. + e.screen_h
  2150. )
  2151. @@
  2152. @@
  2153. - SDL_GetWindowDisplayIndex
  2154. + SDL_GetDisplayForWindow
  2155. (...)
  2156. @@
  2157. @@
  2158. - SDL_SetWindowDisplayMode
  2159. + SDL_SetWindowFullscreenMode
  2160. (...)
  2161. @@
  2162. @@
  2163. - SDL_GetWindowDisplayMode
  2164. + SDL_GetWindowFullscreenMode
  2165. (...)
  2166. @@
  2167. @@
  2168. - SDL_GetClosestDisplayMode
  2169. + SDL_GetClosestFullscreenDisplayMode
  2170. (...)
  2171. @@
  2172. @@
  2173. - SDL_GetRendererOutputSize
  2174. + SDL_GetCurrentRenderOutputSize
  2175. (...)
  2176. @@
  2177. @@
  2178. - SDL_RenderWindowToLogical
  2179. + SDL_RenderCoordinatesFromWindow
  2180. (...)
  2181. @@
  2182. @@
  2183. - SDL_RenderLogicalToWindow
  2184. + SDL_RenderCoordinatesToWindow
  2185. (...)
  2186. @@
  2187. symbol SDL_ScaleModeNearest;
  2188. @@
  2189. - SDL_ScaleModeNearest
  2190. + SDL_SCALEMODE_NEAREST
  2191. @@
  2192. symbol SDL_ScaleModeLinear;
  2193. @@
  2194. - SDL_ScaleModeLinear
  2195. + SDL_SCALEMODE_LINEAR
  2196. @@
  2197. symbol SDL_ScaleModeBest;
  2198. @@
  2199. - SDL_ScaleModeBest
  2200. + SDL_SCALEMODE_BEST
  2201. @@
  2202. @@
  2203. - SDL_RenderCopy
  2204. + SDL_RenderTexture
  2205. (...)
  2206. @@
  2207. @@
  2208. - SDL_RenderCopyEx
  2209. + SDL_RenderTextureRotated
  2210. (...)
  2211. @@
  2212. SDL_Renderer *renderer;
  2213. constant c1;
  2214. constant c2;
  2215. constant c3;
  2216. constant c4;
  2217. expression e1;
  2218. expression e2;
  2219. expression e3;
  2220. expression e4;
  2221. @@
  2222. - SDL_RenderDrawLine(renderer,
  2223. + SDL_RenderLine(renderer,
  2224. (
  2225. c1
  2226. |
  2227. - e1
  2228. + (float)e1
  2229. )
  2230. ,
  2231. (
  2232. c2
  2233. |
  2234. - e2
  2235. + (float)e2
  2236. )
  2237. ,
  2238. (
  2239. c3
  2240. |
  2241. - e3
  2242. + (float)e3
  2243. )
  2244. ,
  2245. (
  2246. c4
  2247. |
  2248. - e4
  2249. + (float)e4
  2250. )
  2251. )
  2252. @@
  2253. @@
  2254. - SDL_RenderDrawLines
  2255. + SDL_RenderLines
  2256. (...)
  2257. @@
  2258. SDL_Renderer *renderer;
  2259. constant c1;
  2260. constant c2;
  2261. expression e1;
  2262. expression e2;
  2263. @@
  2264. - SDL_RenderDrawPoint(renderer,
  2265. + SDL_RenderPoint(renderer,
  2266. (
  2267. c1
  2268. |
  2269. - e1
  2270. + (float)e1
  2271. )
  2272. ,
  2273. (
  2274. c2
  2275. |
  2276. - e2
  2277. + (float)e2
  2278. )
  2279. )
  2280. @@
  2281. @@
  2282. - SDL_RenderDrawPoints
  2283. + SDL_RenderPoints
  2284. (...)
  2285. @@
  2286. @@
  2287. - SDL_RenderDrawRect
  2288. + SDL_RenderRect
  2289. (...)
  2290. @@
  2291. @@
  2292. - SDL_RenderDrawRects
  2293. + SDL_RenderRects
  2294. (...)
  2295. @@
  2296. @@
  2297. - SDL_GL_GetDrawableSize
  2298. + SDL_GetWindowSizeInPixels
  2299. (...)
  2300. @@
  2301. @@
  2302. - SDL_Metal_GetDrawableSize
  2303. + SDL_GetWindowSizeInPixels
  2304. (...)
  2305. @@
  2306. @@
  2307. - SDL_Vulkan_GetDrawableSize
  2308. + SDL_GetWindowSizeInPixels
  2309. (...)